Fixed a null pointer problem which caused crashing. Playback should be
now more stable. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6660 a1c6a512-1295-4272-9138-f99709370657
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7e0b6880d9
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2 changed files with 5 additions and 5 deletions
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@ -261,6 +261,7 @@ void* codec_request_buffer_callback(size_t *realsize, size_t reqsize)
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while ((int)*realsize > cur_ti->available) {
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yield();
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if (ci.stop_codec) {
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*realsize = 0;
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return NULL;
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}
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}
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@ -286,7 +287,7 @@ void codec_advance_buffer_callback(size_t amount)
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codecbufused = 0;
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buf_ridx = buf_widx;
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cur_ti->available = 0;
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while ((int)amount < cur_ti->available)
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while ((int)amount < cur_ti->available && !ci.stop_codec)
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yield();
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} else {
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cur_ti->available -= amount;
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@ -427,7 +428,8 @@ void yield_codecs(void)
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#ifndef SIMULATOR
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if (!pcm_is_playing())
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sleep(5);
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while (pcm_is_lowdata())
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while (pcm_is_lowdata() && !ci.stop_codec &&
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playing && queue_empty(&audio_queue))
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yield();
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#else
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yield();
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@ -240,18 +240,16 @@ void pcm_play_stop(void)
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void pcm_play_pause(bool play)
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{
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pcm_paused = !play;
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if(pcm_paused && play && pcmbuf_unplayed_bytes)
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{
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/* Enable the FIFO and force one write to it */
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IIS2CONFIG = (pcm_freq << 12) | 0x300;
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DCR0 |= DMA_START;
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pcm_paused = false;
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}
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else if(!pcm_paused && !play)
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{
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IIS2CONFIG = 0x800;
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pcm_paused = true;
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}
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pcm_boost(false);
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}
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