Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16200 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marianne Arnold 2008-02-02 12:10:42 +00:00
parent a921be408c
commit dce2ef805c
8 changed files with 26 additions and 31 deletions

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@ -550,14 +550,14 @@ matrix_normal.bmp
#if (LCD_WIDTH != LCD_HEIGHT) #if (LCD_WIDTH != LCD_HEIGHT)
#define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT) #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
#else /* 5/6GB H10 with square display */ #else /* 5/6GB H10 with square display */
#define SMALLER_DIMENSION (LCD_HEIGHT - 18) #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
#endif #endif
#if defined HAVE_LCD_COLOR #if defined HAVE_LCD_COLOR
#if SMALLER_DIMENSION <= 80 #if SMALLER_DIMENSION <= 80
sliding_puzzle.80x80x16.bmp sliding_puzzle.80x80x16.bmp
#elif SMALLER_DIMENSION <= 112 #elif SMALLER_DIMENSION <= 108
sliding_puzzle.110x110x16.bmp sliding_puzzle.108x108x16.bmp
#elif SMALLER_DIMENSION <= 128 #elif SMALLER_DIMENSION <= 128
sliding_puzzle.128x128x16.bmp sliding_puzzle.128x128x16.bmp
#elif SMALLER_DIMENSION <= 132 #elif SMALLER_DIMENSION <= 132
@ -569,7 +569,7 @@ matrix_normal.bmp
#endif #endif
#elif (LCD_DEPTH > 1) #elif (LCD_DEPTH > 1)
#if SMALLER_DIMENSION <= 110 #if SMALLER_DIMENSION <= 110
sliding_puzzle.110x110x2.bmp sliding_puzzle.108x108x2.bmp
#elif SMALLER_DIMENSION <= 128 #elif SMALLER_DIMENSION <= 128
sliding_puzzle.128x128x2.bmp sliding_puzzle.128x128x2.bmp
#endif #endif

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@ -102,20 +102,14 @@ PLUGIN_HEADER
#define IMAGE_SIZE IMAGE_WIDTH #define IMAGE_SIZE IMAGE_WIDTH
static struct plugin_api* rb; static struct plugin_api* rb;
#if LCD_DEPTH==1
/* for Archos, use rectangular image, 5x4 puzzle */ /* use a square image, (the default Archos bitmap looks square on its display)
#define SPOTS_X 5
#define SPOTS_Y 4
#else
/* for other targets, use a square image, 4x4 puzzle
Puzzle image dimension is min(lcd_height,lcd_width) Puzzle image dimension is min(lcd_height,lcd_width)
4x4 is more convenient than 5x4 for square puzzles 4x4 is more convenient for square puzzles
Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */ and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
#define SPOTS_X 4 #define SPOTS_X 4
#define SPOTS_Y 4 #define SPOTS_Y 4
#endif
#define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X) #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
#define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y) #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
#define NUM_SPOTS (SPOTS_X*SPOTS_Y) #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
@ -321,12 +315,11 @@ static void move_spot(int x, int y)
moves++; moves++;
rb->snprintf(s, sizeof(s), "%d", moves); rb->snprintf(s, sizeof(s), "%d", moves);
s[sizeof(s)-1] = '\0'; s[sizeof(s)-1] = '\0';
#if (LCD_WIDTH>IMAGE_SIZE) #if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s); rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s);
#else #else
rb->lcd_putsxy(5, IMAGE_HEIGHT+20, (unsigned char *)s); rb->lcd_putsxy(40, IMAGE_HEIGHT+7, (unsigned char *)s);
#endif #endif
for(i=1;i<=4;i++) for(i=1;i<=4;i++)
{ {
draw_spot(HOLE_ID, draw_spot(HOLE_ID,
@ -358,14 +351,15 @@ static void puzzle_init(void)
rb->lcd_clear_display(); rb->lcd_clear_display();
rb->snprintf(s, sizeof(s), "%d", moves); rb->snprintf(s, sizeof(s), "%d", moves);
#if (LCD_WIDTH>IMAGE_SIZE) #if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64); rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH, IMAGE_HEIGHT);
rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves"); rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s); rb->lcd_putsxy(IMAGE_WIDTH+5, 20, (unsigned char *)s);
#else #else
rb->lcd_drawrect(0, IMAGE_HEIGHT, 32, 64); rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
rb->lcd_putsxy(1, IMAGE_HEIGHT+10, (unsigned char *)"Moves"); (LCD_HEIGHT-IMAGE_HEIGHT));
rb->lcd_putsxy(5, IMAGE_HEIGHT+20, (unsigned char *)s); rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
rb->lcd_putsxy(40, IMAGE_HEIGHT+7, (unsigned char *)s);
#endif #endif
/* shuffle spots */ /* shuffle spots */
@ -468,14 +462,15 @@ static int puzzle_loop(void)
/* tell the user what mode we picked in the end! */ /* tell the user what mode we picked in the end! */
rb->splash(HZ,picmode_descriptions[ picmode ] ); rb->splash(HZ,picmode_descriptions[ picmode ] );
rb->lcd_clear_display(); rb->lcd_clear_display();
#if (LCD_WIDTH>IMAGE_SIZE) #if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64); rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH,
IMAGE_HEIGHT);
rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves"); rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
#else #else
rb->lcd_drawrect(0,IMAGE_HEIGHT,32,64); rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
rb->lcd_putsxy(1,IMAGE_HEIGHT+10, (unsigned char *)"Moves"); (LCD_HEIGHT-IMAGE_HEIGHT));
rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
#endif #endif
for (i=0; i<NUM_SPOTS; i++) for (i=0; i<NUM_SPOTS; i++)
draw_spot(spots[i], draw_spot(spots[i],
(i%SPOTS_X)*SPOTS_WIDTH, (i%SPOTS_X)*SPOTS_WIDTH,
@ -606,14 +601,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
#endif #endif
rb->lcd_clear_display(); rb->lcd_clear_display();
#if (LCD_WIDTH>IMAGE_SIZE) #if ((LCD_WIDTH - IMAGE_SIZE) > (LCD_HEIGHT - IMAGE_HEIGHT))
rb->lcd_drawrect(IMAGE_WIDTH, 0, 32, 64); rb->lcd_drawrect(IMAGE_WIDTH, 0, LCD_WIDTH-IMAGE_WIDTH, IMAGE_HEIGHT);
rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves"); rb->lcd_putsxy(IMAGE_WIDTH+1, 10, (unsigned char *)"Moves");
#else #else
rb->lcd_drawrect(0,IMAGE_HEIGHT,32,64); rb->lcd_drawrect(0, IMAGE_HEIGHT, IMAGE_WIDTH,
rb->lcd_putsxy(1,IMAGE_HEIGHT+10, (unsigned char *)"Moves"); (LCD_HEIGHT-IMAGE_HEIGHT));
rb->lcd_putsxy(3, IMAGE_HEIGHT+7, (unsigned char *)"Moves: ");
#endif #endif
for (i=0; i<NUM_SPOTS; i++) { for (i=0; i<NUM_SPOTS; i++) {
spots[i]=(i+1); spots[i]=(i+1);
draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT); draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);