Philips SA9200: Working touchpad and button lights! Also, improvements to the keymap (still needs work).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21346 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Mark Arigo 2009-06-19 03:23:38 +00:00
parent 6a0d931f38
commit a61196fd3a
11 changed files with 330 additions and 185 deletions

View file

@ -53,22 +53,22 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REW, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_FFWD, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
static const struct button_mapping button_context_wps[] = { static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_SKIPNEXT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD }, { ACTION_WPS_SKIPNEXT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
@ -76,45 +76,43 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT },
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_RIGHT|BUTTON_FFWD, BUTTON_NONE }, { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_RIGHT|BUTTON_REW, BUTTON_NONE }, { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
{ ACTION_WPS_ABRESET, BUTTON_RIGHT|BUTTON_SELECT, BUTTON_NONE }, { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_RIGHT|BUTTON_UP, BUTTON_RIGHT },
{ ACTION_WPS_PITCHSCREEN, BUTTON_RIGHT|BUTTON_DOWN, BUTTON_RIGHT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_ID3SCREEN, BUTTON_RIGHT|BUTTON_MENU, BUTTON_NONE }, { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_PITCHSCREEN, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_ID3SCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_RIGHT|BUTTON_UP, BUTTON_RIGHT }, { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP|BUTTON_UP, BUTTON_VOL_UP },
{ ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_RIGHT|BUTTON_UP }, { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_DOWN, BUTTON_VOL_DOWN },
{ ACTION_LISTTREE_PGUP, BUTTON_RIGHT|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT|BUTTON_DOWN, BUTTON_RIGHT },
{ ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_RIGHT|BUTTON_DOWN },
{ ACTION_LISTTREE_PGDOWN, BUTTON_RIGHT|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#ifdef HAVE_VOLUME_IN_LIST #ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif #endif
@ -123,170 +121,181 @@ static const struct button_mapping button_context_list[] = {
}; /* button_context_list */ }; /* button_context_list */
static const struct button_mapping button_context_tree[] = { static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_WPS, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */ }; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = { static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_TREE_ROOT_INIT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_RIGHT|BUTTON_REW, BUTTON_RIGHT },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REL, BUTTON_RIGHT|BUTTON_REW }, { ACTION_TREE_PGLEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_RIGHT|BUTTON_REW, BUTTON_REW|BUTTON_REL }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_ROOT_INIT, BUTTON_RIGHT|BUTTON_REW|BUTTON_REPEAT, BUTTON_RIGHT|BUTTON_REW },
{ ACTION_TREE_PGLEFT, BUTTON_RIGHT|BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_FFWD, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_RIGHT|BUTTON_FFWD },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_FFWD, BUTTON_FFWD|BUTTON_REL },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; };
static const struct button_mapping button_context_listtree_scroll_without_combo[] = { static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_REW, BUTTON_NONE }, { ACTION_NONE, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_TREE_ROOT_INIT, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_FFWD, BUTTON_NONE }, { ACTION_NONE, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD }, { ACTION_STD_OK, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
{ ACTION_TREE_PGRIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_TREE_PGRIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT }, { ACTION_TREE_ROOT_INIT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; };
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FFWD, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */ }; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = { static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_FFWD, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT,BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */ }; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = { static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/** Bookmark Screen **/ /** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = { static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */ }; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_NONE, BUTTON_REW, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchcreen */ }; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = { static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_REW, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_FFWD, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_RIGHT|BUTTON_REW, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_RIGHT|BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT|BUTTON_FFWD, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT|BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_RIGHT|BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_RIGHT|BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
#ifdef HAVE_USBSTACK #ifdef HAVE_USBSTACK
static const struct button_mapping button_context_usb_hid[] = { static const struct button_mapping button_context_usb_hid[] = {
{ ACTION_USB_HID_PLAY, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_USB_HID_PLAY, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_USB_HID_STOP, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_USB_HID_SKIPPREV, BUTTON_REW, BUTTON_NONE }, { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_USB_HID_SKIPNEXT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_USB_HID_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_USB_HID_SKIPPREV, BUTTON_REW, BUTTON_NONE },
{ ACTION_USB_HID_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_SKIPNEXT, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_USB_HID_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MUTE, BUTTON_SELECT, BUTTON_NONE }, { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MENU, BUTTON_MENU, BUTTON_NONE }, { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MUTE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MENU, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */ }; /* button_context_usb_hid */
@ -298,43 +307,47 @@ const struct button_mapping* get_context_mapping(int context)
{ {
case CONTEXT_STD: case CONTEXT_STD:
return button_context_standard; return button_context_standard;
case CONTEXT_WPS: case CONTEXT_WPS:
return button_context_wps; return button_context_wps;
case CONTEXT_LIST: case CONTEXT_LIST:
return button_context_list; return button_context_list;
case CONTEXT_MAINMENU: case CONTEXT_MAINMENU:
case CONTEXT_TREE: case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list) if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo; return button_context_listtree_scroll_without_combo;
else else
return button_context_listtree_scroll_with_combo; return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree; return button_context_tree;
case CONTEXT_SETTINGS_TIME:
case CONTEXT_SETTINGS: case CONTEXT_SETTINGS:
return button_context_settings; return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_EQ:
return button_context_eq; return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN: case CONTEXT_YESNOSCREEN:
return button_context_yesno; return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN: case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark; return button_context_bmark;
case CONTEXT_QUICKSCREEN: case CONTEXT_QUICKSCREEN:
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen; return button_context_pitchscreen;
case CONTEXT_KEYBOARD: case CONTEXT_KEYBOARD:
return button_context_keyboard; return button_context_keyboard;
#ifdef HAVE_USBSTACK #ifdef HAVE_USBSTACK
case CONTEXT_USB_HID: case CONTEXT_USB_HID:
return button_context_usb_hid; return button_context_usb_hid;

