Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
f42f42e554
commit
b585e87b45
13 changed files with 431 additions and 286 deletions
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@ -35,7 +35,7 @@
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#define CHAR_WIDTH 6
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#define CHAR_HEIGHT 8
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#define ICON_HEIGHT 24
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#define CHAR_PIXEL 4
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#define CHAR_PIXEL 2
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#define BORDER_MARGIN 2
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static int double_height=1;
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@ -1,5 +1,13 @@
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button.c
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kernel.c
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#ifdef HAVE_LCD_BITMAP
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lcd-bitmap.c
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#elif HAVE_LCD_CHARCELLS
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lcd-charcell.c
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#endif
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#ifdef HAVE_REMOTE_LCD
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lcd-remote.c
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#endif
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lcd-sdl.c
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sound.c
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thread-sdl.c
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79
uisimulator/sdl/lcd-bitmap.c
Normal file
79
uisimulator/sdl/lcd-bitmap.c
Normal file
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@ -0,0 +1,79 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "uisdl.h"
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#include "lcd-sdl.h"
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SDL_Surface* lcd_surface;
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#if LCD_DEPTH <= 8
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SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
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SDL_Color lcd_color_max = {0, 0, 0, 0};
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#endif
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static inline Uint32 get_lcd_pixel(int x, int y)
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{
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#if LCD_DEPTH == 1
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return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
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#elif LCD_DEPTH == 2
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#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
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return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
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#else
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return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
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#endif
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#elif LCD_DEPTH == 16
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#if LCD_PIXELFORMAT == RGB565SWAPPED
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unsigned bits = lcd_framebuffer[y][x];
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return (bits >> 8) | (bits << 8);
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#else
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return lcd_framebuffer[y][x];
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#endif
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#endif
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}
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void lcd_update(void)
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{
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/* update a full screen rect */
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lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
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}
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void lcd_update_rect(int x_start, int y_start, int width, int height)
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{
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sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0,
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get_lcd_pixel);
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}
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/* initialise simulator lcd driver */
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void sim_lcd_init(void)
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{
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#if LCD_DEPTH == 16
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
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LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
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#else
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
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LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
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#endif
