Remove rockblox from the manual, as pointed out in (4) FS #5460
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10048 a1c6a512-1295-4272-9138-f99709370657
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@ -44,8 +44,6 @@ will carry on playing whilst plugins are being run.
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\opt{HAVE_LCD_BITMAP}{\input{plugins/pong.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/rockblox.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/sliding.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/snake.tex}}
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@ -1,28 +0,0 @@
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\subsection{Rockblox}
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\screenshot{plugins/images/ss-rockblox}{Rockblox plugin}%
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{img:rockblox}
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This well-known game will probably be familiar. The aim of the game is
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to complete rows with the given pieces (blocks). Pieces can be rotated
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to make them fit into the rows. Once you complete a row, it gets
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cleared, but if the blocks reach the top row then you lose.
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As this game is played with the Jukebox turned so that the buttons
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are to the right of the screen, the controls may seem a little confusing:
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\begin{table}
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}%
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{\ButtonUp\ and \ButtonDown}
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\opt{IPOD_4G_Pad}%
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{\ButtonScrollFwd\ and \ButtonScrollback} & Move block Left/Right \\
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\ButtonRight & Rotate piece \\
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\ButtonLeft & Move the piece downwards faster \\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}%
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{\ButtonOff}
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\opt{IAUDIO_X5_PAD}
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{\fixme{TBD}}
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\opt{IPOD_4G_Pad}%
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{\Buttonmenu} & Exit Rockblox\\
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\end{btnmap}
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\end{table}
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