View file

@ -334,13 +334,13 @@
<source> <source>
*: "PLAY = Yes" *: "PLAY = Yes"
h100,h120,h300: "NAVI = Yes" h100,h120,h300: "NAVI = Yes"
yh*,ipod*,x5,m5,gigabeat*,e200*,c200,h10,h10_5gb,mrobe100,sa9200: "SELECT = Yes" yh*,ipod*,x5,m5,gigabeat*,e200*,c200,h10,h10_5gb,mrobe100: "SELECT = Yes"
player: "(PLAY/STOP)" player: "(PLAY/STOP)"
</source> </source>
<dest> <dest>
*: "PLAY = Yes" *: "PLAY = Yes"
h100,h120,h300: "NAVI = Yes" h100,h120,h300: "NAVI = Yes"
yh*,ipod*,x5,m5,gigabeat*,e200*,c200,h10,h10_5gb,mrobe100,sa9200: "SELECT = Yes" yh*,ipod*,x5,m5,gigabeat*,e200*,c200,h10,h10_5gb,mrobe100: "SELECT = Yes"
player: "(PLAY/STOP)" player: "(PLAY/STOP)"
</dest> </dest>
<voice> <voice>
@ -2457,14 +2457,16 @@
h100,h120,h300: "Building database... %d found (STOP to return)" h100,h120,h300: "Building database... %d found (STOP to return)"
ipod*: "Building database... %d found (PREV to return)" ipod*: "Building database... %d found (PREV to return)"
x5,m5,gigabeat*,mrobe100: "Building database... %d found (LEFT to return)" x5,m5,gigabeat*,mrobe100: "Building database... %d found (LEFT to return)"
h10,h10_5gb,e200*,c200,sa9200: "Building database... %d found (PREV to return)" h10,h10_5gb,e200*,c200: "Building database... %d found (PREV to return)"
sa9200: "Building database... %d found (REW to return)"
</source> </source>
<dest> <dest>
*: "Building database... %d found (OFF to return)" *: "Building database... %d found (OFF to return)"
h100,h120,h300: "Building database... %d found (STOP to return)" h100,h120,h300: "Building database... %d found (STOP to return)"
ipod*: "Building database... %d found (PREV to return)" ipod*: "Building database... %d found (PREV to return)"
x5,m5,gigabeat*,mrobe100: "Building database... %d found (LEFT to return)" x5,m5,gigabeat*,mrobe100: "Building database... %d found (LEFT to return)"
h10,h10_5gb,e200*,c200,sa9200: "Building database... %d found (PREV to return)" h10,h10_5gb,e200*,c200: "Building database... %d found (PREV to return)"
sa9200: "Building database... %d found (REW to return)"
</dest> </dest>
<voice> <voice>
*: "entries found for database" *: "entries found for database"