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#if LCD_DEPTH <= 8
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
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#endif
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}
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29
uisimulator/sdl/lcd-bitmap.h
Normal file
29
uisimulator/sdl/lcd-bitmap.h
Normal file
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@ -0,0 +1,29 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __LCDBITMAP_H__
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#define __LCDBITMAP_H__
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#include "lcd.h"
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#include "SDL.h"
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void sim_lcd_init(void);
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#endif // #ifndef __LCDBITMAP_H__
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115
uisimulator/sdl/lcd-charcell.c
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115
uisimulator/sdl/lcd-charcell.c
Normal file
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "lcd.h"
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#include "lcd-playersim.h"
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#include "uisdl.h"
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#include "lcd-sdl.h"
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SDL_Surface* lcd_surface;
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SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
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SDL_Color lcd_color_max = {0, 0, 0, 0};
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/* Defined in lcd-playersim.c */
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extern void lcd_print_char(int x, int y);
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void lcd_update(void)
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{
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int x, y;
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SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT};
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SDL_LockSurface(lcd_surface);
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for (y=0; y<2; y++) {
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for (x=0; x<11; x++) {
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lcd_print_char(x, y);
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}
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}
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SDL_UnlockSurface(lcd_surface);
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if (!background) {
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dest.x -= UI_LCD_POSX;
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dest.y -= UI_LCD_POSY;
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}
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SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
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SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
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SDL_Flip(gui_surface);
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}
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void drawdots(int color, struct coordinate *points, int count)
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{
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SDL_Rect dest;
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Uint32 sdlcolor;
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SDL_LockSurface(lcd_surface);
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if (color == 1) {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
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} else {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
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}
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while (count--) {
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dest.x = points[count].x * display_zoom;
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dest.y = points[count].y * display_zoom;
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dest.w = 1 * display_zoom;
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dest.h = 1 * display_zoom;
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SDL_FillRect(lcd_surface, &dest, sdlcolor);
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}
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SDL_UnlockSurface(lcd_surface);
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}
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void drawrectangles(int color, struct rectangle *points, int count)
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{
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SDL_Rect dest;
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Uint32 sdlcolor;
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SDL_LockSurface(lcd_surface);
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if (color == 1) {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
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} else {
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sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
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}
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while (count--) {
