Some tweaks to the Doom keymap for D2/touchscreen targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20584 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 6 additions and 3 deletions
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@ -271,6 +271,9 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_WEAPON BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWOND2_PAD
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#define DOOMBUTTON_ESC BUTTON_POWER
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#define DOOMBUTTON_SHOOT BUTTON_PLUS
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#define DOOMBUTTON_WEAPON BUTTON_MINUS
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#define DOOMBUTTON_MAP BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define DOOMBUTTON_UP BUTTON_UP
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#define DOOMBUTTON_DOWN BUTTON_DOWN
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@ -330,7 +333,7 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef DOOMBUTTON_SHOOT
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#define DOOMBUTTON_SHOOT BUTTON_CENTER
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#define DOOMBUTTON_SHOOT BUTTON_BOTTOMRIGHT
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#endif
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#ifndef DOOMBUTTON_OPEN
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#define DOOMBUTTON_OPEN BUTTON_TOPRIGHT
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@ -339,10 +342,10 @@ void I_ShutdownGraphics(void)
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#define DOOMBUTTON_ESC BUTTON_TOPLEFT
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#endif
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#ifndef DOOMBUTTON_ENTER
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#define DOOMBUTTON_ENTER BUTTON_BOTTOMLEFT
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#define DOOMBUTTON_ENTER BUTTON_CENTER
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#endif
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#ifndef DOOMBUTTON_WEAPON
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#define DOOMBUTTON_WEAPON BUTTON_BOTTOMRIGHT
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#define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT
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#endif
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#endif
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