@ -4216,13 +4218,15 @@
*: none *: none
rtc: "ON = Set" rtc: "ON = Set"
h100,h120,h300: "NAVI = Set" h100,h120,h300: "NAVI = Set"
ipod*,x5,m5,h10,h10_5gb,e200*,c200,gigabeat*,mrobe100,sa9200: "SELECT = Set" ipod*,x5,m5,h10,h10_5gb,e200*,c200,gigabeat*,mrobe100: "SELECT = Set"
sa9200: "PLAY = Set"
</source> </source>
<dest> <dest>
*: none *: none
rtc: "ON = Set" rtc: "ON = Set"
h100,h120,h300: "NAVI = Set" h100,h120,h300: "NAVI = Set"
ipod*,x5,m5,h10,h10_5gb,e200*,c200,gigabeat*,mrobe100,sa9200: "SELECT = Set" ipod*,x5,m5,h10,h10_5gb,e200*,c200,gigabeat*,mrobe100: "SELECT = Set"
sa9200: "PLAY = Set"
</dest> </dest>
<voice> <voice>
*: none *: none
@ -4237,23 +4241,25 @@
*: none *: none
rtc: "OFF = Revert" rtc: "OFF = Revert"
h100,h120,h300: "STOP = Revert" h100,h120,h300: "STOP = Revert"
ipod*,c200,sa9200: "MENU = Revert" ipod*,c200: "MENU = Revert"
x5,m5: "RECORD = Revert" x5,m5: "RECORD = Revert"
h10,h10_5gb,e200*: "PREV = Revert" h10,h10_5gb,e200*: "PREV = Revert"
gigabeatf: "POWER = Revert" gigabeatf: "POWER = Revert"
mrobe100: "DISPLAY = Revert" mrobe100: "DISPLAY = Revert"
gigabeats: "BACK = Revert" gigabeats: "BACK = Revert"
sa9200: "LEFT = Revert"
</source> </source>
<dest> <dest>
*: none *: none
rtc: "OFF = Revert" rtc: "OFF = Revert"
h100,h120,h300: "STOP = Revert" h100,h120,h300: "STOP = Revert"
ipod*,c200,sa9200: "MENU = Revert" ipod*,c200: "MENU = Revert"
x5,m5: "RECORD = Revert" x5,m5: "RECORD = Revert"
h10,h10_5gb,e200*: "PREV = Revert" h10,h10_5gb,e200*: "PREV = Revert"
gigabeatf: "POWER = Revert" gigabeatf: "POWER = Revert"
mrobe100: "DISPLAY = Revert" mrobe100: "DISPLAY = Revert"
gigabeats: "BACK = Revert" gigabeats: "BACK = Revert"
sa9200: "LEFT = Revert"
</dest> </dest>
<voice> <voice>
*: none *: none

View file

@ -547,6 +547,9 @@ target/arm/sandisk/audio-c200_e200.c
#ifdef PHILIPS_SA9200 #ifdef PHILIPS_SA9200
#ifndef SIMULATOR #ifndef SIMULATOR
#ifndef BOOTLOADER
drivers/synaptics-mep.c
#endif /* BOOTLOADER */
target/arm/adc-as3514.c target/arm/adc-as3514.c
target/arm/ascodec-pp.c target/arm/ascodec-pp.c
target/arm/ata-sd-pp.c target/arm/ata-sd-pp.c

