iPod 3G: Ensure wheel repeats are not generated unless the same keycode is posted more than once in a row, regardless of velocity. Remove 'was_hold' from handle_scroll_wheel calls since the call is never reachable with was_hold being true. Just clear pending ints in one spot after setting levels. Init prev_scroll properly again in 3g case.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27025 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2010-06-21 18:47:42 +00:00
parent a3541c07de
commit bd380b3993

View file

@ -55,7 +55,7 @@ static int int_btn = BUTTON_NONE;
#define WHEEL_REPEAT_VELOCITY 45 /* deg/s */
#define WHEEL_SMOOTHING_VELOCITY 100 /* deg/s */
static void handle_scroll_wheel(int new_scroll, int was_hold)
static void handle_scroll_wheel(int new_scroll)
{
static const signed char scroll_state[4][4] = {
{0, 1, -1, 0},
@ -64,7 +64,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
{0, -1, 1, 0}
};
static int prev_scroll = 0;
static int prev_scroll = -1;
static int direction = 0;
static int count = 0;
static long next_backlight_on = 0;
@ -72,30 +72,30 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
static unsigned long last_wheel_usec = 0;
static unsigned long wheel_delta = 1ul << 24;
static unsigned long wheel_velocity = 0;
static int prev_keypost = BUTTON_NONE;
int wheel_keycode = BUTTON_NONE;
int scroll = scroll_state[prev_scroll][new_scroll];
int scroll;
unsigned long usec;
unsigned long v;
if (prev_scroll == -1) {
prev_scroll = new_scroll;
return;
}
scroll = scroll_state[prev_scroll][new_scroll];
prev_scroll = new_scroll;
if (direction != scroll) {
/* direction reversal - reset all */
/* direction reversal or was hold - reset all */
direction = scroll;
prev_keypost = BUTTON_NONE;
wheel_velocity = 0;
wheel_delta = 1ul << 24;
count = 0;
}
if (was_hold) {
/* hold - reset all */
wheel_velocity = 0;
wheel_delta = 1ul << 24;
count = 0;
return;
}
/* poke backlight every 1/4s of activity */
if (TIME_AFTER(current_tick, next_backlight_on)) {
backlight_on();
@ -160,14 +160,19 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
wheel_velocity = (7*wheel_velocity + v) / 8;
}
if (v >= WHEEL_REPEAT_VELOCITY) {
/* quick enough - generate repeats - use unsmoothed v to guage */
wheel_keycode |= BUTTON_REPEAT;
}
if (queue_empty(&button_queue)) {
int key = wheel_keycode;
if (v >= WHEEL_REPEAT_VELOCITY && prev_keypost == key) {
/* quick enough and same key is being posted more than once in a
* row - generate repeats - use unsmoothed v to guage */
key |= BUTTON_REPEAT;
}
prev_keypost = wheel_keycode;
/* post wheel keycode with wheel data */
queue_post(&button_queue, wheel_keycode,
queue_post(&button_queue, key,
(wheel_velocity >= WHEEL_ACCEL_START ? (1ul << 31) : 0)
| wheel_delta | wheel_velocity);
/* message posted - reset delta */
@ -184,7 +189,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
last_wheel_usec = usec;
}
#else
static void handle_scroll_wheel(int new_scroll, int was_hold)
static void handle_scroll_wheel(int new_scroll)
{
int wheel_keycode = BUTTON_NONE;
static int prev_scroll = -1;
@ -204,7 +209,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
direction = scroll_state[prev_scroll][new_scroll];
count = 0;
}
else if (!was_hold) {
else {
backlight_on();
reset_poweroff_timer();
if (++count == 6) { /* reduce sensitivity */
@ -233,22 +238,24 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
static int ipod_3g_button_read(void)
{
unsigned char source, state;
static bool was_hold = false;
int btn = BUTTON_NONE;
/* get source of interupts */
source = GPIOA_INT_STAT;
/* get current keypad status */
state = GPIOA_INPUT_VAL;
/* toggle interrupt level */
GPIOA_INT_LEV = ~state;
/* ack any active interrupts */
GPIOA_INT_CLR = source;
#ifdef IPOD_3G
static bool was_hold = false;
if (was_hold && source == 0x40 && state == 0xbf) {
/* ack any active interrupts */
GPIOA_INT_CLR = source;
return BUTTON_NONE;
}
was_hold = false;
@ -258,13 +265,11 @@ static int ipod_3g_button_read(void)
was_hold = true;
/* hold switch on 3g causes all outputs to go low */
/* we shouldn't interpret these as key presses */
GPIOA_INT_CLR = source;
return BUTTON_NONE;
}
#elif defined IPOD_1G2G
if (state & 0x20) {
/* 1g/2g hold switch is active high */
GPIOA_INT_CLR = source;
return BUTTON_NONE;
}
#endif
@ -285,12 +290,9 @@ static int ipod_3g_button_read(void)
}
if (source & 0xc0) {
handle_scroll_wheel((state & 0xc0) >> 6, was_hold);
handle_scroll_wheel((state & 0xc0) >> 6);
}
/* ack any active interrupts */
GPIOA_INT_CLR = source;
return btn;
}