c200: First implemention of lcd_yuv_blit(). mpegplayer works now, but speed can be optimized more and dithering is not yet implemented.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15020 a1c6a512-1295-4272-9138-f99709370657
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e3e0a3a169
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3 changed files with 285 additions and 8 deletions
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@ -429,6 +429,7 @@ target/arm/sandisk/audio-c200_e200.c
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#ifndef SIMULATOR
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target/arm/sandisk/ata-c200_e200.c
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target/arm/sandisk/sansa-c200/lcd-c200.c
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target/arm/sandisk/sansa-c200/lcd-as-c200.S
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target/arm/sandisk/adc-c200_e200.c
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target/arm/sandisk/backlight-c200_e200.c
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target/arm/usb-fw-pp502x.c
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243
firmware/target/arm/sandisk/sansa-c200/lcd-as-c200.S
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243
firmware/target/arm/sandisk/sansa-c200/lcd-as-c200.S
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@ -0,0 +1,243 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Jens Arnold
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* Heavily based on lcd-as-memframe.c by Michael Sevakis
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "cpu.h"
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/****************************************************************************
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* void lcd_write_yuv_420_lines(unsigned char const * const src[3],
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* int width,
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* int stride);
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*
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* |R| |1.000000 -0.000001 1.402000| |Y'|
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* |G| = |1.000000 -0.334136 -0.714136| |Pb|
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* |B| |1.000000 1.772000 0.000000| |Pr|
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* Scaled, normalized, rounded and tweaked to yield RGB 565:
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* |R| |74 0 101| |Y' - 16| >> 9
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* |G| = |74 -24 -51| |Cb - 128| >> 8
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* |B| |74 128 0| |Cr - 128| >> 9
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*
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* Write four RGB565 pixels in the following order on each loop:
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* 1 3 + > down
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* 2 4 \/ left
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*/
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.section .icode, "ax", %progbits
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.align 2
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.global lcd_write_yuv420_lines
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.type lcd_write_yuv420_lines, %function
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lcd_write_yuv420_lines:
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@ r0 = yuv_src
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@ r1 = width
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@ r2 = stride
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stmfd sp!, { r4-r12 } @ save non-scratch
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ldmia r0, { r4, r5, r6 } @ r4 = yuv_src[0] = Y'_p
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@ r5 = yuv_src[1] = Cb_p
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@ r6 = yuv_src[2] = Cr_p
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@ r0 = scratch
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sub r2, r2, #1 @
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mov r3, #0x70000000 @
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orr r3, r3, #0x3000 @ r3 = LCD1_BASE
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10: @ loop line @
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ldrb r7, [r4], #1 @ r7 = *Y'_p++;
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ldrb r8, [r5], #1 @ r8 = *Cb_p++;
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ldrb r9, [r6], #1 @ r9 = *Cr_p++;
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@
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sub r7, r7, #16 @ r7 = Y = (Y' - 16)*74
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add r12, r7, r7, asl #2 @ actually (Y' - 16)*37 and shift right
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add r7, r12, r7, asl #5 @ by one less when adding - same for all
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@
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sub r8, r8, #128 @ Cb -= 128
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sub r9, r9, #128 @ Cr -= 128
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@
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add r10, r9, r9, asl #1 @ r10 = Cr*51 + Cb*24
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add r10, r10, r10, asl #4 @
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add r10, r10, r8, asl #3 @
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add r10, r10, r8, asl #4 @
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@
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add r11, r9, r9, asl #2 @ r9 = Cr*101
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add r11, r11, r9, asl #5 @
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add r9, r11, r9, asl #6 @
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@
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add r8, r8, #2 @ r8 = bu = (Cb*128 + 128) >> 8
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mov r8, r8, asr #2 @
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add r9, r9, #256 @ r9 = rv = (r9 + 256) >> 9
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mov r9, r9, asr #9 @
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rsb r10, r10, #128 @ r10 = guv = (-r10 + 128) >> 8
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mov r10, r10, asr #8 @
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@ compute R, G, and B
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add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r0, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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cmp r0, #31 @ clamp b
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mvnhi r0, r0, asr #31 @
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andhi r0, r0, #31 @
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cmp r11, #31 @ clamp r
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mvnhi r11, r11, asr #31 @
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andhi r11, r11, #31 @
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cmp r7, #63 @ clamp g
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mvnhi r7, r7, asr #31 @
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andhi r7, r7, #63 @
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15: @ no clamp @
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@
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ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
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@
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mov r11, r11, lsl #3 @
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orr r11, r11, r7, lsr #3 @ r11 = (r << 3) | (g >> 3)
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orr r0, r0, r7, lsl #5 @ r0 = (g << 5) | b
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r11, [r3, #0x10] @ send MSB
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1: @busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r0, [r3, #0x10] @ send LSB
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@
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sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
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add r12, r7, r7, asl #2 @
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add r7, r12, r7, asl #5 @
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@ compute R, G, and B
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add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r0, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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cmp r0, #31 @ clamp b
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mvnhi r0, r0, asr #31 @
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andhi r0, r0, #31 @
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cmp r11, #31 @ clamp r
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mvnhi r11, r11, asr #31 @
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andhi r11, r11, #31 @
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cmp r7, #63 @ clamp g
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mvnhi r7, r7, asr #31 @
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andhi r7, r7, #63 @
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15: @ no clamp @
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@
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ldrb r12, [r4], #1 @ r12 = Y' = *(Y'_p++)
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@
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mov r11, r11, lsl #3 @
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orr r11, r11, r7, lsr #3 @ r11 = (r << 3) | (g >> 3)
