FIX RED/YELLOW framebuffer viewport rewrite
Change-Id: Icfd3b00b646c593991f73550d8a316a80e5930a1
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40e98a2e49
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2 changed files with 11 additions and 8 deletions
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@ -197,14 +197,17 @@ static bool game_finished;
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* fb_data *pixmap- Currently unused, but will allow for a graphic
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*/
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struct touchbutton reversi_buttons[TOUCHBUTTON_COUNT] =
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{
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{ {B_MENU_X, B_MENU_Y, B_MENU_W, B_MENU_H, 0, FONT_UI, DRMODE_SOLID, 0, 0xFFFF},
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{
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{ {.x=B_MENU_X, .y=B_MENU_Y, .width=B_MENU_W, .height=B_MENU_H, .flags=0, .buffer= 0,
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.font=FONT_UI, .drawmode=DRMODE_SOLID, .fg_pattern=0, .bg_pattern=0xFFFF},
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false, REVERSI_BUTTON_MENU, false, "Menu", NULL },
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{ {B_QUIT_X, B_QUIT_Y, B_QUIT_W, B_QUIT_H, 0, FONT_UI, DRMODE_SOLID, 0, 0xFFFF},
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{ {.x=B_QUIT_X, .y=B_QUIT_Y, .width=B_QUIT_W, .height=B_QUIT_H, .flags=0, .buffer=0,
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.font=FONT_UI, .drawmode=DRMODE_SOLID, .fg_pattern=0, .bg_pattern=0xFFFF},
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false, REVERSI_BUTTON_QUIT, false, "Quit", NULL },
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{ {0, 0, XOFS+BOARD_WIDTH, YOFS+BOARD_HEIGHT, 0, 0, DRMODE_SOLID, 0, 0xFFFF},
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{ {.x=0, .y=0, .width=XOFS+BOARD_WIDTH,.height=YOFS+BOARD_HEIGHT, .flags=0, .buffer=0,
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.font=0, .drawmode=DRMODE_SOLID, .fg_pattern=0, .bgpattern=0xFFFF},
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false, REVERSI_BUTTON_MAKE_MOVE, true, NULL, NULL }
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};
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#endif
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@ -332,7 +332,7 @@ static void LCDFN(putsxyofs)(int x, int y, int ofs, const unsigned char *str)
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static void LCDFN(putsxyofs)(int x, int y, int ofs, const unsigned char *str)
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{
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unsigned short *ucs;
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struct font* pf = font_get(current_vp->font);
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struct font* pf = font_get(LCDFN(current_vp)->font);
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int vp_flags = current_vp->flags;
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const unsigned char *bits;
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int width;
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