FS#10294: reform the weird buttons in maze and mazezam for Fuze, E200 and ipod3G

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21529 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Johannes Schwarz 2009-06-27 11:14:47 +00:00
parent 89eb14ea56
commit 959d07df5c
2 changed files with 78 additions and 32 deletions

View file

@ -38,7 +38,6 @@ PLUGIN_HEADER
/* key assignments */ /* key assignments */
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \ #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD) (CONFIG_KEYPAD == IPOD_1G2G_PAD)
# define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT) # define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT)
# define MAZE_NEW_PRE BUTTON_SELECT # define MAZE_NEW_PRE BUTTON_SELECT
@ -48,10 +47,34 @@ PLUGIN_HEADER
# define MAZE_LEFT BUTTON_LEFT # define MAZE_LEFT BUTTON_LEFT
# define MAZE_UP BUTTON_MENU # define MAZE_UP BUTTON_MENU
# define MAZE_DOWN BUTTON_PLAY # define MAZE_DOWN BUTTON_PLAY
# define MAZE_RRIGHT (BUTTON_RIGHT | BUTTON_REPEAT)
# define MAZE_RLEFT (BUTTON_LEFT | BUTTON_REPEAT) #elif (CONFIG_KEYPAD == IPOD_3G_PAD)
# define MAZE_RUP (BUTTON_MENU | BUTTON_REPEAT) # define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT)
# define MAZE_RDOWN (BUTTON_PLAY | BUTTON_REPEAT) # define MAZE_NEW_PRE BUTTON_SELECT
# define MAZE_QUIT BUTTON_MENU
# define MAZE_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
# define MAZE_RIGHT BUTTON_RIGHT
# define MAZE_LEFT BUTTON_LEFT
# define MAZE_UP BUTTON_SCROLL_BACK
# define MAZE_DOWN BUTTON_SCROLL_FWD
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
# define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT)
# define MAZE_QUIT (BUTTON_HOME | BUTTON_REPEAT)
# define MAZE_SOLVE BUTTON_SELECT
# define MAZE_RIGHT BUTTON_RIGHT
# define MAZE_LEFT BUTTON_LEFT
# define MAZE_UP BUTTON_UP
# define MAZE_DOWN BUTTON_DOWN
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
# define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT)
# define MAZE_QUIT BUTTON_POWER
# define MAZE_SOLVE BUTTON_SELECT
# define MAZE_RIGHT BUTTON_RIGHT
# define MAZE_LEFT BUTTON_LEFT
# define MAZE_UP BUTTON_UP
# define MAZE_DOWN BUTTON_DOWN
#else #else
# include "lib/pluginlib_actions.h" # include "lib/pluginlib_actions.h"
@ -62,10 +85,6 @@ PLUGIN_HEADER
# define MAZE_LEFT PLA_LEFT # define MAZE_LEFT PLA_LEFT
# define MAZE_UP PLA_UP # define MAZE_UP PLA_UP
# define MAZE_DOWN PLA_DOWN # define MAZE_DOWN PLA_DOWN
# define MAZE_RRIGHT PLA_RIGHT_REPEAT
# define MAZE_RLEFT PLA_LEFT_REPEAT
# define MAZE_RUP PLA_UP_REPEAT
# define MAZE_RDOWN PLA_DOWN_REPEAT
static const struct button_mapping *plugin_contexts[] static const struct button_mapping *plugin_contexts[]
= {generic_directions, generic_actions}; = {generic_directions, generic_actions};
@ -548,25 +567,25 @@ enum plugin_status plugin_start(const void* parameter)
maze_draw(&maze, rb->screens[i]); maze_draw(&maze, rb->screens[i]);
break; break;
case MAZE_UP: case MAZE_UP:
case MAZE_RUP: case (MAZE_UP|BUTTON_REPEAT):
maze_move_player_up(&maze); maze_move_player_up(&maze);
FOR_NB_SCREENS(i) FOR_NB_SCREENS(i)
maze_draw(&maze, rb->screens[i]); maze_draw(&maze, rb->screens[i]);
break; break;
case MAZE_RIGHT: case MAZE_RIGHT:
case MAZE_RRIGHT: case (MAZE_RIGHT|BUTTON_REPEAT):
maze_move_player_right(&maze); maze_move_player_right(&maze);
FOR_NB_SCREENS(i) FOR_NB_SCREENS(i)
maze_draw(&maze, rb->screens[i]); maze_draw(&maze, rb->screens[i]);
break; break;
case MAZE_DOWN: case MAZE_DOWN:
case MAZE_RDOWN: case (MAZE_DOWN|BUTTON_REPEAT):
maze_move_player_down(&maze); maze_move_player_down(&maze);
FOR_NB_SCREENS(i) FOR_NB_SCREENS(i)
maze_draw(&maze, rb->screens[i]); maze_draw(&maze, rb->screens[i]);
break; break;
case MAZE_LEFT: case MAZE_LEFT:
case MAZE_RLEFT: case (MAZE_LEFT|BUTTON_REPEAT):
maze_move_player_left(&maze); maze_move_player_left(&maze);
FOR_NB_SCREENS(i) FOR_NB_SCREENS(i)
maze_draw(&maze, rb->screens[i]); maze_draw(&maze, rb->screens[i]);
@ -584,7 +603,6 @@ enum plugin_status plugin_start(const void* parameter)
} }
if( button != BUTTON_NONE ) if( button != BUTTON_NONE )
lastbutton = button; lastbutton = button;
} }
/* Turn on backlight timeout (revert to settings) */ /* Turn on backlight timeout (revert to settings) */
backlight_use_settings(); /* backlight control in lib/helper.c */ backlight_use_settings(); /* backlight control in lib/helper.c */

