first there was tetris, now we have sokoban
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1020 a1c6a512-1295-4272-9138-f99709370657
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586
apps/recorder/sokoban.c
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586
apps/recorder/sokoban.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: sokoban.c,v 0.01 2002/06/15
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*
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* Copyright (C) 2002 Eric Linenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#ifdef HAVE_LCD_BITMAP
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#include "sokoban.h"
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#include "lcd.h"
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#include "button.h"
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#include "kernel.h"
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#ifdef SIMULATOR
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#include <stdio.h>
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#endif
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#include <string.h>
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#define SOKOBAN_TITLE "Sokoban"
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#define SOKOBAN_TITLE_FONT 2
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#define NUM_LEVELS 4
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int board[16][20];
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int current_level=0;
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int moves=0;
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int row=0;
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int col=0;
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int boxes_to_go=0;
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int current_spot=1;
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/* 320 boxes per level */
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int levels[320*NUM_LEVELS] = {
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/* level 01 */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,2,1,2,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,4,1,4,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,3,1,4,5,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,2,4,2,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,2,3,2,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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/* level 02 */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,1,2,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,2,5,4,4,2,0,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,2,1,4,1,2,0,2,3,2,0,0,0,0,0,0,
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0,0,0,0,0,2,2,2,1,2,2,2,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,1,1,1,1,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,1,1,2,1,1,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,1,1,2,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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/* level 03 */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,2,2,2,2,0,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,1,1,1,1,2,2,2,0,0,0,0,0,
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0,0,0,0,0,2,2,4,2,2,2,1,1,1,2,0,0,0,0,0,
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0,0,0,0,0,2,1,5,1,4,1,1,4,1,2,0,0,0,0,0,
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0,0,0,0,0,2,1,3,3,2,1,4,1,2,2,0,0,0,0,0,
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0,0,0,0,0,2,2,3,3,2,1,1,1,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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/* level 04 */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,2,2,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,2,2,1,1,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,1,1,4,1,1,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,4,4,1,4,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,2,2,5,2,2,3,3,2,0,0,0,0,0,0,
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0,0,0,0,0,0,0,2,2,2,2,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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/* level 40
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,1,1,1,1,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,1,5,1,4,2,1,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,2,1,2,1,1,1,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,1,4,2,3,2,1,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,3,4,3,4,2,0,0,0,0,0,0,0,
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0,0,0,0,0,2,2,1,2,3,2,1,2,0,0,0,0,0,0,0,
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0,0,0,0,0,0,2,1,2,3,1,1,2,2,0,0,0,0,0,0,
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0,0,0,0,0,2,2,1,4,3,2,1,1,2,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,2,1,4,1,1,2,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,1,1,1,2,2,2,0,0,0,0,0,0,
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0,0,0,0,0,2,1,1,2,2,2,2,0,0,0,0,0,0,0,0,
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0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 */
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};
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void load_level(int level_to_load) {
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int a = 0;
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int b = 0;
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int c = 0;
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/* load level into board */
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/* get to the current level in the level array */
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a = level_to_load*320;
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for(b=0 ; b<16 ; b++) {
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for (c=0 ; c<20 ; c++) {
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board[b][c] = levels[a];
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a++;
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if (board[b][c]==5) {
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row = b;
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col = c;
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}
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if (board[b][c]==3)
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boxes_to_go++;
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}
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}
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return;
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}
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void update_screen(void) {
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int b = 0;
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int c = 0;
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char s[25];
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/* load the board to the screen */
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for(b=0 ; b<16 ; b++) {
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for (c=0 ; c<20 ; c++) {
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/* this is a black space */
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if (board[b][c]==0) {
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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}
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/* this is a wall */
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if (board[b][c]==2) {
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lcd_drawpixel (c*4, b*4);
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lcd_drawpixel (c*4+2, b*4);
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lcd_drawpixel (c*4+1, b*4+1);
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lcd_drawpixel (c*4+3, b*4+1);
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lcd_drawpixel (c*4, b*4+2);
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lcd_drawpixel (c*4+2, b*4+2);
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lcd_drawpixel (c*4+1, b*4+3);
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lcd_drawpixel (c*4+3, b*4+3);
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}
