rolo: use audio_hard_stop() instead of audio_stop()
This kills the audio thread entirely, including voice stuff. Change-Id: Id6fd58a97d5a57285016351bbfd3e843b2f339f2
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@ -237,7 +237,7 @@ int rolo_load(const char* filename)
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lcd_remote_update();
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#endif
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audio_stop();
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audio_hard_stop();
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/* get the system buffer. release only in case of error, otherwise
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* we don't return anyway */
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