forgot to add the files..

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8659 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Martin Arver 2006-02-11 01:29:51 +00:00
parent e4b01963c5
commit da6aae3fd3
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\subsection{Bounce}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img48.png}
\newline
The bounce Demo
\par}
This demo is of the word ``Rockbox'' bouncing across the screen. There
is also an analogue clock on the Recorder platform. (The Ondio does
not have clock support.)
Key controls for this demo are:
\begin{center}\begin{tabular}{|p{3.169cm}|p{8.069cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
F1/F2/F3
\par}
&
Enters Bounce configuration options
\\\hline
{\centering
UP/DOWN
\par}
&
Moves to next/previous option
\\\hline
{\centering
LEFT/RIGHT
\par}
&
Increases/decreases option value
\\\hline
{\centering
ON
\par}
&
Changes to Scroll mode
\\\hline
{\centering
OFF
\par}
&
Exits bounce demo
\\\hline
\end{tabular}\end{center}
Available options are:
\begin{itemize}
\item \textbf{Xdist/Ydist:} The distance to X axis and Y axis
respectively
\item \textbf{Xadd/Yadd:} how fast the code moves on the sine curve on
each axis
\item \textbf{Xsane/Ysane:} Changes the appearance of the bouncing.
\end{itemize}

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\subsection{Cube}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.124cm,height=2.357cm]{images/rockbox-manual-img49.png}
\newline
Cube
\par}
This is a rotating cube screen saver in 3D.
To see it at full speed, press PLAY and it will run at maximum frame rate. Also you can change the size of the x, y and z axis using LEFT, RIGHT, UP, DOWN, F1 and F2.

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\subsection{Flipit}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.353cm,height=2.154cm]{images/rockbox-manual-img36.png}
\newline
Flipit plugin
\par}
Flipping the colour of the token under the cursor also flips the tokens
above, below, left and right of the cursor. The aim is to end up with
a screen containing tokens of only one colour.
\begin{tabular}[c]{|p{4.951cm}|p{4.7050004cm}|p{4.1740003cm}|}
\hline
{\centering\bfseries\itshape
Recorder
\par}
&
{\centering\bfseries\itshape
Ondio
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Changes the cursor
\\\hline
{\centering
PLAY
\par}
&
{\centering
Mode
\par}
&
Toggle
\\\hline
{\centering
F1
\par}
&
{\centering
Mode +Left
\par}
&
Shuffle
\\\hline
{\centering
F2
\par}
&
{\centering
Mode + Right
\par}
&
Solution
\\\hline
{\centering
F3
\par}
&
{\centering
Mode + On/off
\par}
&
Step by step
\\\hline
{\centering
OFF
\par}
&
{\centering
On/off
\par}
&
Stop the game
\\\hline
\end{tabular}

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\subsection{Grayscale}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.359cm,height=2.492cm]{images/rockbox-manual-img50.png}
\newline
Grayscale
\par}
This is a demonstration of the Rockbox grayscale engine which supports grayscalegraphics on the Jukebox. Press OFF to quit the demo.

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\subsection{Hello World}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.688cm,height=1.849cm]{images/rockbox-manual-img51.png}
\newline
Hello world!
\par}
This is a plugin demo for hackers. Every programmer's
first program is the hello world{}-program
which does nothing except displaying ``Hello
world!'' on the screen.

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\subsection{Jackpot}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png}
\newline
Jackpot
\par}
This is a jackpot slot machine game. At the beginning of the game you
have 20\$. Payouts are given when three matching symbols come up.
\begin{tabular}[c]{|p{4.7780004cm}|p{4.2770004cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
PLAY
\par}
&
Play
\\\hline
{\centering
STOP
\par}
&
Exit the game
\\\hline
\end{tabular}

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\subsection{Mandelbrot}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.865cm,height=2.21cm]{images/rockbox-manual-img52.png}
\newline
Mandelbrot
\par}
This is another demonstration using the grayscale engine. It draws fractal images from the Mandelbrot set.
\begin{center}\begin{tabular}{|p{2.726cm}|p{7.884cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
Arrow keys
\par}
&
Move about the image
\\\hline
{\centering
PLAY
\par}
&
Zoom in
\\\hline
{\centering
OFF
\par}
&
Quit
\\\hline
{\centering
F1
\par}
&
Increase iteration depth (more detail)
\\\hline
{\centering
F2
\par}
&
Decrease iteration depth (less detail)
\\\hline
{\centering
F3
\par}
&
Reset and return to the default image
\\\hline
\end{tabular}\end{center}