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/* this is a box */
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if (board[b][c]==4) {
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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}
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/* this is a home location */
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if (board[b][c]==3) {
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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}
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/* this is you */
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if (board[b][c]==5) {
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lcd_drawline (c*4+1, b*4, c*4+2, b*4);
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lcd_drawline (c*4, b*4+1, c*4+3, b*4+1);
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lcd_drawline (c*4+1, b*4+2, c*4+2, b*4+2);
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lcd_drawpixel (c*4, b*4+3);
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lcd_drawpixel (c*4+3, b*4+3);
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}
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/* this is a box on a home spot */
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if (board[b][c]==7) {
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lcd_drawrect (c*4, b*4, c*4+3, b*4+3);
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lcd_drawrect (c*4+1, b*4+1, c*4+2, b*4+2);
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}
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}
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}
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snprintf (s, sizeof(s), "%d", current_level+1);
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lcd_putsxy (86, 20, s, 0);
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snprintf (s, sizeof(s), "%d", moves);
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lcd_putsxy (86, 52, s, 0);
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lcd_drawrect (80,0,111,31);
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lcd_drawrect (80,32,111,63);
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lcd_putsxy (81, 10, "Level", 0);
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lcd_putsxy (81, 42, "Moves", 0);
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/* print out the screen */
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lcd_update();
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}
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void sokoban_loop(void) {
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int ii = 0;
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int b = 0;
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moves = 0;
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current_level = 0;
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load_level(current_level);
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update_screen();
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while(1) {
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b = button_get(false);
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if ( b & BUTTON_OFF ) {
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/* get out of here */
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return;
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}
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if ( b & BUTTON_F1 ) {
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/* get out of here */
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boxes_to_go=0;
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}
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if ( b & BUTTON_LEFT ) {
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/* if it is a blank spot */
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if (board[row][col-1]==1) {
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board[row][col-1]=5;
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board[row][col]=current_spot;
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current_spot=1;
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col--;
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moves++;
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}
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/* if it is a home spot */
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else if (board[row][col-1]==3) {
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board[row][col-1]=5;
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board[row][col]=current_spot;
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current_spot=3;
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col--;
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moves++;
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}
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else if (board[row][col-1]==4) {
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/* if there is a wall then do not move the box */
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if(board[row][col-2]==2) {
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/* do nothing */
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}
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/* if we are going from blank to blank */
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else if(board[row][col-2]==1) {
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board[row][col-2]=board[row][col-1];
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board[row][col-1]=board[row][col];
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board[row][col]=current_spot;
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current_spot=1;
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col--;
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moves++;
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}
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/* if we are going from a blank to home */
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else if(board[row][col-2]==3) {
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board[row][col-2]=7;
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board[row][col-1]=board[row][col];
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board[row][col]=current_spot;
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current_spot=1;
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col--;
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boxes_to_go--;
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moves++;
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}
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}
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else if (board[row][col-1]==7) {
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/* if there is a wall then do not move the box */
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if(board[row][col-2]==2) {
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/* do nothing */
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}
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/* we are going from a home to a blank */
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else if(board[row][col-2]==1) {
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board[row][col-2]=4;
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board[row][col-1]=board[row][col];
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board[row][col]=current_spot;
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current_spot=3;
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col--;
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boxes_to_go++;
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moves++;
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}
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/* if we are going from a home to home */
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else if(board[row][col-2]==3) {
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board[row][col-2]=7;
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board[row][col-1]=board[row][col];
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board[row][col]=current_spot;
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current_spot=3;
