FPS test: Made output better fit smaller screens. * Added remote LCD FPS measurement.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9617 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2006-04-11 19:29:01 +00:00
parent 8529414c7f
commit 93c1626d67

View file

@ -22,13 +22,11 @@
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
#define FPS_QUIT BUTTON_MENU
#else
#ifdef BUTTON_OFF
#elif defined(BUTTON_OFF)
#define FPS_QUIT BUTTON_OFF
#else
#define FPS_QUIT BUTTON_POWER
#endif
#endif
PLUGIN_HEADER
@ -38,21 +36,38 @@ static struct plugin_api* rb;
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
char str[64]; /* text buffer */
int time_start = 0; /* start tickcount */
int frame_count = 0; /* frame counter */
int time_start; /* start tickcount */
int frame_count; /* frame counter */
int cpu_freq;
int line = 0;
int part14_x = LCD_WIDTH/4; /* x-offset for 1/4 update test */
int part14_w = LCD_WIDTH/2; /* x-size for 1/4 update test */
int part14_y = LCD_HEIGHT/4; /* y-offset for 1/4 update test */
int part14_h = LCD_HEIGHT/2; /* y-size for 1/4 update test */
#ifdef HAVE_REMOTE_LCD
int r_line = 0;
int r_part14_x = LCD_REMOTE_WIDTH/4; /* x-offset for 1/4 update test */
int r_part14_w = LCD_REMOTE_WIDTH/2; /* x-size for 1/4 update test */
int r_part14_y = LCD_REMOTE_HEIGHT/4; /* y-offset for 1/4 update test */
int r_part14_h = LCD_REMOTE_HEIGHT/2; /* y-size for 1/4 update test */
#endif
/* standard stuff */
(void)parameter;
rb = api;
rb->lcd_clear_display();
rb->lcd_puts(0, 0, "FPS Measurements:");
rb->lcd_puts(0, line++, "FPS Measurement");
#ifdef HAVE_REMOTE_LCD
rb->lcd_puts(0, line++, "Main LCD");
rb->lcd_remote_puts(0, r_line++, "FPS Measurement");
rb->lcd_remote_puts(0, r_line++, "Main LCD");
rb->lcd_remote_update();
#endif
rb->lcd_update();
cpu_freq = *rb->cpu_frequency; /* remember CPU frequency */
/* TEST 1: FULL LCD UPDATE */
frame_count = 0;
time_start = *rb->current_tick;
@ -62,9 +77,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
frame_count++;
}
rb->snprintf(str, sizeof(str), "1:1 = %d.%d (cpu = %d)", frame_count/2,
(frame_count%2)*5, *rb->cpu_frequency );
rb->lcd_puts(0, 1, str);
rb->snprintf(str, sizeof(str), "1/1: %d.%d fps", frame_count / 2,
(frame_count % 2) * 5);
rb->lcd_puts(0, line++, str);
rb->lcd_update();
/* TEST 2: QUARTER LCD UPDATE */
@ -76,11 +91,63 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
frame_count++;
}
rb->snprintf(str, sizeof(str), "1:4 = %d.%d (cpu = %d)", frame_count/2,
(frame_count%2)*5, *rb->cpu_frequency );
rb->lcd_puts(0, 2, str);
rb->snprintf(str, sizeof(str), "1/4: %d.%d fps", frame_count/2,
(frame_count%2)*5);
rb->lcd_puts(0, line++, str);
if (*rb->cpu_frequency != cpu_freq)
rb->snprintf(str, sizeof(str), "CPU: frequency changed!");
else
rb->snprintf(str, sizeof(str), "CPU: %d Hz", cpu_freq);
rb->lcd_puts(0, line++, str);
rb->lcd_update();
#ifdef HAVE_REMOTE_LCD
rb->lcd_puts(0, line++, "Remote LCD");
rb->lcd_update();
rb->lcd_remote_puts(0, r_line++, "Remote LCD");
rb->lcd_remote_update();
cpu_freq = *rb->cpu_frequency; /* remember CPU frequency */
/* TEST 1: FULL LCD UPDATE */
frame_count = 0;
time_start = *rb->current_tick;
while(*rb->current_tick - time_start < 2*HZ)
{
rb->lcd_remote_update();
frame_count++;
}
rb->snprintf(str, sizeof(str), "1/1: %d.%d fps", frame_count / 2,
(frame_count % 2) * 5);
rb->lcd_puts(0, line++, str);
rb->lcd_update();
/* TEST 2: QUARTER LCD UPDATE */
frame_count = 0;
time_start = *rb->current_tick;
while(*rb->current_tick - time_start < 2*HZ)
{
rb->lcd_remote_update_rect(r_part14_x, r_part14_y, r_part14_w,
r_part14_h);
frame_count++;
}
rb->snprintf(str, sizeof(str), "1/4: %d.%d fps", frame_count/2,
(frame_count%2)*5);
rb->lcd_puts(0, line++, str);
if (*rb->cpu_frequency != cpu_freq)
rb->snprintf(str, sizeof(str), "CPU: frequency changed!");
else
rb->snprintf(str, sizeof(str), "CPU: %d Hz", cpu_freq);
rb->lcd_puts(0, line++, str);
rb->lcd_update();
#endif
/* wait until user closes plugin */
while (rb->button_get(true) != FPS_QUIT);