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dest.x = points[count].x * display_zoom;
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dest.y = points[count].y * display_zoom;
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dest.w = points[count].width * display_zoom;
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dest.h = points[count].height * display_zoom;
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SDL_FillRect(lcd_surface, &dest, sdlcolor);
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}
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SDL_UnlockSurface(lcd_surface);
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}
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/* initialise simulator lcd driver */
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void sim_lcd_init(void)
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{
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
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LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
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}
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29
uisimulator/sdl/lcd-charcell.h
Normal file
29
uisimulator/sdl/lcd-charcell.h
Normal file
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __LCDCHARCELL_H__
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#define __LCDCHARCELL_H__
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#include "lcd.h"
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#include "SDL.h"
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void sim_lcd_init(void);
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#endif // #ifndef __LCDCHARCELL_H__
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57
uisimulator/sdl/lcd-remote.c
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57
uisimulator/sdl/lcd-remote.c
Normal file
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "uisdl.h"
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#include "lcd-sdl.h"
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#include "lcd-remote.h"
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SDL_Surface *remote_surface;
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SDL_Color remote_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
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SDL_Color remote_color_max = {0, 0, 0, 0};
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extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
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static inline Uint32 get_lcd_remote_pixel(int x, int y) {
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return ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
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}
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void lcd_remote_update (void)
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{
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lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
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}
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void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
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{
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sdl_update_rect(remote_surface, x_start, y_start, width, height,
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LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
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(background? UI_REMOTE_POSY : 0) + UI_LCD_HEIGHT, get_lcd_remote_pixel);
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}
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/* initialise simulator lcd remote driver */
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void sim_lcd_remote_init(void)
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{
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remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
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8, 0, 0, 0, 0);
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sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
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(1<<LCD_REMOTE_DEPTH));
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}
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29
uisimulator/sdl/lcd-remote.h
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29
uisimulator/sdl/lcd-remote.h
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
|
||||
* See the file COPYING in the source tree root for full license agreement.
|
||||
*
|
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __LCDREMOTE_H__
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#define __LCDREMOTE_H__
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#include "lcd.h"
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#include "SDL.h"
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void sim_lcd_remote_init(void);
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#endif // #ifndef __LCDREMOTE_H__
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*
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****************************************************************************/
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#include "lcd-sdl.h"
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#include "uisdl.h"
