Correct LCD background colours for b&w and greyscale SDL sims (SDL takes RGB while Win32 takes BGR)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8630 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-02-08 13:54:21 +00:00
parent dc2019bb09
commit a57608cfb5

View file

@ -25,6 +25,8 @@
#include <SDL_thread.h> #include <SDL_thread.h>
#include "lcd-sdl.h" #include "lcd-sdl.h"
/* colour definitions are R, G, B */
#if defined(ARCHOS_RECORDER) #if defined(ARCHOS_RECORDER)
#define UI_TITLE "Jukebox Recorder" #define UI_TITLE "Jukebox Recorder"
#define UI_WIDTH 270 // width of GUI window #define UI_WIDTH 270 // width of GUI window
@ -78,14 +80,14 @@
#define UI_WIDTH 379 // width of GUI window #define UI_WIDTH 379 // width of GUI window
#define UI_HEIGHT 508 // height of GUI window #define UI_HEIGHT 508 // height of GUI window
#define UI_LCD_BGCOLOR 90, 145, 90 // bkgnd color of LCD (no backlight) #define UI_LCD_BGCOLOR 90, 145, 90 // bkgnd color of LCD (no backlight)
#define UI_LCD_BGCOLORLIGHT 230, 216, 173 // bkgnd color of LCD (backlight) #define UI_LCD_BGCOLORLIGHT 173, 216, 230 // bkgnd color of LCD (backlight)
#define UI_LCD_BLACK 0, 0, 0 // black #define UI_LCD_BLACK 0, 0, 0 // black
#define UI_LCD_POSX 109 // x position of lcd #define UI_LCD_POSX 109 // x position of lcd
#define UI_LCD_POSY 23 // y position of lcd #define UI_LCD_POSY 23 // y position of lcd
#define UI_LCD_WIDTH 160 #define UI_LCD_WIDTH 160
#define UI_LCD_HEIGHT 128 #define UI_LCD_HEIGHT 128
#define UI_REMOTE_BGCOLOR 90, 145, 90 // bkgnd of remote lcd (no bklight) #define UI_REMOTE_BGCOLOR 90, 145, 90 // bkgnd of remote lcd (no bklight)
#define UI_REMOTE_BGCOLORLIGHT 250, 180, 130 // bkgnd of remote lcd (bklight) #define UI_REMOTE_BGCOLORLIGHT 130, 180, 250 // bkgnd of remote lcd (bklight)
#define UI_REMOTE_POSX 50 // x position of remote lcd #define UI_REMOTE_POSX 50 // x position of remote lcd
#define UI_REMOTE_POSY 403 // y position of remote lcd #define UI_REMOTE_POSY 403 // y position of remote lcd
#define UI_REMOTE_WIDTH 128 #define UI_REMOTE_WIDTH 128
@ -101,7 +103,7 @@
#define UI_LCD_WIDTH 220 #define UI_LCD_WIDTH 220
#define UI_LCD_HEIGHT 176 #define UI_LCD_HEIGHT 176
#define UI_REMOTE_BGCOLOR 90, 145, 90 // bkgnd of remote lcd (no bklight) #define UI_REMOTE_BGCOLOR 90, 145, 90 // bkgnd of remote lcd (no bklight)
#define UI_REMOTE_BGCOLORLIGHT 250, 180, 130 // bkgnd of remote lcd (bklight) #define UI_REMOTE_BGCOLORLIGHT 130, 180, 250 // bkgnd of remote lcd (bklight)
#define UI_REMOTE_POSX 12 // x position of remote lcd #define UI_REMOTE_POSX 12 // x position of remote lcd
#define UI_REMOTE_POSY 478 // y position of remote lcd #define UI_REMOTE_POSY 478 // y position of remote lcd
#define UI_REMOTE_WIDTH 128 #define UI_REMOTE_WIDTH 128
@ -132,7 +134,7 @@
#define UI_WIDTH 370 // width of GUI window #define UI_WIDTH 370 // width of GUI window
#define UI_HEIGHT 264 // height of GUI window #define UI_HEIGHT 264 // height of GUI window
#define UI_LCD_BGCOLOR 90, 145, 90 // bkgnd color of LCD (no backlight) #define UI_LCD_BGCOLOR 90, 145, 90 // bkgnd color of LCD (no backlight)
#define UI_LCD_BGCOLORLIGHT 230, 160, 60 // bkgnd color of LCD (backlight) #define UI_LCD_BGCOLORLIGHT 60, 160, 230 // bkgnd color of LCD (backlight)
#define UI_LCD_BLACK 0, 0, 0 // black #define UI_LCD_BLACK 0, 0, 0 // black
#define UI_LCD_POSX 85 // x position of lcd #define UI_LCD_POSX 85 // x position of lcd
#define UI_LCD_POSY 61 // y position of lcd (74 for real aspect) #define UI_LCD_POSY 61 // y position of lcd (74 for real aspect)