Complete rework of the grayscale library: (1) Implemented the new rockbox graphics api. (2) Added buffered mode, and implemented most drawing functions for buffered mode only. Buffered mode will ease implementation of animated graphics. Some functions are additionally provided as unbuffered versions (drawing grayscale bitmaps, scrolling) since unbuffered mode is better suited for non-animated graphics (JPEG viewer, mandelbrot) and saves some RAM, which is important on Archos. (3) Put all functions in a couple of source files, no more one-function-per-files. This became possible since sectioned compilation for the plugin library and appropriate linking for the pluginswas introduced, otherwise the binaries would be bloated by unused functions.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7241 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-07-25 20:50:34 +00:00
parent 12a4ed383f
commit c20a00ef3e
37 changed files with 2145 additions and 3328 deletions

View file

@ -44,7 +44,7 @@ void cleanup(void *parameter)
{
(void)parameter;
gray_release_buffer(); /* switch off overlay and deinitialize */
gray_release(); /* switch off overlay and deinitialize */
/* restore normal backlight setting */
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
}
@ -55,7 +55,7 @@ int main(void)
int shades, time;
int x, y, i;
int button, scroll_amount;
bool black_border;
bool black_border = false;
static const unsigned char rockbox[] = {
/* ...........................................
@ -138,73 +138,74 @@ int main(void)
/* get the remainder of the plugin buffer */
gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
/* initialize the grayscale buffer:
/* initialize the greyscale buffer:
* 112 pixels wide, 7 rows (56 pixels) high, (try to) reserve
* 32 bitplanes for 33 shades of gray. (uses 25268 bytes)*/
shades = gray_init_buffer(gbuf, gbuf_size, 112, 7, 32, NULL) + 1;
* 32 bitplanes for 33 shades of grey. */
shades = gray_init(rb, gbuf, gbuf_size, true, 112, 7, 32, NULL) + 1;
/* place grayscale overlay 1 row down */
gray_position_display(0, 1);
/* place greyscale overlay 1 row down */
gray_set_position(0, 1);
rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d", shades);
rb->lcd_puts(0, 0, pbuf);
rb->lcd_update();
gray_show_display(true); /* switch on grayscale overlay */
gray_show(true); /* switch on greyscale overlay */
time = *rb->current_tick; /* start time measurement */
gray_set_foreground(150);
gray_fillrect(0, 0, 112, 56); /* fill everything with gray 150 */
gray_set_background(150);
gray_clear_display(); /* fill everything with grey 150 */
/* draw a dark gray line star background */
/* draw a dark grey line star background */
gray_set_foreground(80);
for (y = 0; y < 56; y += 8) /* horizontal part */
for (y = 0; y < 56; y += 8) /* horizontal part */
{
gray_drawline(0, y, 111, 55 - y); /* gray lines */
gray_drawline(0, y, 111, 55 - y); /* grey lines */
}
for (x = 10; x < 112; x += 10) /* vertical part */
for (x = 10; x < 112; x += 10) /* vertical part */
{
gray_drawline(x, 0, 111 - x, 55); /* gray lines */
gray_drawline(x, 0, 111 - x, 55); /* grey lines */
}
gray_set_foreground(0);
gray_drawrect(0, 0, 112, 56); /* black border */
/* draw gray tones */
/* draw grey tones */
for (i = 0; i < 86; i++)
{
x = 13 + i;
gray_set_foreground(3 * i);
gray_verline(x, 6, 49); /* vertical lines */
gray_vline(x, 6, 49); /* vertical lines */
}
gray_set_drawmode(GRAY_DRAW_INVERSE);
gray_set_drawmode(DRMODE_COMPLEMENT);
gray_fillrect(13, 29, 86, 21); /* invert rectangle (lower half) */
gray_drawline(13, 27, 98, 27); /* invert a line */
/* show bitmaps (1 bit and 8 bit) */
gray_set_drawinfo(GRAY_DRAW_SOLID, 255, 100);
gray_drawbitmap(rockbox, 14, 13, 43, 7, 43); /* opaque */
gray_set_drawinfo(GRAY_DRAW_FG, 0, -1);
gray_drawbitmap(showing, 58, 13, 39, 7, 39); /* transparent */
gray_set_drawinfo(DRMODE_SOLID, 255, 100);
gray_mono_bitmap(rockbox, 14, 13, 43, 7); /* opaque */
gray_set_drawinfo(DRMODE_FG, 0, 100);
gray_mono_bitmap(showing, 58, 13, 39, 7); /* transparent */
gray_gray_bitmap(grayscale_gray, 28, 35, 55, 7);
gray_drawgraymap(grayscale_gray, 28, 35, 55, 7, 55);
gray_update();
time = *rb->current_tick - time; /* end time measurement */
rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d, %d.%02ds", shades,
time / 100, time % 100);
rb->lcd_puts(0, 0, pbuf);
gray_deferred_update(); /* schedule an lcd_update() */
gray_deferred_lcd_update(); /* schedule an lcd_update() */
/* drawing is now finished, play around with scrolling
* until you press OFF or connect USB
*/
gray_set_background(255);
while (true)
{
scroll_amount = 1;
black_border = false;
button = rb->button_get(true);
@ -213,31 +214,49 @@ int main(void)
return PLUGIN_USB_CONNECTED;
if (button & GRAYSCALE_SHIFT)
black_border = true;
{
if (!black_border)
{
gray_set_background(0);
black_border = true;
}
}
else
{
if (black_border)
{
gray_set_background(255);
black_border = false;
}
}
if (button & BUTTON_REPEAT)
scroll_amount = 4;
switch(button & ~(GRAYSCALE_SHIFT | BUTTON_REPEAT))
switch (button & ~(GRAYSCALE_SHIFT | BUTTON_REPEAT))
{
case BUTTON_LEFT:
gray_scroll_left(scroll_amount, black_border); /* scroll left */
gray_scroll_left(scroll_amount); /* scroll left */
gray_update();
break;
case BUTTON_RIGHT:
gray_scroll_right(scroll_amount, black_border); /* scroll right */
gray_scroll_right(scroll_amount); /* scroll right */
gray_update();
break;
case BUTTON_UP:
gray_scroll_up(scroll_amount, black_border); /* scroll up */
gray_scroll_up(scroll_amount); /* scroll up */
gray_update();
break;
case BUTTON_DOWN:
gray_scroll_down(scroll_amount, black_border); /* scroll down */
gray_scroll_down(scroll_amount); /* scroll down */
gray_update();
break;
case BUTTON_OFF:
@ -260,9 +279,6 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
rb = api; // copy to global api pointer
(void)parameter;
/* This plugin uses the grayscale framework, so initialize */
gray_init(api);
return main();
}

View file

@ -1523,7 +1523,7 @@ void cleanup(void *parameter)
{
(void)parameter;
gray_show_display(false);
gray_show(false);
}
/* interactively scroll around the image */
@ -1548,13 +1548,12 @@ int scroll_bmp(struct t_disp* pdisp)
move = MIN(10, pdisp->x);
if (move > 0)
{
gray_scroll_right(move, false); /* scroll right */
gray_ub_scroll_right(move); /* scroll right */
pdisp->x -= move;
gray_drawgraymap(
pdisp->bitmap + pdisp->y * pdisp->stride + pdisp->x,
0, MAX(0, (LCD_HEIGHT-pdisp->height)/2), // x, y
move, MIN(LCD_HEIGHT, pdisp->height), // w, h
pdisp->stride);
gray_ub_gray_bitmap_part(
pdisp->bitmap, pdisp->x, pdisp->y, pdisp->stride,
0, MAX(0, (LCD_HEIGHT-pdisp->height)/2), /* x, y */
move, MIN(LCD_HEIGHT, pdisp->height)); /* w, h */
}
break;
@ -1563,13 +1562,13 @@ int scroll_bmp(struct t_disp* pdisp)
move = MIN(10, pdisp->width - pdisp->x - LCD_WIDTH);
if (move > 0)
{
gray_scroll_left(move, false); /* scroll left */
gray_ub_scroll_left(move); /* scroll left */
pdisp->x += move;
gray_drawgraymap(
pdisp->bitmap + pdisp->y * pdisp->stride + pdisp->x + LCD_WIDTH - move,
gray_ub_gray_bitmap_part(
pdisp->bitmap, pdisp->x + LCD_WIDTH - move,
pdisp->y, pdisp->stride,
LCD_WIDTH - move, MAX(0, (LCD_HEIGHT-pdisp->height)/2), /* x, y */
move, MIN(LCD_HEIGHT, pdisp->height), /* w, h */
pdisp->stride);
move, MIN(LCD_HEIGHT, pdisp->height)); /* w, h */
}
break;
@ -1578,16 +1577,12 @@ int scroll_bmp(struct t_disp* pdisp)
move = MIN(8, pdisp->y);
if (move > 0)
{
if (move == 8)
gray_scroll_down8(false); /* scroll down by 8 pixel */
else
gray_scroll_down(move, false); /* scroll down 1..7 pixel */
gray_ub_scroll_down(move); /* scroll down */
pdisp->y -= move;
gray_drawgraymap(
pdisp->bitmap + pdisp->y * pdisp->stride + pdisp->x,
MAX(0, (LCD_WIDTH-pdisp->width)/2), 0, /* x, y */
MIN(LCD_WIDTH, pdisp->width), move, /* w, h */
pdisp->stride);
gray_ub_gray_bitmap_part(
pdisp->bitmap, pdisp->x, pdisp->y, pdisp->stride,
MAX(0, (LCD_WIDTH-pdisp->width)/2), 0, /* x, y */
MIN(LCD_WIDTH, pdisp->width), move); /* w, h */
}
break;
@ -1596,16 +1591,13 @@ int scroll_bmp(struct t_disp* pdisp)
move = MIN(8, pdisp->height - pdisp->y - LCD_HEIGHT);
if (move > 0)
{
if (move == 8)
gray_scroll_up8(false); /* scroll up by 8 pixel */
else
gray_scroll_up(move, false); /* scroll up 1..7 pixel */
gray_ub_scroll_up(move); /* scroll up */
pdisp->y += move;
gray_drawgraymap(
pdisp->bitmap + (pdisp->y + LCD_HEIGHT - move) * pdisp->stride + pdisp->x,
gray_ub_gray_bitmap_part(
pdisp->bitmap, pdisp->x,
pdisp->y + LCD_HEIGHT - move, pdisp->stride,
MAX(0, (LCD_WIDTH-pdisp->width)/2), LCD_HEIGHT - move, /* x, y */
MIN(LCD_WIDTH, pdisp->width), move, /* w, h */
pdisp->stride);
MIN(LCD_WIDTH, pdisp->width), move); /* w, h */
}
break;
@ -1806,7 +1798,7 @@ int main(char* filename)
int fd;
int filesize;
int grayscales;
int graysize; // helper
long graysize; // helper
unsigned char* buf_jpeg; /* compressed JPEG image */
static struct jpeg jpg; /* too large for stack */
int status;
@ -1830,7 +1822,7 @@ int main(char* filename)
/* initialize the grayscale buffer:
* 112 pixels wide, 8 rows (64 pixels) high, (try to) reserve
* 32 bitplanes for 33 shades of gray. (uses 28856 bytes)*/
grayscales = gray_init_buffer(buf, buf_size, 112, 8, 32, &graysize) + 1;
grayscales = gray_init(rb, buf, buf_size, false, 112, 8, 32, &graysize) + 1;
buf += graysize;
buf_size -= graysize;
if (grayscales < 33 || buf_size <= 0)
@ -1907,16 +1899,15 @@ int main(char* filename)
rb->lcd_puts(0, 3, print);
rb->lcd_update();
gray_clear_display();
gray_drawgraymap(
p_disp->bitmap + p_disp->y * p_disp->stride + p_disp->x,
gray_ub_clear_display();
gray_ub_gray_bitmap_part(
p_disp->bitmap, p_disp->x, p_disp->y, p_disp->stride,
MAX(0, (LCD_WIDTH - p_disp->width) / 2),
MAX(0, (LCD_HEIGHT - p_disp->height) / 2),
MIN(LCD_WIDTH, p_disp->width),
MIN(LCD_HEIGHT, p_disp->height),
p_disp->stride);
MIN(LCD_HEIGHT, p_disp->height));
gray_show_display(true); /* switch on grayscale overlay */
gray_show(true); /* switch on grayscale overlay */
/* drawing is now finished, play around with scrolling
* until you press OFF or connect USB
@ -1952,12 +1943,12 @@ int main(char* filename)
break;
}
gray_show_display(false); /* switch off overlay */
gray_show(false); /* switch off overlay */
}
while (status != PLUGIN_OK && status != PLUGIN_USB_CONNECTED);
gray_release_buffer(); /* deinitialize */
gray_release(); /* deinitialize */
return status;
}
@ -1973,9 +1964,6 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
rb = api; /* copy to global api pointer */
/* This plugin uses the grayscale framework, so initialize */
gray_init(api);
return main((char*)parameter);
}

View file

@ -1,35 +1,10 @@
configfile.c
highscore.c
#if (CONFIG_LCD == LCD_SSD1815) && !defined(SIMULATOR)
gray_black_display.c
gray_blockfuncs.c
gray_clear_display.c
gray_core.c
gray_deferred_update.c
gray_drawbitmap.c
gray_drawgraymap.c
gray_drawline.c
gray_drawpixel.c
gray_drawrect.c
gray_fillrect.c
gray_getstringsize.c
gray_horline.c
gray_pixelfuncs.c
gray_position_display.c
gray_putsxy.c
gray_screendump.c
gray_scroll_down.c
gray_scroll_down8.c
gray_scroll_left.c
gray_scroll_right.c
gray_scroll_up.c
gray_scroll_up8.c
gray_set_background.c
gray_set_drawinfo.c
gray_set_drawmode.c
gray_set_foreground.c
gray_setfont.c
gray_verline.c
gray_draw.c
gray_parm.c
gray_scroll.c
#endif
#ifdef HAVE_LCD_BITMAP
xlcd.c