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#include "lcd.h"
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#include "lcd-playersim.h"
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SDL_Surface* lcd_surface;
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int display_zoom = 1;
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#if LCD_DEPTH == 16
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#else
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SDL_Color lcd_palette[(1<<LCD_DEPTH)];
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SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
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SDL_Color lcd_color_max = {0, 0, 0, 0};
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#endif
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#ifdef HAVE_LCD_BITMAP
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#ifdef HAVE_REMOTE_LCD
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SDL_Surface *remote_surface;
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SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)];
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SDL_Color remote_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
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SDL_Color remote_color_max = {0, 0, 0, 0};
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#endif
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void lcd_update (void)
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{
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/* update a full screen rect */
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lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
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}
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void lcd_update_rect(int x_start, int y_start, int width, int height)
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void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y, int ui_x, int ui_y,
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Uint32 (*getpixel)(int, int))
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{
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int x, y;
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int xmax, ymax;
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SDL_Rect dest;
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ymax = y_start + height;
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xmax = x_start + width;
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if(xmax > LCD_WIDTH)
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xmax = LCD_WIDTH;
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if(ymax >= LCD_HEIGHT)
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ymax = LCD_HEIGHT;
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if(xmax > max_x)
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xmax = max_x;
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if(ymax >= max_y)
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ymax = max_y;
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SDL_LockSurface(lcd_surface);
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SDL_LockSurface(surface);
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int bpp = lcd_surface->format->BytesPerPixel;
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dest.w = display_zoom;
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dest.h = display_zoom;
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for (x = x_start; x < xmax; x++) {
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dest.x = x * display_zoom;
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for (x = x_start; x < xmax; x++)
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{
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for (y = y_start; y < ymax; y++)
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{
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Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
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#if LCD_DEPTH == 1
|
||||
*p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
|
||||
#elif LCD_DEPTH == 2
|
||||
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
|
||||
*p = ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
|
||||
#else
|
||||
*p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
|
||||
#endif
|
||||
#elif LCD_DEPTH == 16
|
||||
#if LCD_PIXELFORMAT == RGB565SWAPPED
|
||||
unsigned bits = lcd_framebuffer[y][x];
|
||||
*(Uint16 *)p = (bits >> 8) | (bits << 8);
|
||||
#else
|
||||
*(Uint16 *)p = lcd_framebuffer[y][x];
|
||||
#endif
|
||||
#endif
|
||||
for (y = y_start; y < ymax; y++) {
|
||||
dest.y = y * display_zoom;
|
||||
|
||||
SDL_FillRect(surface, &dest, getpixel(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(lcd_surface);
|
||||
SDL_UnlockSurface(surface);
|
||||
|
||||
SDL_Rect src = {x_start, y_start, xmax, ymax};
|
||||
SDL_Rect dest = {UI_LCD_POSX + x_start, UI_LCD_POSY + y_start, xmax, ymax};
|
||||
|
||||
if (!background) {
|
||||
dest.x -= UI_LCD_POSX;
|
||||
dest.y -= UI_LCD_POSY;
|
||||
}
|
||||
SDL_Rect src = {x_start * display_zoom, y_start * display_zoom, xmax * display_zoom, ymax * display_zoom};
|
||||
dest.x = (ui_x + x_start) * display_zoom;
|
||||
dest.y = (ui_y + y_start) * display_zoom;;
|
||||
dest.w = xmax * display_zoom;
|
||||
dest.h = ymax * display_zoom;
|
||||
|
||||
