lcd-16bit-common move bugfix to sim only
Ive seen no ill effects having this disabled on target so limit it to the sim to stop Address Sanitizer from dumping on the extra byte read. the bad data is never used AFAICT since the loop ends Change-Id: I8cb54e9d1f8fe28747867d861a015edb3dbfa5ff
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8c954c68e5
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1 changed files with 12 additions and 8 deletions
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@ -316,6 +316,18 @@ void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x,
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x += lcd_current_viewport->x;
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x += lcd_current_viewport->x;
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y += lcd_current_viewport->y;
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y += lcd_current_viewport->y;
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/* 'Bugfix' mono_bitmap_part reads ahead in the buffer, While this is a bug
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* if the height is <= char bit pixels other memory gets read but is not used
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* the other option is to check in the hot code path but this appears
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* sufficient, limit to the sim to stop Address Sanitizer errors
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*/
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#if defined(SIMULATOR) && \
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(!defined(LCD_STRIDEFORMAT) || LCD_STRIDEFORMAT != VERTICAL_STRIDE)
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/* vertical stride targets don't seem affected by this */
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if (height <= CHAR_BIT)
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stride = 0;
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#endif
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#if defined(HAVE_VIEWPORT_CLIP)
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#if defined(HAVE_VIEWPORT_CLIP)
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/********************* Viewport on screen clipping ********************/
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/********************* Viewport on screen clipping ********************/
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/* nothing to draw? */
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/* nothing to draw? */
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@ -331,14 +343,6 @@ void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x,
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x = 0;
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x = 0;
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}
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}
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/* 'Bugfix' mono_bitmap_part reads ahead in the buffer,
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* if the height is <= char bit pixels other memory gets read
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* the other option is to check in the hot code path but this appears
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* sufficient
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*/
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if (height <= CHAR_BIT)
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stride = 0;
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if (y < 0)
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if (y < 0)
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{
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{
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height += y;
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height += y;
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