Short enum fixes for doom plugin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23671 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 3 additions and 3 deletions
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@ -194,7 +194,7 @@ void D_Display (void)
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if (gamestate != GS_LEVEL) { // Not a level
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switch (oldgamestate) {
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case -1:
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case (gamestate_t)-1:
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case GS_LEVEL:
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V_SetPalette(0); // cph - use default (basic) palette
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default:
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@ -2012,7 +2012,7 @@ void G_ReloadDefaults(void)
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int i = M_CheckParm("-complevel");
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if (i && (1+i) < myargc) compatibility_level = atoi(myargv[i+1]);
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}
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if ((signed)compatibility_level == -1)
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if (compatibility_level == (complevel_t)-1)
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compatibility_level = MAX_COMPATIBILITY_LEVEL-1;
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if (mbf_features)
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@ -547,7 +547,7 @@ static void P_DoNewChaseDir(mobj_t *actor, fixed_t deltax, fixed_t deltay)
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return;
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}
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else
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for (tdir = DI_SOUTHEAST; tdir != (unsigned)(DI_EAST-1); tdir--)
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for (tdir = DI_SOUTHEAST; tdir != (dirtype_t)(DI_EAST-1); tdir--)
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if (tdir != turnaround && (actor->movedir = tdir, P_TryWalk(actor)))
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return;
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