rolo: use audio_hard_stop() instead of audio_stop()

This kills the audio thread entirely, including voice stuff.

Change-Id: Id6fd58a97d5a57285016351bbfd3e843b2f339f2
This commit is contained in:
Solomon Peachy 2021-03-04 09:49:38 -05:00
parent a4a5f5f33f
commit bcee955169

View file

@ -237,7 +237,7 @@ int rolo_load(const char* filename)
lcd_remote_update();
#endif
audio_stop();
audio_hard_stop();
/* get the system buffer. release only in case of error, otherwise
* we don't return anyway */