Fix whitespace and some comment typos

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29850 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jeffrey Goode 2011-05-09 21:52:06 +00:00
parent 5a8f5b8330
commit 8cb4b36ee3
2 changed files with 35 additions and 35 deletions

View file

@ -206,7 +206,7 @@ static void commit_chunk(bool flush_next_time)
{
if (!pcmbuffer_fillpos)
return;
/* Never use the last buffer descriptor */
while (write_chunk == write_end_chunk) {
/* If this happens, something is being stupid */
@ -217,9 +217,9 @@ static void commit_chunk(bool flush_next_time)
/* Let approximately one chunk of data playback */
sleep(HZ * PCMBUF_TARGET_CHUNK / BYTERATE);
}
/* commit the chunk */
register size_t size = pcmbuffer_fillpos;
/* Grab the next description to write, and change the write pointer */
register struct chunkdesc *pcmbuf_current = write_chunk;
@ -229,7 +229,7 @@ static void commit_chunk(bool flush_next_time)
pcmbuf_current->size = size;
pcmbuf_current->end_of_track = false;
pcmbuf_current->link = NULL;
if (read_chunk != NULL)
{
if (flush_pcmbuf)
@ -263,7 +263,7 @@ static void commit_chunk(bool flush_next_time)
* and the next chunk to be committed will be the next to be played.
* This is used to empty the PCM buffer for a track change. */
flush_pcmbuf = flush_next_time;
/* This is now the last buffer to read */
read_end_chunk = pcmbuf_current;
@ -423,7 +423,7 @@ void pcmbuf_write_complete(int count)
if (crossfade_active)
write_to_crossfade(length);
else
#endif
#endif
{
pcmbuffer_fillpos += length;
COMMIT_IF_NEEDED;
@ -553,7 +553,7 @@ bool pcmbuf_start_track_change(bool auto_skip)
}
}
#endif
if (!auto_skip || crossfade)
/* manual skip or crossfade */
{
@ -640,7 +640,7 @@ static void pcmbuf_pcm_callback(unsigned char** start, size_t* size)
/* if during a track transition, update the elapsed time in ms */
if (track_transition)
audio_pcmbuf_position_callback(last_chunksize * 1000 / BYTERATE);
/* if last chunk in the track, stop updates and notify audio thread */
if (pcmbuf_current->end_of_track)
{
@ -662,7 +662,7 @@ static void pcmbuf_pcm_callback(unsigned char** start, size_t* size)
crossfade_chunk = read_chunk;
#endif
}
{
/* Commit last samples at end of playlist */
if (pcmbuffer_fillpos && !read_chunk)
@ -904,7 +904,7 @@ static void crossfade_start(void)
crossfade_mix_fade(factor, block_rem, NULL,
&fade_out_sample, &fade_out_chunk);
}
/* zero out the rest of the buffer */
crossfade_mix_fade(0, crossfade_rem, NULL,
&fade_out_sample, &fade_out_chunk);
@ -997,7 +997,7 @@ static void pcmbuf_finish_crossfade_enable(void)
{
/* Copy the pending setting over now */
crossfade_enabled = crossfade_enable_request;
pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
/* If crossfading, try to keep the buffer full other than 1 second */
(pcmbuf_size - BYTERATE) :
@ -1021,11 +1021,11 @@ bool pcmbuf_is_same_size(void)
/* if pcmbuffer is NULL, then not set up yet even once so always */
bool same_size = pcmbuffer ?
(get_next_required_pcmbuf_size() == pcmbuf_size) : true;
/* no buffer change needed, so finish crossfade setup now */
if (same_size)
pcmbuf_finish_crossfade_enable();
return same_size;
}
#endif /* HAVE_CROSSFADE */
@ -1232,7 +1232,7 @@ void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
if (!bufstart || !pcm_is_playing())
return;
/* Give 5ms clearance. */
/* Give 5ms clearance. */
bufstart += BYTERATE / 200;
#ifdef HAVE_PCM_DMA_ADDRESS

