FS#10504: Make mpegplayer audio thread use correct sample count
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22280 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 12 additions and 3 deletions
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@ -643,8 +643,8 @@ static void audio_thread(void)
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struct pcm_frame_header *dst_hdr = pcm_output_get_buffer();
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const char *src[2] =
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{ (char *)synth.pcm.samples[0], (char *)synth.pcm.samples[1] };
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int out_count = (synth.pcm.length * CLOCK_RATE
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+ (td.samplerate - 1)) / td.samplerate;
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int out_count = rb->dsp_output_count(td.dsp, (synth.pcm.length *
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CLOCK_RATE + (td.samplerate - 1)) / td.samplerate);
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ssize_t size = sizeof(*dst_hdr) + out_count*4;
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/* Wait for required amount of free buffer space */
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@ -657,8 +657,17 @@ static void audio_thread(void)
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goto message_process;
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}
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int inp_count = rb->dsp_input_count(td.dsp, out_count);
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if (inp_count <= 0)
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break;
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/* Input size has grown, no error, just don't write more than length */
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if (inp_count > synth.pcm.length)
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inp_count = synth.pcm.length;
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out_count = rb->dsp_process(td.dsp, dst_hdr->data, src,
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synth.pcm.length);
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inp_count);
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if (out_count <= 0)
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break;
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