View file

@ -22,27 +22,51 @@
#include "plugin.h" #include "plugin.h"
#include "lib/configfile.h" #include "lib/configfile.h"
#include "lib/helper.h" #include "lib/helper.h"
#include "lib/pluginlib_actions.h"
#include "lib/playback_control.h" #include "lib/playback_control.h"
/* Include standard plugin macro */ /* Include standard plugin macro */
PLUGIN_HEADER PLUGIN_HEADER
/* The plugin actions of interest. */ #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
# define MAZEZAM_MENU (BUTTON_SELECT | BUTTON_MENU)
# define MAZEZAM_RIGHT BUTTON_RIGHT
# define MAZEZAM_LEFT BUTTON_LEFT
# define MAZEZAM_UP BUTTON_MENU
# define MAZEZAM_DOWN BUTTON_PLAY
#elif (CONFIG_KEYPAD == IPOD_3G_PAD)
# define MAZE_QUIT BUTTON_MENU
# define MAZE_RIGHT BUTTON_RIGHT
# define MAZE_LEFT BUTTON_LEFT
# define MAZE_UP BUTTON_SCROLL_BACK
# define MAZE_DOWN BUTTON_SCROLL_FWD
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
# define MAZEZAM_MENU (BUTTON_HOME | BUTTON_REPEAT)
# define MAZEZAM_RIGHT BUTTON_RIGHT
# define MAZEZAM_LEFT BUTTON_LEFT
# define MAZEZAM_UP BUTTON_UP
# define MAZEZAM_DOWN BUTTON_DOWN
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
# define MAZEZAM_MENU BUTTON_POWER
# define MAZEZAM_SOLVE BUTTON_SELECT
# define MAZEZAM_RIGHT BUTTON_RIGHT
# define MAZEZAM_LEFT BUTTON_LEFT
# define MAZEZAM_UP BUTTON_UP
# define MAZEZAM_DOWN BUTTON_DOWN
#else
# include "lib/pluginlib_actions.h"
# define MAZEZAM_MENU PLA_QUIT
# define MAZEZAM_RIGHT PLA_RIGHT
# define MAZEZAM_LEFT PLA_LEFT
# define MAZEZAM_UP PLA_UP
# define MAZEZAM_DOWN PLA_DOWN
const struct button_mapping *plugin_contexts[] const struct button_mapping *plugin_contexts[]
= {generic_directions, generic_actions}; = {generic_directions, generic_actions};
#endif
/* Use the standard plugin buttons rather than a hard-to-maintain list of
* MazezaM specific buttons. */
#define MAZEZAM_UP PLA_UP
#define MAZEZAM_UP_REPEAT PLA_UP_REPEAT
#define MAZEZAM_DOWN PLA_DOWN
#define MAZEZAM_DOWN_REPEAT PLA_DOWN_REPEAT
#define MAZEZAM_LEFT PLA_LEFT
#define MAZEZAM_LEFT_REPEAT PLA_LEFT_REPEAT
#define MAZEZAM_RIGHT PLA_RIGHT
#define MAZEZAM_RIGHT_REPEAT PLA_RIGHT_REPEAT
#define MAZEZAM_MENU PLA_QUIT