View file

@ -132,7 +132,7 @@ static struct audio_scratch_memory
} * audio_scratch_memory = NULL;
/* These are used to store the current, next and optionally the peek-ahead
* mp3entry's - this guarentees that the pointer returned by audio_current/
* mp3entry's - this guarantees that the pointer returned by audio_current/
* next_track will be valid for the full duration of the currently playing
* track */
enum audio_id3_types
@ -153,7 +153,7 @@ enum audio_id3_types
static struct mp3entry static_id3_entries[ID3_TYPE_NUM_STATIC]; /* (A,O) */
/* Peeking functions can yield and mess us up */
static struct mutex id3_mutex SHAREDBSS_ATTR; /* (A,0)*/
static struct mutex id3_mutex SHAREDBSS_ATTR; /* (A,O)*/
/** For Scrobbler support **/
@ -199,7 +199,7 @@ struct track_info
{
/* In per-track allocated order: */
int id3_hid; /* Metadata handle ID */
int cuesheet_hid; /* Parsed cueesheet handle ID */
int cuesheet_hid; /* Parsed cuesheet handle ID */
#ifdef HAVE_ALBUMART
int aa_hid[MAX_MULTIPLE_AA];/* Album art handle IDs */
#endif
@ -315,7 +315,7 @@ static struct
} track_change = { 0, 0 };
/** Codec status **/
/* Did the codec notify us it finished while we were paused or while still
/* Did the codec notify us it finished while we were paused or while still
in an automatic transition?
If paused, it is necessary to defer a codec-initiated skip until resuming
@ -780,7 +780,7 @@ static void audio_reset_buffer(void)
#if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE)
/* Make sure everything adds up - yes, some info is a bit redundant but
aids viewing and the sumation of certain variables should add up to
aids viewing and the summation of certain variables should add up to
the location of others. */
{
size_t pcmbufsize;
@ -839,7 +839,7 @@ static void audio_update_filebuf_watermark(int seconds)
#endif
/* Watermark is a function of the bitrate of the last track in the buffer */
struct mp3entry *id3 = NULL;
struct mp3entry *id3 = NULL;
struct track_info *info = track_list_last(0);
if (info)
@ -854,7 +854,7 @@ static void audio_update_filebuf_watermark(int seconds)
else
{
/* Bitrate has no meaning to buffering margin for atomic audio -
rebuffer when it's the only track left unless it's the only
rebuffer when it's the only track left unless it's the only
track that fits, in which case we should avoid constant buffer
low events */
if (track_list_count() > 1)
@ -1475,7 +1475,7 @@ static bool audio_load_albumart(struct track_info *info,
#ifdef HAVE_CODEC_BUFFERING
/* Load a codec for the file onto the buffer - assumes we're working from the
currently loading track - not called for the current track */
static bool audio_buffer_codec(struct track_info *track_info,
static bool audio_buffer_codec(struct track_info *track_info,
struct mp3entry *track_id3)
{
/* This will not be the current track -> it cannot be the first and the
@ -1899,7 +1899,7 @@ static void audio_on_buffering(int event)
if (track_list_empty())
return;
switch (event)
{
case BUFFER_EVENT_BUFFER_LOW:
@ -2243,7 +2243,7 @@ static void audio_on_codec_complete(int status)
if (trackstat == LOAD_TRACK_ERR_NO_MORE)
{
/* Failed to find anything afterall - do playlist switchover
/* Failed to find anything after all - do playlist switchover
instead */
skip_pending = TRACK_SKIP_AUTO_NEW_PLAYLIST;
end_of_playlist = playlist_next(1) < 0;
@ -2683,7 +2683,7 @@ static void audio_on_ff_rewind(long time)
!audio_init_codec(cur_info, ci_id3))
{
/* We should have still been able to get it - skip it and move
onto the next one - like it or not this track is borken */
onto the next one - like it or not this track is broken */
break;
}
@ -2753,7 +2753,7 @@ static void audio_on_audio_flush(void)
id3_write_locked(UNBUFFERED_ID3, NULL);
audio_update_and_announce_next_track(NULL);
/* Ignore return since it's about the next track, not this one */
/* Ignore return since it's about the next track, not this one */
audio_fill_file_buffer();
if (skip_pending == TRACK_SKIP_NONE)
@ -2961,7 +2961,7 @@ static void audio_thread(void)
case Q_AUDIO_HANDLE_FINISHED:
/* some other type is buffered */
LOGFQUEUE("audio < Q_AUDIO_HANDLE_FINISHED");
audio_on_handle_finished(ev.data);
audio_on_handle_finished(ev.data);
break;
/** Miscellaneous messages **/
@ -3429,10 +3429,10 @@ unsigned char * audio_get_buffer(bool talk_buf, size_t *buffer_size)
/* Ok to use everything from audiobuf to audiobufend - voice is loaded,
the talk buffer is not needed because voice isn't being used, or
could be AUDIOBUF_STATE_TRASHED already. If state is
AUDIOBUF_STATE_VOICED_ONLY, no problem as long as memory isn't written
without the caller knowing what's going on. Changing certain settings
may move it to a worse condition but the memory in use by something
else will remain undisturbed.
AUDIOBUF_STATE_VOICED_ONLY, no problem as long as memory isn't
written without the caller knowing what's going on. Changing certain
settings may move it to a worse condition but the memory in use by
something else will remain undisturbed.
*/
if (buffer_state != AUDIOBUF_STATE_TRASHED)
{
@ -3597,7 +3597,7 @@ void audio_remove_encoder(void)
}
#endif /* HAVE_RECORDING */
/* Is an automatic skip in progress? If called outside transistion callbacks,
/* Is an automatic skip in progress? If called outside transition callbacks,
indicates the last skip type at the time it was processed and isn't very
meaningful. */
bool audio_automatic_skip(void)
@ -3612,7 +3612,7 @@ int audio_get_file_pos(void)
return 0;
}
/* Return the elasped time of the track previous to the current */
/* Return the elapsed time of the track previous to the current */
unsigned long audio_prev_elapsed(void)
{
return prev_track_elapsed;
@ -3715,7 +3715,7 @@ void audio_init(void)
pcm_init();
codec_init_codec_api();
make_codec_thread();
/* This thread does buffer, so match its priority */
@ -3732,7 +3732,7 @@ void audio_init(void)
voice_thread_init();
#endif
/* audio_reset_buffer must to know the size of voice buffer so init
/* audio_reset_buffer must know the size of voice buffer so init
talk first */
talk_init();