View file

@ -7,12 +7,12 @@
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* Greyscale framework
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
* This is a generic framework to use greyscale display within Rockbox
* plugins. It does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
* Copyright (C) 2004-2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@ -30,401 +30,94 @@
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
/*===========================================================================
Public functions and definitions, to be used within plugins
============================================================================
*/
#define GRAY_MAX_LEVEL 255 /* The real value is variable, so normalise */
#define GRAY_BLACK 0
#define GRAY_WHITE GRAY_MAX_LEVEL
/*---------------------------------------------------------------------------
Initialize the framework
----------------------------------------------------------------------------
every framework needs such a function, and it has to be called as the very
first one
*/
void gray_init(struct plugin_api* newrb);
/* Library initialisation and release */
int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
bool buffered, int width, int bheight, int depth, long *buf_taken);
void gray_release(void);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
General functions
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/*---------------------------------------------------------------------------
Prepare the grayscale display buffer
----------------------------------------------------------------------------
arguments:
gbuf = pointer to the memory area to use (e.g. plugin buffer)
gbuf_size = max usable size of the buffer
width = width in pixels (1..112)
bheight = height in 8-pixel units (1..8)
depth = desired number of shades - 1 (1..32)
result:
= depth if there was enough memory
< depth if there wasn't enough memory. The number of displayable
shades is smaller than desired, but it still works
= 0 if there wasn't even enough memory for 1 bitplane (black & white)
You can request any depth from 1 to 32, not just powers of 2. The routine
performs "graceful degradation" if the memory is not sufficient for the
desired depth. As long as there is at least enough memory for 1 bitplane,
it creates as many bitplanes as fit into memory, although 1 bitplane will
only deliver black & white display.
If you need info about the memory taken by the grayscale buffer, supply an
int* as the last parameter. This int will then contain the number of bytes
used. The total memory needed can be calculated as follows:
total_mem =
sizeof(_tGraybuf) (= 64 bytes currently)
+ sizeof(long) (= 4 bytes)
+ (width * bheight + sizeof(long)) * depth
+ 0..3 (longword alignment of grayscale display buffer)
*/
int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
int bheight, int depth, int *buf_taken);
/*---------------------------------------------------------------------------
Release the grayscale display buffer
----------------------------------------------------------------------------
Switches the grayscale overlay off at first if it is still running,
then sets the pointer to NULL.
DO CALL either this function or at least gray_show_display(false)
before you exit, otherwise nasty things may happen.
*/
void gray_release_buffer(void);
/*---------------------------------------------------------------------------
Switch the grayscale overlay on or off
----------------------------------------------------------------------------
enable = true: the grayscale overlay is switched on if initialized
= false: the grayscale overlay is switched off and the regular lcd
content is restored
DO NOT call lcd_update() or any other api function that directly accesses
the lcd while the grayscale overlay is running! If you need to do
lcd_update() to update something outside the grayscale overlay area, use
gray_deferred_update() instead.
Other functions to avoid are:
lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
The grayscale display consumes ~50 % CPU power (for a full screen overlay,
less if the overlay is smaller) when switched on. You can switch the overlay
on and off as many times as you want.
*/
void gray_show_display(bool enable);
/*---------------------------------------------------------------------------
Set position of the top left corner of the grayscale overlay
----------------------------------------------------------------------------
x = left margin in pixels
by = top margin in 8-pixel units
You may set this in a way that the overlay spills across the right or
bottom display border. In this case it will simply be clipped by the
LCD controller. You can even set negative values, this will clip at the
left or top border. I did not test it, but the limits may be +127 / -128
If you use this while the grayscale overlay is running, the now-freed area
will be restored.
*/
void gray_position_display(int x, int by);
/*---------------------------------------------------------------------------
Set the draw mode for subsequent drawing operations
----------------------------------------------------------------------------
drawmode =
GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
left untouched
GRAY_DRAW_FG: Only foreground pixels are drawn
GRAY_DRAW_BG: Only background pixels are drawn
GRAY_DRAW_SOLID: Foreground and background pixels are drawn
Default after initialization: GRAY_DRAW_SOLID
*/
void gray_set_drawmode(int drawmode);
/*---------------------------------------------------------------------------
Draw modes, see above
----------------------------------------------------------------------------
*/
#define GRAY_DRAW_INVERSE 0
#define GRAY_DRAW_FG 1
#define GRAY_DRAW_BG 2
#define GRAY_DRAW_SOLID 3
/*---------------------------------------------------------------------------
Set the foreground shade for subsequent drawing operations
----------------------------------------------------------------------------
brightness = 0 (black) .. 255 (white)
Default after initialization: 0
*/
void gray_set_foreground(int brightness);
/*---------------------------------------------------------------------------
Set the background shade for subsequent drawing operations
----------------------------------------------------------------------------
brightness = 0 (black) .. 255 (white)
Default after initialization: 255
*/
void gray_set_background(int brightness);
/*---------------------------------------------------------------------------
Set draw mode, foreground and background shades at once
----------------------------------------------------------------------------
If you hand it -1 (or in fact any other out-of-bounds value) for a
parameter, that particular setting won't be changed
Default after initialization: GRAY_DRAW_SOLID, 0, 255
*/
void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness);
/*---------------------------------------------------------------------------
Save the current display content (b&w and grayscale overlay) to an 8-bit
BMP file in the root directory
----------------------------------------------------------------------------
*
* This one is rather slow if used with larger bit depths, but it's intended
* primary use is for documenting the grayscale plugins. A much faster version
* would be possible, but would take more than twice the RAM
*/
/* Special functions */
void gray_show(bool enable);
void gray_deferred_lcd_update(void);
void gray_screendump(void);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Functions affecting the whole display
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/* Update functions */
void gray_update(void);
void gray_update_rect(int x, int y, int width, int height);
/*---------------------------------------------------------------------------
Clear the grayscale display (sets all pixels to white)
----------------------------------------------------------------------------
*/
/* Parameter handling */
void gray_set_position(int x, int by);
void gray_set_drawmode(int mode);
int gray_get_drawmode(void);
void gray_set_foreground(int brightness);
int gray_get_foreground(void);
void gray_set_background(int brightness);
int gray_get_background(void);
void gray_set_drawinfo(int mode, int fg_brightness, int bg_brightness);
void gray_setfont(int newfont);
int gray_getstringsize(const unsigned char *str, int *w, int *h);
/* Whole display */
void gray_clear_display(void);
void gray_ub_clear_display(void);
/*---------------------------------------------------------------------------
Set the grayscale display to all black
----------------------------------------------------------------------------
*/
void gray_black_display(void);
/*---------------------------------------------------------------------------
Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
of the screen not covered by the grayscale overlay).
----------------------------------------------------------------------------
If the grayscale overlay is running, the update will be done in the next
call of the interrupt routine, otherwise it will be performed right away.
See also comment for the gray_show_display() function.
*/
void gray_deferred_update(void);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Scrolling functions
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer left by <count> pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the right are black
or white
Scrolling left/right by an even pixel count is almost twice as fast as
scrolling by an odd pixel count.
*/
void gray_scroll_left(int count, bool black_border);
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer right by <count> pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the left are black
or white
Scrolling left/right by an even pixel count is almost twice as fast as
scrolling by an odd pixel count.
*/
void gray_scroll_right(int count, bool black_border);
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer up by 8 pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the bottom are black
or white
Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_up8(bool black_border);
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer down by 8 pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the top are black
or white
Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_down8(bool black_border);
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer up by <count> pixels (<= 7)
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the bottom are black
or white
Scrolling up/down pixel-wise is significantly slower than scrolling
left/right or scrolling up/down byte-wise because it involves bit
shifting. That's why it is asm optimized.
*/
void gray_scroll_up(int count, bool black_border);
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer down by <count> pixels (<= 7)
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the top are black
or white
Scrolling up/down pixel-wise is significantly slower than scrolling
left/right or scrolling up/down byte-wise because it involves bit
shifting. That's why it is asm optimized.
*/
void gray_scroll_down(int count, bool black_border);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pixel and line functions
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/*---------------------------------------------------------------------------
Set a pixel with the current drawinfo
----------------------------------------------------------------------------
If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
GRAY_DRAW_BG draws the pixel in the background shade
*/
/* Pixel */
void gray_drawpixel(int x, int y);
/*---------------------------------------------------------------------------
Draw a line from (x1, y1) to (x2, y2) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
/* Lines */
void gray_drawline(int x1, int y1, int x2, int y2);
/*---------------------------------------------------------------------------
Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
void gray_horline(int x1, int x2, int y);
/*---------------------------------------------------------------------------
Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
This one uses the block drawing optimization, so it is rather fast.
*/
void gray_verline(int x, int y1, int y2);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rectangle functions
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/*---------------------------------------------------------------------------
Draw a (hollow) rectangle with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
void gray_hline(int x1, int x2, int y);
void gray_vline(int x, int y1, int y2);
void gray_drawrect(int x, int y, int nx, int ny);
/*---------------------------------------------------------------------------
Draw a filled rectangle with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
This one uses the block drawing optimization, so it is rather fast.
*/
/* Filled primitives */
void gray_fillrect(int x, int y, int nx, int ny);
void gray_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bitmap functions
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/* Bitmaps */
void gray_mono_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void gray_mono_bitmap(const unsigned char *src, int x, int y, int width,
int height);
void gray_gray_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void gray_gray_bitmap(const unsigned char *src, int x, int y, int width,
int height);
void gray_ub_gray_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void gray_ub_gray_bitmap(const unsigned char *src, int x, int y, int width,
int height);
/*---------------------------------------------------------------------------
Copy a grayscale bitmap into the display
----------------------------------------------------------------------------
A grayscale bitmap contains one byte for every pixel that defines the
brightness of the pixel (0..255). Bytes are read in row-major order.
The <stride> parameter is useful if you want to show only a part of a
bitmap. It should always be set to the "row length" of the bitmap, so
for displaying the whole bitmap, nx == stride.
This is the only drawing function NOT using the drawinfo.
*/
void gray_drawgraymap(const unsigned char *src, int x, int y, int nx, int ny,
int stride);
/*---------------------------------------------------------------------------
Display a bitmap with the current drawinfo
----------------------------------------------------------------------------
The drawmode is used as described for gray_set_drawmode()
This (now) uses the same bitmap format as the core b&w graphics routines,
so you can use bmp2rb to generate bitmaps for use with this function as
well.
A bitmap contains one bit for every pixel that defines if that pixel is
foreground (1) or background (0). Bits within a byte are arranged
vertically, LSB at top.
The bytes are stored in row-major order, with byte 0 being top left,
byte 1 2nd from left etc. The first row of bytes defines pixel rows
0..7, the second row defines pixel row 8..15 etc.
The <stride> parameter is useful if you want to show only a part of a
bitmap. It should always be set to the "row length" of the bitmap.
*/
void gray_drawbitmap(const unsigned char *src, int x, int y, int nx, int ny,
int stride);
/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Font support
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
*/
/*---------------------------------------------------------------------------
Set font for the font routines
----------------------------------------------------------------------------
newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
core routines
Default after initialization: FONT_SYSFIXED
*/
void gray_setfont(int newfont);
/*---------------------------------------------------------------------------
Calculate width and height of the given text in pixels when rendered with
the currently selected font.
----------------------------------------------------------------------------
This works exactly the same way as the core lcd_getstringsize(), only that
it uses the selected font for grayscale.
*/
int gray_getstringsize(const unsigned char *str, int *w, int *h);
/*---------------------------------------------------------------------------
Display text starting at (x, y) with the current font and drawinfo
----------------------------------------------------------------------------
The drawmode is used as described for gray_set_drawmode()
*/
/* Text */
void gray_putsxyofs(int x, int y, int ofs, const unsigned char *str);
void gray_putsxy(int x, int y, const unsigned char *str);
/*===========================================================================
Private functions and definitions, for use within the grayscale core only
============================================================================
*/
/* Scrolling */
void gray_scroll_left(int count);
void gray_scroll_right(int count);
void gray_scroll_up(int count);
void gray_scroll_down(int count);
void gray_ub_scroll_left(int count);
void gray_ub_scroll_right(int count);
void gray_ub_scroll_up(int count);
void gray_ub_scroll_down(int count);
/*** Internal stuff ***/
#if LCD_DEPTH == 1
#define _PBLOCK_EXP 3
#elif LCD_DEPTH == 2
#define _PBLOCK_EXP 2
#endif
#define _PBLOCK (1 << _PBLOCK_EXP)
#define _MAX_DEPTH (32 / LCD_DEPTH)
#define _LEVEL_FAC ((1 << LCD_DEPTH) - 1)
/* flag definitions */
#define _GRAY_RUNNING 0x0001 /* grayscale overlay is running */
#define _GRAY_RUNNING 0x0001 /* greyscale overlay is running */
#define _GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
/* unsigned 16 bit multiplication (a single instruction on the SH) */
@ -432,36 +125,33 @@ void gray_putsxy(int x, int y, const unsigned char *str);
(((unsigned short) (a)) * ((unsigned short) (b))))
/* The grayscale buffer management structure */
typedef struct
struct _gray_info
{
int x;
int by; /* 8-pixel units */
int width;
int height;
int bheight; /* 8-pixel units */
int plane_size;
int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
int cur_plane; /* for the timer isr */
unsigned long randmask; /* mask for random value in _writepixel() */
unsigned long flags; /* various flags, see #defines */
unsigned long *bitpattern; /* pointer to start of pattern table */
unsigned char *data; /* pointer to start of bitplane data */
unsigned long fg_pattern; /* current foreground pattern */
unsigned long bg_pattern; /* current background pattern */
int drawmode; /* current draw mode */
struct font *curfont; /* current selected font */
} _tGraybuf;
int fg_brightness; /* current foreground brightness */
int bg_brightness; /* current background brightness */
long plane_size;
unsigned long flags; /* various flags, see #defines */
unsigned long randmask; /* mask for random value in _writepixel() */
unsigned long *bitpattern; /* start of pattern table */
unsigned char *plane_data; /* start of bitplane data */
unsigned char *cur_buffer; /* start of current chunky pixel buffer */
unsigned char *back_buffer;/* start of chunky pixel back buffer */
int curfont; /* current selected font */
};
/* Global variables */
extern struct plugin_api *_gray_rb;
extern _tGraybuf *_graybuf;
extern struct _gray_info _gray_info;
extern short _gray_random_buffer;
/* Global function pointers */
extern void (* const _gray_pixelfuncs[4])(int x, int y, unsigned long pattern);
extern void (* const _gray_blockfuncs[4])(unsigned char *address, unsigned mask,
unsigned bits);
#endif /* HAVE_LCD_BITMAP */
#endif /* SIMULATOR */
#endif /* !SIMULATOR */
#endif /* __GRAY_H__ */