/* All the text is here */ /* All the text is here */
#define MAZEZAM_TEXT_GAME_OVER "Game Over" #define MAZEZAM_TEXT_GAME_OVER "Game Over"
@ -541,12 +565,16 @@ static void level_loop(struct level_info* li, short* shift, short *x, short *y)
while (state >= STATE_IN_LEVEL) { while (state >= STATE_IN_LEVEL) {
draw_level(li, shift, *x, *y); draw_level(li, shift, *x, *y);
rb->lcd_update(); rb->lcd_update();
#ifdef __PLUGINLIB_ACTIONS_H__
button = pluginlib_getaction(TIMEOUT_BLOCK, plugin_contexts, 2); button = pluginlib_getaction(TIMEOUT_BLOCK, plugin_contexts, 2);
#else
button = rb->button_get(true);
#endif
blocked = false; blocked = false;
switch (button) { switch (button) {
case MAZEZAM_UP: case MAZEZAM_UP:
case MAZEZAM_UP_REPEAT: case (MAZEZAM_UP|BUTTON_REPEAT):
if ((*y > 0) && (*x >= 0) && (*x < li->width)) { if ((*y > 0) && (*x >= 0) && (*x < li->width)) {
for (i = 0; i < li->cd.l_num[*y-1]; i++) for (i = 0; i < li->cd.l_num[*y-1]; i++)
blocked = blocked || blocked = blocked ||
@ -560,7 +588,7 @@ static void level_loop(struct level_info* li, short* shift, short *x, short *y)
case MAZEZAM_DOWN: case MAZEZAM_DOWN:
case MAZEZAM_DOWN_REPEAT: case (MAZEZAM_DOWN|BUTTON_REPEAT):
if ((*y < li->height-1) && (*x >= 0) && (*x < li->width)) { if ((*y < li->height-1) && (*x >= 0) && (*x < li->width)) {
for (i = 0; i < li->cd.l_num[*y+1]; i++) for (i = 0; i < li->cd.l_num[*y+1]; i++)
blocked = blocked || blocked = blocked ||
@ -572,7 +600,7 @@ static void level_loop(struct level_info* li, short* shift, short *x, short *y)
break; break;
case MAZEZAM_LEFT: case MAZEZAM_LEFT:
case MAZEZAM_LEFT_REPEAT: case (MAZEZAM_LEFT|BUTTON_REPEAT):
if (*x > 0) { if (*x > 0) {
for (i = 0; i < li->cd.l_num[*y]; i++) for (i = 0; i < li->cd.l_num[*y]; i++)
blocked = blocked || blocked = blocked ||
@ -587,7 +615,7 @@ static void level_loop(struct level_info* li, short* shift, short *x, short *y)
break; break;
case MAZEZAM_RIGHT: case MAZEZAM_RIGHT:
case MAZEZAM_RIGHT_REPEAT: case (MAZEZAM_RIGHT|BUTTON_REPEAT):
if (*x < li->width-1) { if (*x < li->width-1) {
for (i = 0; i < li->cd.l_num[*y]; i++) for (i = 0; i < li->cd.l_num[*y]; i++)
blocked = blocked || blocked = blocked ||