android: Rewrite PCM playback without OnPlaybackPositionUpdateListener.
The old way actually mis-used the API (I misunderstood the docs) because it specified the marker position as a "low buffer watermark" but instead of a future playback head position. The replacement is a simple thread that writes the data regardless of the filling level of the buffer (write() will just block) and polls the playback state periodically. Change-Id: If29237cee4ce78dc42f5a8320878bab0cafe78f7 Reviewed-on: http://gerrit.rockbox.org/422 Tested-by: Dominik Riebeling <Dominik.Riebeling@gmail.com> Reviewed-by: Thomas Martitz <kugel@rockbox.org>
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2 changed files with 115 additions and 63 deletions
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@ -43,10 +43,6 @@ public class RockboxPCM extends AudioTrack
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AudioFormat.CHANNEL_OUT_STEREO;
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private static final int encoding =
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AudioFormat.ENCODING_PCM_16BIT;
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/* 32k is plenty, but some devices may have a higher minimum */
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private static final int buf_len =
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Math.max(32<<10, 4*getMinBufferSize(samplerate, channels, encoding));
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private AudioManager audiomanager;
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private RockboxService rbservice;
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private byte[] raw_data;
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@ -58,14 +54,20 @@ public class RockboxPCM extends AudioTrack
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private float curpcmvolume = 0;
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private float pcmrange;
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/* 8k is plenty, but some devices may have a higher minimum.
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* 8k represents 125ms of audio */
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private static final int chunkSize =
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Math.max(8<<10, getMinBufferSize(samplerate, channels, encoding));
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Streamer streamer;
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public RockboxPCM()
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{
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super(streamtype, samplerate, channels, encoding,
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buf_len, AudioTrack.MODE_STREAM);
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HandlerThread ht = new HandlerThread("audio thread",
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Process.THREAD_PRIORITY_URGENT_AUDIO);
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ht.start();
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raw_data = new byte[buf_len]; /* in shorts */
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chunkSize, AudioTrack.MODE_STREAM);
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streamer = new Streamer(chunkSize);
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streamer.start();
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raw_data = new byte[chunkSize]; /* in shorts */
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Arrays.fill(raw_data, (byte) 0);
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/* find cleaner way to get context? */
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@ -79,13 +81,79 @@ public class RockboxPCM extends AudioTrack
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setupVolumeHandler();
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postVolume(audiomanager.getStreamVolume(streamtype));
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refillmark = buf_len / 4; /* higher values don't work on many devices */
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}
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/* getLooper() returns null if thread isn't running */
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while(!ht.isAlive()) Thread.yield();
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setPlaybackPositionUpdateListener(
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new PCMListener(buf_len / 2), new Handler(ht.getLooper()));
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refillmark = bytes2frames(refillmark);
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/**
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* This class does the actual playback work. Its run() method
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* continuously writes data to the AudioTrack. This operation blocks
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* and should therefore be run on its own thread.