View file

@ -1,44 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_black_display() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the grayscale display to all black
----------------------------------------------------------------------------
*/
void gray_black_display(void)
{
_gray_rb->memset(_graybuf->data, 0xFF, MULU16(_graybuf->depth,
_graybuf->plane_size));
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,262 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* Low level block drawing functions
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/* Prototypes */
static void _writeblock(unsigned char *address, unsigned mask, unsigned bits);
static void _invertblock(unsigned char *address, unsigned mask, unsigned bits);
static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits);
static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits);
/* Block function pointer array */
void (* const _gray_blockfuncs[4])(unsigned char *address, unsigned mask,
unsigned bits) = {
_invertblock, _writeblockfg, _writeblockbg, _writeblock
};
/* Write an 8-pixel block, defined by foreground and background pattern.
* Address is the byte in the first bitplane, mask determines which pixels to
* set, and bits determines if the pixel is foreground or background */
static void _writeblock(unsigned char *address, unsigned mask, unsigned bits)
{
unsigned long pat_stack[8];
register unsigned char *end_addr;
register unsigned long *pat_ptr = &pat_stack[8];
/* precalculate the bit patterns with random shifts (same RNG as _writepixel,
* see there for an explanation) for all 8 pixels and put them on an
* extra stack */
asm (
"mov #8,r3 \n" /* loop count in r3: 8 pixels */
"mov %6,r2 \n" /* copy mask */
".wb_loop: \n" /** load pattern for pixel **/
"shlr r2 \n" /* shift out lsb of mask */
"bf .wb_skip \n" /* skip this pixel */
"mov %2,r4 \n" /* load foreground pattern */
"shlr %7 \n" /* shift out lsb of bits */
"bt .wb_fg \n" /* foreground? -> skip next insn */
"mov %3,r4 \n" /* load background pattern */
".wb_fg: \n"
"mov #75,r0 \n"
"mulu r0,%0 \n" /* multiply by 75 */
"sts macl,%0 \n"
"add #74,%0 \n" /* add another 74 */
/* Since the lower bits are not very random: */
"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
"and %5,r1 \n" /* mask out unneeded bits */
"cmp/hs %4,r1 \n" /* random >= depth ? */
"bf .wb_ntrim \n"
"sub %4,r1 \n" /* yes: random -= depth; */
".wb_ntrim: \n"
"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
"mov r1,r5 \n"
"mov %4,r5 \n"
"sub r1,r5 \n" /* r5 = depth - r1 */
"mov.l .lshrsi3,r1 \n"
"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
"mov r0,r1 \n" /* store previous result in r1 */
"bra .wb_store \n"
"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
".wb_skip: \n"
"shlr %7 \n" /* shift out lsb of bits to keep in sync */
"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
".wb_store: \n"
"mov.l r0,@-%1 \n" /* push on pattern stack */
"add #-1,r3 \n" /* decrease loop count */
"cmp/pl r3 \n" /* loop count > 0? */
"bt .wb_loop \n" /* yes: loop */
: /* outputs */
/* %0, in & out */ "+r"(_gray_random_buffer),
/* %1, in & out */ "+r"(pat_ptr)
: /* inputs */
/* %2 */ "r"(_graybuf->fg_pattern),
/* %3 */ "r"(_graybuf->bg_pattern),
/* %4 */ "r"(_graybuf->depth),
/* %5 */ "r"(_graybuf->randmask),
/* %6 */ "r"(mask),
/* %7 */ "r"(bits)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "macl", "pr"
);
end_addr = address + MULU16(_graybuf->depth, _graybuf->plane_size);
/* set the bits for all 8 pixels in all bytes according to the
* precalculated patterns on the pattern stack */
asm volatile (
"mov.l @%3+,r1 \n" /* pop all 8 patterns */
"mov.l @%3+,r2 \n"
"mov.l @%3+,r3 \n"
"mov.l @%3+,r8 \n"
"mov.l @%3+,r9 \n"
"mov.l @%3+,r10 \n"
"mov.l @%3+,r11 \n"
"mov.l @%3+,r12 \n"
"not %4,%4 \n" /* "set" mask -> "keep" mask */
"extu.b %4,%4 \n" /* mask out high bits */
"tst %4,%4 \n" /* nothing to keep? */
"bt .wb_sloop \n" /* yes: jump to short loop */
".wb_floop: \n" /** full loop (there are bits to keep)**/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"mov.b @%0,%3 \n" /* read old value */
"rotcl r0 \n"
"and %4,%3 \n" /* mask out unneeded bits */
"or r0,%3 \n" /* set new bits */
"mov.b %3,@%0 \n" /* store value to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wb_floop \n" /* no: loop */
"bra .wb_end \n"
"nop \n"
".wb_sloop: \n" /** short loop (nothing to keep) **/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"rotcl r0 \n"
"mov.b r0,@%0 \n" /* store byte to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wb_sloop \n" /* no: loop */
".wb_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(address),
/* %1 */ "r"(end_addr),
/* %2 */ "r"(_graybuf->plane_size),
/* %3 */ "r"(pat_ptr),
/* %4 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
);
}
/* References to C library routines used in _writeblock */
asm (
".align 2 \n"
".ashlsi3: \n" /* C library routine: */
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
".lshrsi3: \n" /* C library routine: */
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
/* both routines preserve r4, destroy r5 and take ~16 cycles */
);
/* Invert pixels within an 8-pixel block.
* Address is the byte in the first bitplane, mask and bits determine which
* pixels to invert ('And'ed together, for matching the parameters with
* _writeblock) */
static void _invertblock(unsigned char *address, unsigned mask, unsigned bits)
{
bits &= mask;
if (!bits)
return;
asm volatile (
"mov #0,r1 \n" /* current_plane = 0 */
".im_loop: \n"
"mov.b @%1,r2 \n" /* get data byte */
"add #1,r1 \n" /* current_plane++; */
"xor %2,r2 \n" /* invert bits */
"mov.b r2,@%1 \n" /* store data byte */
"add %3,%1 \n" /* advance address to next bitplane */
"cmp/hi r1,%0 \n" /* current_plane < depth ? */
"bt .im_loop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_graybuf->depth),
/* %1 */ "r"(address),
/* %2 */ "r"(bits),
/* %3 */ "r"(_graybuf->plane_size)
: /* clobbers */
"r1", "r2", "macl"
);
}
/* Call _writeblock with the mask modified to draw foreground pixels only */
static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits)
{
mask &= bits;
if (mask)
_writeblock(address, mask, bits);
}
/* Call _writeblock with the mask modified to draw background pixels only */
static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits)
{
mask &= ~bits;
if (mask)
_writeblock(address, mask, bits);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,44 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_clear_display() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Clear the grayscale display (sets all pixels to white)
----------------------------------------------------------------------------
*/
void gray_clear_display(void)
{
_gray_rb->memset(_graybuf->data, 0, MULU16(_graybuf->depth,
_graybuf->plane_size));
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -7,13 +7,13 @@
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* Core functions
* Greyscale framework
* Core & miscellaneous functions
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
* Copyright (C) 2004-2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
@ -31,28 +31,28 @@
/* Global variables */
struct plugin_api *_gray_rb = NULL; /* global api struct pointer */
_tGraybuf *_graybuf = NULL; /* pointer to grayscale buffer */
struct _gray_info _gray_info; /* global info structure */
short _gray_random_buffer; /* buffer for random number generator */
/* Prototypes */
static void _timer_isr(void);
/* timer interrupt handler: display next bitplane */
/* Timer interrupt handler: display next bitplane */
static void _timer_isr(void)
{
_gray_rb->lcd_blit(_graybuf->data + MULU16(_graybuf->plane_size,
_graybuf->cur_plane), _graybuf->x, _graybuf->by,
_graybuf->width, _graybuf->bheight, _graybuf->width);
_gray_rb->lcd_blit(_gray_info.plane_data + MULU16(_gray_info.plane_size,
_gray_info.cur_plane), _gray_info.x, _gray_info.by,
_gray_info.width, _gray_info.bheight, _gray_info.width);
if (++_graybuf->cur_plane >= _graybuf->depth)
_graybuf->cur_plane = 0;
if (++_gray_info.cur_plane >= _gray_info.depth)
_gray_info.cur_plane = 0;
if (_graybuf->flags & _GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
if (_gray_info.flags & _GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
{
int x1 = MAX(_graybuf->x, 0);
int x2 = MIN(_graybuf->x + _graybuf->width, LCD_WIDTH);
int y1 = MAX(_graybuf->by << 3, 0);
int y2 = MIN((_graybuf->by << 3) + _graybuf->height, LCD_HEIGHT);
int x1 = MAX(_gray_info.x, 0);
int x2 = MIN(_gray_info.x + _gray_info.width, LCD_WIDTH);
int y1 = MAX(_gray_info.by << _PBLOCK_EXP, 0);
int y2 = MIN((_gray_info.by << _PBLOCK_EXP) + _gray_info.height, LCD_HEIGHT);
if (y1 > 0) /* refresh part above overlay, full width */
_gray_rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
@ -66,90 +66,108 @@ static void _timer_isr(void)
if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
_gray_rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
_graybuf->flags &= ~_GRAY_DEFERRED_UPDATE; /* clear request */
_gray_info.flags &= ~_GRAY_DEFERRED_UPDATE; /* clear request */
}
}
/*---------------------------------------------------------------------------
Initialize the framework
----------------------------------------------------------------------------
Every framework needs such a function, and it has to be called as
the very first one */
void gray_init(struct plugin_api* newrb)
{
_gray_rb = newrb;
}
/* Initialise the framework and prepare the greyscale display buffer
/*---------------------------------------------------------------------------
Prepare the grayscale display buffer
----------------------------------------------------------------------------
arguments:
newrb = pointer to plugin api
gbuf = pointer to the memory area to use (e.g. plugin buffer)
gbuf_size = max usable size of the buffer
width = width in pixels (1..112)
bheight = height in 8-pixel units (1..8)
depth = desired number of shades - 1 (1..32)
buffered = use chunky pixel buffering with delta buffer?
This allows to use all drawing functions, but needs more
memory. Unbuffered operation provides only a subset of
drawing functions. (only gray_bitmap drawing and scrolling)
width = width in pixels (1..LCD_WIDTH)
bheight = height in LCD pixel-block units (8 pixels for b&w LCD,
4 pixels for 4-grey LCD) (1..LCD_HEIGHT/block_size)
depth = number of bitplanes to use (1..32 for b&w LCD, 1..16 for
4-grey LCD).
result:
= depth if there was enough memory
< depth if there wasn't enough memory. The number of displayable
shades is smaller than desired, but it still works
= 0 if there wasn't even enough memory for 1 bitplane (black & white)
= 0 if there wasn't even enough memory for 1 bitplane
You can request any depth from 1 to 32, not just powers of 2. The routine
performs "graceful degradation" if the memory is not sufficient for the
desired depth. As long as there is at least enough memory for 1 bitplane,
it creates as many bitplanes as fit into memory, although 1 bitplane will
only deliver black & white display.
You can request any depth in the allowed range, not just powers of 2. The
routine performs "graceful degradation" if the memory is not sufficient for
the desired depth. As long as there is at least enough memory for 1 bitplane,
it creates as many bitplanes as fit into memory, although 1 bitplane won't
deliver an enhancement over the native display.
The number of displayable shades is calculated as follows:
b&w LCD: shades = depth + 1
4-grey LCD: shades = 3 * depth + 1
If you need info about the memory taken by the grayscale buffer, supply an
int* as the last parameter. This int will then contain the number of bytes
used. The total memory needed can be calculated as follows:
total_mem =
sizeof(_tGraybuf) (= 64 bytes currently)
+ sizeof(long) (= 4 bytes)
+ (width * bheight + sizeof(long)) * depth
+ 0..3 (longword alignment of grayscale display buffer)
*/
int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
int bheight, int depth, int *buf_taken)
If you need info about the memory taken by the greyscale buffer, supply a
long* as the last parameter. This long will then contain the number of bytes
used. The total memory needed can be calculated as follows:
total_mem =
shades * sizeof(long) (bitpatterns)
+ (width * bheight) * depth (bitplane data)
+ buffered ? (chunky front- & backbuffer)
(width * bheight * 8(4) * 2) : 0
+ 0..3 (longword alignment) */
int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
bool buffered, int width, int bheight, int depth, long *buf_taken)
{
int possible_depth, plane_size;
int i, j, align;
int possible_depth, i, j;
long plane_size, buftaken;
_gray_rb = newrb;
if ((unsigned) width > LCD_WIDTH
|| (unsigned) bheight > (LCD_HEIGHT/8)
|| (unsigned) bheight > (LCD_HEIGHT/_PBLOCK)
|| depth < 1)
return 0;
/* the buffer has to be long aligned */
align = 3 - (((unsigned long)gbuf + 3) & 3);
gbuf += align;
gbuf_size -= align;
buftaken = (-(long)gbuf) & 3;
gbuf += buftaken;
/* chunky front- & backbuffer */
if (buffered)
{
plane_size = MULU16(width, bheight << _PBLOCK_EXP);
buftaken += 2 * plane_size;
if (buftaken > gbuf_size)
return 0;
_gray_info.cur_buffer = gbuf;
gbuf += plane_size;
/* set backbuffer to 0xFF to guarantee the initial full update */
_gray_rb->memset(gbuf, 0xFF, plane_size);
_gray_info.back_buffer = gbuf;
gbuf += plane_size;
}
plane_size = MULU16(width, bheight);
possible_depth = (gbuf_size - sizeof(_tGraybuf) - sizeof(long))
/ (plane_size + sizeof(long));
possible_depth = (gbuf_size - buftaken - sizeof(long))
/ (plane_size + _LEVEL_FAC * sizeof(long));
if (possible_depth < 1)
return 0;
depth = MIN(depth, 32);
depth = MIN(depth, _MAX_DEPTH);
depth = MIN(depth, possible_depth);
_graybuf = (_tGraybuf *) gbuf; /* global pointer to buffer structure */
_graybuf->x = 0;
_graybuf->by = 0;
_graybuf->width = width;
_graybuf->height = bheight << 3;
_graybuf->bheight = bheight;
_graybuf->plane_size = plane_size;
_graybuf->depth = depth;
_graybuf->cur_plane = 0;
_graybuf->flags = 0;
_graybuf->bitpattern = (unsigned long *) (gbuf + sizeof(_tGraybuf));
_graybuf->data = (unsigned char *) (_graybuf->bitpattern + depth + 1);
_gray_info.x = 0;
_gray_info.by = 0;
_gray_info.width = width;
_gray_info.height = bheight << _PBLOCK_EXP;
_gray_info.bheight = bheight;
_gray_info.plane_size = plane_size;
_gray_info.depth = depth;
_gray_info.cur_plane = 0;
_gray_info.flags = 0;
_gray_info.plane_data = gbuf;
gbuf += depth * plane_size;
_gray_info.bitpattern = (unsigned long *)gbuf;
buftaken += depth * plane_size
+ (_LEVEL_FAC * depth + 1) * sizeof(long);
i = depth - 1;
j = 8;
@ -158,12 +176,10 @@ int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
i >>= 1;
j--;
}
_graybuf->randmask = 0xFFu >> j;
_gray_info.randmask = 0xFFu >> j;
/* initial state is all white */
_gray_rb->memset(_graybuf->data, 0, MULU16(depth, plane_size));
/* Precalculate the bit patterns for all possible pixel values */
#if LCD_DEPTH == 1
for (i = 0; i <= depth; i++)
{
unsigned long pattern = 0;
@ -181,72 +197,492 @@ int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
}
/* now the lower <depth> bits contain the pattern */
_graybuf->bitpattern[i] = pattern;
_gray_info.bitpattern[i] = pattern;
}
_graybuf->fg_pattern = _graybuf->bitpattern[0]; /* black */
_graybuf->bg_pattern = _graybuf->bitpattern[depth]; /* white */
_graybuf->drawmode = GRAY_DRAW_SOLID;
_graybuf->curfont = FONT_SYSFIXED;
#elif LCD_DEPTH == 2
for (i = 0; i < depth; i++)
{
unsigned long pattern = 0;
int value = 0;
for (j = 0; j < depth; j++)
{
pattern <<= 2;
value += i;
if (value >= depth)
value -= depth;
else
pattern |= 3;
}
_gray_info.bitpattern[i] = pattern | (~pattern & 0xaaaaaaaa);
_gray_info.bitpattern[i+depth] = (pattern & 0xaaaaaaaa)
| (~pattern & 0x55555555);
_gray_info.bitpattern[i+2*depth] = pattern & 0x55555555;
}
_gray_info.bitpattern[3*depth] = 0;
#endif /* LCD_DEPTH */
_gray_info.fg_brightness = 0;
_gray_info.bg_brightness = _LEVEL_FAC * depth;
_gray_info.drawmode = DRMODE_SOLID;
_gray_info.curfont = FONT_SYSFIXED;
if (buf_taken) /* caller requested info about space taken */
{
*buf_taken = sizeof(_tGraybuf) + sizeof(long)
+ MULU16(plane_size + sizeof(long), depth) + align;
}
*buf_taken = buftaken;
return depth;
}
/*---------------------------------------------------------------------------
Release the grayscale display buffer
----------------------------------------------------------------------------
Switches the grayscale overlay off at first if it is still running,
then sets the pointer to NULL.
DO CALL either this function or at least gray_show_display(false)
before you exit, otherwise nasty things may happen.
*/
void gray_release_buffer(void)
/* Release the greyscale display buffer and the library
DO CALL either this function or at least gray_show_display(false)
before you exit, otherwise nasty things may happen. */
void gray_release(void)
{
gray_show_display(false);
_graybuf = NULL;
gray_show(false);
}
/*---------------------------------------------------------------------------
Switch the grayscale overlay on or off
----------------------------------------------------------------------------
enable = true: the grayscale overlay is switched on if initialized
= false: the grayscale overlay is switched off and the regular lcd
content is restored
DO NOT call lcd_update() or any other api function that directly accesses
the lcd while the grayscale overlay is running! If you need to do
lcd_update() to update something outside the grayscale overlay area, use
gray_deferred_update() instead.
/* Switch the greyscale overlay on or off
DO NOT call lcd_update() or any other api function that directly accesses
the lcd while the greyscale overlay is running! If you need to do
lcd_update() to update something outside the greyscale overlay area, use
gray_deferred_update() instead.
Other functions to avoid are:
lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
The grayscale display consumes ~50 % CPU power (for a full screen overlay,
less if the overlay is smaller) when switched on. You can switch the overlay
on and off as many times as you want.
*/
void gray_show_display(bool enable)
lcd_set_invert_display(), lcd_set_flip(), lcd_roll() */
void gray_show(bool enable)
{
if (enable)
{
_graybuf->flags |= _GRAY_RUNNING;
_gray_info.flags |= _GRAY_RUNNING;
_gray_rb->plugin_register_timer(FREQ / 67, 1, _timer_isr);
}
else
{
_gray_rb->plugin_unregister_timer();
_graybuf->flags &= ~_GRAY_RUNNING;
_gray_info.flags &= ~_GRAY_RUNNING;
_gray_rb->lcd_update(); /* restore whatever there was before */
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR
/* Update a rectangular area of the greyscale overlay */
void gray_update_rect(int x, int y, int width, int height)
{
int ymax;
long srcofs;
unsigned char *dst;
if (width <= 0)
return; /* nothing to do */
/* The Y coordinates have to work on whole pixel block rows */
ymax = (y + height - 1) >> _PBLOCK_EXP;
y >>= _PBLOCK_EXP;
if (x + width > _gray_info.width)
width = _gray_info.width - x;
if (ymax >= _gray_info.bheight)
ymax = _gray_info.bheight - 1;
srcofs = (y << _PBLOCK_EXP) + MULU16(_gray_info.height, x);
dst = _gray_info.plane_data + MULU16(_gray_info.width, y) + x;
/* Copy specified rectange bitmap to hardware */
for (; y <= ymax; y++)
{
long srcofs_row = srcofs;
unsigned char *dst_row = dst;
unsigned char *dst_end = dst_row + width;
do
{
#if (CONFIG_CPU == SH7034) && (LCD_DEPTH == 1)
unsigned mask;
unsigned long change;
unsigned long pat_stack[8];
unsigned long *pat_ptr;
unsigned char *end_addr;
asm (
"mov.l @(%3,%1),r1 \n"
"mov.l @(%3,%2),r2 \n"
"xor r1,r2 \n"
"add #4,%3 \n"
"mov.l @(%3,%1),r1 \n"
"mov.l @(%3,%2),%0 \n"
"xor r1,%0 \n"
"or r2,%0 \n"
: /* outputs */
/* %0 */ "=r"(change)
: /* inputs */
/* %1 */ "r"(_gray_info.cur_buffer),
/* %2 */ "r"(_gray_info.back_buffer),
/* %3 */ "z"(srcofs_row)
: /* clobbers */
"r1", "r2"
);
if (change != 0)
{
pat_ptr = &pat_stack[8];
/* precalculate the bit patterns with random shifts
* for all 8 pixels and put them on an extra "stack" */
asm volatile (
"add %5,%3 \n"
"add %5,%4 \n"
"mov #8,r3 \n" /* loop count in r3: 8 pixels */
".ur_pre_loop: \n"
"mov.b @%3+,r0 \n" /* read current buffer */
"mov.b @%4,r1 \n" /* read back buffer */
"mov #0,r2 \n" /* preset for skipped pixel */
"mov.b r0,@%4 \n" /* update back buffer */
"add #1,%4 \n"
"cmp/eq r0,r1 \n" /* no change? */
"bt .ur_skip \n" /* -> skip */
"shll2 r0 \n" /* pixel value -> pattern offset */
"mov.l @(r0,%7),r4 \n" /* r4 = bitpattern[byte]; */
"mov #75,r0 \n"
"mulu r0,%0 \n" /* multiply by 75 */
"sts macl,%0 \n"
"add #74,%0 \n" /* add another 74 */
/* Since the lower bits are not very random: */
"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
"and %8,r1 \n" /* mask out unneeded bits */
"cmp/hs %6,r1 \n" /* random >= depth ? */
"bf .ur_ntrim \n"
"sub %6,r1 \n" /* yes: random -= depth; */
".ur_ntrim: \n"
"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
"mov r1,r5 \n"
"mov %6,r5 \n"
"sub r1,r5 \n" /* r5 = depth - r1 */
"mov.l .lshrsi3,r1 \n"
"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
"mov r0,r2 \n" /* store previous result in r2 */
"or r0,r2 \n" /* rotated_pattern = r2 | r0 */
"clrt \n" /* mask bit = 0 (replace) */
".ur_skip: \n" /* T == 1 if skipped */
"rotcr %2 \n" /* get mask bit */
"mov.l r2,@-%1 \n" /* push on pattern stack */
"add #-1,r3 \n" /* decrease loop count */
"cmp/pl r3 \n" /* loop count > 0? */
"bt .ur_pre_loop\n" /* yes: loop */
"shlr8 %2 \n"
"shlr16 %2 \n"
: /* outputs */
/* %0, in & out */ "+r"(_gray_random_buffer),
/* %1, in & out */ "+r"(pat_ptr),
/* %2 */ "=&r"(mask)
: /* inputs */
/* %3 */ "r"(_gray_info.cur_buffer),
/* %4 */ "r"(_gray_info.back_buffer),
/* %5 */ "2"(srcofs_row),
/* %6 */ "r"(_gray_info.depth),
/* %7 */ "r"(_gray_info.bitpattern),
/* %8 */ "r"(_gray_info.randmask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "macl", "pr"
);
end_addr = dst_row + MULU16(_gray_info.depth, _gray_info.plane_size);
/* set the bits for all 8 pixels in all bytes according to the
* precalculated patterns on the pattern stack */
asm (
"mov.l @%3+,r1 \n" /* pop all 8 patterns */
"mov.l @%3+,r2 \n"
"mov.l @%3+,r3 \n"
"mov.l @%3+,r6 \n"
"mov.l @%3+,r7 \n"
"mov.l @%3+,r8 \n"
"mov.l @%3+,r9 \n"
"mov.l @%3+,r10 \n"
"tst %4,%4 \n" /* nothing to keep? */
"bt .ur_sloop \n" /* yes: jump to short loop */
".ur_floop: \n" /** full loop (there are bits to keep)**/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r6 \n"
"rotcl r0 \n"
"shlr r7 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"mov.b @%0,%3 \n" /* read old value */
"rotcl r0 \n"
"and %4,%3 \n" /* mask out unneeded bits */
"or r0,%3 \n" /* set new bits */
"mov.b %3,@%0 \n" /* store value to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .ur_floop \n" /* no: loop */
"bra .ur_end \n"
"nop \n"
".ur_sloop: \n" /** short loop (nothing to keep) **/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r6 \n"
"rotcl r0 \n"
"shlr r7 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"mov.b r0,@%0 \n" /* store byte to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .ur_sloop \n" /* no: loop */
".ur_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(dst_row),
/* %1 */ "r"(end_addr),
/* %2 */ "r"(_gray_info.plane_size),
/* %3 */ "r"(pat_ptr),
/* %4 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r6", "r7", "r8", "r9", "r10"
);
}
#endif
srcofs_row += _gray_info.height;
dst_row++;
}
while (dst_row < dst_end);
srcofs += _PBLOCK;
dst += _gray_info.width;
}
}
#if CONFIG_CPU == SH7034
/* References to C library routines used in gray_update_rect() */
asm (
".align 2 \n"
".ashlsi3: \n" /* C library routine: */
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
".lshrsi3: \n" /* C library routine: */
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
/* both routines preserve r4, destroy r5 and take ~16 cycles */
);
#endif
/* Update the whole greyscale overlay */
void gray_update(void)
{
gray_update_rect(0, 0, _gray_info.width, _gray_info.height);
}
/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions
(in areas of the screen not covered by the greyscale overlay). */
void gray_deferred_lcd_update(void)
{
if (_gray_info.flags & _GRAY_RUNNING)
_gray_info.flags |= _GRAY_DEFERRED_UPDATE;
else
_gray_rb->lcd_update();
}
/*** Screenshot ***/
#define BMP_NUMCOLORS (_MAX_DEPTH * _LEVEL_FAC + 1)
#define BMP_BPP 8
#define BMP_LINESIZE ((LCD_WIDTH + 3) & ~3)
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
#define BMP_DATASIZE (BMP_LINESIZE * LCD_HEIGHT)
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
static const unsigned char bmpheader[] =
{
0x42, 0x4d, /* 'BM' */
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
0x00, 0x00, 0x00, 0x00, /* Reserved */
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
LE32_CONST(LCD_WIDTH), /* Width in pixels */
LE32_CONST(LCD_HEIGHT), /* Height in pixels */
0x01, 0x00, /* Number of planes (always 1) */
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
0x00, 0x00, 0x00, 0x00, /* Compression mode, 0 = none */
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
};
#if LCD_DEPTH == 1
#define BMP_RED 0x90
#define BMP_GREEN 0xee
#define BMP_BLUE 0x90
#elif LCD_DEPTH == 2
#define BMP_RED 0xad
#define BMP_GREEN 0xd8
#define BMP_BLUE 0xe6
#endif
static unsigned char linebuf[BMP_LINESIZE];
/* Save the current display content (b&w and greyscale overlay) to an 8-bit
* BMP file in the root directory. */
void gray_screendump(void)
{
int fh, i, bright;
int x, y, by, mask;
int gx, gby;
unsigned char *lcdptr, *grayptr, *grayptr2;
char filename[MAX_PATH];
#ifdef HAVE_RTC
struct tm *tm = _gray_rb->get_time();
_gray_rb->snprintf(filename, MAX_PATH,
"/graydump %04d-%02d-%02d %02d-%02d-%02d.bmp",
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
tm->tm_hour, tm->tm_min, tm->tm_sec);
#else
{
DIR* dir;
int max_dump_file = 1; /* default to graydump_0001.bmp */
dir = _gray_rb->opendir("/");
if (dir) /* found */
{
/* Search for the highest screendump filename present,
increment behind that. So even with "holes"
(deleted files), the newest will always have the
highest number. */
while(true)
{
struct dirent* entry;
int curr_dump_file;
/* walk through the directory content */
entry = _gray_rb->readdir(dir);
if (!entry)
{
_gray_rb->closedir(dir);
break; /* end of dir */
}
if (_gray_rb->strncasecmp(entry->d_name, "graydump_", 9))
continue; /* no screendump file */
curr_dump_file = _gray_rb->atoi(&entry->d_name[9]);
if (curr_dump_file >= max_dump_file)
max_dump_file = curr_dump_file + 1;
}
}
_gray_rb->snprintf(filename, MAX_PATH, "/graydump_%04d.bmp",
max_dump_file);
}
#endif
fh = _gray_rb->creat(filename, O_WRONLY);
if (fh < 0)
return;
_gray_rb->write(fh, bmpheader, sizeof(bmpheader)); /* write header */
/* build clut, always 33 entries */
linebuf[3] = 0;
for (i = 0; i < BMP_NUMCOLORS; i++)
{
bright = MIN(i, _LEVEL_FAC * _gray_info.depth);
linebuf[0] = MULU16(BMP_BLUE, bright) / (_LEVEL_FAC * _gray_info.depth);
linebuf[1] = MULU16(BMP_GREEN, bright) / (_LEVEL_FAC * _gray_info.depth);
linebuf[2] = MULU16(BMP_RED, bright) / (_LEVEL_FAC * _gray_info.depth);
_gray_rb->write(fh, linebuf, 4);
}
/* 8-bit BMP image goes bottom -> top */
for (y = LCD_HEIGHT - 1; y >= 0; y--)
{
#if LCD_DEPTH == 1
_gray_rb->memset(linebuf, BMP_NUMCOLORS-1, LCD_WIDTH);
mask = 1 << (y & 7);
by = y >> 3;
lcdptr = _gray_rb->lcd_framebuffer + MULU16(LCD_WIDTH, by);
gby = by - _gray_info.by;
if ((_gray_info.flags & _GRAY_RUNNING)
&& (unsigned) gby < (unsigned) _gray_info.bheight)
{
/* line contains greyscale (and maybe b&w) graphics */
grayptr = _gray_info.plane_data + MULU16(_gray_info.width, gby);
for (x = 0; x < LCD_WIDTH; x++)
{
if (*lcdptr++ & mask)
linebuf[x] = 0;
gx = x - _gray_info.x;
if ((unsigned)gx < (unsigned)_gray_info.width)
{
bright = 0;
grayptr2 = grayptr + gx;
for (i = 0; i < _gray_info.depth; i++)
{
if (!(*grayptr2 & mask))
bright++;
grayptr2 += _gray_info.plane_size;
}
linebuf[x] = bright;
}
}
}
else
{
/* line contains only b&w graphics */
for (x = 0; x < LCD_WIDTH; x++)
if (*lcdptr++ & mask)
linebuf[x] = 0;
}
#endif
_gray_rb->write(fh, linebuf, sizeof(linebuf));
}
_gray_rb->close(fh);
}
#endif /* HAVE_LCD_BITMAP */
#endif /* !SIMULATOR */