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\subsection{Minesweeper}
{\centering\itshape
Minesweeper plugin
\par}
\begin{center}
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=2.963cm,height=1.693cm]{images/rockbox-manual-img38.png}
\end{center}
The classic game of minesweeper. Use the UP and DOWN keys to select the
required percentage of mines to set the difficulty then press the MENU
key to begin.
The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered,
then the number of mines adjacent to the current square is revealed.
The aim is to use the information you are given to work out where the
mines are and avoid them. When the player is certain that they know
the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{tabular}[c]{|p{5.0210004cm}|p{10.77cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Move the cursor across the minefield
\\\hline
{\centering
PLAY / F1
\par}
&
Toggle flag on / off
\\\hline
{\centering
MENU / F2
\par}
&
Reveal the contents of the current square
\\\hline
{\centering
STOP
\par}
&
Exit the game
\\\hline
\end{tabular}

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\subsection{Mosaic}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.706cm,height=2.117cm]{images/rockbox-manual-img53.png}
\newline
Mosaic
\par}
This simple graphics demo draws a mosaic picture on the screen of the
Jukebox. Press STOP to quit.

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subsection{Nim}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png}
\newline
Nim plugin
\par}
Rules of Nim: There are 21 matches. Two players (you and the Jukebox)
alternately pick a certain number of matches and the one who takes the
last match loses. You can take up to twice as many matches as the
Jukebox selected, and vice versa.
\begin{center}\begin{tabular}{|p{2.257cm}|p{10.341001cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
MINUS
\par}
&
Decrease the number of matches
\\\hline
{\centering
PLUS
\par}
&
Increase the number of matches
\\\hline
{\centering
PLAY
\par}
&
Remove the number of matches you have selected
\\\hline
{\centering
STOP
\par}
&
Exit the game
\\\hline
\end{tabular}\end{center}
\subsubsection{Pong (Recorder, Ondio)}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png}
\newline
Pong game
\par}
The world's first arcade game comes to Rockbox. This
is a ``tennis game'' for two players. The
left player uses LEFT and F1 to move and the right player uses RIGHT
and F3. The aim is to prevent the ball leaving the screen. The player
that loses the least balls wins.
\begin{center}\begin{tabular}{|p{2.269cm}|p{4.7710004cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
F1
\par}
&
Player 1 up
\\\hline
{\centering
LEFT
\par}
&
Player 1 down
\\\hline
{\centering
F3
\par}
&
Player 2 up
\\\hline
{\centering
RIGHT
\par}
&
Player 2 down
\\\hline
{\centering
OFF
\par}
&
Quit
\\\hline
\end{tabular}\end{center}

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\subsection{Oscillograph}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.6cm,height=2.057cm]{images/rockbox-manual-img54.png}
\newline
Oscillograph
\par}
This demo shows the shape of the sound samples that make up the music
being played.
At faster speed rates, the Jukebox is less responsive to user input.
\subsubsection{Key controls:}
\begin{center}\begin{tabular}{|p{2.217cm}|p{8.205cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
F1
\par}
&
toggles whether to scroll or not
\\\hline
{\centering
F2
\par}
&
toggles filled / curve / plot
\\\hline
{\centering
F3
\par}
&
reset speed to 0
\\\hline
{\centering
UP
\par}
&
slow down scrolling
\\\hline
{\centering
DOWN
\par}
&
Speeds up scrolling
\\\hline
{\centering
PLAY
\par}
&
Pauses the demo
\\\hline
{\centering
OFF
\par}
&
Exits demo
\\\hline
\end{tabular}\end{center}