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col--;
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moves++;
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}
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}
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lcd_clear_display();
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update_screen();
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}
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if ( b & BUTTON_RIGHT ) {
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/* if it is a blank spot */
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if (board[row][col+1]==1) {
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board[row][col+1]=5;
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board[row][col]=current_spot;
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current_spot=1;
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||||
col++;
|
||||
moves++;
|
||||
}
|
||||
/* if it is a home spot */
|
||||
else if (board[row][col+1]==3) {
|
||||
board[row][col+1]=5;
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
col++;
|
||||
moves++;
|
||||
}
|
||||
else if (board[row][col+1]==4) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row][col+2]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* if we are going from blank to blank */
|
||||
else if(board[row][col+2]==1) {
|
||||
board[row][col+2]=board[row][col+1];
|
||||
board[row][col+1]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
col++;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a blank to home */
|
||||
else if(board[row][col+2]==3) {
|
||||
board[row][col+2]=7;
|
||||
board[row][col+1]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
col++;
|
||||
boxes_to_go--;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
else if (board[row][col+1]==7) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row][col+2]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* we are going from a home to a blank */
|
||||
else if(board[row][col+2]==1) {
|
||||
board[row][col+2]=4;
|
||||
board[row][col+1]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
col++;
|
||||
boxes_to_go++;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a home to home */
|
||||
else if(board[row][col+2]==3) {
|
||||
board[row][col+2]=7;
|
||||
board[row][col+1]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
col++;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
lcd_clear_display();
|
||||
update_screen();
|
||||
}
|
||||
|
||||
if ( b & BUTTON_UP ) {
|
||||
/* if it is a blank spot */
|
||||
if (board[row-1][col]==1) {
|
||||
board[row-1][col]=5;
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row--;
|
||||
moves++;
|
||||
}
|
||||
/* if it is a home spot */
|
||||
else if (board[row-1][col]==3) {
|
||||
board[row-1][col]=5;
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row--;
|
||||
moves++;
|
||||
}
|
||||
else if (board[row-1][col]==4) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row-2][col]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* if we are going from blank to blank */
|
||||
else if(board[row-2][col]==1) {
|
||||
board[row-2][col]=board[row-1][col];
|
||||
board[row-1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row--;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a blank to home */
|
||||
else if(board[row-2][col]==3) {
|
||||
board[row-2][col]=7;
|
||||
board[row-1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row--;
|
||||
boxes_to_go--;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
else if (board[row-1][col]==7) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row-2][col]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* we are going from a home to a blank */
|
||||
else if(board[row-2][col]==1) {
|
||||
board[row-2][col]=4;
|
||||
board[row-1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row--;
|
||||
boxes_to_go++;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a home to home */
|
||||
else if(board[row-2][col]==3) {
|
||||
board[row-2][col]=7;
|
||||
board[row-1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row--;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
lcd_clear_display();
|
||||
update_screen();
|
||||
}
|
||||
|
||||
if ( b & BUTTON_DOWN ) {
|
||||
/* if it is a blank spot */
|
||||
if (board[row+1][col]==1) {
|
||||
board[row+1][col]=5;
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row++;
|
||||
moves++;
|
||||
}
|
||||
/* if it is a home spot */
|
||||
else if (board[row+1][col]==3) {
|
||||
board[row+1][col]=5;
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row++;
|
||||
moves++;
|
||||
}
|
||||
else if (board[row+1][col]==4) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row+2][col]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* if we are going from blank to blank */
|
||||
else if(board[row+2][col]==1) {
|
||||
board[row+2][col]=board[row+1][col];
|
||||
board[row+1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row++;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a blank to home */
|
||||
else if(board[row+2][col]==3) {
|
||||
board[row+2][col]=7;
|
||||
board[row+1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=1;
|
||||
row++;
|
||||
boxes_to_go--;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
else if (board[row+1][col]==7) {
|
||||
/* if there is a wall then do not move the box */
|
||||
if(board[row+2][col]==2) {
|
||||
/* do nothing */
|
||||
}
|
||||
/* we are going from a home to a blank */
|
||||
else if(board[row+2][col]==1) {
|
||||
board[row+2][col]=4;
|
||||
board[row+1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row++;
|
||||
boxes_to_go++;
|
||||
moves++;
|
||||
}
|
||||
/* if we are going from a home to home */
|
||||
else if(board[row+2][col]==3) {
|
||||
board[row+2][col]=7;
|
||||
board[row+1][col]=board[row][col];
|
||||
board[row][col]=current_spot;
|
||||
current_spot=3;
|
||||
row++;
|
||||
moves++;
|
||||
}
|
||||
}
|
||||
lcd_clear_display();
|
||||
update_screen();
|
||||
}
|
||||
|
||||
if (boxes_to_go==0) {
|
||||
moves=0;
|
||||
current_level++;
|
||||
if (current_level == NUM_LEVELS) {
|
||||
lcd_clear_display();
|
||||
lcd_putsxy(10, 20, "YOU WIN!!", 2);
|
||||
|
||||
lcd_update();
|
||||
for (ii=0 ; ii<20 ; ii++) {
|
||||
lcd_invertrect(0,0,111,63);
|
||||
lcd_update();
|
||||
}
|
||||
return;
|
||||
}
|
||||
load_level(current_level);
|
||||
lcd_clear_display();
|
||||
update_screen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void sokoban(void)
|
||||
{
|
||||
int w, h;
|
||||
int len = strlen(SOKOBAN_TITLE);
|
||||
|
||||
lcd_getfontsize(SOKOBAN_TITLE_FONT, &w, &h);
|
||||
|
||||
/* Get horizontel centering for text */
|
||||
len *= w;
|
||||
if (len%2 != 0)
|
||||
len = ((len+1)/2)+(w/2);
|
||||
else
|
||||
len /= 2;
|
||||
|
||||
if (h%2 != 0)
|
||||
h = (h/2)+1;
|
||||
else
|
||||
h /= 2;
|
||||
|
||||
lcd_clear_display();
|
||||
lcd_putsxy(LCD_WIDTH/2-len, (LCD_HEIGHT/2)-h, SOKOBAN_TITLE,
|
||||
SOKOBAN_TITLE_FONT);
|
||||
lcd_putsxy( 3,42, "[Off] to stop", 0);
|
||||
lcd_putsxy( 3,52, "[F1] + level",0);
|
||||
|
||||
lcd_update();
|
||||
sleep(HZ*2);
|
||||
lcd_clear_display();
|
||||
sokoban_loop();
|
||||
}
|
||||
|
||||
#endif
|
29
apps/recorder/sokoban.h
Normal file
29
apps/recorder/sokoban.h
Normal file
|
@ -0,0 +1,29 @@
|
|||
/***************************************************************************
|
||||
* __________ __ ___.
|
||||
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
||||
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
||||
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
||||
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
||||
* \/ \/ \/ \/ \/
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (C) 2002 Robert E. Hak
|
||||
*
|
||||
* All files in this archive are subject to the GNU General Public License.
|
||||
* See the file COPYING in the source tree root for full license agreement.
|
||||
*
|
||||
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
||||
* KIND, either express or implied.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __SOKOBAN__
|
||||
#define __SOKOBAN__
|
||||
|
||||
void load_level(int);
|
||||
void update_screen(void);
|
||||
void sokoban_loop(void);
|
||||
void sokoban(void);
|
||||
|
||||
#endif /*__SOKOBAN__ */
|
||||
|
Loading…
Reference in a new issue