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*/
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private class Streamer extends Thread
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{
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byte[] buffer;
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private boolean quit = false;
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Streamer(int bufsize)
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{
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super("audio thread");
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buffer = new byte[bufsize];
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}
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@Override
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public void run()
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{
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/* THREAD_PRIORITY_URGENT_AUDIO can only be specified via
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* setThreadPriority(), and not via thread.setPriority(). This is
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* also how the android's HandlerThread class implements it */
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Process.setThreadPriority(Process.THREAD_PRIORITY_URGENT_AUDIO);
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while (!quit)
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{
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switch(getPlayState())
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{
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case PLAYSTATE_PLAYING:
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nativeWrite(buffer, buffer.length);
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break;
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case PLAYSTATE_PAUSED:
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case PLAYSTATE_STOPPED:
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{
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synchronized (this)
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{
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try
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{
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wait();
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}
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catch (InterruptedException e) { e.printStackTrace(); }
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break;
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}
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}
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}
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}
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}
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synchronized void quit()
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{
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quit = true;
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notify();
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}
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synchronized void kick()
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{
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notify();
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}
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void quitAndJoin()
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{
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while(true)
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{
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try
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{
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quit();
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join();
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return;
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}
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catch (InterruptedException e) { }
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}
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}
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}
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private native void postVolumeChangedEvent(int volume);
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@ -164,7 +232,6 @@ public class RockboxPCM extends AudioTrack
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service.startForeground();
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if (getPlayState() == AudioTrack.PLAYSTATE_STOPPED)
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{
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setNotificationMarkerPosition(refillmark);
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/* need to fill with silence before starting playback */
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write(raw_data, 0, raw_data.length);
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}
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@ -172,6 +239,15 @@ public class RockboxPCM extends AudioTrack
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}
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}
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@Override
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public void play() throws IllegalStateException
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{
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super.play();
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/* when stopped or paused the streamer is in a wait() state. need
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* it to wake it up */
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streamer.kick();
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}
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@Override
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public synchronized void stop() throws IllegalStateException
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{
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@ -196,6 +272,14 @@ public class RockboxPCM extends AudioTrack
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RockboxService.getInstance().stopForeground();
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}
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@Override
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public void release()
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{
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super.release();
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/* stop streamer if this AudioTrack is destroyed by whomever */
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streamer.quitAndJoin();
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}
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public int setStereoVolume(float leftVolume, float rightVolume)
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{
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curpcmvolume = leftVolume;
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@ -231,40 +315,4 @@ public class RockboxPCM extends AudioTrack
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}
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public native int nativeWrite(byte[] temp, int len);
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private class PCMListener implements OnPlaybackPositionUpdateListener
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{
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byte[] pcm_data;
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public PCMListener(int _refill_bufsize)
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{
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pcm_data = new byte[_refill_bufsize];
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}
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public void onMarkerReached(AudioTrack track)
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{
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/* push new data to the hardware */
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RockboxPCM pcm = (RockboxPCM)track;
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int result = -1;
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result = pcm.nativeWrite(pcm_data, pcm_data.length);
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if (result >= 0)
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{
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switch(getPlayState())
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{
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case PLAYSTATE_PLAYING:
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case PLAYSTATE_PAUSED:
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setNotificationMarkerPosition(pcm.refillmark);
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break;
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case PLAYSTATE_STOPPED:
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Logger.d("Stopped");
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break;
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}
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}
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else /* stop on error */
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stop();
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}
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public void onPeriodicNotification(AudioTrack track)
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{
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}
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}
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}
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@ -58,7 +58,6 @@ static inline void unlock_audio(void)
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pthread_mutex_unlock(&audio_lock_mutex);
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}
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/*
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* write pcm samples to the hardware. Calls AudioTrack.write directly (which
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* is usually a blocking call)
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@ -93,18 +92,23 @@ Java_org_rockbox_RockboxPCM_nativeWrite(JNIEnv *env, jobject this,
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(*env)->SetByteArrayRegion(env, temp_array, 0,
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transfer_size, (jbyte*)pcm_data_start);
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ret = (*env)->CallIntMethod(env, this, write_method,
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temp_array, 0, transfer_size);
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if (new_buffer)
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{
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new_buffer = false;
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pcm_play_dma_status_callback(PCM_DMAST_STARTED);
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/* NOTE: might need to release the mutex and sleep here if the
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buffer is shorter than the required buffer (like pcm-sdl.c) to
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have the mixer clocked at a regular interval */
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}
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/* SetByteArrayRegion copies, which enables us to unlock audio. This
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* is good because the below write() call almost certainly block.
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* This allows the mixer to be clocked at a regular interval which vastly
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* improves responsiveness when pausing/stopping playback */
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unlock_audio();
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ret = (*env)->CallIntMethod(env, this, write_method,
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temp_array, 0, transfer_size);
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lock_audio();
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/* check if still playing. might have changed during the write() call */
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if (!pcm_is_playing())
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break;
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if (ret < 0)
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{
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