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\subsection{Rockblox}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.949cm,height=2.23cm]{images/rockbox-manual-img41.png}
\newline
Rockblox plugin
\par}
This well{}-known game will probably be familiar. The aim of the game is
to complete rows with the given pieces (blocks). Pieces can be rotated
to make them fit into the rows. Once you complete a row, it gets
cleared, but if the blocks reach the top row then you lose.
The controls for this game (with the Jukebox turned so that the buttons
are to the right of the screen) are:
\begin{center}\begin{tabular}{|p{3.487cm}|p{9.657001cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP
\par}
&
Rotate piece
\\\hline
{\centering
LEFT/RIGHT
\par}
&
Move piece to the left/right
\\\hline
{\centering
DOWN
\par}
&
Move faster the piece downwards
\\\hline
{\centering
OFF
\par}
&
Exit Rockblox
\\\hline
\end{tabular}\end{center}

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\subsection{Sliding Puzzle}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.988cm,height=2.279cm]{images/rockbox-manual-img42.png}
\newline
Sliding puzzle
\par}
The classic sliding puzzle game. Rearrange the pieces so that you can
see the whole picture.
Key controls:
\begin{center}\begin{tabular}{|p{4.7780004cm}|p{4.321cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Moves
\\\hline
{\centering
F1
\par}
&
Shuffle
\\\hline
{\centering
F2
\par}
&
Change the picture
\\\hline
{\centering
OFF
\par}
&
Stop the game
\\\hline
\end{tabular}\end{center}

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\subsection{Snake}
This is the popular snake game. The aim is to grow your snake as large
as possible by eating the dots that appear on the screen. The game will
end when the snake touches either the borders of the screen or itself.
Change levels with UP/DOWN keys (level 1 is slowest, level 9 is
fastest). Press PLAY to start or pause.

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\subsection{ Snake 2}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.96cm,height=2.23cm]{images/rockbox-manual-img43.png}
\newline
Snake 2 {--} The Snake Strikes Back
\par}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
The controls are:
\begin{center}\begin{tabular}{|p{5.0550003cm}|p{7.984cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN
\par}
&
(in menu) Set game speed
\\\hline
{\centering
F1
\par}
&
(in menu) Change starting maze
\\\hline
{\centering
F3
\par}
&
(in menu) Select game type (A or B)
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Steer the snake
\\\hline
{\centering
PLAY
\par}
&
Pause the game
\\\hline
{\centering
STOP
\par}
&
Exit the game
\\\hline
\end{tabular}\end{center}
In game A, the maze stays the same, in Game B
after an increasing number of apples eaten the maze is replaced by a
new one.

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\subsection{Snow}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img55.png}
\newline
Have you ever seen snow falling?
\par}
This demo replicates snow falling on your screen. If you love winter,
you will love this demo. Or maybe not.

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\subsection{Sokoban}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img44.png}
\newline
Sokoban
\par}
The object of the game is to push boxes into their correct position in a
crowded warehouse with a minimal number of pushes and moves. The boxes
can only be pushed, never pulled, and only one can be pushed at a time.
The controls are:
\begin{tabular}[c]{|p{5.25cm}|p{10.341001cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN/LEFT/RIGHT
\par}
&
Move the ``sokoban'' up, down, left or right
\\\hline
{\centering
F1
\par}
&
Back to previous level
\\\hline
{\centering
F2
\par}
&
Restart level
\\\hline
{\centering
F3
\par}
&
Go to next level
\\\hline
{\centering
ON
\par}
&
Undo last movement
\\\hline
{\centering
OFF
\par}
&
Exit sokoban
\\\hline
\end{tabular}

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\subsection{Solitaire}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.96cm,height=2.251cm]{images/rockbox-manual-img45.png}
\newline
Klondike solitaire
\par}
This is the classic Klondike solitaire game
for Rockbox. Select \textbf{help }from the game menu to get an
explanation of what the keys do. Rules for Klondike solitaire are
available from \url{http://www.solitairecentral.com/rules/klondike.html}.