View file

@ -73,6 +73,26 @@
#define DATA_LO GPIO_SET_BITWISE(GPIOA_OUTPUT_EN, 0x10);\ #define DATA_LO GPIO_SET_BITWISE(GPIOA_OUTPUT_EN, 0x10);\
GPIO_CLEAR_BITWISE(GPIOA_OUTPUT_VAL, 0x10) GPIO_CLEAR_BITWISE(GPIOA_OUTPUT_VAL, 0x10)
#define DATA_CL GPIO_CLEAR_BITWISE(GPIOA_OUTPUT_EN, 0x10) #define DATA_CL GPIO_CLEAR_BITWISE(GPIOA_OUTPUT_EN, 0x10)
#elif defined(PHILIPS_SA9200)
#define INT_ENABLE GPIO_CLEAR_BITWISE(GPIOD_INT_LEV, 0x2);\
GPIO_SET_BITWISE(GPIOD_INT_EN, 0x2)
#define INT_DISABLE GPIO_CLEAR_BITWISE(GPIOD_INT_EN, 0x2);\
GPIO_SET_BITWISE(GPIOD_INT_CLR, 0x2)
#define ACK (GPIOD_INPUT_VAL & 0x8)
#define ACK_HI GPIO_SET_BITWISE(GPIOD_OUTPUT_VAL, 0x8)
#define ACK_LO GPIO_CLEAR_BITWISE(GPIOD_OUTPUT_VAL, 0x8)
#define CLK ((GPIOD_INPUT_VAL & 0x2) >> 1)
#define CLK_HI GPIO_SET_BITWISE(GPIOD_OUTPUT_VAL, 0x2)
#define CLK_LO GPIO_CLEAR_BITWISE(GPIOD_OUTPUT_VAL, 0x2)
#define DATA ((GPIOD_INPUT_VAL & 0x10) >> 4)
#define DATA_HI GPIO_CLEAR_BITWISE(GPIOD_OUTPUT_EN, 0x10)
#define DATA_LO GPIO_CLEAR_BITWISE(GPIOD_OUTPUT_VAL, 0x10);\
GPIO_SET_BITWISE(GPIOD_OUTPUT_EN, 0x10)
#define DATA_CL GPIO_CLEAR_BITWISE(GPIOD_OUTPUT_EN, 0x10)
#endif #endif
#define LO 0 #define LO 0

View file

@ -59,6 +59,9 @@
#define CONFIG_KEYPAD PHILIPS_SA9200_PAD #define CONFIG_KEYPAD PHILIPS_SA9200_PAD
/* define this if the target has volume keys which can be used in the lists */
#define HAVE_VOLUME_IN_LIST
/* Define this if you do software codec */ /* Define this if you do software codec */
#define CONFIG_CODEC SWCODEC #define CONFIG_CODEC SWCODEC
@ -99,6 +102,11 @@
/* Which backlight fading type? */ /* Which backlight fading type? */
#define CONFIG_BACKLIGHT_FADING BACKLIGHT_FADING_SW_SETTING #define CONFIG_BACKLIGHT_FADING BACKLIGHT_FADING_SW_SETTING
/* define this if you have a light associated with the buttons */
#define HAVE_BUTTON_LIGHT
/* Can't control the brightness on all the buttons */
/* #define HAVE_BUTTONLIGHT_BRIGHTNESS */
/* define this if you have a flash memory storage */ /* define this if you have a flash memory storage */
#define HAVE_FLASH_STORAGE #define HAVE_FLASH_STORAGE

View file

@ -77,10 +77,12 @@ enum {
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) || \
(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \ (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
(CONFIG_KEYPAD == SANSA_FUZE_PAD) || \ (CONFIG_KEYPAD == SANSA_FUZE_PAD)
(CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
#define USBPOWER_BUTTON BUTTON_SELECT #define USBPOWER_BUTTON BUTTON_SELECT
#define USBPOWER_BTN_IGNORE BUTTON_POWER #define USBPOWER_BTN_IGNORE BUTTON_POWER
#elif (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
#define USBPOWER_BUTTON BUTTON_PLAY
#define USBPOWER_BTN_IGNORE BUTTON_POWER
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define USBPOWER_BUTTON BUTTON_PLAYLIST #define USBPOWER_BUTTON BUTTON_PLAYLIST
#define USBPOWER_BTN_IGNORE BUTTON_POWER #define USBPOWER_BTN_IGNORE BUTTON_POWER

