Solitaire: * Improved large suits for medium/large LCDs, and all new large suits for small LCDs, by Marianne Arnold. * Use the actual card dimensions in the code. Old values were one off. * #ifdef cleanup using the capabilities of the bitmap build system. * Some more tweaks.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10896 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-09-06 01:33:26 +00:00
parent cf7600d2d2
commit d540ab9a12
5 changed files with 47 additions and 77 deletions

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@ -36,17 +36,15 @@ tetrox_background.112x64x1.bmp
solitaire_numbers.8x10x1.bmp
#if HAVE_LCD_COLOR
solitaire_suits.8x10x1_filled.bmp
solitaire_suitsi.15x16x1_filled.bmp
#else
solitaire_suits.8x10x1.bmp
solitaire_suitsi.15x16x1.bmp
#endif
#else
solitaire_numbers.6x6x1.bmp
solitaire_suits.6x6x1.bmp
#endif
#if HAVE_LCD_COLOR
solitaire_suitsi.15x16x1_filled.bmp
#else
solitaire_suitsi.15x16x1.bmp
solitaire_suitsi.9x9x1.bmp
#endif
#endif /* HAVE_LCD_BITMAP */

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@ -222,84 +222,56 @@ static struct plugin_api* rb;
/* size of a card on the screen */
#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
# define CARD_WIDTH 27
# define CARD_HEIGHT 34
# define CARD_WIDTH 28
# define CARD_HEIGHT 35
#elif LCD_HEIGHT > 64
# define CARD_WIDTH 19
# define CARD_HEIGHT 24
# define CARD_WIDTH 20
# define CARD_HEIGHT 25
#else
# define CARD_WIDTH 14
# define CARD_HEIGHT 12
# define CARD_WIDTH 15
# define CARD_HEIGHT 13
#endif
/* where the cards start */
#if LCD_HEIGHT > 64
# define MARGIN 2
# define CARD_START ( CARD_HEIGHT + 4 )
# define CARD_START ( CARD_HEIGHT + 3 )
#else
/* The screen is *small* */
# define MARGIN 0
# define CARD_START ( CARD_HEIGHT + 1 )
# define CARD_START ( CARD_HEIGHT )
#endif
#include "solitaire_numbers.h"
#include "solitaire_suits.h"
#include "solitaire_suitsi.h"
#if LCD_HEIGHT > 64
# define NUMBER_HEIGHT 10
# define NUMBER_WIDTH 8
# define NUMBER_STRIDE 8
# define SUIT_HEIGHT 10
# define SUIT_WIDTH 8
# define SUIT_STRIDE 8
#else
# define NUMBER_HEIGHT 6
# define NUMBER_WIDTH 6
# define NUMBER_STRIDE 6
# define SUIT_HEIGHT 6
# define SUIT_WIDTH 6
# define SUIT_STRIDE 6
#endif
#define SUITI_HEIGHT 16
#define SUITI_WIDTH 15
#define SUITI_STRIDE 15
#define NUMBER_HEIGHT (BMPHEIGHT_solitaire_numbers/13)
#define NUMBER_WIDTH BMPWIDTH_solitaire_numbers
#define NUMBER_STRIDE BMPWIDTH_solitaire_numbers
#define SUIT_HEIGHT (BMPHEIGHT_solitaire_suits/4)
#define SUIT_WIDTH BMPWIDTH_solitaire_suits
#define SUIT_STRIDE BMPWIDTH_solitaire_suits
#define SUITI_HEIGHT (BMPHEIGHT_solitaire_suitsi/4)
#define SUITI_WIDTH BMPWIDTH_solitaire_suitsi
#define SUITI_STRIDE BMPWIDTH_solitaire_suitsi
#define draw_number( num, x, y ) \
rb->lcd_mono_bitmap_part( numbers, 0, num * NUMBER_HEIGHT, NUMBER_STRIDE, \
x, y, NUMBER_WIDTH, NUMBER_HEIGHT );
extern const unsigned char solitaire_numbers[];
#define numbers solitaire_numbers
rb->lcd_mono_bitmap_part( solitaire_numbers, 0, num * NUMBER_HEIGHT, \
NUMBER_STRIDE, x, y, NUMBER_WIDTH, NUMBER_HEIGHT );
#define draw_suit( num, x, y ) \
rb->lcd_mono_bitmap_part( suits, 0, num * SUIT_HEIGHT, SUIT_STRIDE, \
x, y, SUIT_WIDTH, SUIT_HEIGHT );
extern const unsigned char solitaire_suits[];
#define suits solitaire_suits
rb->lcd_mono_bitmap_part( solitaire_suits, 0, num * SUIT_HEIGHT, \
SUIT_STRIDE, x, y, SUIT_WIDTH, SUIT_HEIGHT );
#if ( CARD_HEIGHT < SUITI_HEIGHT + 1 ) || ( CARD_WIDTH < SUITI_WIDTH + 1 )
# undef SUITI_HEIGHT
# undef SUITI_WIDTH
# define SUITI_HEIGHT SUIT_HEIGHT
# define SUITI_WIDTH SUIT_WIDTH
# define draw_suiti( num, x, y ) draw_suit( num, x, y )
#else
# define draw_suiti( num, x, y ) \
rb->lcd_mono_bitmap_part( suitsi, 0, num * SUITI_HEIGHT, SUITI_STRIDE, \
