touchscreen: use repeat acceleration for button input

Touch devices have physical buttons too, and these should be
subject to repeat acceleration. That feature was disabled for
the sake of better touch event responsiveness (apparently).

So, re-enable the acceleration feature & add a special case
to exempt BUTTON_TOUCHSCREEN from acceleration.

Change-Id: I9e097e27457fbd6b824f098e8b325ff35c59dde4
This commit is contained in:
Aidan MacDonald 2021-11-20 02:38:00 +00:00
parent 990c543ebc
commit ad66c3b807

View file

@ -70,27 +70,21 @@ static bool enable_sw_poweroff = true;
/* how long until repeat kicks in, in centiseconds */ /* how long until repeat kicks in, in centiseconds */
#define REPEAT_START (30*HZ/100) #define REPEAT_START (30*HZ/100)
#ifndef HAVE_TOUCHSCREEN /* The next two make repeat "accelerate", which is nice for lists
/* the next two make repeat "accelerate", which is nice for lists
* which begin to scroll a bit faster when holding until the * which begin to scroll a bit faster when holding until the
* real list accerelation kicks in (this smoothes acceleration) * real list accerelation kicks in (this smooths acceleration).
*
* Note that touchscreen pointing events are not subject to this
* acceleration and always use REPEAT_INTERVAL_TOUCH. (Do repeat
* events even do anything sane for touchscreens??)
*/ */
/* the speed repeat starts at, in centiseconds */ /* the speed repeat starts at, in centiseconds */
#define REPEAT_INTERVAL_START (16*HZ/100) #define REPEAT_INTERVAL_START (16*HZ/100)
/* speed repeat finishes at, in centiseconds */ /* speed repeat finishes at, in centiseconds */
#define REPEAT_INTERVAL_FINISH (5*HZ/100) #define REPEAT_INTERVAL_FINISH (5*HZ/100)
#else /* repeat interval for touch events */
/* #define REPEAT_INTERVAL_TOUCH (5*HZ/100)
* on touchscreen it's different, scrolling is done by swiping over the
* screen (potentially very quickly) and is completely different from button
* targets
* So, on touchscreen we don't want to artifically slow down early repeats,
* it'd have the contrary effect of making rockbox appear lagging
*/
#define REPEAT_INTERVAL_START (5*HZ/100)
#define REPEAT_INTERVAL_FINISH (5*HZ/100)
#endif
#ifdef HAVE_BUTTON_DATA #ifdef HAVE_BUTTON_DATA
static int button_read(int *data); static int button_read(int *data);
@ -275,6 +269,11 @@ static void button_tick(void)
/* yes we have repeat */ /* yes we have repeat */
if (repeat_speed > REPEAT_INTERVAL_FINISH) if (repeat_speed > REPEAT_INTERVAL_FINISH)
repeat_speed--; repeat_speed--;
#ifdef HAVE_TOUCHSCREEN
if(btn & BUTTON_TOUCHSCREEN)
repeat_speed = REPEAT_INTERVAL_TOUCH;
#endif
count = repeat_speed; count = repeat_speed;
repeat_count++; repeat_count++;