View file

@ -21,10 +21,10 @@
#include "config.h" #include "config.h"
#include "backlight-target.h" #include "backlight-target.h"
#include "system.h" #include "system.h"
#include "lcd.h"
#include "backlight.h" #include "backlight.h"
#include "ascodec.h" #include "ascodec.h"
#include "as3514.h" #include "as3514.h"
#include "synaptics-mep.h"
void _backlight_set_brightness(int brightness) void _backlight_set_brightness(int brightness)
{ {
@ -51,12 +51,29 @@ void _backlight_off(void)
#endif #endif
} }
#ifdef HAVE_BUTTON_LIGHT
#define BUTTONLIGHT_MASK 0x7f
#define BUTTONLIGHT_MAX 0x0f
static unsigned short buttonlight_status = 0;
void _buttonlight_on(void) void _buttonlight_on(void)
{ {
/* TODO */ if (!buttonlight_status)
{
touchpad_set_buttonlights(BUTTONLIGHT_MASK, BUTTONLIGHT_MAX);
GPIOD_OUTPUT_VAL &= ~(0x40 | 0x20 | 0x04); /* REW/FFWD/MENU */
buttonlight_status = 1;
}
} }
void _buttonlight_off(void) void _buttonlight_off(void)
{ {
/* TODO */ if (buttonlight_status)
{
touchpad_set_buttonlights(BUTTONLIGHT_MASK, 0);
GPIOD_OUTPUT_VAL |= (0x40 | 0x20 | 0x04); /* REW/FFWD/MENU */
buttonlight_status = 0;
}
} }
#endif

View file

@ -27,6 +27,9 @@ void _backlight_off(void);
void _backlight_set_brightness(int brightness); void _backlight_set_brightness(int brightness);
int __backlight_is_on(void); int __backlight_is_on(void);
#ifdef HAVE_BUTTON_LIGHT
void _buttonlight_on(void); void _buttonlight_on(void);
void _buttonlight_off(void); void _buttonlight_off(void);
#endif #endif
#endif

View file

@ -22,12 +22,59 @@
#include "system.h" #include "system.h"
#include "button.h" #include "button.h"
#include "backlight.h" #include "backlight.h"
#include "synaptics-mep.h"
#define LOGF_ENABLE
#include "logf.h"
static int int_btn = BUTTON_NONE;
#ifndef BOOTLOADER
void button_init_device(void) void button_init_device(void)
{ {
/* TODO...for now, hardware initialisation is done by the c200 bootloader */ /* The touchpad is powered on and initialized in power-sa9200.c
since it needs to be ready for both buttons and button lights. */
} }
/*
* Button interrupt handler
*/
void button_int(void)
{
char data[4];
int val;
int_btn = BUTTON_NONE;
val = touchpad_read_device(data, 4);
if (val == MEP_BUTTON_HEADER)
{
/* Buttons packet */
if (data[1] & 0x1) int_btn |= BUTTON_FFWD;
if (data[1] & 0x2) int_btn |= BUTTON_RIGHT;
if (data[1] & 0x4) int_btn |= BUTTON_LEFT;
if (data[1] & 0x8) int_btn |= BUTTON_REW;
if (data[2] & 0x1) int_btn |= BUTTON_MENU;
}
else if (val == MEP_ABSOLUTE_HEADER)
{
/* Absolute packet - the finger is on the vertical strip.
Position ranges from 1-4095, with 1 at the bottom. */
val = ((data[1] >> 4) << 8) | data[2]; /* position */
if ((val > 0) && (val <= 1365))
int_btn |= BUTTON_DOWN;
else if ((val > 1365) && (val <= 2730))
int_btn |= BUTTON_PLAY;
else if ((val > 2730) && (val <= 4095))
int_btn |= BUTTON_UP;
}
}
#else
void button_init_device(void){}
#endif /* bootloader */
bool button_hold(void) bool button_hold(void)
{ {
return !(GPIOL_INPUT_VAL & 0x40); return !(GPIOL_INPUT_VAL & 0x40);
@ -38,32 +85,14 @@ bool button_hold(void)
*/ */
int button_read_device(void) int button_read_device(void)
{ {
int btn = BUTTON_NONE; int btn = int_btn;
static bool hold_button = false;
bool hold_button_old;
/* Hold */ if (button_hold())
hold_button_old = hold_button; return BUTTON_NONE;
hold_button = button_hold();
#ifndef BOOTLOADER if (!(GPIOB_INPUT_VAL & 0x20)) btn |= BUTTON_POWER;
if (hold_button != hold_button_old) if (!(GPIOF_INPUT_VAL & 0x10)) btn |= BUTTON_VOL_UP;
backlight_hold_changed(hold_button); if (!(GPIOF_INPUT_VAL & 0x04)) btn |= BUTTON_VOL_DOWN;
#endif
/* device buttons */
if (!hold_button)
{
#if 0
if (!(GPIOB_INPUT_VAL & 0x20)) btn |= BUTTON_POWER;
if (!(GPIOF_INPUT_VAL & 0x10)) btn |= BUTTON_VOL_UP;
if (!(GPIOF_INPUT_VAL & 0x04)) btn |= BUTTON_VOL_DOWN;
#endif
/* A hack until the touchpad works */
if (!(GPIOB_INPUT_VAL & 0x20)) btn |= BUTTON_SELECT;
if (!(GPIOF_INPUT_VAL & 0x10)) btn |= BUTTON_UP;
if (!(GPIOF_INPUT_VAL & 0x04)) btn |= BUTTON_DOWN;
}
return btn; return btn;
} }

View file

@ -25,15 +25,23 @@
#include <stdbool.h> #include <stdbool.h>
#include "config.h" #include "config.h"
#define MEP_BUTTON_HEADER 0x1a
#define MEP_BUTTON_ID 0x09
#define MEP_ABSOLUTE_HEADER 0x0b
#define HAS_BUTTON_HOLD #define HAS_BUTTON_HOLD
bool button_hold(void); bool button_hold(void);
void button_init_device(void); void button_init_device(void);
int button_read_device(void); int button_read_device(void);
#ifndef BOOTLOADER
void button_int(void);
#endif
/* Main unit's buttons */ /* Main unit's buttons */
#define BUTTON_POWER 0x00000001 #define BUTTON_POWER 0x00000001
#define BUTTON_SELECT 0x00000002 #define BUTTON_PLAY 0x00000002
#define BUTTON_MENU 0x00000004 #define BUTTON_MENU 0x00000004
#define BUTTON_LEFT 0x00000008 #define BUTTON_LEFT 0x00000008
#define BUTTON_RIGHT 0x00000010 #define BUTTON_RIGHT 0x00000010

View file

@ -22,14 +22,50 @@
#include <stdbool.h> #include <stdbool.h>
#include "system.h" #include "system.h"
#include "cpu.h" #include "cpu.h"
#include "i2c-pp.h"
#include "tuner.h"
#include "ascodec.h" #include "ascodec.h"
#include "as3514.h" #include "as3514.h"
#include "power.h" #include "power.h"
#include "synaptics-mep.h"
#include "logf.h"
void power_init(void) void power_init(void)
{ {
#ifndef BOOTLOADER
/* Power on and initialize the touchpad here because we need it for
both buttons and button lights */
DEV_INIT2 &= ~0x800;
char byte = ascodec_read(AS3514_CVDD_DCDC3);
byte = (byte & ~0x18) | 0x08;
ascodec_write(AS3514_CVDD_DCDC3, byte);
/* LEDs for REW, FFWD, MENU */
GPIOD_ENABLE |= (0x40 | 0x20 | 0x04);
GPIOD_OUTPUT_VAL |= (0x40 | 0x20 | 0x04);
GPIOD_OUTPUT_EN |= (0x40 | 0x20 | 0x04);
udelay(20000);
GPIOL_ENABLE |= 0x10;
GPIOL_OUTPUT_VAL &= ~0x10;
GPIOL_OUTPUT_EN |= 0x10;
udelay(100000);
/* enable DATA, ACK, CLK lines */
GPIOD_ENABLE |= (0x10 | 0x08 | 0x02);
GPIOD_OUTPUT_EN |= 0x08; /* ACK */
GPIOD_OUTPUT_VAL |= 0x08; /* high */
GPIOD_OUTPUT_EN &= ~0x02; /* CLK */
GPIOD_OUTPUT_EN |= 0x10; /* DATA */
GPIOD_OUTPUT_VAL |= 0x10; /* high */
if (!touchpad_init())
{
logf("touchpad not ready");
}
#endif
} }
void power_off(void) void power_off(void)