SDL_BlitSurface(lcd_surface, &src, gui_surface, &dest);
|
||||
SDL_BlitSurface(surface, &src, gui_surface, &dest);
|
||||
SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
|
||||
SDL_Flip(gui_surface);
|
||||
|
||||
}
|
||||
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
|
||||
extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
|
||||
|
||||
void lcd_remote_update (void)
|
||||
{
|
||||
lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
|
||||
}
|
||||
|
||||
void lcd_remote_update_rect(int x_start, int y_start,
|
||||
int width, int height)
|
||||
{
|
||||
int x, y;
|
||||
int xmax, ymax;
|
||||
|
||||
ymax = y_start + height;
|
||||
xmax = x_start + width;
|
||||
|
||||
if(xmax > LCD_REMOTE_WIDTH)
|
||||
xmax = LCD_REMOTE_WIDTH;
|
||||
if(ymax >= LCD_REMOTE_HEIGHT)
|
||||
ymax = LCD_REMOTE_HEIGHT;
|
||||
|
||||
SDL_LockSurface(remote_surface);
|
||||
|
||||
int bpp = remote_surface->format->BytesPerPixel;
|
||||
|
||||
for (x = x_start; x < xmax; x++)
|
||||
for (y = y_start; y < ymax; y++)
|
||||
{
|
||||
Uint8 *p = (Uint8 *)remote_surface->pixels + y * remote_surface->pitch + x * bpp;
|
||||
|
||||
*p = ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(remote_surface);
|
||||
|
||||
SDL_Rect src = {x_start, y_start, xmax, ymax};
|
||||
SDL_Rect dest = {UI_REMOTE_POSX + x_start, UI_REMOTE_POSY + y_start, xmax, ymax};
|
||||
|
||||
if (!background) {
|
||||
dest.x -= UI_REMOTE_POSX;
|
||||
dest.y -= UI_REMOTE_POSY;
|
||||
dest.y += UI_LCD_HEIGHT;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(remote_surface, &src, gui_surface, &dest);
|
||||
SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
|
||||
SDL_Flip(gui_surface);
|
||||
|
||||
}
|
||||
|
||||
#endif /* HAVE_REMOTE_LCD */
|
||||
#endif /* HAVE_LCD_BITMAP */
|
||||
|
||||
#ifdef HAVE_LCD_CHARCELLS
|
||||
/* Defined in lcd-playersim.c */
|
||||
extern void lcd_print_char(int x, int y);
|
||||
extern bool lcd_display_redraw;
|
||||
extern unsigned char hardware_buffer_lcd[11][2];
|
||||
static unsigned char lcd_buffer_copy[11][2];
|
||||
|
||||
void lcd_update(void)
|
||||
{
|
||||
int x, y;
|
||||
bool changed = false;
|
||||
SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT};
|
||||
|
||||
for (y = 0; y < 2; y++)
|
||||
{
|
||||
for (x = 0; x < 11; x++)
|
||||
{
|
||||
if (lcd_display_redraw ||
|
||||
lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y])
|
||||
{
|
||||
lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y];
|
||||
lcd_print_char(x, y);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (!background) {
|
||||
dest.x -= UI_LCD_POSX;
|
||||
dest.y -= UI_LCD_POSY;
|
||||
}
|
||||
|
||||
SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
|
||||
SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
|
||||
SDL_Flip(gui_surface);
|
||||
}
|
||||
|
||||
lcd_display_redraw = false;
|
||||
}
|
||||
|
||||
void drawdots(int color, struct coordinate *points, int count)
|
||||
{
|
||||
int bpp = lcd_surface->format->BytesPerPixel;
|
||||
|
||||
SDL_LockSurface(lcd_surface);
|
||||
|
||||
while (count--)
|
||||
{
|
||||
Uint8 *p = (Uint8 *)lcd_surface->pixels + (points[count].y) * lcd_surface->pitch + (points[count].x) * bpp;
|
||||
|
||||
*p = color;
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(lcd_surface);
|
||||
}
|
||||
|
||||
void drawrectangles(int color, struct rectangle *points, int count)
|
||||
{
|
||||
int bpp = lcd_surface->format->BytesPerPixel;
|
||||
|
||||
SDL_LockSurface(lcd_surface);
|
||||
|
||||
while (count--)
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int ix;
|
||||
int iy;
|
||||
|
||||
for (x = points[count].x, ix = 0; ix < points[count].width; x++, ix++)
|
||||
{
|
||||
for (y = points[count].y, iy = 0; iy < points[count].height; y++, iy++)
|
||||
{
|
||||
Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
|
||||
|
||||
*p = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(lcd_surface);
|
||||
}
|
||||
#endif /* HAVE_LCD_CHARCELLS */
|
||||
|
||||
#if LCD_DEPTH <= 8
|
||||
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
|
||||
void lcdcolors(int index, int count, SDL_Color *start, SDL_Color *end)
|
||||
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, int steps)
|
||||
{
|
||||
int i;
|
||||
SDL_Color palette[steps];
|
||||
|
||||
count--;
|
||||
for (i = 0; i <= count; i++)
|
||||
{
|
||||
lcd_palette[i+index].r = start->r
|
||||
+ (end->r - start->r) * i / count;
|
||||
lcd_palette[i+index].g = start->g
|
||||
+ (end->g - start->g) * i / count;
|
||||
lcd_palette[i+index].b = start->b
|
||||
+ (end->b - start->b) * i / count;
|
||||
for (i = 0; i < steps; i++) {
|
||||
palette[i].r = start->r + (end->r - start->r) * i / steps;
|
||||
palette[i].g = start->g + (end->g - start->g) * i / steps;
|
||||
palette[i].b = start->b + (end->b - start->b) * i / steps;
|
||||
}
|
||||
|
||||
SDL_SetPalette(lcd_surface, SDL_LOGPAL|SDL_PHYSPAL, lcd_palette, index, count);
|
||||
SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, 0, steps);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
|
||||
void lcdremotecolors(int index, int count, SDL_Color *start, SDL_Color *end)
|
||||
{
|
||||
int i;
|
||||
|
||||
count--;
|
||||
for (i = 0; i <= count; i++)
|
||||
{
|
||||
remote_palette[i+index].r = start->r
|
||||
+ (end->r - start->r) * i / count;
|
||||
remote_palette[i+index].g = start->g
|
||||
+ (end->g - start->g) * i / count;
|
||||
remote_palette[i+index].b = start->b
|
||||
+ (end->b - start->b) * i / count;
|
