Zero out voice buffer memory immediately after allocation.

Can't wait for the voice thread to initialize it since it concievably
could be moved before the voice thread actually does so and the move
callback accesses data that must be first set up in the voice thread
function.

Change-Id: Ia0d09539854db85e132e09d26cb129f02f5d93ff
This commit is contained in:
Michael Sevakis 2012-05-17 11:16:20 -04:00
parent 7909bf039f
commit 8bbd4d91a0

View file

@ -161,11 +161,18 @@ static int move_callback(int handle, void *current, void *new)
/* Have to adjust the pointers that point into things in voice_buf */
off_t diff = new - current;
struct voice_thread_data *td = voice_buf->td;
if (td != NULL)
{
td->src.p32[0] = SKIPBYTES(td->src.p32[0], diff);
td->src.p32[1] = SKIPBYTES(td->src.p32[1], diff);
if (td->dst != NULL) /* Only when calling dsp_process */
td->dst->p16out = SKIPBYTES(td->dst->p16out, diff);
mixer_adjust_channel_address(PCM_MIXER_CHAN_VOICE, diff);
}
voice_buf = new;
return BUFLIB_CB_OK;
@ -322,10 +329,7 @@ static void voice_data_init(struct voice_thread_data *td)
dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
mixer_channel_set_amplitude(PCM_MIXER_CHAN_VOICE, MIX_AMP_UNITY);
voice_buf->frame_in = voice_buf->frame_out = 0;
voice_buf->td = td;
td->dst = NULL;
}
/* Voice thread message processing */
@ -536,6 +540,8 @@ void voice_thread_init(void)
return;
}
memset(voice_buf, 0, sizeof (*voice_buf));
logf("Starting voice thread");
queue_init(&voice_queue, false);