View file

@ -1,50 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_deferred_update() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
of the screen not covered by the grayscale overlay).
----------------------------------------------------------------------------
If the grayscale overlay is running, the update will be done in the next
call of the interrupt routine, otherwise it will be performed right away.
See also comment for the gray_show_display() function.
*/
void gray_deferred_update(void)
{
if (_graybuf->flags & _GRAY_RUNNING)
_graybuf->flags |= _GRAY_DEFERRED_UPDATE;
else
_gray_rb->lcd_update();
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -0,0 +1,826 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Greyscale framework
* Drawing functions for buffered mode
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004-2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*** low-level drawing functions ***/
static void setpixel(unsigned char *address)
{
*address = _gray_info.fg_brightness;
}
static void clearpixel(unsigned char *address)
{
*address = _gray_info.bg_brightness;
}
static void flippixel(unsigned char *address)
{
*address = _LEVEL_FAC * _gray_info.depth - *address;
}
static void nopixel(unsigned char *address)
{
(void)address;
}
void (* const _gray_pixelfuncs[8])(unsigned char *address) = {
flippixel, nopixel, setpixel, setpixel,
nopixel, clearpixel, nopixel, clearpixel
};
/*** Drawing functions ***/
/* Clear the whole display */
void gray_clear_display(void)
{
int brightness = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
_gray_info.fg_brightness : _gray_info.bg_brightness;
_gray_rb->memset(_gray_info.cur_buffer, brightness,
MULU16(_gray_info.width, _gray_info.height));
}
/* Set a single pixel */
void gray_drawpixel(int x, int y)
{
if (((unsigned)x < (unsigned)_gray_info.width)
&& ((unsigned)y < (unsigned)_gray_info.height))
_gray_pixelfuncs[_gray_info.drawmode](&_gray_info.cur_buffer[MULU16(x,
_gray_info.height) + y]);
}
/* Draw a line */
void gray_drawline(int x1, int y1, int x2, int y2)
{
int numpixels;
int i;
int deltax, deltay;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
void (*pfunc)(unsigned char *address) = _gray_pixelfuncs[_gray_info.drawmode];
deltax = abs(x2 - x1);
deltay = abs(y2 - y1);
xinc2 = 1;
yinc2 = 1;
if (deltax >= deltay)
{
numpixels = deltax;
d = 2 * deltay - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
yinc1 = 0;
}
else
{
numpixels = deltay;
d = 2 * deltax - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
yinc1 = 1;
}
numpixels++; /* include endpoints */
if (x1 > x2)
{
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if (y1 > y2)
{
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
for (i = 0; i < numpixels; i++)
{
if (((unsigned)x < (unsigned)_gray_info.width)
&& ((unsigned)y < (unsigned)_gray_info.height))
pfunc(&_gray_info.cur_buffer[MULU16(x, _gray_info.height) + y]);
if (d < 0)
{
d += dinc1;
x += xinc1;
y += yinc1;
}
else
{
d += dinc2;
x += xinc2;
y += yinc2;
}
}
}
/* Draw a horizontal line (optimised) */
void gray_hline(int x1, int x2, int y)
{
int x;
unsigned char *dst, *dst_end;
void (*pfunc)(unsigned char *address);
/* direction flip */
if (x2 < x1)
{
x = x1;
x1 = x2;
x2 = x;
}
/* nothing to draw? */
if (((unsigned)y >= (unsigned)_gray_info.height)
|| (x1 >= _gray_info.width) || (x2 < 0))
return;
/* clipping */
if (x1 < 0)
x1 = 0;
if (x2 >= _gray_info.width)
x2 = _gray_info.width - 1;
pfunc = _gray_pixelfuncs[_gray_info.drawmode];
dst = &_gray_info.cur_buffer[MULU16(x1, _gray_info.height) + y];
dst_end = dst + MULU16(x2 - x1, _gray_info.height);
do
{
pfunc(dst);
dst += _gray_info.height;
}
while (dst <= dst_end);
}
/* Draw a vertical line (optimised) */
void gray_vline(int x, int y1, int y2)
{
int y, bits;
unsigned char *dst;
bool fillopt;
void (*pfunc)(unsigned char *address);
/* direction flip */
if (y2 < y1)
{
y = y1;
y1 = y2;
y2 = y;
}
/* nothing to draw? */
if (((unsigned)x >= (unsigned)_gray_info.width)
|| (y1 >= _gray_info.height) || (y2 < 0))
return;
/* clipping */
if (y1 < 0)
y1 = 0;
if (y2 >= _gray_info.height)
y2 = _gray_info.height - 1;
bits = _gray_info.fg_brightness;
fillopt = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
(_gray_info.drawmode & DRMODE_BG) :
(_gray_info.drawmode & DRMODE_FG);
if (fillopt &&(_gray_info.drawmode & DRMODE_INVERSEVID))
bits = _gray_info.bg_brightness;
pfunc = _gray_pixelfuncs[_gray_info.drawmode];
dst = &_gray_info.cur_buffer[MULU16(x, _gray_info.height) + y1];
if (fillopt)
_gray_rb->memset(dst, bits, y2 - y1 + 1);
else
{
unsigned char *dst_end = dst + y2 - y1;
do
pfunc(dst++);
while (dst <= dst_end);
}
}
/* Draw a rectangular box */
void gray_drawrect(int x, int y, int width, int height)
{
if ((width <= 0) || (height <= 0))
return;
int x2 = x + width - 1;
int y2 = y + height - 1;
gray_vline(x, y, y2);
gray_vline(x2, y, y2);
gray_hline(x, x2, y);
gray_hline(x, x2, y2);
}
/* Fill a rectangular area */
void gray_fillrect(int x, int y, int width, int height)
{
int bits;
unsigned char *dst, *dst_end;
bool fillopt;
void (*pfunc)(unsigned char *address);
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= _gray_info.width)
|| (y >= _gray_info.height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
x = 0;
}
if (y < 0)
{
height += y;
y = 0;
}
if (x + width > _gray_info.width)
width = _gray_info.width - x;
if (y + height > _gray_info.height)
height = _gray_info.height - y;
bits = _gray_info.fg_brightness;
fillopt = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
(_gray_info.drawmode & DRMODE_BG) :
(_gray_info.drawmode & DRMODE_FG);
if (fillopt &&(_gray_info.drawmode & DRMODE_INVERSEVID))
bits = _gray_info.bg_brightness;
pfunc = _gray_pixelfuncs[_gray_info.drawmode];
dst = &_gray_info.cur_buffer[MULU16(x, _gray_info.height) + y];
dst_end = dst + MULU16(width, _gray_info.height);
do
{
if (fillopt)
_gray_rb->memset(dst, bits, height);
else
{
unsigned char *dst_col = dst;
unsigned char *col_end = dst_col + height;
do
pfunc(dst_col++);
while (dst_col < col_end);
}
dst += _gray_info.height;
}
while (dst < dst_end);
}
/* Draw a filled triangle */
void gray_filltriangle(int x1, int y1, int x2, int y2, int x3, int y3)
{
int x, y;
long fp_y1, fp_y2, fp_dy1, fp_dy2;
/* sort vertices by increasing x value */
if (x1 > x3)
{
if (x2 < x3) /* x2 < x3 < x1 */
{
x = x1; x1 = x2; x2 = x3; x3 = x;
y = y1; y1 = y2; y2 = y3; y3 = y;
}
else if (x2 > x1) /* x3 < x1 < x2 */
{
x = x1; x1 = x3; x3 = x2; x2 = x;
y = y1; y1 = y3; y3 = y2; y2 = y;
}
else /* x3 <= x2 <= x1 */
{
x = x1; x1 = x3; x3 = x;
y = y1; y1 = y3; y3 = y;
}
}
else
{
if (x2 < x1) /* x2 < x1 <= x3 */
{
x = x1; x1 = x2; x2 = x;
y = y1; y1 = y2; y2 = y;
}
else if (x2 > x3) /* x1 <= x3 < x2 */
{
x = x2; x2 = x3; x3 = x;
y = y2; y2 = y3; y3 = y;
}
/* else already sorted */
}
if (x1 < x3) /* draw */
{
fp_dy1 = ((y3 - y1) << 16) / (x3 - x1);
fp_y1 = (y1 << 16) + (1<<15) + (fp_dy1 >> 1);
if (x1 < x2) /* first part */
{
fp_dy2 = ((y2 - y1) << 16) / (x2 - x1);
fp_y2 = (y1 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x1; x < x2; x++)
{
gray_vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
}
if (x2 < x3) /* second part */
{
fp_dy2 = ((y3 - y2) << 16) / (x3 - x2);
fp_y2 = (y2 << 16) + (1<<15) + (fp_dy2 >> 1);
for (x = x2; x < x3; x++)
{
gray_vline(x, fp_y1 >> 16, fp_y2 >> 16);
fp_y1 += fp_dy1;
fp_y2 += fp_dy2;
}
}
}
}
/* About Rockbox' internal monochrome bitmap format:
*
* A bitmap contains one bit for every pixel that defines if that pixel is
* foreground (1) or background (0). Bits within a byte are arranged
* vertically, LSB at top.
* The bytes are stored in row-major order, with byte 0 being top left,
* byte 1 2nd from left etc. The first row of bytes defines pixel rows
* 0..7, the second row defines pixel row 8..15 etc.
*
* This is similar to the internal lcd hw format. */
/* Draw a partial monochrome bitmap */
void gray_mono_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
const unsigned char *src_end;
unsigned char *dst, *dst_end;
void (*fgfunc)(unsigned char *address);
void (*bgfunc)(unsigned char *address);
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= _gray_info.width)
|| (y >= _gray_info.height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > _gray_info.width)
width = _gray_info.width - x;
if (y + height > _gray_info.height)
height = _gray_info.height - y;
src += MULU16(stride, src_y >> 3) + src_x; /* move starting point */
src_y &= 7;
src_end = src + width;
dst = &_gray_info.cur_buffer[MULU16(x, _gray_info.height) + y];
fgfunc = _gray_pixelfuncs[_gray_info.drawmode];
bgfunc = _gray_pixelfuncs[_gray_info.drawmode ^ DRMODE_INVERSEVID];
do
{
const unsigned char *src_col = src++;
unsigned char *dst_col = dst;
unsigned char data = *src_col >> src_y;
int numbits = 8 - src_y;
dst_end = dst_col + height;
do
{
if (data & 0x01)
fgfunc(dst_col++);
else
bgfunc(dst_col++);
data >>= 1;
if (--numbits == 0)
{
src_col += stride;
data = *src_col;
numbits = 8;
}
}
while (dst_col < dst_end);
dst += _gray_info.height;
}
while (src < src_end);
}
/* Draw a full monochrome bitmap */
void gray_mono_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
gray_mono_bitmap_part(src, 0, 0, width, x, y, width, height);
}
/* Draw a partial greyscale bitmap, canonical format */
void gray_gray_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
const unsigned char *src_end;
unsigned char *dst, *dst_end;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= _gray_info.width)
|| (y >= _gray_info.height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > _gray_info.width)
width = _gray_info.width - x;
if (y + height > _gray_info.height)
height = _gray_info.height - y;
src += MULU16(stride, src_y) + src_x; /* move starting point */
src_end = src + width;
dst = &_gray_info.cur_buffer[MULU16(x, _gray_info.height) + y];
do
{
const unsigned char *src_col = src++;
unsigned char *dst_col = dst;
dst_end = dst_col + height;
do
{
unsigned data = MULU16(_LEVEL_FAC * _gray_info.depth, *src_col) + 127;
*dst_col++ = (data + (data >> 8)) >> 8; /* approx. data / 255 */
src_col += stride;
}
while (dst_col < dst_end);
dst += _gray_info.height;
}
while (src < src_end);
}
/* Draw a full greyscale bitmap, canonical format */
void gray_gray_bitmap(const unsigned char *src, int x, int y, int width,
int height)
{
gray_gray_bitmap_part(src, 0, 0, width, x, y, width, height);
}
/* Put a string at a given pixel position, skipping first ofs pixel columns */
void gray_putsxyofs(int x, int y, int ofs, const unsigned char *str)
{
int ch;
struct font* pf = font_get(_gray_info.curfont);
while ((ch = *str++) != '\0' && x < _gray_info.width)
{
int width;
const unsigned char *bits;
/* check input range */
if (ch < pf->firstchar || ch >= pf->firstchar+pf->size)
ch = pf->defaultchar;
ch -= pf->firstchar;
/* get proportional width and glyph bits */
width = pf->width ? pf->width[ch] : pf->maxwidth;
if (ofs > width)
{
ofs -= width;
continue;
}
bits = pf->bits + (pf->offset ?
pf->offset[ch] : ((pf->height + 7) / 8 * pf->maxwidth * ch));
gray_mono_bitmap_part(bits, ofs, 0, width, x, y, width - ofs, pf->height);
x += width - ofs;
ofs = 0;
}
}
/* Put a string at a given pixel position */
void gray_putsxy(int x, int y, const unsigned char *str)
{
gray_putsxyofs(x, y, 0, str);
}
/*** Unbuffered drawing functions ***/
/* Clear the greyscale display (sets all pixels to white) */
void gray_ub_clear_display(void)
{
_gray_rb->memset(_gray_info.plane_data, 0, MULU16(_gray_info.depth,
_gray_info.plane_size));
}
/* Write a pixel block, defined by their brightnesses in a greymap.
Address is the byte in the first bitplane, src is the greymap start address,
stride is the increment for the greymap to get to the next pixel, mask
determines which pixels of the destination block are changed. For "0" bits,
the src address is not incremented! */
static void _writearray(unsigned char *address, const unsigned char *src,
int stride, unsigned mask)
{
#if (CONFIG_CPU == SH7034) && (LCD_DEPTH == 1)
unsigned long pat_stack[8];
unsigned long *pat_ptr = &pat_stack[8];
unsigned char *end_addr;
/* precalculate the bit patterns with random shifts
for all 8 pixels and put them on an extra "stack" */
asm (
"mov #8,r3 \n" /* loop count in r3: 8 pixels */
"mov %7,r2 \n" /* copy mask -- gcc bug workaround */
".wa_loop: \n" /** load pattern for pixel **/
"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
"shlr r2 \n" /* shift out lsb of mask */
"bf .wa_skip \n" /* skip this pixel */
"mov.b @%2,r0 \n" /* load src byte */
"extu.b r0,r0 \n" /* extend unsigned */
"mulu %4,r0 \n" /* macl = byte * depth; */
"sts macl,r1 \n" /* r1 = macl; */
"add #127,r1 \n" /* byte += 127; */
"mov r1,r0 \n"
"shlr8 r1 \n"
"add r1,r0 \n" /* byte += byte >> 8; */
"shlr8 r0 \n" /* byte >>= 8; */
"shll2 r0 \n"
"mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
"mov #75,r0 \n"
"mulu r0,%0 \n" /* multiply by 75 */
"sts macl,%0 \n"
"add #74,%0 \n" /* add another 74 */
/* Since the lower bits are not very random: */
"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
"and %6,r1 \n" /* mask out unneeded bits */
"cmp/hs %4,r1 \n" /* random >= depth ? */
"bf .wa_ntrim \n"
"sub %4,r1 \n" /* yes: random -= depth; */
".wa_ntrim: \n"
"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
"mov r1,r5 \n"
"mov %4,r5 \n"
"sub r1,r5 \n" /* r5 = depth - r1 */
"mov.l .lshrsi3,r1 \n"
"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
"mov r0,r1 \n" /* store previous result in r1 */
"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
".wa_skip: \n"
"mov.l r0,@-%1 \n" /* push on pattern stack */
"add %3,%2 \n" /* src += stride; */
"add #-1,r3 \n" /* decrease loop count */
"cmp/pl r3 \n" /* loop count > 0? */
"bt .wa_loop \n" /* yes: loop */
: /* outputs */
/* %0, in & out */ "+r"(_gray_random_buffer),
/* %1, in & out */ "+r"(pat_ptr)
: /* inputs */
/* %2 */ "r"(src),
/* %3 */ "r"(stride),
/* %4 */ "r"(_gray_info.depth),
/* %5 */ "r"(_gray_info.bitpattern),
/* %6 */ "r"(_gray_info.randmask),
/* %7 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "macl", "pr"
);
end_addr = address + MULU16(_gray_info.depth, _gray_info.plane_size);
/* set the bits for all 8 pixels in all bytes according to the
* precalculated patterns on the pattern stack */
asm (
"mov.l @%3+,r1 \n" /* pop all 8 patterns */
"mov.l @%3+,r2 \n"
"mov.l @%3+,r3 \n"
"mov.l @%3+,r8 \n"
"mov.l @%3+,r9 \n"
"mov.l @%3+,r10 \n"
"mov.l @%3+,r11 \n"
"mov.l @%3+,r12 \n"
"not %4,%4 \n" /* "set" mask -> "keep" mask */
"extu.b %4,%4 \n" /* mask out high bits */
"tst %4,%4 \n" /* nothing to keep? */
"bt .wa_sloop \n" /* yes: jump to short loop */
".wa_floop: \n" /** full loop (there are bits to keep)**/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"mov.b @%0,%3 \n" /* read old value */
"rotcl r0 \n"
"and %4,%3 \n" /* mask out unneeded bits */
"or r0,%3 \n" /* set new bits */
"mov.b %3,@%0 \n" /* store value to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wa_floop \n" /* no: loop */
"bra .wa_end \n"
"nop \n"
".wa_sloop: \n" /** short loop (nothing to keep) **/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"rotcl r0 \n"
"mov.b r0,@%0 \n" /* store byte to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wa_sloop \n" /* no: loop */
".wa_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(address),
/* %1 */ "r"(end_addr),
/* %2 */ "r"(_gray_info.plane_size),
/* %3 */ "r"(pat_ptr),
/* %4 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
);
#endif
}
#if CONFIG_CPU == SH7034
/* References to C library routines used in _writearray() */
asm (
".align 2 \n"
".ashlsi3: \n" /* C library routine: */
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
