action.c must desist in calling set_cpu_frequency from a tick
The function is neither reentrant nor ISR callable. Instead of using a ticked-based timeout, have the button driver provide the unboost after a delay when waiting for a button. HAVE_GUI_BOOST gets immediate boost after dequeuing any message, otherwise the queue has to have at least three messages waiting for it to trigger a boost-- essentially the behavior that existed but now combined in one place. Change-Id: I1d924702840f56a1a65abe41fa92b4e753c4e75a
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15e1f592de
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3 changed files with 77 additions and 94 deletions
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@ -181,38 +181,6 @@ static inline int get_next_context(const struct button_mapping *items, int i)
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items[i].action_code;
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}
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#if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
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/* Timeout for gui boost in seconds. */
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#define GUI_BOOST_TIMEOUT (HZ)
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/* Helper function which is called to boost / unboost CPU. This function
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* avoids to increase boost_count with each call of gui_boost(). */
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static void gui_boost(bool want_to_boost)
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{
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static bool boosted = false;
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if (want_to_boost && !boosted)
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{
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cpu_boost(true);
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boosted = true;
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}
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else if (!want_to_boost && boosted)
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{
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cpu_boost(false);
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boosted = false;
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}
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}
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/* gui_unboost_callback() is called GUI_BOOST_TIMEOUT seconds after the
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* last wheel scrolling event. */
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static int gui_unboost_callback(struct timeout *tmo)
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{
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(void)tmo;
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gui_boost(false);
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return 0;
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}
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#endif
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/*
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* int get_action_worker(int context, int timeout, bool *is_pre_button,
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@ -242,24 +210,8 @@ static int get_action_worker(int context, int timeout, bool *is_pre_button,
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send_event(GUI_EVENT_ACTIONUPDATE, NULL);
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if (timeout == TIMEOUT_NOBLOCK)
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button = button_get(false);
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else if (timeout == TIMEOUT_BLOCK)
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button = button_get(true);
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else
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button = button_get_w_tmo(timeout);
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#if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
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static struct timeout gui_unboost;
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/* Boost the CPU in case of wheel scrolling activity in the defined contexts.
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* Call unboost with a timeout of GUI_BOOST_TIMEOUT. */
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if (button != BUTTON_NONE)
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{
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gui_boost(true);
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timeout_register(&gui_unboost, gui_unboost_callback, GUI_BOOST_TIMEOUT, 0);
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}
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#endif
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/* Data from sys events can be pulled with button_get_data
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* multimedia button presses don't go through the action system */
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if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA))
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@ -371,21 +371,75 @@ static void button_tick(void)
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}
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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static bool button_boosted = false;
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static long button_unboost_tick;
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#define BUTTON_UNBOOST_TMO HZ
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static void button_boost(bool state)
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{
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static bool boosted = false;
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if (state)
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{
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button_unboost_tick = current_tick + BUTTON_UNBOOST_TMO;
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if (state && !boosted)
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if (!button_boosted)
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{
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button_boosted = true;
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cpu_boost(true);
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boosted = true;
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}
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else if (!state && boosted)
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}
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else if (!state && button_boosted)
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{
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button_boosted = false;
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cpu_boost(false);
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boosted = false;
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}
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}
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static void button_queue_wait(struct queue_event *evp, int timeout)
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{
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/* Loop once after wait time if boosted in order to unboost and wait the
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full remaining time */
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do
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{
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int ticks = timeout;
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if (ticks == 0) /* TIMEOUT_NOBLOCK */
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;
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else if (ticks > 0)
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{
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if (button_boosted && ticks > BUTTON_UNBOOST_TMO)
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ticks = BUTTON_UNBOOST_TMO;
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timeout -= ticks;
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}
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else /* TIMEOUT_BLOCK (ticks < 0) */
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{
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if (button_boosted)
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ticks = BUTTON_UNBOOST_TMO;
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}
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queue_wait_w_tmo(&button_queue, evp, ticks);
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if (evp->id != SYS_TIMEOUT)
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{
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/* GUI boost build gets immediate kick, otherwise at least 3
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messages had to be there */
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#ifndef HAVE_GUI_BOOST
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if (queue_count(&button_queue) >= 2)
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#endif
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button_boost(true);
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break;
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}
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if (button_boosted && TIME_AFTER(current_tick, button_unboost_tick))
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button_boost(false);
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}
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while (timeout);
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}
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#else /* ndef HAVE_ADJUSTABLE_CPU_FREQ */
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static inline void button_queue_wait(struct queue_event *evp, int timeout)
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{
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queue_wait_w_timeout(&button_queue, evp, timeout);
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}
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#endif /* HAVE_ADJUSTABLE_CPU_FREQ */
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int button_queue_count( void )
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@ -396,44 +450,26 @@ int button_queue_count( void )
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long button_get(bool block)
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{
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struct queue_event ev;
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int pending_count = queue_count(&button_queue);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Control the CPU boost trying to keep queue empty. */
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if (pending_count == 0)
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button_boost(false);
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else if (pending_count > 2)
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button_boost(true);
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#endif
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if ( block || pending_count )
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{
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queue_wait(&button_queue, &ev);
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button_queue_wait(&ev, block ? TIMEOUT_BLOCK : TIMEOUT_NOBLOCK);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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return BUTTON_NONE;
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return ev.id;
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}
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long button_get_w_tmo(int ticks)
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{
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struct queue_event ev;
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button_queue_wait(&ev, ticks);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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/* Be sure to keep boosted state. */
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if (!queue_empty(&button_queue))
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return button_get(true);
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button_boost(false);
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#endif
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queue_wait_w_tmo(&button_queue, &ev, ticks);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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@ -1129,11 +1129,6 @@ Lyre prototype 1 */
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#define INCLUDE_TIMEOUT_API
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#endif /* HAVE_USB_CHARGING_ENABLE && HAVE_USBSTACK */
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#if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
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/* Timeout objects required if GUI boost is enabled */
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#define INCLUDE_TIMEOUT_API
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#endif /* HAVE_GUI_BOOST && HAVE_ADJUSTABLE_CPU_FREQ */
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#ifndef SIMULATOR
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#if defined(HAVE_USBSTACK) || (CONFIG_STORAGE & STORAGE_NAND)
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#define STORAGE_GET_INFO
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