More strictly enforce "no PCM insert" rules for codecs.

Takes care of when codecs try to sneak-in another PCM buffer insert
at the wrong time. Codecs are wiley and just can't always be trusted
to cooperate.

Change-Id: Idc2f51238a5fd69a9d9c0741fbc29addc6615bdf
This commit is contained in:
Michael Sevakis 2012-05-13 03:25:55 -04:00
parent 1d21e54fc4
commit 80d5267a9b

View file

@ -214,39 +214,40 @@ static void codec_pcmbuf_insert_callback(
const void *ch1, const void *ch2, int count)
{
struct dsp_buffer src;
src.remcount = count;
src.pin[0] = ch1;
src.pin[1] = ch2;
src.proc_mask = 0;
while (1)
while (LIKELY(queue_empty(&codec_queue)) ||
codec_check_queue__have_msg() >= 0)
{
struct dsp_buffer dst;
dst.remcount = 0;
dst.bufcount = MAX(src.remcount, 1024); /* Arbitrary min request */
while ((dst.p16out = pcmbuf_request_buffer(&dst.bufcount)) == NULL)
if ((dst.p16out = pcmbuf_request_buffer(&dst.bufcount)) == NULL)
{
cancel_cpu_boost();
/* It may be awhile before space is available but we want
"instant" response to any message */
queue_wait_w_tmo(&codec_queue, NULL, HZ/20);
}
else
{
dsp_process(ci.dsp, &src, &dst);
if (!queue_empty(&codec_queue) &&
codec_check_queue__have_msg() < 0)
if (dst.remcount > 0)
{
return;
pcmbuf_write_complete(dst.remcount, ci.id3->elapsed,
ci.id3->offset);
}
else if (src.remcount <= 0)
{
return; /* No input remains and DSP purged */
}
}
dsp_process(ci.dsp, &src, &dst);
if (dst.remcount > 0)
pcmbuf_write_complete(dst.remcount, ci.id3->elapsed, ci.id3->offset);
else if (src.remcount <= 0)
break; /* No input remains and DSP purged */
}
}
@ -360,9 +361,12 @@ static enum codec_command_action
{
enum codec_command_action action = CODEC_ACTION_NULL;
struct queue_event ev;
queue_wait(&codec_queue, &ev);
switch (ev.id)
queue_peek(&codec_queue, &ev); /* Find out what it is */
long id = ev.id;
switch (id)
{
case Q_CODEC_RUN: /* Already running */
LOGFQUEUE("codec < Q_CODEC_RUN");
@ -370,27 +374,30 @@ static enum codec_command_action
case Q_CODEC_PAUSE: /* Stay here and wait */
LOGFQUEUE("codec < Q_CODEC_PAUSE");
queue_wait(&codec_queue, &ev); /* Remove message */
codec_queue_ack(Q_CODEC_PAUSE);
queue_wait(&codec_queue, NULL); /* Wait for next (no remove) */
continue;
case Q_CODEC_SEEK: /* Audio wants codec to seek */
LOGFQUEUE("codec < Q_CODEC_SEEK %ld", ev.data);
*param = ev.data;
action = CODEC_ACTION_SEEK_TIME;
trigger_cpu_boost();
break;
case Q_CODEC_STOP: /* Must only return 0 in main loop */
LOGFQUEUE("codec < Q_CODEC_STOP");
action = CODEC_ACTION_HALT;
dsp_configure(ci.dsp, DSP_FLUSH, 0); /* Discontinuity */
break;
return CODEC_ACTION_HALT; /* Leave in queue */
default: /* This is in error in this context. */
ev.id = Q_NULL;
logf("codec bad req %ld (%s)", ev.id, __func__);
id = Q_NULL;
}
codec_queue_ack(ev.id);
queue_wait(&codec_queue, &ev); /* Actually remove it */
codec_queue_ack(id);
return action;
}
}