".lshrsi3: \n" /* C library routine: */
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
/* both routines preserve r4, destroy r5 and take ~16 cycles */
);
#endif
/* Draw a partial greyscale bitmap, canonical format */
void gray_ub_gray_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
int shift, ny;
unsigned char *dst, *dst_end;
unsigned mask, mask_bottom;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= _gray_info.width)
|| (y >= _gray_info.height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > _gray_info.width)
width = _gray_info.width - x;
if (y + height > _gray_info.height)
height = _gray_info.height - y;
shift = y & (_PBLOCK-1);
src += MULU16(stride, src_y) + src_x - MULU16(stride, shift);
dst = _gray_info.plane_data + x
+ MULU16(_gray_info.width, y >> _PBLOCK_EXP);
ny = height - 1 + shift;
mask = 0xFFu << shift; /* ATTN LCD_DEPTH == 2 */
mask_bottom = 0xFFu >> (~ny & (_PBLOCK-1));
for (; ny >= _PBLOCK; ny -= _PBLOCK)
{
const unsigned char *src_row = src;
unsigned char *dst_row = dst;
dst_end = dst_row + width;
do
_writearray(dst_row++, src_row++, stride, mask);
while (dst_row < dst_end);
src += stride << _PBLOCK_EXP;
dst += _gray_info.width;
mask = 0xFFu;
}
mask &= mask_bottom;
dst_end = dst + width;
do
_writearray(dst++, src++, stride, mask);
while (dst < dst_end);
}
/* Draw a full greyscale bitmap, canonical format */
void gray_ub_gray_bitmap(const unsigned char *src, int x, int y, int width,
int height)
{
gray_ub_gray_bitmap_part(src, 0, 0, width, x, y, width, height);
}
#endif /* HAVE_LCD_BITMAP */
#endif /* !SIMULATOR */

View file

@ -1,116 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_drawbitmap() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Display a bitmap with the current drawinfo
----------------------------------------------------------------------------
The drawmode is used as described for gray_set_drawmode()
This (now) uses the same bitmap format as the core b&w graphics routines,
so you can use bmp2rb to generate bitmaps for use with this function as
well.
A bitmap contains one bit for every pixel that defines if that pixel is
foreground (1) or background (0). Bits within a byte are arranged
vertically, LSB at top.
The bytes are stored in row-major order, with byte 0 being top left,
byte 1 2nd from left etc. The first row of bytes defines pixel rows
0..7, the second row defines pixel row 8..15 etc.
The <stride> parameter is useful if you want to show only a part of a
bitmap. It should always be set to the "row length" of the bitmap.
*/
void gray_drawbitmap(const unsigned char *src, int x, int y, int nx, int ny,
int stride)
{
int shift;
unsigned bits, mask_top, mask_bottom;
const unsigned char *src_col;
unsigned char *dst, *dst_col;
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
ny = _graybuf->height - y;
if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
nx = _graybuf->width - x;
dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
shift = y & 7;
ny += shift;
mask_top = 0xFFu << (y & 7);
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
if (ny <= 8)
mask_bottom &= mask_top;
blockfunc = _gray_blockfuncs[_graybuf->drawmode];
for(x = 0; x < nx; x++)
{
src_col = src++;
dst_col = dst++;
bits = 0;
y = 0;
if (ny > 8)
{
bits = *src_col << shift;
src_col += stride;
blockfunc(dst_col, mask_top, bits);
dst_col += _graybuf->width;
bits >>= 8;
for (y = 8; y < ny - 8; y += 8)
{
bits |= *src_col << shift;
src_col += stride;
blockfunc(dst_col, 0xFFu, bits);
dst_col += _graybuf->width;
bits >>= 8;
}
}
if (y + shift < ny)
bits |= *src_col << shift;
blockfunc(dst_col, mask_bottom, bits);
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,275 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_drawgraymap() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/* Prototypes */
static void _writearray(unsigned char *address, const unsigned char *src,
int stride, unsigned mask);
/* Write an 8-pixel block, defined by their brightnesses in a graymap.
* Address is the byte in the first bitplane, src is the graymap start address,
* stride is the increment for the graymap to get to the next pixel, mask
* determines which pixels of the destination block are changed. For "0" bits,
* the src address is not incremented! */
static void _writearray(unsigned char *address, const unsigned char *src,
int stride, unsigned mask)
{
unsigned long pat_stack[8];
register unsigned char *end_addr;
register unsigned long *pat_ptr = &pat_stack[8];
/* precalculate the bit patterns with random shifts (same RNG as
* _writepixel, see there for an explanation) for all 8 pixels and put them
* on an extra "stack" */
asm (
"mov #8,r3 \n" /* loop count in r3: 8 pixels */
"mov %7,r2 \n" /* copy mask */
".wa_loop: \n" /** load pattern for pixel **/
"mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
"shlr r2 \n" /* shift out lsb of mask */
"bf .wa_skip \n" /* skip this pixel */
"mov.b @%2,r0 \n" /* load src byte */
"extu.b r0,r0 \n" /* extend unsigned */
"mulu %4,r0 \n" /* macl = byte * depth; */
"add %3,%2 \n" /* src += stride; */
"sts macl,r4 \n" /* r4 = macl; */
"add r4,r0 \n" /* byte += r4; */
"shlr8 r0 \n" /* byte >>= 8; */
"shll2 r0 \n"
"mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
"mov #75,r0 \n"
"mulu r0,%0 \n" /* multiply by 75 */
"sts macl,%0 \n"
"add #74,%0 \n" /* add another 74 */
/* Since the lower bits are not very random: */
"swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
"and %6,r1 \n" /* mask out unneeded bits */
"cmp/hs %4,r1 \n" /* random >= depth ? */
"bf .wa_ntrim \n"
"sub %4,r1 \n" /* yes: random -= depth; */
".wa_ntrim: \n"
"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
"mov r1,r5 \n"
"mov %4,r5 \n"
"sub r1,r5 \n" /* r5 = depth - r1 */
"mov.l .lshrsi3,r1 \n"
"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
"mov r0,r1 \n" /* store previous result in r1 */
"or r1,r0 \n" /* rotated_pattern = r0 | r1 */
".wa_skip: \n"
"mov.l r0,@-%1 \n" /* push on pattern stack */
"add #-1,r3 \n" /* decrease loop count */
"cmp/pl r3 \n" /* loop count > 0? */
"bt .wa_loop \n" /* yes: loop */
: /* outputs */
/* %0, in & out */ "+r"(_gray_random_buffer),
/* %1, in & out */ "+r"(pat_ptr)
: /* inputs */
/* %2 */ "r"(src),
/* %3 */ "r"(stride),
/* %4 */ "r"(_graybuf->depth),
/* %5 */ "r"(_graybuf->bitpattern),
/* %6 */ "r"(_graybuf->randmask),
/* %7 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "macl", "pr"
);
end_addr = address + MULU16(_graybuf->depth, _graybuf->plane_size);
/* set the bits for all 8 pixels in all bytes according to the
* precalculated patterns on the pattern stack */
asm volatile (
"mov.l @%3+,r1 \n" /* pop all 8 patterns */
"mov.l @%3+,r2 \n"
"mov.l @%3+,r3 \n"
"mov.l @%3+,r8 \n"
"mov.l @%3+,r9 \n"
"mov.l @%3+,r10 \n"
"mov.l @%3+,r11 \n"
"mov.l @%3+,r12 \n"
"not %4,%4 \n" /* "set" mask -> "keep" mask */
"extu.b %4,%4 \n" /* mask out high bits */
"tst %4,%4 \n" /* nothing to keep? */
"bt .wa_sloop \n" /* yes: jump to short loop */
".wa_floop: \n" /** full loop (there are bits to keep)**/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"mov.b @%0,%3 \n" /* read old value */
"rotcl r0 \n"
"and %4,%3 \n" /* mask out unneeded bits */
"or r0,%3 \n" /* set new bits */
"mov.b %3,@%0 \n" /* store value to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wa_floop \n" /* no: loop */
"bra .wa_end \n"
"nop \n"
".wa_sloop: \n" /** short loop (nothing to keep) **/
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
"rotcl r0 \n" /* rotate t bit into r0 */
"shlr r2 \n"
"rotcl r0 \n"
"shlr r3 \n"
"rotcl r0 \n"
"shlr r8 \n"
"rotcl r0 \n"
"shlr r9 \n"
"rotcl r0 \n"
"shlr r10 \n"
"rotcl r0 \n"
"shlr r11 \n"
"rotcl r0 \n"
"shlr r12 \n"
"rotcl r0 \n"
"mov.b r0,@%0 \n" /* store byte to bitplane */
"add %2,%0 \n" /* advance to next bitplane */
"cmp/hi %0,%1 \n" /* last bitplane done? */
"bt .wa_sloop \n" /* no: loop */
".wa_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(address),
/* %1 */ "r"(end_addr),
/* %2 */ "r"(_graybuf->plane_size),
/* %3 */ "r"(pat_ptr),
/* %4 */ "r"(mask)
: /* clobbers */
"r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
);
}
/* References to C library routines used in _writearray */
asm (
".align 2 \n"
".ashlsi3: \n" /* C library routine: */
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
".lshrsi3: \n" /* C library routine: */
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
/* both routines preserve r4, destroy r5 and take ~16 cycles */
);
/*---------------------------------------------------------------------------
Copy a grayscale bitmap into the display
----------------------------------------------------------------------------
A grayscale bitmap contains one byte for every pixel that defines the
brightness of the pixel (0..255). Bytes are read in row-major order.
The <stride> parameter is useful if you want to show only a part of a
bitmap. It should always be set to the "row length" of the bitmap, so
for displaying the whole bitmap, nx == stride.
This is the only drawing function NOT using the drawinfo.
*/
void gray_drawgraymap(const unsigned char *src, int x, int y, int nx, int ny,
int stride)
{
int shift;
unsigned mask_top, mask_bottom;
const unsigned char *src_row;
unsigned char *dst, *dst_row;
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
ny = _graybuf->height - y;
if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
nx = _graybuf->width - x;
dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
shift = y & 7;
ny += shift;
mask_top = 0xFFu << (y & 7);
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
if (ny <= 8)
mask_bottom &= mask_top;
if (ny > 8)
{
src_row = src;
dst_row = dst;
for (x = 0; x < nx; x++)
_writearray(dst_row++, src_row++, stride, mask_top);
src += MULU16(stride, 8 - shift);
dst += _graybuf->width;
for (y = 8; y < ny - 8; y += 8)
{
src_row = src;
dst_row = dst;
for (x = 0; x < nx; x++)
_writearray(dst_row++, src_row++, stride, 0xFFu);
src += stride << 3;
dst += _graybuf->width;
}
}
for (x = 0; x < nx; x++)
_writearray(dst++, src++, stride, mask_bottom);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,119 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_drawline() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Draw a line from (x1, y1) to (x2, y2) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
void gray_drawline(int x1, int y1, int x2, int y2)
{
int numpixels;
int i;
int deltax, deltay;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
unsigned long pattern;
void (*pixelfunc)(int x, int y, unsigned long pattern);
if ((unsigned) x1 >= (unsigned) _graybuf->width
|| (unsigned) y1 >= (unsigned) _graybuf->height
|| (unsigned) x2 >= (unsigned) _graybuf->width
|| (unsigned) y2 >= (unsigned) _graybuf->height)
return;
deltax = abs(x2 - x1);
deltay = abs(y2 - y1);
xinc2 = 1;
yinc2 = 1;
if (deltax >= deltay)
{
numpixels = deltax;
d = 2 * deltay - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
yinc1 = 0;
}
else
{
numpixels = deltay;
d = 2 * deltax - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
yinc1 = 1;
}
numpixels++; /* include endpoints */
if (x1 > x2)
{
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if (y1 > y2)
{
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
pixelfunc = _gray_pixelfuncs[_graybuf->drawmode];
pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
_graybuf->bg_pattern : _graybuf->fg_pattern;
for (i = 0; i < numpixels; i++)
{
pixelfunc(x, y, pattern);
if (d < 0)
{
d += dinc1;
x += xinc1;
y += yinc1;
}
else
{
d += dinc2;
x += xinc2;
y += yinc2;
}
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,55 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_drawpixel() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set a pixel with the current drawinfo
----------------------------------------------------------------------------
If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
GRAY_DRAW_BG draws the pixel in the background shade
*/
void gray_drawpixel(int x, int y)
{
unsigned long pattern;
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
_graybuf->bg_pattern : _graybuf->fg_pattern;
_gray_pixelfuncs[_graybuf->drawmode](x, y, pattern);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,62 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_drawrect() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Draw a (hollow) rectangle with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
void gray_drawrect(int x, int y, int nx, int ny)
{
int x2, y2;
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
ny = _graybuf->height - y;
if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
nx = _graybuf->width - x;
x2 = x + nx - 1;
y2 = y + ny - 1;
gray_horline(x, x2, y);
gray_horline(x, x2, y2);
gray_verline(x, y, y2);
gray_verline(x2, y, y2);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,92 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_fillrect() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Draw a filled rectangle with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
This one uses the block drawing optimization, so it is rather fast.
*/
void gray_fillrect(int x, int y, int nx, int ny)
{
int shift;
unsigned bits, mask_top, mask_bottom;
unsigned char *dst, *dst_row;
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
ny = _graybuf->height - y;
if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
nx = _graybuf->width - x;
dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
shift = y & 7;
ny += shift;
mask_top = 0xFFu << (y & 7);
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
if (ny <= 8)
mask_bottom &= mask_top;
blockfunc = _gray_blockfuncs[_graybuf->drawmode];
bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
if (ny > 8)
{
dst_row = dst;
for (x = 0; x < nx; x++)
blockfunc(dst_row++, mask_top, bits);
dst += _graybuf->width;
for (y = 8; y < ny - 8; y += 8)
{
dst_row = dst;
for (x = 0; x < nx; x++)
blockfunc(dst_row++, 0xFFu, bits);
dst += _graybuf->width;
}
}
for (x = 0; x < nx; x++)
blockfunc(dst++, mask_bottom, bits);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,64 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_getstringsize() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Calculate width and height of the given text in pixels when rendered with
the currently selected font.
----------------------------------------------------------------------------
This works exactly the same way as the core lcd_getstringsize(), only that
it uses the selected font for grayscale.
*/
int gray_getstringsize(const unsigned char *str, int *w, int *h)
{
int ch;
int width = 0;
struct font *pf = _graybuf->curfont;
while ((ch = *str++))
{
/* check input range */
if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
ch = pf->defaultchar;
ch -= pf->firstchar;
/* get proportional width */
width += pf->width ? pf->width[ch] : pf->maxwidth;
}
if (w)
*w = width;
if (h)
*h = pf->height;
return width;
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,65 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_horline() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
*/
void gray_horline(int x1, int x2, int y)
{
int x;
unsigned long pattern;
void (*pixelfunc)(int x, int y, unsigned long pattern);
if ((unsigned) x1 >= (unsigned) _graybuf->width
|| (unsigned) x2 >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
if (x1 > x2)
{
x = x1;
x1 = x2;
x2 = x;
}
pixelfunc = _gray_pixelfuncs[_graybuf->drawmode];
pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
_graybuf->bg_pattern : _graybuf->fg_pattern;
for (x = x1; x <= x2; x++)
pixelfunc(x, y, pattern);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

