On second thoughts, let's compile Matrix for all non-mono bitmap displays.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15829 a1c6a512-1295-4272-9138-f99709370657
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3 changed files with 12 additions and 6 deletions
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@ -44,6 +44,7 @@ disktidy.c
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flipit.c
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#ifdef HAVE_LCD_BITMAP /* Not for the Player */
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matrix.c
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maze.c
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mazezam.c
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text_editor.c
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@ -111,7 +112,6 @@ fireworks.c
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xobox.c
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spacerocks.c
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#if LCD_DEPTH >= 16
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matrix.c
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rockpaint.c
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#endif
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@ -411,9 +411,6 @@ solitaire_suitsi.13x52x1.bmp
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/* Star */
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#ifdef HAVE_LCD_COLOR
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/* matrix */
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matrix_bold.bmp
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matrix_normal.bmp
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#if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
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star_tiles.20x20.bmp
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#elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
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@ -507,4 +504,10 @@ superdom_boarditems.240x320x16.bmp
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#endif
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#endif
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#if LCD_DEPTH > 1
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/* matrix */
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matrix_bold.bmp
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matrix_normal.bmp
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#endif
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#endif /* HAVE_LCD_BITMAP */
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@ -47,12 +47,15 @@ extern const fb_data matrix_normal[];
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#define LEFTMARGIN (LCD_WIDTH-(COLS*COL_W))/2
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#define TOPMARGIN (LCD_HEIGHT-(ROWS*COL_H))/2
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#if (CONFIG_KEYPAD == IPOD_4G_PAD)
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define MATRIX_EXIT BUTTON_MENU
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#define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
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#define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
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#define MATRIX_PAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define MATRIX_EXIT BUTTON_OFF
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#define MATRIX_SLEEP_MORE BUTTON_UP
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#define MATRIX_SLEEP_LESS BUTTON_DOWN
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