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orr r0, r0, r7, lsl #5 @ r0 = (g << 5) | b
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r11, [r3, #0x10] @ send MSB
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r0, [r3, #0x10] @ send LSB
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@
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sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
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add r12, r7, r7, asl #2 @
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add r7, r12, r7, asl #5 @
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@ compute R, G, and B
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add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r0, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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cmp r0, #31 @ clamp b
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mvnhi r0, r0, asr #31 @
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andhi r0, r0, #31 @
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cmp r11, #31 @ clamp r
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mvnhi r11, r11, asr #31 @
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andhi r11, r11, #31 @
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cmp r7, #63 @ clamp g
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mvnhi r7, r7, asr #31 @
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andhi r7, r7, #63 @
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15: @ no clamp @
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@
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ldrb r12, [r4, r2] @ r12 = Y' = *(Y'_p + stride)
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@
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@
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mov r11, r11, lsl #3 @
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orr r11, r11, r7, lsr #3 @ r11 = (r << 3) | (g >> 3)
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orr r0, r0, r7, lsl #5 @ r0 = (g << 5) | b
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r11, [r3, #0x10] @ send MSB
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r0, [r3, #0x10] @ send LSB
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@
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sub r7, r12, #16 @ r7 = Y = (Y' - 16)*74
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add r12, r7, r7, asl #2 @
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add r7, r12, r7, asl #5 @
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@ compute R, G, and B
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add r0, r8, r7, asr #8 @ r0 = b = (Y >> 9) + bu
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add r11, r9, r7, asr #8 @ r11 = r = (Y >> 9) + rv
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add r7, r10, r7, asr #7 @ r7 = g = (Y >> 8) + guv
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@
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orr r12, r0, r11 @ check if clamping is needed...
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orr r12, r12, r7, asr #1 @ ...at all
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cmp r12, #31 @
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bls 15f @ no clamp @
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cmp r0, #31 @ clamp b
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mvnhi r0, r0, asr #31 @
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andhi r0, r0, #31 @
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cmp r11, #31 @ clamp r
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mvnhi r11, r11, asr #31 @
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andhi r11, r11, #31 @
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cmp r7, #63 @ clamp g
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mvnhi r7, r7, asr #31 @
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andhi r7, r7, #63 @
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15: @ no clamp @
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@
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mov r11, r11, lsl #3 @
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orr r11, r11, r7, lsr #3 @ r11 = (r << 3) | (g >> 3)
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orr r0, r0, r7, lsl #5 @ r0 = (g << 5) | b
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r11, [r3, #0x10] @ send MSB
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1: @ busy @
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ldr r7, [r3] @ r7 = LCD1_BASE
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tst r7, #LCD1_BUSY_MASK @ bridge busy?
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bne 1b @
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str r0, [r3, #0x10] @ send LSB
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@
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subs r1, r1, #2 @ subtract block from width
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bgt 10b @ loop line @
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@
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ldmfd sp!, { r4-r12 } @ restore registers and return
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bx lr @
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.ltorg @ dump constant pool
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.size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines
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@ -206,19 +206,49 @@ void lcd_blit(const fb_data* data, int x, int by, int width,
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(void)stride;
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}
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/* Line write helper function for lcd_yuv_blit. Write two lines of yuv420. */
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extern void lcd_write_yuv420_lines(unsigned char const * const src[3],
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int width,
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int stride);
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/* Performance function to blit a YUV bitmap directly to the LCD */
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void lcd_yuv_blit(unsigned char * const src[3],
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int src_x, int src_y, int stride,
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int x, int y, int width, int height)
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{
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(void)src;
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(void)src_x;
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(void)src_y;
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(void)stride;
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(void)x;
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(void)y;
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(void)width;
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(void)height;
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unsigned char const * yuv_src[3];
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off_t z;
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/* Sorry, but width and height must be >= 2 or else */
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width &= ~1;
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height >>= 1;
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y += 0x1a;
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z = stride*src_y;
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yuv_src[0] = src[0] + z + src_x;
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yuv_src[1] = src[1] + (z >> 2) + (src_x >> 1);
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yuv_src[2] = src[2] + (yuv_src[1] - src[1]);
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lcd_send_command(R_ENTRY_MODE);
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lcd_send_command(0x80);
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lcd_send_command(R_X_ADDR_AREA);
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lcd_send_command(x);
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lcd_send_command(x + width - 1);
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do
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{
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lcd_send_command(R_Y_ADDR_AREA);
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lcd_send_command(y);
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lcd_send_command(y + 1);
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lcd_write_yuv420_lines(yuv_src, width, stride);
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yuv_src[0] += stride << 1; /* Skip down two luma lines */
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yuv_src[1] += stride >> 1; /* Skip down one chroma line */
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yuv_src[2] += stride >> 1;
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y += 2;
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}
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while (--height > 0);
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}
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/* Update the display.
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if ((x1 <= 0) || (y1 <= 0))
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return;
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lcd_send_command(R_ENTRY_MODE);
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lcd_send_command(0x82);
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if(y1 >= LCD_HEIGHT)
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y1 = LCD_HEIGHT - 1;
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