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@ -0,0 +1,107 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Greyscale framework
* Parameter handling
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004-2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/* Set position of the top left corner of the greyscale overlay
Note that by is in pixel-block units (8 on Archos/SH1, 4 on H1x0) */
void gray_set_position(int x, int by)
{
_gray_info.x = x;
_gray_info.by = by;
if (_gray_info.flags & _GRAY_RUNNING)
_gray_info.flags |= _GRAY_DEFERRED_UPDATE;
}
/* Set the draw mode for subsequent drawing operations */
void gray_set_drawmode(int mode)
{
_gray_info.drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
}
/* Return the current draw mode */
int gray_get_drawmode(void)
{
return _gray_info.drawmode;
}
/* Set the foreground shade for subsequent drawing operations */
void gray_set_foreground(int brightness)
{
unsigned data = MULU16(_LEVEL_FAC * _gray_info.depth, brightness & 0xFF) + 127;
_gray_info.fg_brightness = (data + (data >> 8)) >> 8; /* approx. data / 255 */
}
/* Return the current foreground shade */
int gray_get_foreground(void)
{
return (_gray_info.fg_brightness * 255 + ((_LEVEL_FAC * _gray_info.depth) >> 1))
/ (_LEVEL_FAC * _gray_info.depth);
}
/* Set the background shade for subsequent drawing operations */
void gray_set_background(int brightness)
{
unsigned data = MULU16(_LEVEL_FAC * _gray_info.depth, brightness & 0xFF) + 127;
_gray_info.bg_brightness = (data + (data >> 8)) >> 8; /* approx. data / 255 */
}
/* Return the current background shade */
int gray_get_background(void)
{
return (_gray_info.bg_brightness * 255 + ((_LEVEL_FAC * _gray_info.depth) >> 1))
/ (_LEVEL_FAC * _gray_info.depth);
}
/* Set draw mode, foreground and background shades at once */
void gray_set_drawinfo(int mode, int fg_brightness, int bg_brightness)
{
gray_set_drawmode(mode);
gray_set_foreground(fg_brightness);
gray_set_background(bg_brightness);
}
/* Set font for the text output routines */
void gray_setfont(int newfont)
{
_gray_info.curfont = newfont;
}
/* Get width and height of a text when printed with the current font */
int gray_getstringsize(const unsigned char *str, int *w, int *h)
{
return _gray_rb->font_getstringsize(str, w, h, _gray_info.curfont);
}
#endif /* HAVE_LCD_BITMAP */
#endif /* !SIMULATOR */