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\subsection{Star}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=3.865cm,height=2.208cm]{images/rockbox-manual-img46.png}
\newline
Star game
\par}
This is a puzzle game. It is actually a rewrite of Star, a game written
by CDK designed for the hp48 calculator.
Rules: Take all of the ``o''s to go to the
next level. The on key allows you to switch between the filled circle,
which can take ``o''s, and the filled square, which is used as a mobile
wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s.
{\bfseries
Keys:}
\begin{center}\begin{tabular}{|p{4.7780004cm}|p{4.321cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
ON
\par}
&
Toggle control
\\\hline
{\centering
F1
\par}
&
Previous level
\\\hline
{\centering
F2
\par}
&
Reset level
\\\hline
{\centering
F3
\par}
&
Next level
\\\hline
{\centering
OFF
\par}
&
Exit the game
\\\hline
\end{tabular}\end{center}

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\subsection{VU meter}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.304cm,height=2.459cm]{images/rockbox-manual-img56.png}
\newline
VU meter
\par}
This is a VU meter, which displays the volume of the left and right
audio channels. There are 3 types of meter selectable. The analogue
meter is a classic needle style. The digital meter is modelled after
LED volume displays, and the mini{}-meter option allows for the display
of small meters in addition to the main display (as above). From the
settings menu the decay time for the meter (its memory), the meter type
and the meter scale can be changed.
\begin{tabular}[c]{|p{2.409cm}|p{2.908cm}|p{4.494cm}|}
\hline
{\centering\bfseries\itshape
RECORDER
\par}
&
{\centering\bfseries\itshape
ONDIO
\par}
&
{\centering\bfseries\itshape
FUNCTION
\par}
\\\hline
{\centering
OFF
\par}
&
{\centering
ONOFF
\par}
&
Save settings and quit
\\\hline
{\centering
ON
\par}
&
{\centering
MODE
\par}
&
Help
\\\hline
{\centering
F1
\par}
&
{\centering
HOLD MODE
\par}
&
Settings
\\\hline
{\centering
UP
\par}
&
{\centering
UP
\par}
&
Raise Volume
\\\hline
{\centering
DOWN
\par}
&
{\centering
DOWN
\par}
&
Lower Volume
\\\hline
\end{tabular}

