iPod 3G: Ensure wheel repeats are not generated unless the same keycode is posted more than once in a row, regardless of velocity. Remove 'was_hold' from handle_scroll_wheel calls since the call is never reachable with was_hold being true. Just clear pending ints in one spot after setting levels. Init prev_scroll properly again in 3g case.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27025 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 32 additions and 30 deletions
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@ -55,7 +55,7 @@ static int int_btn = BUTTON_NONE;
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#define WHEEL_REPEAT_VELOCITY 45 /* deg/s */
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#define WHEEL_SMOOTHING_VELOCITY 100 /* deg/s */
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static void handle_scroll_wheel(int new_scroll, int was_hold)
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static void handle_scroll_wheel(int new_scroll)
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{
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static const signed char scroll_state[4][4] = {
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{0, 1, -1, 0},
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@ -64,7 +64,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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{0, -1, 1, 0}
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};
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static int prev_scroll = 0;
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static int prev_scroll = -1;
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static int direction = 0;
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static int count = 0;
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static long next_backlight_on = 0;
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@ -72,30 +72,30 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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static unsigned long last_wheel_usec = 0;
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static unsigned long wheel_delta = 1ul << 24;
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static unsigned long wheel_velocity = 0;
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static int prev_keypost = BUTTON_NONE;
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int wheel_keycode = BUTTON_NONE;
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int scroll = scroll_state[prev_scroll][new_scroll];
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int scroll;
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unsigned long usec;
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unsigned long v;
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if (prev_scroll == -1) {
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prev_scroll = new_scroll;
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return;
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}
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scroll = scroll_state[prev_scroll][new_scroll];
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prev_scroll = new_scroll;
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if (direction != scroll) {
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/* direction reversal - reset all */
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/* direction reversal or was hold - reset all */
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direction = scroll;
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prev_keypost = BUTTON_NONE;
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wheel_velocity = 0;
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wheel_delta = 1ul << 24;
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count = 0;
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}
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if (was_hold) {
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/* hold - reset all */
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wheel_velocity = 0;
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wheel_delta = 1ul << 24;
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count = 0;
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return;
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}
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/* poke backlight every 1/4s of activity */
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if (TIME_AFTER(current_tick, next_backlight_on)) {
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backlight_on();
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@ -160,14 +160,19 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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wheel_velocity = (7*wheel_velocity + v) / 8;
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}
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if (v >= WHEEL_REPEAT_VELOCITY) {
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/* quick enough - generate repeats - use unsmoothed v to guage */
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wheel_keycode |= BUTTON_REPEAT;
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}
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if (queue_empty(&button_queue)) {
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int key = wheel_keycode;
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if (v >= WHEEL_REPEAT_VELOCITY && prev_keypost == key) {
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/* quick enough and same key is being posted more than once in a
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* row - generate repeats - use unsmoothed v to guage */
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key |= BUTTON_REPEAT;
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}
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prev_keypost = wheel_keycode;
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/* post wheel keycode with wheel data */
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queue_post(&button_queue, wheel_keycode,
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queue_post(&button_queue, key,
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(wheel_velocity >= WHEEL_ACCEL_START ? (1ul << 31) : 0)
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| wheel_delta | wheel_velocity);
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/* message posted - reset delta */
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@ -184,7 +189,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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last_wheel_usec = usec;
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}
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#else
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static void handle_scroll_wheel(int new_scroll, int was_hold)
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static void handle_scroll_wheel(int new_scroll)
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{
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int wheel_keycode = BUTTON_NONE;
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static int prev_scroll = -1;
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@ -204,7 +209,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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direction = scroll_state[prev_scroll][new_scroll];
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count = 0;
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}
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else if (!was_hold) {
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else {
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backlight_on();
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reset_poweroff_timer();
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if (++count == 6) { /* reduce sensitivity */
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@ -233,22 +238,24 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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static int ipod_3g_button_read(void)
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{
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unsigned char source, state;
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static bool was_hold = false;
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int btn = BUTTON_NONE;
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/* get source of interupts */
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source = GPIOA_INT_STAT;
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/* get current keypad status */
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state = GPIOA_INPUT_VAL;
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/* toggle interrupt level */
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GPIOA_INT_LEV = ~state;
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/* ack any active interrupts */
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GPIOA_INT_CLR = source;
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#ifdef IPOD_3G
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static bool was_hold = false;
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if (was_hold && source == 0x40 && state == 0xbf) {
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/* ack any active interrupts */
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GPIOA_INT_CLR = source;
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return BUTTON_NONE;
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}
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was_hold = false;
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@ -258,13 +265,11 @@ static int ipod_3g_button_read(void)
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was_hold = true;
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/* hold switch on 3g causes all outputs to go low */
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/* we shouldn't interpret these as key presses */
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GPIOA_INT_CLR = source;
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return BUTTON_NONE;
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}
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#elif defined IPOD_1G2G
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if (state & 0x20) {
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/* 1g/2g hold switch is active high */
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GPIOA_INT_CLR = source;
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return BUTTON_NONE;
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}
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#endif
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@ -285,12 +290,9 @@ static int ipod_3g_button_read(void)
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}
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if (source & 0xc0) {
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handle_scroll_wheel((state & 0xc0) >> 6, was_hold);
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handle_scroll_wheel((state & 0xc0) >> 6);
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}
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/* ack any active interrupts */
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GPIOA_INT_CLR = source;
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return btn;
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}
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