View file

@ -1,245 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* Low level pixel drawing functions
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/* Prototypes */
static void _writepixel(int x, int y, unsigned long pattern);
static void _invertpixel(int x, int y, unsigned long pattern);
/* function pointer array */
void (* const _gray_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
_invertpixel, _writepixel, _writepixel, _writepixel
};
/* Set a pixel to a specific bit pattern (low level routine) */
static void _writepixel(int x, int y, unsigned long pattern)
{
register unsigned mask, random;
register unsigned char *address;
/* Some (pseudo-)random function must be used here to shift the bit
* pattern randomly, otherwise you would get flicker and/or moire.
* Since rand() is relatively slow, I've implemented a simple, but very
* fast pseudo-random generator based on linear congruency in assembler.
* It delivers max. 16 pseudo-random bits in each iteration. */
/* simple but fast pseudo-random generator */
asm (
"mov #75,r1 \n"
"mulu %1,r1 \n" /* multiply by 75 */
"sts macl,%1 \n" /* get result */
"add #74,%1 \n" /* add another 74 */
/* Since the lower bits are not very random: */
"swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
"and %2,%0 \n" /* mask out unneeded bits */
: /* outputs */
/* %0 */ "=&r"(random),
/* %1, in & out */ "+r"(_gray_random_buffer)
: /* inputs */
/* %2 */ "r"(_graybuf->randmask)
: /* clobbers */
"r1", "macl"
);
/* precalculate mask and byte address in first bitplane */
asm (
"mov %3,%0 \n" /* take y as base for address offset */
"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
"shlr %0 \n"
"mulu %0,%2 \n" /* multiply with width */
"and #7,%3 \n" /* get lower 3 bits of y */
"sts macl,%0 \n" /* get mulu result */
"add %4,%0 \n" /* add base + x to get final address */
"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
"mova .wp_masktable,%3\n" /* get address of mask table in r0 */
"bra .wp_predone \n" /* skip the table */
"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
".align 2 \n"
".wp_masktable: \n" /* mask table */
".byte 0x01 \n"
".byte 0x02 \n"
".byte 0x04 \n"
".byte 0x08 \n"
".byte 0x10 \n"
".byte 0x20 \n"
".byte 0x40 \n"
".byte 0x80 \n"
".wp_predone: \n"
: /* outputs */
/* %0 */ "=&r"(address),
/* %1 */ "=&r"(mask)
: /* inputs */
/* %2 */ "r"(_graybuf->width),
/* %3 = r0 */ "z"(y),
/* %4 */ "r"(_graybuf->data + x)
: /* clobbers */
"macl"
);
/* the hard part: set bits in all bitplanes according to pattern */
asm volatile (
"cmp/hs %1,%5 \n" /* random >= depth ? */
"bf .wp_ntrim \n"
"sub %1,%5 \n" /* yes: random -= depth */
/* it's sufficient to do this once, since the mask guarantees
* random < 2 * depth */
".wp_ntrim: \n"
/* calculate some addresses */
"mulu %4,%1 \n" /* end address offset */
"not %3,r1 \n" /* get inverse mask (for "and") */
"sts macl,%1 \n" /* result of mulu */
"mulu %4,%5 \n" /* address offset of <random>'th plane */
"add %2,%1 \n" /* end offset -> end address */
"sts macl,%5 \n" /* result of mulu */
"add %2,%5 \n" /* address of <random>'th plane */
"bra .wp_start1 \n"
"mov %5,r2 \n" /* copy address */
/* first loop: set bits from <random>'th bitplane to last */
".wp_loop1: \n"
"mov.b @r2,r3 \n" /* get data byte */
"shlr %0 \n" /* shift bit mask, sets t bit */
"and r1,r3 \n" /* reset bit (-> "white") */
"bf .wp_white1 \n" /* t=0? -> "white" bit */
"or %3,r3 \n" /* set bit ("black" bit) */
".wp_white1: \n"
"mov.b r3,@r2 \n" /* store data byte */
"add %4,r2 \n" /* advance address to next bitplane */
".wp_start1: \n"
"cmp/hi r2,%1 \n" /* address < end address ? */
"bt .wp_loop1 \n"
"bra .wp_start2 \n"
"nop \n"
/* second loop: set bits from first to <random-1>'th bitplane
* Bit setting works the other way round here to equalize average
* execution times for bright and dark pixels */
".wp_loop2: \n"
"mov.b @%2,r3 \n" /* get data byte */
"shlr %0 \n" /* shift bit mask, sets t bit */
"or %3,r3 \n" /* set bit (-> "black") */
"bt .wp_black2 \n" /* t=1? -> "black" bit */
"and r1,r3 \n" /* reset bit ("white" bit) */
".wp_black2: \n"
"mov.b r3,@%2 \n" /* store data byte */
"add %4,%2 \n" /* advance address to next bitplane */
".wp_start2: \n"
"cmp/hi %2,%5 \n" /* address < <random>'th address ? */
"bt .wp_loop2 \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(pattern),
/* %1 */ "r"(_graybuf->depth),
/* %2 */ "r"(address),
/* %3 */ "r"(mask),
/* %4 */ "r"(_graybuf->plane_size),
/* %5 */ "r"(random)
: /* clobbers */
"r1", "r2", "r3", "macl"
);
}
/* invert all bits for one pixel (low level routine) */
static void _invertpixel(int x, int y, unsigned long pattern)
{
register unsigned mask;
register unsigned char *address;
(void) pattern; /* not used for invert */
/* precalculate mask and byte address in first bitplane */
asm (
"mov %3,%0 \n" /* take y as base for address offset */
"shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
"shlr %0 \n"
"mulu %0,%2 \n" /* multiply with width */
"and #7,%3 \n" /* get lower 3 bits of y */
"sts macl,%0 \n" /* get mulu result */
"add %4,%0 \n" /* add base + x to get final address */
"mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
"mova .ip_masktable,%3\n" /* get address of mask table in r0 */
"bra .ip_predone \n" /* skip the table */
"mov.b @(%3,%1),%1 \n" /* get entry from mask table */
".align 2 \n"
".ip_masktable: \n" /* mask table */
".byte 0x01 \n"
".byte 0x02 \n"
".byte 0x04 \n"
".byte 0x08 \n"
".byte 0x10 \n"
".byte 0x20 \n"
".byte 0x40 \n"
".byte 0x80 \n"
".ip_predone: \n"
: /* outputs */
/* %0 */ "=&r"(address),
/* %1 */ "=&r"(mask)
: /* inputs */
/* %2 */ "r"(_graybuf->width),
/* %3 = r0 */ "z"(y),
/* %4 */ "r"(_graybuf->data + x)
: /* clobbers */
"macl"
);
/* invert bits in all bitplanes */
asm volatile (
"mov #0,r1 \n" /* current_plane = 0 */
".ip_loop: \n"
"mov.b @%1,r2 \n" /* get data byte */
"add #1,r1 \n" /* current_plane++; */
"xor %2,r2 \n" /* invert bits */
"mov.b r2,@%1 \n" /* store data byte */
"add %3,%1 \n" /* advance address to next bitplane */
"cmp/hi r1,%0 \n" /* current_plane < depth ? */
"bt .ip_loop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_graybuf->depth),
/* %1 */ "r"(address),
/* %2 */ "r"(mask),
/* %3 */ "r"(_graybuf->plane_size)
: /* clobbers */
"r1", "r2"
);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,57 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_position_display() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set position of the top left corner of the grayscale overlay
----------------------------------------------------------------------------
x = left margin in pixels
by = top margin in 8-pixel units
You may set this in a way that the overlay spills across the right or
bottom display border. In this case it will simply be clipped by the
LCD controller. You can even set negative values, this will clip at the
left or top border. I did not test it, but the limits may be +127 / -128
If you use this while the grayscale overlay is running, the now-freed area
will be restored.
*/
void gray_position_display(int x, int by)
{
_graybuf->x = x;
_graybuf->by = by;
if (_graybuf->flags & _GRAY_RUNNING)
_graybuf->flags |= _GRAY_DEFERRED_UPDATE;
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,67 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_putsxy() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Display text starting at (x, y) with the current font and drawinfo
----------------------------------------------------------------------------
The drawmode is used as described for gray_set_drawmode()
*/
void gray_putsxy(int x, int y, const unsigned char *str)
{
int ch, width;
const unsigned char *bits;
struct font *pf = _graybuf->curfont;
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y >= (unsigned) _graybuf->height)
return;
while ((ch = *str++) != '\0' && x < _graybuf->width)
{
/* check input range */
if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
ch = pf->defaultchar;
ch -= pf->firstchar;
/* get proportional width and glyph bits */
width = pf->width ? pf->width[ch] : pf->maxwidth;
bits = pf->bits + (pf->offset ? pf->offset[ch] :
MULU16((pf->height + 7) / 8, MULU16(pf->maxwidth, ch)));
gray_drawbitmap((const unsigned char*) bits, x, y, width, pf->height,
width);
x += width;
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,141 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_screendump() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
static const unsigned char bmpheader[] =
{
0x42, 0x4d, 0xba, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xba, 0x00,
0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x40, 0x00,
0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c,
0x00, 0x00, 0xc4, 0x0e, 0x00, 0x00, 0xc4, 0x0e, 0x00, 0x00, 0x21, 0x00,
0x00, 0x00, 0x21, 0x00, 0x00, 0x00
};
static unsigned char linebuf[LCD_WIDTH];
/*---------------------------------------------------------------------------
Save the current display content (b&w and grayscale overlay) to an 8-bit
BMP file in the root directory
----------------------------------------------------------------------------
*
* This one is rather slow if used with larger bit depths, but it's intended
* primary use is for documenting the grayscale plugins. A much faster version
* would be possible, but would take more than twice the RAM
*/
void gray_screendump(void)
{
int fh, i, bright;
int x, y, by, mask;
int gx, gby;
char filename[MAX_PATH];
struct tm *tm = _gray_rb->get_time();
unsigned char *lcdptr, *grayptr, *grayptr2;
_gray_rb->snprintf(filename, MAX_PATH,
"/graydump %04d-%02d-%02d %02d-%02d-%02d.bmp",
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
tm->tm_hour, tm->tm_min, tm->tm_sec);
fh = _gray_rb->creat(filename, O_WRONLY);
if (fh < 0)
return;
_gray_rb->write(fh, bmpheader, sizeof(bmpheader)); /* write header */
/* build clut, always 33 entries */
linebuf[3] = 0;
for (i = 0; i < 33; i++)
{
bright = MIN(i, _graybuf->depth);
linebuf[0] = linebuf[2] = MULU16(0x90, bright) / _graybuf->depth;
linebuf[1] = MULU16(0xee, bright) / _graybuf->depth;
_gray_rb->write(fh, linebuf, 4);
}
/* 8-bit BMP image goes bottom -> top */
for (y = LCD_HEIGHT - 1; y >= 0; y--)
{
_gray_rb->memset(linebuf, 32, sizeof(linebuf)); /* max. brightness */
mask = 1 << (y & 7);
by = y / 8;
lcdptr = _gray_rb->lcd_framebuffer + MULU16(LCD_WIDTH, by);
gby = by - _graybuf->by;
if ((_graybuf->flags & _GRAY_RUNNING)
&& (unsigned) gby < (unsigned) _graybuf->bheight)
{
/* line contains grayscale (and maybe b&w) graphics */
grayptr = _graybuf->data + MULU16(_graybuf->width, gby);
for (x = 0; x < LCD_WIDTH; x++)
{
if (*lcdptr++ & mask)
linebuf[x] = 0;
gx = x - _graybuf->x;
if ((unsigned) gx < (unsigned) _graybuf->width)
{
bright = 0;
grayptr2 = grayptr + gx;
for (i = 0; i < _graybuf->depth; i++)
{
if (!(*grayptr2 & mask))
bright++;
grayptr2 += _graybuf->plane_size;
}
linebuf[x] = bright;
}
}
}
else
{
/* line contains only b&w graphics */
for (x = 0; x < LCD_WIDTH; x++)
if (*lcdptr++ & mask)
linebuf[x] = 0;
}
_gray_rb->write(fh, linebuf, sizeof(linebuf));
}
_gray_rb->close(fh);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -0,0 +1,479 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Greyscale framework
* Scrolling routines
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004-2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/* FIXME: intermediate solution until we have properly optimised memmove() */
static void *my_memmove(void *dst0, const void *src0, size_t len0)
{
char *dst = (char *) dst0;
char *src = (char *) src0;
if (dst <= src)
{
while (len0--)
*dst++ = *src++;
}
else
{
dst += len0;
src += len0;
while (len0--)
*(--dst) = *(--src);
}
return dst0;
}
/*** Scrolling ***/
/* Scroll left */
void gray_scroll_left(int count)
{
long shift, length;
int blank;
if ((unsigned)count >= (unsigned)_gray_info.width)
return;
shift = MULU16(_gray_info.height, count);
length = MULU16(_gray_info.height, _gray_info.width - count);
blank = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
_gray_info.fg_brightness : _gray_info.bg_brightness;
my_memmove(_gray_info.cur_buffer, _gray_info.cur_buffer + shift, length);
_gray_rb->memset(_gray_info.cur_buffer + length, blank, shift);
}
/* Scroll right */
void gray_scroll_right(int count)
{
long shift, length;
int blank;
if ((unsigned)count >= (unsigned)_gray_info.width)
return;
shift = MULU16(_gray_info.height, count);
length = MULU16(_gray_info.height, _gray_info.width - count);
blank = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
_gray_info.fg_brightness : _gray_info.bg_brightness;
my_memmove(_gray_info.cur_buffer + shift, _gray_info.cur_buffer, length);
_gray_rb->memset(_gray_info.cur_buffer, blank, shift);
}
/* Scroll up */
void gray_scroll_up(int count)
{
unsigned char *data, *data_end;
int length, blank;
if ((unsigned)count >= (unsigned)_gray_info.height)
return;
data = _gray_info.cur_buffer;
data_end = data + MULU16(_gray_info.width, _gray_info.height);
length = _gray_info.height - count;
blank = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
_gray_info.fg_brightness : _gray_info.bg_brightness;
do
{
my_memmove(data, data + count, length);
_gray_rb->memset(data + length, blank, count);
data += _gray_info.height;
}
while (data < data_end);
}
/* Scroll down */
void gray_scroll_down(int count)
{
unsigned char *data, *data_end;
int length, blank;
if ((unsigned)count >= (unsigned)_gray_info.height)
return;
data = _gray_info.cur_buffer;
data_end = data + MULU16(_gray_info.width, _gray_info.height);
length = _gray_info.height - count;
blank = (_gray_info.drawmode & DRMODE_INVERSEVID) ?
_gray_info.fg_brightness : _gray_info.bg_brightness;
do
{
my_memmove(data + count, data, length);
_gray_rb->memset(data, blank, count);
data += _gray_info.height;
}
while (data < data_end);
}
/*** Unbuffered scrolling functions ***/
/* Scroll left */
void gray_ub_scroll_left(int count)
{
int length;
unsigned char *ptr, *ptr_end;
if ((unsigned) count >= (unsigned) _gray_info.width)
return;
length = _gray_info.width - count;
ptr = _gray_info.plane_data;
ptr_end = ptr + _gray_info.plane_size;
/* Scroll row by row to minimize flicker (pixel block rows) */
do
{
unsigned char *ptr_row = ptr;
unsigned char *row_end = ptr_row
+ MULU16(_gray_info.plane_size, _gray_info.depth);
do
{
my_memmove(ptr_row, ptr_row + count, length);
_gray_rb->memset(ptr_row + length, 0, count);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
ptr += _gray_info.width;
}
while (ptr < ptr_end);
}
/* Scroll right */
void gray_ub_scroll_right(int count)
{
int length;
unsigned char *ptr, *ptr_end;
if ((unsigned) count >= (unsigned) _gray_info.width)
return;
length = _gray_info.width - count;
ptr = _gray_info.plane_data;
ptr_end = ptr + _gray_info.plane_size;
/* Scroll row by row to minimize flicker (pixel block rows) */
do
{
unsigned char *ptr_row = ptr;
unsigned char *row_end = ptr_row
+ MULU16(_gray_info.plane_size, _gray_info.depth);
do
{
my_memmove(ptr_row + count, ptr_row, length);
_gray_rb->memset(ptr_row, 0, count);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
ptr += _gray_info.width;
}
while (ptr < ptr_end);
}
/* Scroll up */
void gray_ub_scroll_up(int count)
{
int shift;
long blockshift = 0;
unsigned char *ptr, *ptr_end1, *ptr_end2;
if ((unsigned) count >= (unsigned) _gray_info.height)
return;
shift = count >> _PBLOCK_EXP;
count &= (_PBLOCK-1);
if (shift)
{
blockshift = MULU16(_gray_info.width, shift);
ptr = _gray_info.plane_data;
ptr_end2 = ptr + _gray_info.plane_size;
ptr_end1 = ptr_end2 - blockshift;
/* Scroll row by row to minimize flicker (pixel block rows) */
do
{
unsigned char *ptr_row = ptr;
unsigned char *row_end = ptr_row
+ MULU16(_gray_info.plane_size, _gray_info.depth);
if (ptr < ptr_end1)
{
do
{
_gray_rb->memcpy(ptr_row, ptr_row + blockshift,
_gray_info.width);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
}
else
{
do
{
_gray_rb->memset(ptr_row, 0, _gray_info.width);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
}
ptr += _gray_info.width;
}
while (ptr < ptr_end2);
}
if (count)
{
#if (CONFIG_CPU == SH7034) && (LCD_DEPTH == 1)
/* scroll column by column to minimize flicker */
asm (
"mov #0,r6 \n" /* x = 0 */
"mova .su_shifttbl,r0 \n" /* calculate jump destination for */
"mov.b @(r0,%5),%5 \n" /* shift amount from table */
"bra .su_cloop \n" /* skip table */
"add r0,%5 \n"
".align 2 \n"
".su_shifttbl: \n" /* shift jump offset table */
".byte .su_shift0 - .su_shifttbl \n"
".byte .su_shift1 - .su_shifttbl \n"
".byte .su_shift2 - .su_shifttbl \n"
".byte .su_shift3 - .su_shifttbl \n"
".byte .su_shift4 - .su_shifttbl \n"
".byte .su_shift5 - .su_shifttbl \n"
".byte .su_shift6 - .su_shifttbl \n"
".byte .su_shift7 - .su_shifttbl \n"
".su_cloop: \n" /* repeat for every column */
"mov %1,r2 \n" /* get start address */
"mov #0,r3 \n" /* current_plane = 0 */
".su_oloop: \n" /* repeat for every bitplane */
"mov r2,r4 \n" /* get start address */
"mov #0,r5 \n" /* current_row = 0 */
"mov #0,r1 \n" /* fill with zero */
".su_iloop: \n" /* repeat for all rows */
"sub %2,r4 \n" /* address -= width */
"mov.b @r4,r0 \n" /* get data byte */
"shll8 r1 \n" /* old data to 2nd byte */
"extu.b r0,r0 \n" /* extend unsigned */
"or r1,r0 \n" /* combine old data */
"jmp @%5 \n" /* jump into shift "path" */
"extu.b r0,r1 \n" /* store data for next round */
".su_shift6: \n" /* shift right by 0..7 bits */
"shlr2 r0 \n"
".su_shift4: \n"
"shlr2 r0 \n"
".su_shift2: \n"
"bra .su_shift0 \n"
"shlr2 r0 \n"
".su_shift7: \n"
"shlr2 r0 \n"
".su_shift5: \n"
"shlr2 r0 \n"
".su_shift3: \n"
"shlr2 r0 \n"
".su_shift1: \n"
"shlr r0 \n"
".su_shift0: \n"
"mov.b r0,@r4 \n" /* store data */
"add #1,r5 \n" /* current_row++ */
"cmp/hi r5,%3 \n" /* current_row < bheight - shift ? */
"bt .su_iloop \n"
"add %4,r2 \n" /* start_address += plane_size */
"add #1,r3 \n" /* current_plane++ */
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
"bt .su_oloop \n"
"add #1,%1 \n" /* start_address++ */
"add #1,r6 \n" /* x++ */
"cmp/hi r6,%2 \n" /* x < width ? */
"bt .su_cloop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_gray_info.depth),
/* %1 */ "r"(_gray_info.plane_data + _gray_info.plane_size - blockshift),
/* %2 */ "r"(_gray_info.width),
/* %3 */ "r"(_gray_info.bheight - shift),
/* %4 */ "r"(_gray_info.plane_size),
/* %5 */ "r"(count)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
);
#endif
}
}
/* Scroll down */
void gray_ub_scroll_down(int count)
{
int shift;
long blockshift = 0;
unsigned char *ptr, *ptr_end1, *ptr_end2;
if ((unsigned) count >= (unsigned) _gray_info.height)
return;
shift = count >> _PBLOCK_EXP;
count &= (_PBLOCK-1);
if (shift)
{
blockshift = MULU16(_gray_info.width, shift);
ptr_end2 = _gray_info.plane_data;
ptr_end1 = ptr_end2 + blockshift;
ptr = ptr_end2 + _gray_info.plane_size;
/* Scroll row by row to minimize flicker (pixel block rows) */
do
{
unsigned char *ptr_row, *row_end;
ptr -= _gray_info.width;
ptr_row = ptr;
row_end = ptr_row + MULU16(_gray_info.plane_size, _gray_info.depth);
if (ptr >= ptr_end1)
{
do
{
_gray_rb->memcpy(ptr_row, ptr_row - blockshift,
_gray_info.width);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
}
else
{
do
{
_gray_rb->memset(ptr_row, 0, _gray_info.width);
ptr_row += _gray_info.plane_size;
}
while (ptr_row < row_end);
}
}
while (ptr > ptr_end2);
}
if (count)
{
#if (CONFIG_CPU == SH7034) && (LCD_DEPTH == 1)
/* scroll column by column to minimize flicker */
asm (
"mov #0,r6 \n" /* x = 0 */
"mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
"mov.b @(r0,%5),%5 \n" /* shift amount from table */
"bra .sd_cloop \n" /* skip table */
"add r0,%5 \n"
".align 2 \n"
".sd_shifttbl: \n" /* shift jump offset table */
".byte .sd_shift0 - .sd_shifttbl \n"
".byte .sd_shift1 - .sd_shifttbl \n"
".byte .sd_shift2 - .sd_shifttbl \n"
".byte .sd_shift3 - .sd_shifttbl \n"
".byte .sd_shift4 - .sd_shifttbl \n"
".byte .sd_shift5 - .sd_shifttbl \n"
".byte .sd_shift6 - .sd_shifttbl \n"
".byte .sd_shift7 - .sd_shifttbl \n"
".sd_cloop: \n" /* repeat for every column */
"mov %1,r2 \n" /* get start address */
"mov #0,r3 \n" /* current_plane = 0 */
".sd_oloop: \n" /* repeat for every bitplane */
"mov r2,r4 \n" /* get start address */
"mov #0,r5 \n" /* current_row = 0 */
"mov #0,r1 \n" /* fill with zero */
".sd_iloop: \n" /* repeat for all rows */
"shlr8 r1 \n" /* shift right to get residue */
"mov.b @r4,r0 \n" /* get data byte */
"jmp @%5 \n" /* jump into shift "path" */
"extu.b r0,r0 \n" /* extend unsigned */
".sd_shift6: \n" /* shift left by 0..7 bits */
"shll2 r0 \n"
".sd_shift4: \n"
"shll2 r0 \n"
".sd_shift2: \n"
"bra .sd_shift0 \n"
"shll2 r0 \n"
".sd_shift7: \n"
"shll2 r0 \n"
".sd_shift5: \n"
"shll2 r0 \n"
".sd_shift3: \n"
"shll2 r0 \n"
".sd_shift1: \n"
"shll r0 \n"
".sd_shift0: \n"
"or r0,r1 \n" /* combine with last residue */
"mov.b r1,@r4 \n" /* store data */
"add %2,r4 \n" /* address += width */
"add #1,r5 \n" /* current_row++ */
"cmp/hi r5,%3 \n" /* current_row < bheight - shift ? */
"bt .sd_iloop \n"
"add %4,r2 \n" /* start_address += plane_size */
"add #1,r3 \n" /* current_plane++ */
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
"bt .sd_oloop \n"
"add #1,%1 \n" /* start_address++ */
"add #1,r6 \n" /* x++ */
"cmp/hi r6,%2 \n" /* x < width ? */
"bt .sd_cloop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_gray_info.depth),
/* %1 */ "r"(_gray_info.plane_data + blockshift),
/* %2 */ "r"(_gray_info.width),
/* %3 */ "r"(_gray_info.bheight - shift),
/* %4 */ "r"(_gray_info.plane_size),
/* %5 */ "r"(count)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
);
#endif
}
}
#endif /* HAVE_LCD_BITMAP */
#endif /* !SIMULATOR */

