1) Make touchscreen interface more intuitive
2) Comment the code git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17676 a1c6a512-1295-4272-9138-f99709370657
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bc97952134
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cad30d334c
2 changed files with 49 additions and 22 deletions
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@ -281,11 +281,12 @@ int get_action_statuscode(int *button)
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}
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#ifdef HAVE_TOUCHPAD
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/* return BUTTON_NONE on error
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BUTTON_REPEAT if repeated press
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BUTTON_REL if its a short press
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BUTTON_TOUCHPAD otherwise
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*/
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/* return BUTTON_NONE on error
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* BUTTON_REPEAT if repeated press
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* BUTTON_REPEAT|BUTTON_REL if release after repeated press
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* BUTTON_REL if its a short press = release after press
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* BUTTON_TOUCHPAD if press
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*/
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int action_get_touchpad_press(short *x, short *y)
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{
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static int last_data = 0;
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@ -308,7 +309,7 @@ int action_get_touchpad_press(short *x, short *y)
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return BUTTON_REPEAT;
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if (short_press)
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return BUTTON_REL;
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/* this is to give a BUTTON_REL after a BUTTON_REPEAT */
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/* This is to return a BUTTON_REL after a BUTTON_REPEAT. */
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if (last_button & BUTTON_REL)
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return BUTTON_REPEAT|BUTTON_REL;
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return BUTTON_TOUCHPAD;
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@ -278,13 +278,15 @@ void list_draw(struct screen *display, struct viewport *parent,
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#if defined(HAVE_TOUCHPAD)
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/* This needs to be fixed if we ever get more than 1 touchscreen on a target.
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* This also assumes the whole screen is used, which is a bad assumption but
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* fine until customizable lists comes in...
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*/
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static unsigned int prev_line=0;
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/* this needs to be fixed if we ever get more than 1 touchscreen on a target */
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/* this also assumes the whole screen is used, which is a bad asusmption but
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fine untill customizable lists comes in... */
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unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewport *parent)
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{
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short x,y;
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short x, y;
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unsigned button = action_get_touchpad_press(&x, &y);
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int line;
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struct screen *display = &screens[SCREEN_MAIN];
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@ -292,7 +294,7 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
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return ACTION_NONE;
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if (x<list_text[SCREEN_MAIN].x)
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{
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/* top left corner is hopefully GO_TO_ROOT */
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/* Top left corner is hopefully GO_TO_ROOT */
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if (y<list_text[SCREEN_MAIN].y)
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{
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if (button == BUTTON_REL)
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@ -302,7 +304,7 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
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else
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return ACTION_NONE;
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}
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/* scroll bar */
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/* Scroll bar */
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else
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{
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int new_selection, nb_lines;
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@ -327,8 +329,18 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
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}
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else
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{
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/* pressing an item will select it.
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pressing the selected item will "enter" it */
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/* |--------------------------------------------------------|
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* | Description of the touchscreen list interface: |
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* |--------------------------------------------------------|
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* | Pressing an item will select it and "enter" it. |
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* | |
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* | Pressing and holding your pen down will scroll through |
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* | the list of items, releasing your pen will "enter" it. |
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* | |
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* | Pressing and holding your pen down on a single item |
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* | will bring up the context menu of it. |
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* |--------------------------------------------------------|
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*/
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if (y > list_text[SCREEN_MAIN].y)
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{
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int i, line_height, actual_y;
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@ -343,11 +355,13 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
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break;
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}
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}
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/* Something went wrong during line detection... */
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if(line == -1)
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return ACTION_NONE;
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/* BUTTON_TOUCHPAD represents a button press*/
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button == BUTTON_TOUCHPAD)
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if (line != gui_list->selected_item - gui_list->start_item[SCREEN_MAIN] && button ^ BUTTON_REL)
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{
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if (gui_list->start_item[SCREEN_MAIN]+line > gui_list->nb_items)
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return ACTION_NONE;
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@ -356,27 +370,39 @@ unsigned gui_synclist_do_touchpad(struct gui_synclist * gui_list, struct viewpor
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}
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if (button == (BUTTON_REPEAT|BUTTON_REL))
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return ACTION_STD_CONTEXT;
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else if(button == BUTTON_REL)
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{
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if((signed)prev_line == line)
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if(prev_line == (unsigned)line)
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{
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/* Pen was hold on the same line as the previously selected one
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* => simulate long button press
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*/
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prev_line = -1;
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return ACTION_STD_OK;
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return ACTION_STD_CONTEXT;
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}
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else
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{
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/* Pen was moved across several lines and then released on this one
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* => simulate short button press
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*/
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prev_line = line;
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return ACTION_NONE;
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return ACTION_STD_OK;
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}
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}
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else if(button == BUTTON_REL)
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{
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/* Pen was released on either the same line as the previously selected one
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* or an other one
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* => simulate short press
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*/
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return ACTION_STD_OK;
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}
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else
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return ACTION_NONE;
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}
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/* title goes up one level */
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/* Title goes up one level (only on BUTTON_REL&~BUTTON_REPEAT) */
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else if (y > title_text[SCREEN_MAIN].y && draw_title(display, parent, gui_list) && button == BUTTON_REL)
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return ACTION_STD_CANCEL;
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/* title or statusbar is cancel */
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/* Title or statusbar is cancel (only on BUTTON_REL&~BUTTON_REPEAT) */
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else if (global_settings.statusbar && button == BUTTON_REL)
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return ACTION_STD_CANCEL;
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}
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