Sansa Clip simulator

First draft at keymapping based on e200

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18948 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2008-10-31 18:54:37 +00:00
parent c5685ed72d
commit cd9b1379ff
10 changed files with 390 additions and 22 deletions

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@ -188,6 +188,8 @@ keymaps/keymap-e200.c
keymaps/keymap-c200.c
#elif CONFIG_KEYPAD == SANSA_M200_PAD
keymaps/keymap-m200.c
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
keymaps/keymap-clip.c
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
keymaps/keymap-av300.c
#elif CONFIG_KEYPAD == MROBE500_PAD

324
apps/keymaps/keymap-clip.c Normal file
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@ -0,0 +1,324 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright © Rafaël Carré 2008
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for Sansa Clip target */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
{ ACTION_STD_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
{ ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
{ ACTION_WPS_VOLUP, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
{ ACTION_WPS_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
{ ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */
static const struct button_mapping button_context_list[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
{ ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_without_combo */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
{ ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
{ ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_with_combo */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
{ ACTION_NONE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_NONE, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_right_is_inc */
static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings_time */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_HOME, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */
/** Recording Screen **/
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
{ ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
/** FM Radio Screen **/
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PRESET, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
{ ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_TIME:
return button_context_settings_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
default:
return button_context_standard;
}
return button_context_standard;
}

View file

@ -87,7 +87,8 @@ const struct button_mapping generic_directions[] =
|| (CONFIG_KEYPAD == SANSA_C200_PAD) \
|| (CONFIG_KEYPAD == GIGABEAT_S_PAD) \
|| (CONFIG_KEYPAD == MROBE100_PAD) \
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD) \
|| (CONFIG_KEYPAD == SANSA_CLIP_PAD)
{ PLA_UP, BUTTON_UP, BUTTON_NONE},
{ PLA_DOWN, BUTTON_DOWN, BUTTON_NONE},
{ PLA_LEFT, BUTTON_LEFT, BUTTON_NONE},
@ -186,7 +187,8 @@ const struct button_mapping generic_left_right_fire[] =
|| (CONFIG_KEYPAD == IRIVER_IFP7XX_PAD) \
|| (CONFIG_KEYPAD == GIGABEAT_S_PAD) \
|| (CONFIG_KEYPAD == MROBE100_PAD) \
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD) \
|| (CONFIG_KEYPAD == SANSA_CLIP_PAD)
{ PLA_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ PLA_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ PLA_LEFT_REPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
@ -359,7 +361,7 @@ const struct button_mapping generic_actions[] =
{PLA_MENU, BUTTON_DOWN, BUTTON_NONE},
{PLA_FIRE, BUTTON_SELECT, BUTTON_NONE},
{PLA_FIRE_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#elif CONFIG_KEYPAD == SANSA_C200_PAD || CONFIG_KEYPAD == SANSA_CLIP_PAD
{PLA_QUIT, BUTTON_POWER, BUTTON_NONE},
{PLA_START, BUTTON_UP, BUTTON_NONE},
{PLA_MENU, BUTTON_DOWN, BUTTON_NONE},
@ -437,7 +439,8 @@ const struct button_mapping generic_increase_decrease[] =
|| (CONFIG_KEYPAD == ONDIO_PAD) \
|| (CONFIG_KEYPAD == GIGABEAT_S_PAD) \
|| (CONFIG_KEYPAD == MROBE100_PAD) \
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
|| (CONFIG_KEYPAD == PHILIPS_SA9200_PAD) \
|| (CONFIG_KEYPAD == SANSA_CLIP_PAD)
{PLA_INC, BUTTON_UP, BUTTON_NONE},
{PLA_DEC, BUTTON_DOWN, BUTTON_NONE},
{PLA_INC_REPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},