x, y, SUITI_WIDTH, SUITI_HEIGHT );
extern const unsigned char solitaire_suitsi[];
# define suitsi solitaire_suitsi
#endif
#define draw_suiti( num, x, y ) \
rb->lcd_mono_bitmap_part( solitaire_suitsi, 0, num * SUITI_HEIGHT, \
SUITI_STRIDE, x, y, SUITI_WIDTH, SUITI_HEIGHT );
#ifdef HAVE_LCD_COLOR
# if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
# define CARDBACK_HEIGHT 33
# define CARDBACK_WIDTH 26
# else
# define CARDBACK_HEIGHT 24
# define CARDBACK_WIDTH 18
# endif
extern const fb_data solitaire_cardback[];
#include "solitaire_cardback.h"
#define CARDBACK_HEIGHT BMPHEIGHT_solitaire_cardback
#define CARDBACK_WIDTH BMPWIDTH_solitaire_cardback
#endif
#if HAVE_LCD_COLOR
@ -359,7 +331,7 @@ typedef struct
static void draw_cursor( int x, int y )
{
rb->lcd_set_drawmode( DRMODE_COMPLEMENT );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-2, CARD_HEIGHT-2 );
rb->lcd_set_drawmode( DRMODE_SOLID );
}
@ -372,14 +344,14 @@ static void draw_card_ext( int x, int y, bool selected, bool cursor )
#endif
/* draw a rectangle omiting the corner pixels, which is why we don't
* use drawrect */
rb->lcd_drawline( x+1, y, x+CARD_WIDTH-1, y );
rb->lcd_drawline( x+1, y+CARD_HEIGHT, x+CARD_WIDTH-1, y+CARD_HEIGHT );
rb->lcd_drawline( x, y+1, x, y+CARD_HEIGHT-1 );
rb->lcd_drawline( x+CARD_WIDTH, y+1, x+CARD_WIDTH, y+CARD_HEIGHT-1 );
rb->lcd_hline( x+1, x+CARD_WIDTH-2, y );
rb->lcd_hline( x+1, x+CARD_WIDTH-2, y+CARD_HEIGHT-1 );
rb->lcd_vline( x, y+1, y+CARD_HEIGHT-2 );
rb->lcd_vline( x+CARD_WIDTH-1, y+1, y+CARD_HEIGHT-2 );
if( selected )
{
rb->lcd_drawrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
rb->lcd_drawrect( x+1, y+1, CARD_WIDTH-2, CARD_HEIGHT-2 );
}
if( cursor )
{
@ -400,7 +372,7 @@ static void draw_card( card_t card, int x, int y,
#else
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
#endif
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-2, CARD_HEIGHT-2 );
#if LCD_DEPTH == 1
rb->lcd_set_drawmode( DRMODE_SOLID );
#endif
@ -411,7 +383,7 @@ static void draw_card( card_t card, int x, int y,
/* On Color LCDs we have a card back so we only need to clear
* the card area when it's known*/
rb->lcd_set_foreground( LCD_WHITE );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-2, CARD_HEIGHT-2 );
#endif
#if LCD_DEPTH > 1
@ -456,7 +428,7 @@ static void draw_empty_stack( int s, int x, int y, bool cursor )
#else
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
#endif
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-1, CARD_HEIGHT-1 );
rb->lcd_fillrect( x+1, y+1, CARD_WIDTH-2, CARD_HEIGHT-2 );
#if LCD_DEPTH == 1
rb->lcd_set_drawmode( DRMODE_SOLID );
#endif
@ -1115,7 +1087,7 @@ int bouncing_cards( void )
{
for( j = 0; j < SUITS; j++ )
{
x = LCD_WIDTH-(CARD_WIDTH*4+8+MARGIN)+CARD_WIDTH*j+j*2+1;
x = LCD_WIDTH-(CARD_WIDTH*4+4+MARGIN)+CARD_WIDTH*j+j+1;
y = MARGIN;
vx = rb->rand()%8-5;
@ -1136,9 +1108,9 @@ int bouncing_cards( void )
draw_card( deck[j*CARDS_PER_SUIT+i], x, y,
false, false, false );
rb->lcd_update_rect( x<0?0:x, y<0?0:y,
CARD_WIDTH+1, CARD_HEIGHT+1 );
CARD_WIDTH, CARD_HEIGHT );
button = rb->button_get_w_tmo( 1 );
button = rb->button_get_w_tmo( 2 );
if( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
return SOLITAIRE_USB;
if( button == SOL_QUIT || button == SOL_MOVE )
@ -1266,14 +1238,14 @@ int solitaire( void )
if( c != NOT_A_CARD )
{
draw_card( deck[c],
LCD_WIDTH-(CARD_WIDTH*4+8+MARGIN)+CARD_WIDTH*i+i*2+1,
LCD_WIDTH-(CARD_WIDTH*4+4+MARGIN)+CARD_WIDTH*i+i+1,
MARGIN,
c == sel_card, cur_col == STACKS_COL + i, false );
}
else
{
draw_empty_stack( i,
LCD_WIDTH-(CARD_WIDTH*4+8+MARGIN)+CARD_WIDTH*i+i*2+1,
LCD_WIDTH-(CARD_WIDTH*4+4+MARGIN)+CARD_WIDTH*i+i+1,
MARGIN, cur_col == STACKS_COL + i );
}
}