skin touchregions: fix the 'none' region firing when it shouldnt.
Change the none action return value so the various action layers don't get confused by ACTION_TOUCHSCREEN return codes which shouldn't be happening (i.e when a long press region overlaps a short press region whihc has the none action) Change-Id: I63db2c0b49597ada2c5ebd0ef98e99aeef4f522a
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2 changed files with 3 additions and 2 deletions
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@ -92,6 +92,7 @@ enum {
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ACTION_REDRAW, /* returned if keys are locked and we splash()'ed */
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ACTION_TOUCHSCREEN,
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ACTION_TOUCHSCREEN_MODE, /* toggle the touchscreen mode */
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ACTION_TOUCHSCREEN_IGNORE, /* used for the 'none' action in skins */
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/* standard actions, use these first */
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ACTION_STD_PREV,
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@ -1242,7 +1242,7 @@ static int parse_lasttouch(struct skin_element *element,
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struct touchaction {const char* s; int action;};
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static const struct touchaction touchactions[] = {
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/* generic actions, convert to screen actions on use */
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{"none", ACTION_TOUCHSCREEN}, {"lock", ACTION_TOUCH_SOFTLOCK },
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{"none", ACTION_TOUCHSCREEN_IGNORE},{"lock", ACTION_TOUCH_SOFTLOCK },
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{"prev", ACTION_STD_PREV }, {"next", ACTION_STD_NEXT },
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{"rwd", ACTION_STD_PREVREPEAT }, {"ffwd", ACTION_STD_NEXTREPEAT },
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{"hotkey", ACTION_STD_HOTKEY}, {"select", ACTION_STD_OK },
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