Accept FS#10068 by Teruaki Kawashima correcting the instructions built into a couple of plugins
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20565 a1c6a512-1295-4272-9138-f99709370657
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5 changed files with 44 additions and 10 deletions
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@ -1258,18 +1258,28 @@ static unsigned int blackjack_menu(struct game_context* bj) {
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rb->lcd_puts(0, 3, "POWER to exit");
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rb->lcd_puts(0, 3, "POWER to exit");
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rb->lcd_puts(0, 4, "VOL+ to hit");
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rb->lcd_puts(0, 4, "VOL+ to hit");
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rb->lcd_puts(0, 5, "VOL- to stay");
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rb->lcd_puts(0, 5, "VOL- to stay");
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rb->lcd_puts(0, 6, "CENTER to double down");
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rb->lcd_puts(0, 6, "SELECT to double down");
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rb->lcd_puts(0, 6, "RIGHT to view highscores ");
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rb->lcd_puts(0, 7, "RIGHT to view highscores ");
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rb->lcd_puts(0, 8, "MENU to save/resume");
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rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
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rb->lcd_puts(0, 9, str);
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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rb->lcd_puts(0, 2, "PLAY to start");
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rb->lcd_puts(0, 3, "BACK to exit");
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rb->lcd_puts(0, 4, "VOL+ to hit");
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rb->lcd_puts(0, 5, "VOL- to stay");
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rb->lcd_puts(0, 6, "SELECT to double down");
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rb->lcd_puts(0, 7, "RIGHT to view highscores ");
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rb->lcd_puts(0, 8, "MENU to save/resume");
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rb->lcd_puts(0, 8, "MENU to save/resume");
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rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
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rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
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rb->lcd_puts(0, 9, str);
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rb->lcd_puts(0, 9, str);
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#elif CONFIG_KEYPAD == MROBE100_PAD
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rb->lcd_puts(0, 2, "CENTER to start");
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rb->lcd_puts(0, 2, "SELECT to start");
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rb->lcd_puts(0, 3, "POWER to exit");
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rb->lcd_puts(0, 3, "POWER to exit");
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rb->lcd_puts(0, 4, "MENU to hit");
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rb->lcd_puts(0, 4, "MENU to hit");
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rb->lcd_puts(0, 5, "DISPLAY to stay");
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rb->lcd_puts(0, 5, "DISPLAY to stay");
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rb->lcd_puts(0, 6, "DOWN to double down");
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rb->lcd_puts(0, 6, "DOWN to double down");
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rb->lcd_puts(0, 6, "RIGHT to view highscores ");
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rb->lcd_puts(0, 7, "RIGHT to view highscores ");
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rb->lcd_puts(0, 8, "PLAY to save/resume");
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rb->lcd_puts(0, 8, "PLAY to save/resume");
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rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
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rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
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rb->lcd_puts(0, 9, str);
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rb->lcd_puts(0, 9, str);
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@ -722,6 +722,12 @@ enum plugin_status plugin_start(const void* parameter)
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rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
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rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
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rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
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rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
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rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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rb->lcd_putsxy(2, 8, "[BACK] to stop");
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rb->lcd_putsxy(2, 18, "[SELECT] toggle");
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rb->lcd_putsxy(2, 28, "[MENU] shuffle");
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rb->lcd_putsxy(2, 38, "[VOL+] solution");
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rb->lcd_putsxy(2, 48, "[VOL-] step by step");
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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rb->lcd_putsxy(2, 8, "[POWER] to stop");
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rb->lcd_putsxy(2, 8, "[POWER] to stop");
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@ -682,7 +682,7 @@ enum plugin_status plugin_start(
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rb->lcd_putsxy(0, 28, "[REC] shuffle");
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rb->lcd_putsxy(0, 28, "[REC] shuffle");
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rb->lcd_putsxy(0, 38, "[PLAY] change pic");
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rb->lcd_putsxy(0, 38, "[PLAY] change pic");
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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rb->lcd_putsxy(0, 18, "[OFF] to stop");
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rb->lcd_putsxy(0, 18, "[POWER] to stop");
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rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
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rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
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rb->lcd_putsxy(0, 38, "[A] change pic");
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rb->lcd_putsxy(0, 38, "[A] change pic");
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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@ -694,6 +694,10 @@ enum plugin_status plugin_start(
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rb->lcd_putsxy(0, 18, "[OFF] to stop");
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rb->lcd_putsxy(0, 18, "[OFF] to stop");
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rb->lcd_putsxy(0, 28, "[REW] shuffle");
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rb->lcd_putsxy(0, 28, "[REW] shuffle");
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rb->lcd_putsxy(0, 38, "[PLAY] change pic");
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rb->lcd_putsxy(0, 38, "[PLAY] change pic");
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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rb->lcd_putsxy(0, 18, "[BACK] to stop");
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rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
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rb->lcd_putsxy(0, 38, "[MENU] change pic");
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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rb->lcd_putsxy(0, 18, "[REC] to stop");
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rb->lcd_putsxy(0, 18, "[REC] to stop");
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rb->lcd_putsxy(0, 28, "[MODE] shuffle");
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rb->lcd_putsxy(0, 28, "[MODE] shuffle");
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@ -1335,6 +1335,13 @@ static int sokoban_menu(void)
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rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
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rb->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
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rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
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rb->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
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rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
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rb->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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rb->lcd_putsxy(3, 6, "[MENU] Menu");
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rb->lcd_putsxy(3, 16, "[VOL+] Undo");
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rb->lcd_putsxy(3, 26, "[VOL-] Redo");
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rb->lcd_putsxy(3, 36, "[PREV] Previous Level");
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rb->lcd_putsxy(3, 46, "[PLAY] Restart Level");
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rb->lcd_putsxy(3, 56, "[NEXT] Next Level");
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifdef HAVE_TOUCHSCREEN
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@ -1086,11 +1086,11 @@ static int star_menu(void)
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"[REC] Next level", true);
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"[REC] Next level", true);
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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star_display_text("KEYS\n\n"
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star_display_text("KEYS\n\n"
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"[MENU] Toggle Control\n"
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"[SELECT] Toggle Control\n"
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"[A] Exit\n"
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"[POWER] Exit\n"
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"[PWR+DOWN] Prev. level\n"
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"[VOL DOWN] Prev. level\n"
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"[PWR+RIGHT] Reset level\n"
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"[A] Reset level\n"
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"[PWR+UP] Next level", true);
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"[VOL UP] Next level", true);
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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star_display_text("KEYS\n\n"
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star_display_text("KEYS\n\n"
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"[REW] Toggle Ctl\n"
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"[REW] Toggle Ctl\n"
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@ -1098,6 +1098,13 @@ static int star_menu(void)
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"[PLAY+DOWN] Prev. level\n"
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"[PLAY+DOWN] Prev. level\n"
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"[PLAY+RIGHT] Reset level\n"
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"[PLAY+RIGHT] Reset level\n"
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"[PLAY+UP] Next level", true);
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"[PLAY+UP] Next level", true);
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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star_display_text("KEYS\n\n"
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"[SELECT] Toggle Control\n"
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"[BACK] Exit\n"
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"[VOL DOWN] Prev. level\n"
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"[MENU] Reset level\n"
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"[VOL UP] Next level", true);
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifdef HAVE_TOUCHSCREEN
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star_display_text("KEYS\n\n"
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star_display_text("KEYS\n\n"
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