||||
}
|
||||
|
||||
SDL_SetPalette(remote_surface, SDL_LOGPAL|SDL_PHYSPAL, remote_palette, index, count);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* initialise simulator lcd driver */
|
||||
void simlcdinit(void)
|
||||
{
|
||||
#if LCD_DEPTH == 16
|
||||
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH, LCD_HEIGHT, 16,
|
||||
0, 0, 0, 0);
|
||||
#else
|
||||
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH, LCD_HEIGHT, 8,
|
||||
0, 0, 0, 0);
|
||||
#endif
|
||||
|
||||
#if LCD_DEPTH <= 8
|
||||
lcdcolors(0, (1<<LCD_DEPTH), &lcd_color_zero, &lcd_color_max);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, 8,
|
||||
0, 0, 0, 0);
|
||||
|
||||
lcdremotecolors(0, (1<<LCD_REMOTE_DEPTH), &remote_color_zero, &remote_color_max);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -20,20 +20,18 @@
|
|||
#ifndef __LCDSDL_H__
|
||||
#define __LCDSDL_H__
|
||||
|
||||
#include "uisdl.h"
|
||||
#include "lcd.h"
|
||||
#include "SDL.h"
|
||||
|
||||
extern SDL_Surface* lcd_surface;
|
||||
#if LCD_DEPTH <= 8
|
||||
extern SDL_Color lcd_palette[(1<<LCD_DEPTH)];
|
||||
#endif
|
||||
/* Default display zoom level */
|
||||
extern int display_zoom;
|
||||
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
extern SDL_Surface* remote_surface;
|
||||
extern SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)];
|
||||
#endif
|
||||
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
|
||||
int height, int max_x, int max_y, int ui_x, int ui_y,
|
||||
Uint32 (*getpixel)(int, int));
|
||||
|
||||
void simlcdinit(void);
|
||||
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
|
||||
int steps);
|
||||
|
||||
#endif // #ifndef __LCDSDL_H__
|
||||
|
||||
|
|
|
@ -17,7 +17,14 @@
|
|||
*
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __THREADSDL_H__
|
||||
#define __THREADSDL_H__
|
||||
|
||||
#include "SDL_thread.h"
|
||||
|
||||
extern SDL_Thread* threads[256];
|
||||
extern int threadCount;
|
||||
extern SDL_mutex* mutex;
|
||||
|
||||
#endif // #ifndef __THREADSDL_H__
|
||||
|
||||
|
|
|
@ -20,14 +20,25 @@
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "autoconf.h"
|
||||
#include "uisdl.h"
|
||||
#include "button.h"
|
||||
#include "thread.h"
|
||||
#include "thread-sdl.h"
|
||||
#include "kernel.h"
|
||||
#include "sound.h"
|
||||
#include "uisdl.h"
|
||||
#include "lcd-sdl.h"
|
||||
#ifdef HAVE_LCD_BITMAP
|
||||
#include "lcd-bitmap.h"
|
||||
#elif HAVE_LCD_CHARCELLS
|
||||
#include "lcd-charcell.h"
|
||||
#endif
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
#include "lcd-remote.h"
|
||||
#endif
|
||||
#include "thread-sdl.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
|
||||
// extern functions
|
||||
/* extern functions */
|
||||
extern void app_main (void *); // mod entry point
|
||||
extern void new_key(int key);
|
||||
extern void sim_tick_tasks(void);
|
||||
|
@ -43,8 +54,8 @@ SDL_TimerID tick_timer_id;
|
|||
SDL_Thread *sound_thread;
|
||||
#endif
|
||||
|
||||
bool lcd_display_redraw=true; // Used for player simulator
|
||||
char having_new_lcd=true; // Used for player simulator
|
||||
bool lcd_display_redraw = true; /* Used for player simulator */
|
||||
char having_new_lcd=true; /* Used for player simulator */
|
||||
|
||||
long start_tick;
|
||||
|
||||
|
@ -130,14 +141,17 @@ bool gui_startup()
|
|||
}
|
||||
|
||||
|
||||
if ((gui_surface = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
|
||||
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
|
||||
fprintf(stderr, "fatal: %s\n", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_WM_SetCaption(UI_TITLE, NULL);
|
||||
|
||||
simlcdinit();
|
||||
sim_lcd_init();
|
||||
#ifdef HAVE_REMOTE_LCD
|
||||
sim_lcd_remote_init();
|
||||
#endif
|
||||
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
|
||||
|
@ -190,16 +204,26 @@ int main(int argc, char *argv[])
|
|||
} else if (!strcmp("--old_lcd", argv[x])) {
|
||||
having_new_lcd = false;
|
||||
printf("Using old LCD layout.\n");
|
||||
} else if (!strcmp("--zoom", argv[x])) {
|
||||
x++;
|
||||
display_zoom=atoi(argv[x]);
|
||||
printf("Window zoom is %d\n", display_zoom);
|
||||
} else {
|
||||
printf("rockboxui\n");
|
||||
printf("Arguments:\n");
|
||||
printf(" --background \t Use background image of hardware\n");
|
||||
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
|
||||
printf(" --zoom \t window zoom (will disable backgrounds)\n");
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (display_zoom > 1) {
|
||||
background = false;
|
||||
}
|
||||
|
||||
|
||||
if (!gui_startup())
|
||||
return -1;
|
||||
|
||||
|
|
|
@ -20,10 +20,8 @@
|
|||
#ifndef __UISDL_H__
|
||||
#define __UISDL_H__
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_mutex.h>
|
||||
#include <SDL_thread.h>
|
||||
#include "lcd-sdl.h"
|
||||
#include <stdbool.h>
|
||||
#include "SDL.h"
|
||||
|
||||
/* colour definitions are R, G, B */
|
||||
|
||||
|
@ -93,7 +91,7 @@
|
|||
#define UI_REMOTE_WIDTH 128
|
||||
#define UI_REMOTE_HEIGHT 64
|
||||
|
||||
#elif defined(IRIVER_H300_SERIES)
|
||||
#elif defined(IRIVER_H300)
|
||||
#define UI_TITLE "iriver H300"
|
||||
#define UI_WIDTH 288 // width of GUI window
|
||||
#define UI_HEIGHT 581 // height of GUI window
|
||||
|
@ -176,6 +174,7 @@
|
|||
|
||||
extern SDL_Surface *gui_surface;
|
||||
extern bool background; /* True if the background image is enabled */
|
||||
extern int display_zoom;
|
||||
|
||||
#endif // #ifndef __UISDL_H__
|
||||
|
||||
|
|
Loading…
Reference in a new issue