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\subsection{Wormlet}
{\centering\itshape
[Warning: Image ignored] % Unhandled or unsupported graphics:
%\includegraphics[width=4.15cm,height=2.35cm]{images/rockbox-manual-img47.png}
\newline
Wormlet game
\par}
Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
multi{}-functional Rockbox console. You navigate a hungry little worm.
Help your worm to find food and to avoid poisoned argh{}-tiles. The
goal is to turn your tiny worm into a big worm for as long as possible.
For 2{}-player games a remote control is not necessary but recommended.
If you try to hold the Jukebox in the four hands of two players
you'll find out why. Games with three players are only
possible using a remote control.
{\bfseries
Wormlet main menu controls:}
\begin{center}\begin{tabular}{|p{2.55cm}|p{9.958cm}|}
\hline
{\centering\bfseries\itshape
KEY
\par}
&
{\centering\bfseries\itshape
ACTION
\par}
\\\hline
{\centering
UP/DOWN
\par}
&
Selects number of players
\\\hline
{\centering
LEFT/RIGHT
\par}
&
Controls number of worms on the game
\\\hline
{\centering
F1
\par}
&
Selects game mode.
\\\hline
\end{tabular}\end{center}
{\bfseries
Game controls:}
\begin{center}\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|}
\hline
{\centering\bfseries\itshape
Players
\par}
&
{\centering\bfseries\itshape
MODES
\par}
&
\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape
PLAYER 1
\par}
}&
\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
PLAYER 2
\par}
}&
{\centering\bfseries\itshape
PLAYER 3
\par}
\\\hline
{\centering
0
\par}
&
{\centering
Out of control
\par}
&
\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
worms are out of control and steered by artificial stupidity.
}\\\hline
\multicolumn{1}{|p{2.162cm}}{{\centering
1
\par}
}&
\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
{\centering
2 key control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
{}-
&
{}-
\\\hline
{\centering
4 key control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
UP: turn up\newline
RIGHT: turn right\newline
DOWN: turn down
&
{}-
&
{}-
\\\hline
\end{tabular}\hspace*{-\tabcolsep}
}\\\cline{1-1}
\multicolumn{1}{|p{2.162cm}}{{\centering
2
\par}
}&
\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
{\centering
Remote control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
on remote control\newline
VOL DOWN: turn left\newline
VOL UP: turn right
&
{}-
\\\hline
{\centering
No remote control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
on Jukebox\newline
F2: turn left\newline
F3: turn right
&
{}-
\\\hline
\end{tabular}\hspace*{-\tabcolsep}
}\\\cline{1-1}
{\centering
3
\par}
&
{\centering
Remote control
\par}
&
\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
}&
\multicolumn{1}{p{4.256cm}|}{on remote control\newline
VOL DOWN: turn left\newline
VOL UP: turn right
}&
on Jukebox\newline
F2: turn left\newline
F3: turn right
\\\hline
\end{tabular}\end{center}
\subsubsection{The game}
Use the control keys of your worm to navigate around obstacles and find
food. Worms do not stop moving except when dead. Dead worms are no fun.
Be careful as your worm will try to eat anything that you steer it
across. It won't distinguish whether it's edible or not.
\begin{itemize}
\item \textbf{Food}
The small square hollow pieces are food. Move the worm over a food tile
to eat it. After eating the worm grows. Each time a piece of food has
been eaten a new piece of food will pop up somewhere. Unfortunately for
each new piece of food that appears two new ``argh'' pieces will
appear, too.
\item \textbf{Argh}
An ``argh'' is a black square poisoned piece {}- slightly bigger than
food {}- that makes a worm say ``Argh!'' when
run into. A worm that eats an ``argh'' is dead. Thus eating an
``argh'' must be avoided under any circumstances. ``Arghs'' have the
annoying tendency to accumulate.
\item \textbf{Worms}
Thou shall not eat worms. Neither other worms nor thyself. Eating worms
is blasphemous cannibalism, not healthy and causes instant
death. And it doesn't help anyway: the other worm
isn't hurt by the bite. It will go on creeping happily
and eat all the food you left on the table.
\item \textbf{Walls}
Don't crash into the walls. Walls are not edible.
Crashing a worm against a wall causes it a headache it
doesn't survive.
\item \textbf{Game over}
The game is over when all worms are dead. The longest worm wins the
game.
\item \textbf{Pause the game}
Press the PLAY key to pause the game. Hit PLAY again to resume the game.
\item \textbf{Stop the game}
There are two ways to stop a running game.
\begin{itemize}
\item If you want to quit Wormlet entirely simply hit the OFF button.
The game will stop immediately and you will return to the game menu.
\item If you want to stop the game and still see the screen hit the ON
button. This freezes the game. If you hit the ON button again a new
game starts with the same configuration. To return to the games menu
you can hit the OFF button. A stopped game can not be resumed.
\end{itemize}
\end{itemize}
\subsubsection{The scoreboard}
On the right side of the game field is the score board. For each worm it
displays its status and its length. The top most entry displays the
state of worm 1, the second worm 2 and the third worm 3. When a worm
dies it's entry on the score board turns black.
\begin{itemize}
\item \textbf{Len:}
Here the current length of the worm is displayed. When a worm is eating
food it grows by one pixel for each step it moves.
\item \textbf{Hungry:}
That's the normal state of a worm. Worms are always
hungry and want to eat. It's good to have a hungry
worm since it means that your worm is alive. But it's
better to get your worm growing.
\item \textbf{Growing:}
When a worm has eaten a piece of food it starts growing. For each step
it moves over food it can grow by one pixel. One piece of food lasts
for 7 steps. After your worm has moved 7 steps the food is used up. If
another piece of food is eaten while growing it will increase the size
of the worm for another 7 steps.
\item \textbf{Crashed:}
This indicates that a worm has crashed against a wall.
\item \textbf{Argh:}
If the score board entry displays ``Argh!'' it
means the worm is dead because it tried to eat an ``argh''. Until we
can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
\item \textbf{Wormed:}
The worm tried to eat another worm or even itself.
That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game.
\end{itemize}
\subsubsection{Hints}
\begin{itemize}
\item Initially you will be busy with controlling your worm. Try to
avoid other worms and crawl far away from them. Wait until they curl up
themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died.
\item When you are more experienced watch the tactics of other worms.
Those worms controlled by artificial stupidity head straight for the
nearest piece of food. Let the other worm have its next piece of food
and head for the food it would probably want next. Try to put yourself
between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and
the food. So you can always reach it before your opponent.
\item While playing the game the Jukebox can still play music. For
single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie
(\url{http://www.x-phobie.de/}).
Play fair and don't kick your opponent in the toe or
poke him in the eye. That would be bad manners.
\end{itemize}