Remove the ability to restart chessbox with a button (combo). It became redundant since there is a menu item for it; it didn't work on M5 or X5 before and there was a good chance of restarting accidentally. Also update the manual accordingly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14687 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 0 additions and 21 deletions
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@ -50,7 +50,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY)
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#define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT)
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#define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT)
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#define CB_MENU (BUTTON_SELECT | BUTTON_MENU)
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#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
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@ -66,7 +65,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAY
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#define CB_LEVEL BUTTON_REC
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#define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY)
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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@ -82,7 +80,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_MODE
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#define CB_RESTART BUTTON_REC
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#define CB_MENU BUTTON_OFF
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#define CB_RC_QUIT BUTTON_RC_STOP
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@ -115,7 +112,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_F1
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#define CB_RESTART BUTTON_F3
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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@ -131,7 +127,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_ON
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#define CB_LEVEL BUTTON_F1
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#define CB_RESTART BUTTON_F3
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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@ -149,7 +144,6 @@ PLUGIN_HEADER
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#define CB_PLAY_PRE BUTTON_MENU
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#define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT)
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#define CB_LEVEL (BUTTON_MENU|BUTTON_OFF)
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#define CB_RESTART (BUTTON_MENU|BUTTON_LEFT)
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#define CB_MENU BUTTON_OFF
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#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
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@ -180,7 +174,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY BUTTON_PLAY
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#define CB_LEVEL BUTTON_FF
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#define CB_RESTART (BUTTON_REW | BUTTON_PLAY)
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
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@ -196,7 +189,6 @@ PLUGIN_HEADER
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#define CB_RIGHT BUTTON_RIGHT
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#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
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#define CB_LEVEL BUTTON_REC
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#define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT)
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#define CB_MENU BUTTON_POWER
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#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
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@ -835,11 +827,6 @@ struct cb_command cb_getcommand (void) {
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case CB_MENU:
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result.type = cb_menu();
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return result;
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#ifdef CB_RESTART
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case CB_RESTART:
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result.type = COMMAND_RESTART;
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return result;
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#endif
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case CB_LEVEL:
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result.type = COMMAND_LEVEL;
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return result;
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@ -46,14 +46,6 @@ the game.
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonRight}
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& Force play\\
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{IAUDIO_X5_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
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\opt{SANSA_E200_PAD}{Hold \ButtonSelect}
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& Restart Game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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