plugin: implement highscore_show for player and use it in rockblox.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24861 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Teruaki Kawashima 2010-02-22 13:45:24 +00:00
parent adf5bbdc46
commit c1bb06c3af
3 changed files with 49 additions and 18 deletions

View file

@ -120,12 +120,15 @@ bool highscore_would_update(int score, struct highscore *scores,
} }
#ifdef HAVE_LCD_BITMAP #ifdef HAVE_LCD_BITMAP
void highscore_show(int position, struct highscore *scores, int num_scores, bool show_level) #define MARGIN 5
void highscore_show(int position, struct highscore *scores, int num_scores,
bool show_level)
{ {
int i, w, h; int i, w, h;
char str[30]; char str[30];
#define MARGIN 5
#ifdef HAVE_LCD_COLOR #ifdef HAVE_LCD_COLOR
unsigned bgcolor = rb->lcd_get_background();
unsigned fgcolor = rb->lcd_get_foreground();
rb->lcd_set_background(LCD_BLACK); rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE); rb->lcd_set_foreground(LCD_WHITE);
#endif #endif
@ -141,7 +144,6 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores"); rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score"); rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
/* Decide whether to display the level column or not */
if(show_level) { if(show_level) {
rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level"); rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
} }
@ -158,7 +160,6 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
rb->snprintf (str, sizeof (str), "%d", scores[i].score); rb->snprintf (str, sizeof (str), "%d", scores[i].score);
rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str); rb->lcd_putsxy (LCD_WIDTH/4-w/4,3*h + h*i, str);
/* Decide whether to display the level column or not */
if(show_level) { if(show_level) {
rb->snprintf (str, sizeof (str), "%d", scores[i].level); rb->snprintf (str, sizeof (str), "%d", scores[i].level);
rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str); rb->lcd_putsxy (LCD_WIDTH*3/4-w/4,3*h + h*i, str);
@ -168,7 +169,7 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
#ifdef HAVE_LCD_COLOR #ifdef HAVE_LCD_COLOR
rb->lcd_set_foreground(LCD_WHITE); rb->lcd_set_foreground(LCD_WHITE);
#else #else
rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN, 3*h + h*(i+1)); rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN*2, 3*h + h*(i+1) - 1);
#endif #endif
} }
} }
@ -177,5 +178,42 @@ void highscore_show(int position, struct highscore *scores, int num_scores, bool
rb->button_clear_queue(); rb->button_clear_queue();
rb->button_get(true); rb->button_get(true);
rb->lcd_setfont(FONT_SYSFIXED); rb->lcd_setfont(FONT_SYSFIXED);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(bgcolor);
rb->lcd_set_foreground(fgcolor);
#endif
}
#else
struct scoreinfo {
struct highscore *scores;
int position;
bool show_level;
};
static const char* get_score(int selected, void * data,
char * buffer, size_t buffer_len)
{
struct scoreinfo *scoreinfo = (struct scoreinfo *) data;
int len;
len = rb->snprintf(buffer, buffer_len, "%c%d) %4d",
(scoreinfo->position == selected?'*':' '),
selected+1, scoreinfo->scores[selected].score);
if (scoreinfo->show_level)
rb->snprintf(buffer + len, buffer_len - len, " %d",
scoreinfo->scores[selected].level);
return buffer;
}
void highscore_show(int position, struct highscore *scores, int num_scores,
bool show_level)
{
struct simplelist_info info;
struct scoreinfo scoreinfo = {scores, position, show_level};
rb->simplelist_info_init(&info, "High Scores", num_scores, &scoreinfo);
if (position >= 0)
info.selection = position;
info.hide_selection = true;
info.get_name = get_score;
rb->simplelist_show_list(&info);
} }
#endif /* HAVE_LCD_BITMAP */ #endif /* HAVE_LCD_BITMAP */

View file

@ -82,7 +82,6 @@ int highscore_update(int score, int level, const char *name,
bool highscore_would_update(int score, struct highscore *scores, bool highscore_would_update(int score, struct highscore *scores,
int num_scores); int num_scores);
#ifdef HAVE_LCD_BITMAP
/* Displays a nice highscore table. In general the font is FONT_UI, but if /* Displays a nice highscore table. In general the font is FONT_UI, but if
* the highscore table doesn't fit on the the display size it uses * the highscore table doesn't fit on the the display size it uses
* FONT_SYSFIXED. * FONT_SYSFIXED.
@ -90,7 +89,8 @@ bool highscore_would_update(int score, struct highscore *scores,
* - position : highlight position line * - position : highlight position line
* - scores : the array of existing scores * - scores : the array of existing scores
* - num_scores: number of elements in 'scores' * - num_scores: number of elements in 'scores'
* - show_level: whether to display the level column or not
*/ */
void highscore_show(int position, struct highscore *scores, int num_scores, bool show_level); void highscore_show(int position, struct highscore *scores, int num_scores,
#endif bool show_level);
#endif #endif

View file

@ -1282,11 +1282,7 @@ static int rockblox_menu(void)
return 1; return 1;
break; break;
case 3: case 3:
#ifdef HAVE_LCD_BITMAP
highscore_show(MAX_HIGH_SCORES, highest, MAX_HIGH_SCORES, true); highscore_show(MAX_HIGH_SCORES, highest, MAX_HIGH_SCORES, true);
#else
rb->splashf(2*HZ, "High Score: %d", highest[0].score);
#endif
break; break;
case 4: case 4:
if (playback_control(NULL)) if (playback_control(NULL))
@ -1511,17 +1507,14 @@ enum plugin_status plugin_start (const void *parameter)
resume_file = resume; resume_file = resume;
while(!rockblox_loop()) { while(!rockblox_loop()) {
if(!resume) { if(!resume) {
int position = highscore_update(rockblox_status.score, rockblox_status.level, "", highest, int position = highscore_update(rockblox_status.score,
MAX_HIGH_SCORES); rockblox_status.level, "",
highest, MAX_HIGH_SCORES);
if (position == 0) { if (position == 0) {
rb->splash(HZ*2, "New High Score"); rb->splash(HZ*2, "New High Score");
} }
if (position != -1) { if (position != -1) {
#ifdef HAVE_LCD_BITMAP
highscore_show(position, highest, MAX_HIGH_SCORES, true); highscore_show(position, highest, MAX_HIGH_SCORES, true);
#else
rb->splashf(2*HZ, "High Score: %d", highest[position].score);
#endif
} }
} }
} }