View file

@ -1,134 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_down() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer down by <count> pixels (<= 7)
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the top are black
or white
Scrolling up/down pixel-wise is significantly slower than scrolling
left/right or scrolling up/down byte-wise because it involves bit
shifting. That's why it is asm optimized.
*/
void gray_scroll_down(int count, bool black_border)
{
unsigned filler;
if ((unsigned) count > 7)
return;
filler = black_border ? (0xFFu << count) : 0;
/* scroll column by column to minimize flicker */
asm volatile (
"mov #0,r6 \n" /* x = 0 */
"mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
"mov.b @(r0,%6),%6 \n" /* shift amount from table */
"bra .sd_cloop \n" /* skip table */
"add r0,%6 \n"
".align 2 \n"
".sd_shifttbl: \n" /* shift jump offset table */
".byte .sd_shift0 - .sd_shifttbl \n"
".byte .sd_shift1 - .sd_shifttbl \n"
".byte .sd_shift2 - .sd_shifttbl \n"
".byte .sd_shift3 - .sd_shifttbl \n"
".byte .sd_shift4 - .sd_shifttbl \n"
".byte .sd_shift5 - .sd_shifttbl \n"
".byte .sd_shift6 - .sd_shifttbl \n"
".byte .sd_shift7 - .sd_shifttbl \n"
".sd_cloop: \n" /* repeat for every column */
"mov %1,r2 \n" /* get start address */
"mov #0,r3 \n" /* current_plane = 0 */
".sd_oloop: \n" /* repeat for every bitplane */
"mov r2,r4 \n" /* get start address */
"mov #0,r5 \n" /* current_row = 0 */
"mov %5,r1 \n" /* get filler bits */
".sd_iloop: \n" /* repeat for all rows */
"shlr8 r1 \n" /* shift right to get residue */
"mov.b @r4,r0 \n" /* get data byte */
"jmp @%6 \n" /* jump into shift "path" */
"extu.b r0,r0 \n" /* extend unsigned */
".sd_shift6: \n" /* shift left by 0..7 bits */
"shll2 r0 \n"
".sd_shift4: \n"
"shll2 r0 \n"
".sd_shift2: \n"
"bra .sd_shift0 \n"
"shll2 r0 \n"
".sd_shift7: \n"
"shll2 r0 \n"
".sd_shift5: \n"
"shll2 r0 \n"
".sd_shift3: \n"
"shll2 r0 \n"
".sd_shift1: \n"
"shll r0 \n"
".sd_shift0: \n"
"or r0,r1 \n" /* combine with last residue */
"mov.b r1,@r4 \n" /* store data */
"add %2,r4 \n" /* address += width */
"add #1,r5 \n" /* current_row++ */
"cmp/hi r5,%3 \n" /* current_row < bheight ? */
"bt .sd_iloop \n"
"add %4,r2 \n" /* start_address += plane_size */
"add #1,r3 \n" /* current_plane++ */
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
"bt .sd_oloop \n"
"add #1,%1 \n" /* start_address++ */
"add #1,r6 \n" /* x++ */
"cmp/hi r6,%2 \n" /* x < width ? */
"bt .sd_cloop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_graybuf->depth),
/* %1 */ "r"(_graybuf->data),
/* %2 */ "r"(_graybuf->width),
/* %3 */ "r"(_graybuf->bheight),
/* %4 */ "r"(_graybuf->plane_size),
/* %5 */ "r"(filler),
/* %6 */ "r"(count)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,69 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_down8() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer down by 8 pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the top are black
or white
Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_down8(bool black_border)
{
int by, d;
unsigned filler;
unsigned char *ptr;
filler = black_border ? 0xFF : 0;
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
for (by = _graybuf->bheight - 1; by > 0; by--)
{
ptr = _graybuf->data + MULU16(_graybuf->width, by);
for (d = 0; d < _graybuf->depth; d++)
{
_gray_rb->memcpy(ptr, ptr - _graybuf->width, _graybuf->width);
ptr += _graybuf->plane_size;
}
}
/* fill first row */
ptr = _graybuf->data;
for (d = 0; d < _graybuf->depth; d++)
{
_gray_rb->memset(ptr, filler, _graybuf->width);
ptr += _graybuf->plane_size;
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,100 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_left() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer left by <count> pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the right are black
or white
Scrolling left/right by an even pixel count is almost twice as fast as
scrolling by an odd pixel count.
*/
void gray_scroll_left(int count, bool black_border)
{
int by, d;
unsigned filler;
unsigned char *ptr;
if ((unsigned) count >= (unsigned) _graybuf->width)
return;
filler = black_border ? 0xFF : 0;
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
for (by = 0; by < _graybuf->bheight; by++)
{
ptr = _graybuf->data + MULU16(_graybuf->width, by);
for (d = 0; d < _graybuf->depth; d++)
{
asm volatile (
"mov %0,r1 \n" /* check if both source... */
"or %2,r1 \n" /* ...and offset are even */
"shlr r1 \n" /* -> lsb = 0 */
"bf .sl_start2 \n" /* -> copy word-wise */
"add #-1,%2 \n" /* copy byte-wise */
".sl_loop1: \n"
"mov.b @%0+,r1 \n"
"mov.b r1,@(%2,%0) \n"
"cmp/hi %0,%1 \n"
"bt .sl_loop1 \n"
"bra .sl_end \n"
"nop \n"
".sl_start2: \n" /* copy word-wise */
"add #-2,%2 \n"
".sl_loop2: \n"
"mov.w @%0+,r1 \n"
"mov.w r1,@(%2,%0) \n"
"cmp/hi %0,%1 \n"
"bt .sl_loop2 \n"
".sl_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(ptr + count),
/* %1 */ "r"(ptr + _graybuf->width),
/* %2 */ "z"(-count)
: /* clobbers */
"r1"
);
_gray_rb->memset(ptr + _graybuf->width - count, filler, count);
ptr += _graybuf->plane_size;
}
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,100 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_right() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer right by <count> pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the left are black
or white
Scrolling left/right by an even pixel count is almost twice as fast as
scrolling by an odd pixel count.
*/
void gray_scroll_right(int count, bool black_border)
{
int by, d;
unsigned filler;
unsigned char *ptr;
if ((unsigned) count >= (unsigned) _graybuf->width)
return;
filler = black_border ? 0xFF : 0;
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
for (by = 0; by < _graybuf->bheight; by++)
{
ptr = _graybuf->data + MULU16(_graybuf->width, by);
for (d = 0; d < _graybuf->depth; d++)
{
asm volatile (
"mov %0,r1 \n" /* check if both source... */
"or %2,r1 \n" /* ...and offset are even */
"shlr r1 \n" /* -> lsb = 0 */
"bf .sr_start2 \n" /* -> copy word-wise */
"add #-1,%2 \n" /* copy byte-wise */
".sr_loop1: \n"
"mov.b @(%2,%0),r1 \n"
"mov.b r1,@-%0 \n"
"cmp/hi %1,%0 \n"
"bt .sr_loop1 \n"
"bra .sr_end \n"
"nop \n"
".sr_start2: \n" /* copy word-wise */
"add #-2,%2 \n"
".sr_loop2: \n"
"mov.w @(%2,%0),r1 \n"
"mov.w r1,@-%0 \n"
"cmp/hi %1,%0 \n"
"bt .sr_loop2 \n"
".sr_end: \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(ptr + _graybuf->width),
/* %1 */ "r"(ptr + count),
/* %2 */ "z"(-count)
: /* clobbers */
"r1"
);
_gray_rb->memset(ptr, filler, count);
ptr += _graybuf->plane_size;
}
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,135 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_up() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#if CONFIG_LCD == LCD_SSD1815 /* only for Recorder/Ondio */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer up by <count> pixels (<= 7)
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the bottom are black
or white
Scrolling up/down pixel-wise is significantly slower than scrolling
left/right or scrolling up/down byte-wise because it involves bit
shifting. That's why it is asm optimized.
*/
void gray_scroll_up(int count, bool black_border)
{
unsigned filler;
if ((unsigned) count > 7)
return;
filler = black_border ? 0xFFu : 0;
/* scroll column by column to minimize flicker */
asm volatile (
"mov #0,r6 \n" /* x = 0 */
"mova .su_shifttbl,r0 \n" /* calculate jump destination for */
"mov.b @(r0,%6),%6 \n" /* shift amount from table */
"bra .su_cloop \n" /* skip table */
"add r0,%6 \n"
".align 2 \n"
".su_shifttbl: \n" /* shift jump offset table */
".byte .su_shift0 - .su_shifttbl \n"
".byte .su_shift1 - .su_shifttbl \n"
".byte .su_shift2 - .su_shifttbl \n"
".byte .su_shift3 - .su_shifttbl \n"
".byte .su_shift4 - .su_shifttbl \n"
".byte .su_shift5 - .su_shifttbl \n"
".byte .su_shift6 - .su_shifttbl \n"
".byte .su_shift7 - .su_shifttbl \n"
".su_cloop: \n" /* repeat for every column */
"mov %1,r2 \n" /* get start address */
"mov #0,r3 \n" /* current_plane = 0 */
".su_oloop: \n" /* repeat for every bitplane */
"mov r2,r4 \n" /* get start address */
"mov #0,r5 \n" /* current_row = 0 */
"mov %5,r1 \n" /* get filler bits */
".su_iloop: \n" /* repeat for all rows */
"sub %2,r4 \n" /* address -= width */
"mov.b @r4,r0 \n" /* get data byte */
"shll8 r1 \n" /* old data to 2nd byte */
"extu.b r0,r0 \n" /* extend unsigned */
"or r1,r0 \n" /* combine old data */
"jmp @%6 \n" /* jump into shift "path" */
"extu.b r0,r1 \n" /* store data for next round */
".su_shift6: \n" /* shift right by 0..7 bits */
"shlr2 r0 \n"
".su_shift4: \n"
"shlr2 r0 \n"
".su_shift2: \n"
"bra .su_shift0 \n"
"shlr2 r0 \n"
".su_shift7: \n"
"shlr2 r0 \n"
".su_shift5: \n"
"shlr2 r0 \n"
".su_shift3: \n"
"shlr2 r0 \n"
".su_shift1: \n"
"shlr r0 \n"
".su_shift0: \n"
"mov.b r0,@r4 \n" /* store data */
"add #1,r5 \n" /* current_row++ */
"cmp/hi r5,%3 \n" /* current_row < bheight ? */
"bt .su_iloop \n"
"add %4,r2 \n" /* start_address += plane_size */
"add #1,r3 \n" /* current_plane++ */
"cmp/hi r3,%0 \n" /* current_plane < depth ? */
"bt .su_oloop \n"
"add #1,%1 \n" /* start_address++ */
"add #1,r6 \n" /* x++ */
"cmp/hi r6,%2 \n" /* x < width ? */
"bt .su_cloop \n"
: /* outputs */
: /* inputs */
/* %0 */ "r"(_graybuf->depth),
/* %1 */ "r"(_graybuf->data + _graybuf->plane_size),
/* %2 */ "r"(_graybuf->width),
/* %3 */ "r"(_graybuf->bheight),
/* %4 */ "r"(_graybuf->plane_size),
/* %5 */ "r"(filler),
/* %6 */ "r"(count)
: /* clobbers */
"r0", "r1", "r2", "r3", "r4", "r5", "r6"
);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,69 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_scroll_up8() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Scroll the whole grayscale buffer up by 8 pixels
----------------------------------------------------------------------------
black_border determines if the pixels scrolled in at the bottom are black
or white
Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_up8(bool black_border)
{
int by, d;
unsigned filler;
unsigned char *ptr;
filler = black_border ? 0xFF : 0;
/* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
for (by = 1; by < _graybuf->bheight; by++)
{
ptr = _graybuf->data + MULU16(_graybuf->width, by);
for (d = 0; d < _graybuf->depth; d++)
{
_gray_rb->memcpy(ptr - _graybuf->width, ptr, _graybuf->width);
ptr += _graybuf->plane_size;
}
}
/* fill last row */
ptr = _graybuf->data + _graybuf->plane_size - _graybuf->width;
for (d = 0; d < _graybuf->depth; d++)
{
_gray_rb->memset(ptr, filler, _graybuf->width);
ptr += _graybuf->plane_size;
}
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,48 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_background() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the background shade for subsequent drawing operations
----------------------------------------------------------------------------
brightness = 0 (black) .. 255 (white)
Default after initialization: 255
*/
void gray_set_background(int brightness)
{
if ((unsigned) brightness <= 255)
_graybuf->bg_pattern = _graybuf->bitpattern[MULU16(brightness,
_graybuf->depth + 1) >> 8];
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,49 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_drawinfo() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set draw mode, foreground and background shades at once
----------------------------------------------------------------------------
If you hand it -1 (or in fact any other out-of-bounds value) for a
parameter, that particular setting won't be changed
Default after initialization: GRAY_DRAW_SOLID, 0, 255
*/
void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness)
{
gray_set_drawmode(drawmode);
gray_set_foreground(fg_brightness);
gray_set_background(bg_brightness);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,52 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_drawmode() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the draw mode for subsequent drawing operations
----------------------------------------------------------------------------
drawmode =
GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
left untouched
GRAY_DRAW_FG: Only foreground pixels are drawn
GRAY_DRAW_BG: Only background pixels are drawn
GRAY_DRAW_SOLID: Foreground and background pixels are drawn
Default after initialization: GRAY_DRAW_SOLID
*/
void gray_set_drawmode(int drawmode)
{
if ((unsigned) drawmode <= GRAY_DRAW_SOLID)
_graybuf->drawmode = drawmode;
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,48 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_foreground() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the foreground shade for subsequent drawing operations
----------------------------------------------------------------------------
brightness = 0 (black) .. 255 (white)
Default after initialization: 0
*/
void gray_set_foreground(int brightness)
{
if ((unsigned) brightness <= 255)
_graybuf->fg_pattern = _graybuf->bitpattern[MULU16(brightness,
_graybuf->depth + 1) >> 8];
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,47 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
* gray_setfont() function
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set font for the font routines
----------------------------------------------------------------------------
newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
core routines
Default after initialization: FONT_SYSFIXED
*/
void gray_setfont(int newfont)
{
_graybuf->curfont = _gray_rb->font_get(newfont);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -1,88 +0,0 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_verline() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo
----------------------------------------------------------------------------
See gray_drawpixel() for details
This one uses the block drawing optimization, so it is rather fast.
*/
void gray_verline(int x, int y1, int y2)
{
int shift, y, ny;
unsigned bits, mask_top, mask_bottom;
unsigned char *dst;
void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
if ((unsigned) x >= (unsigned) _graybuf->width
|| (unsigned) y1 >= (unsigned) _graybuf->height
|| (unsigned) y2 >= (unsigned) _graybuf->height)
return;
if (y1 > y2)
{
y = y1;
y1 = y2;
y2 = y;
}
y = y1;
ny = y2 - y1 + 1;
dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
shift = y & 7;
ny += shift;
mask_top = 0xFFu << (y & 7);
mask_bottom = ~(0xFEu << ((ny - 1) & 7));
if (ny <= 8)
mask_bottom &= mask_top;
blockfunc = _gray_blockfuncs[_graybuf->drawmode];
bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
if (ny > 8)
{
blockfunc(dst, mask_top, bits);
dst += _graybuf->width;
for (y = 8; y < ny - 8; y += 8)
{
blockfunc(dst, 0xFFu, bits);
dst += _graybuf->width;
}
}
blockfunc(dst, mask_bottom, bits);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR

View file

@ -94,7 +94,7 @@ void calc_mandelbrot_set(void){
start_tick = last_yield = *rb->current_tick;
gray_clear_display();
gray_ub_clear_display();
x_fact = (x_max - x_min) / LCD_WIDTH;
y_fact = (y_max - y_min) / LCD_HEIGHT;
@ -124,7 +124,7 @@ void calc_mandelbrot_set(void){
if (n_iter > max_iter){
brightness = 0; // black
} else {
brightness = 255 - (31 * (n_iter & 7));
brightness = 255 - (32 * (n_iter & 7));
}
graybuffer[y_pixel]=brightness;
/* be nice to other threads:
@ -134,7 +134,7 @@ void calc_mandelbrot_set(void){
last_yield = *rb->current_tick;
}
}
gray_drawgraymap(graybuffer, x_pixel, 0, 1, LCD_HEIGHT, 1);
gray_ub_gray_bitmap(graybuffer, x_pixel, 0, 1, LCD_HEIGHT);
}
}
@ -142,7 +142,7 @@ void cleanup(void *parameter)
{
(void)parameter;
gray_release_buffer();
gray_release();
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
@ -156,17 +156,14 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
rb = api;
(void)parameter;
/* This plugin uses the grayscale framework, so initialize */
gray_init(api);
/* get the remainder of the plugin buffer */
gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
/* initialize the grayscale buffer:
* 112 pixels wide, 8 rows (64 pixels) high, (try to) reserve
* 16 bitplanes for 17 shades of gray.*/
grayscales = gray_init_buffer(gbuf, gbuf_size, 112, 8, 16, NULL) + 1;
if (grayscales != 17){
grayscales = gray_init(rb, gbuf, gbuf_size, false, 112, 8, 8, NULL) + 1;
if (grayscales != 9){
rb->snprintf(buff, sizeof(buff), "%d", grayscales);
rb->lcd_puts(0, 1, buff);
rb->lcd_update();
@ -174,7 +171,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
return(0);
}
gray_show_display(true); /* switch on grayscale overlay */
gray_show(true); /* switch on greyscale overlay */
init_mandelbrot_set();
lcd_aspect_ratio = ((LCD_WIDTH<<13) / LCD_HEIGHT)<<13;
@ -189,7 +186,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
button = rb->button_get(true);
switch (button) {
case MANDELBROT_QUIT:
gray_release_buffer();
gray_release();
return PLUGIN_OK;
case MANDELBROT_ZOOM_OUT:
@ -270,7 +267,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
if (button != BUTTON_NONE)
lastbutton = button;
}
gray_release_buffer();
gray_release();
return PLUGIN_OK;
}
#endif