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@ -29,7 +29,7 @@
#define HAVE_LCD_BITMAP
/* define this if you have a light associated with the buttons */
#define HAVE_BUTTON_LIGHT
//#define HAVE_BUTTON_LIGHT
/* define this if you have access to the quickscreen */
//#define HAVE_QUICKSCREEN
@ -47,7 +47,7 @@
#define LCD_PIXELFORMAT VERTICAL_PACKING
/* define this if you have LCD enable function */
#define HAVE_LCD_ENABLE
//#define HAVE_LCD_ENABLE
#ifndef BOOTLOADER
@ -58,7 +58,7 @@
#endif
/* define this if you can flip your LCD */
//#define HAVE_LCD_FLIP
#define HAVE_LCD_FLIP
/* #define IRAM_LCDFRAMEBUFFER IDATA_ATTR *//* put the lcd frame buffer in IRAM */
@ -75,16 +75,15 @@
#endif
/* Define this if you have a software controlled poweroff */
//#define HAVE_SW_POWEROFF
#define HAVE_SW_POWEROFF
#define HAVE_FAT16SUPPORT
/* The number of bytes reserved for loadable codecs */
#define CODEC_SIZE 0
//#define CODEC_SIZE 0x100000
#define CODEC_SIZE 0x100000
/* The number of bytes reserved for loadable plugins */
//#define PLUGIN_BUFFER_SIZE 0x80000
#define PLUGIN_BUFFER_SIZE 0x80000
#define AB_REPEAT_ENABLE 1
@ -92,10 +91,6 @@
//#define CONFIG_TUNER LV24020LP
//#define HAVE_TUNER_PWR_CTRL
/* Define this for LCD backlight available */
#define HAVE_BACKLIGHT
#define HAVE_BACKLIGHT_BRIGHTNESS
/* define this if you have a flash memory storage */
#define HAVE_FLASH_STORAGE

View file

@ -50,10 +50,10 @@ int button_read_device(void)
/* C4B0 is unused */
if (GPIOB_PIN(1))
result |= BUTTON_VOLUP;
result |= BUTTON_VOL_UP;
if (GPIOB_PIN(2))
result |= BUTTON_PLAY;
result |= BUTTON_UP;
GPIOC_PIN(4) = 0x00;
@ -76,7 +76,7 @@ int button_read_device(void)
result |= BUTTON_DOWN;
if (GPIOB_PIN(1))
result |= BUTTON_VOLDOWN;
result |= BUTTON_VOL_DOWN;
if (GPIOB_PIN(2))
result |= BUTTON_HOME;

View file

@ -34,10 +34,10 @@ bool button_hold(void);
/* Main unit's buttons */
#define BUTTON_HOME 0x00000001
#define BUTTON_VOLUP 0x00000002
#define BUTTON_VOLDOWN 0x00000004
#define BUTTON_VOL_UP 0x00000002
#define BUTTON_VOL_DOWN 0x00000004
#define BUTTON_PLAY 0x00000008
#define BUTTON_UP 0x00000008
#define BUTTON_DOWN 0x00000010
#define BUTTON_LEFT 0x00000020
#define BUTTON_RIGHT 0x00000040
@ -48,7 +48,7 @@ bool button_hold(void);
#define BUTTON_HOLD 0x00000200
#define BUTTON_MAIN (BUTTON_HOME|BUTTON_VOLUP|BUTTON_VOLDOWN\
|BUTTON_PLAY|BUTTON_DOWN|BUTTON_LEFT|BUTTON_RIGHT\
|BUTTON_UP|BUTTON_DOWN|BUTTON_LEFT|BUTTON_RIGHT\
|BUTTON_SELECT|BUTTON_POWER|BUTTON_HOLD)
#define BUTTON_REMOTE 0

1
tools/configure vendored
View file

@ -1693,6 +1693,7 @@ fi
bootoutput="bootloader-clip.sansa"
appextra="recorder:gui"
plugins=""
swcodec="yes"
toolset=$scramblebitmaptools
t_cpu="arm"
t_manufacturer="as3525"

BIN
uisimulator/sdl/UI-clip.bmp Normal file

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@ -950,6 +950,36 @@ void button_event(int key, bool pressed)
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_INSERT:
new_btn = BUTTON_HOME;
break;
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
#else
#error No keymap defined!
#endif /* CONFIG_KEYPAD */

View file

@ -436,6 +436,19 @@
#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
#elif defined(SANSA_CLIP)
#define UI_TITLE "Sansa Clip"
#define UI_WIDTH 205 /* width of GUI window */
#define UI_HEIGHT 325 /* height of GUI window */
#define UI_LCD_POSX 38 /* x position of lcd */
#define UI_LCD_POSY 38 /* y position of lcd */
#define UI_LCD_WIDTH 128
#define UI_LCD_HEIGHT 64
#define UI_LCD_BGCOLOR 0, 0, 0 /* bkgnd color of LCD (no backlight) */
#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
#define UI_LCD_FGCOLOR 13, 226, 229 /* foreground color of LCD (no backlight) */
#define UI_LCD_FGCOLORLIGHT 0, 0, 0 /* foreground color of LCD (backlight) */
#endif
extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */