build: Tweaks to better support non-English as primary language
* get rid of $(LANGUAGE) in top-level makefile (and configure script) * un-hardcode English-as-primary-language in a couple more places * allow DEFAULT_VOICE_LANG to be overriden To actually change the primary from English, one must change: * $english in voice.pl * hardcoded 'english' in rbutil * $ENGLISH in apps/lang/lang.make * DEFAULT_VOICE_LANG in apps/talk.c * configure script (default prompt) Of course, if one wants to change the default UI language, it's simpler to change the default language setting variable at compile time, or perhaps by adding a configuration file with the desired value into the .rockbox directory when the .zip is assembled. Change-Id: If5cf76019d416e838628a2eccd4ec7d6cbaeeb74
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3 changed files with 6 additions and 7 deletions
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@ -11,6 +11,7 @@ LANGS := $(call preprocess, $(APPSDIR)/lang/SOURCES)
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LANGOBJ := $(LANGS:$(ROOTDIR)/%.lang=$(BUILDDIR)/%.lng)
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VOICEOBJ := $(LANGS:$(ROOTDIR)/%.lang=$(BUILDDIR)/%.vstrings)
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LANG_O = $(BUILDDIR)/lang/lang_core.o
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ENGLISH := english
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CLEANOBJS += $(BUILDDIR)/lang/max_language_size.h $(BUILDDIR)/lang/lang*
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@ -36,7 +37,7 @@ $(BUILDDIR)/lang/lang_core.o: $(BUILDDIR)/lang/lang.h $(BUILDDIR)/lang/lang_core
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# instead we pretend that genlang create lang_core.c and that lang.c depends from lang.h
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# it will work fine as long as one never manually removes lang.c and not lang.h, and it will avoid
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# race conditions such as running genlang twice or worse in parallel with other things!
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$(BUILDDIR)/lang/lang.h: $(APPSDIR)/lang/$(LANGUAGE).lang $(BUILDDIR)/apps/features
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$(BUILDDIR)/lang/lang.h: $(APPSDIR)/lang/$(ENGLISH).lang $(BUILDDIR)/apps/features
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$(call PRINTS,GEN lang.h)
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$(SILENT)for f in `cat $(BUILDDIR)/apps/features`; do feat="$$feat:$$f" ; done; \
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perl -s $(TOOLSDIR)/genlang -p=$(BUILDDIR)/lang -t=$(MODELNAME)$$feat $<
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@ -49,8 +50,8 @@ $(BUILDDIR)/lang_enum.h: $(BUILDDIR)/lang/lang.h
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$(BUILDDIR)/%.lng $(BUILDDIR)/%.vstrings: $(ROOTDIR)/%.lang $(BUILDDIR)/apps/genlang-features
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$(call PRINTS,GENLANG $(subst $(ROOTDIR)/,,$<))
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$(SILENT)mkdir -p $(dir $@)
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$(SILENT)$(TOOLSDIR)/genlang -u -e=$(APPSDIR)/lang/english.lang $< > $@.tmp
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$(SILENT)$(TOOLSDIR)/genlang -e=$(APPSDIR)/lang/english.lang -t=$(MODELNAME):`cat $(BUILDDIR)/apps/genlang-features` -i=$(TARGET_ID) -b=$*.lng -c=$*.vstrings $@.tmp
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$(SILENT)$(TOOLSDIR)/genlang -u -e=$(APPSDIR)/lang/$(ENGLISH).lang $< > $@.tmp
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$(SILENT)$(TOOLSDIR)/genlang -e=$(APPSDIR)/lang/$(ENGLISH).lang -t=$(MODELNAME):`cat $(BUILDDIR)/apps/genlang-features` -i=$(TARGET_ID) -b=$*.lng -c=$*.vstrings $@.tmp
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$(SILENT)rm -f $@.tmp
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$(BUILDDIR)/apps/lang/voicestrings.zip: $(VOICEOBJ)
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@ -82,7 +82,9 @@ const char* const file_thumbnail_ext = ".talk";
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#define LOADED_MASK 0x80000000 /* MSB */
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#ifndef DEFAULT_VOICE_LANG
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#define DEFAULT_VOICE_LANG "english"
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#endif
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/***************** Data types *****************/
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4
tools/configure
vendored
4
tools/configure
vendored
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@ -4669,9 +4669,6 @@ fi
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echo "Using source code root directory: $rootdir"
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# this was once possible to change at build-time, but no more:
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language="english"
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uname=`uname`
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if [ "yes" = "$simulator" ]; then
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@ -5039,7 +5036,6 @@ export MANUFACTURER=${t_manufacturer}
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export OBJDIR=${pwd}
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export BUILDDIR=${pwd}
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export RBCODEC_BLD=${pwd}/lib/rbcodec
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export LANGUAGE=${language}
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export VOICELANGUAGE=${voicelanguage}
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export MEMORYSIZE=${memory}
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export BUILDDATE:=\$(shell date -u +'-DYEAR=%Y -DMONTH=%m -DDAY=%d')
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