Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11738 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
314f3b58f1
commit
7e6f74e429
17 changed files with 260 additions and 427 deletions
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@ -3,7 +3,10 @@
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# $Id$
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#
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# $Log$
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# Revision 1.10 2006/10/27 21:47:55 amiconn
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# Revision 1.11 2006/12/13 04:44:17 kkurbjun
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# Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
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#
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# Revision 1.10 2006-10-27 21:47:55 amiconn
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# Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less.
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#
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# Revision 1.9 2006-10-23 22:33:36 amiconn
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@ -39,16 +42,20 @@ INCLUDES = -I$(APPSDIR) -I.. -I. $(TARGET_INC) -I$(FIRMDIR)/include -I$(FIRMDIR)
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-I$(FIRMDIR)/common -I$(FIRMDIR)/drivers -I$(OUTDIR) -I$(BUILDDIR)
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CFLAGS = $(INCLUDES) $(GCCOPTS) $(TARGET) $(EXTRA_DEFINES) \
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-DTARGET_ID=$(TARGET_ID) -DMEM=${MEMORYSIZE} -DPLUGIN \
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-Wno-strict-prototypes -O2 $(PROFILE_OPTS)
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-Wno-strict-prototypes $(PROFILE_OPTS)
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ifdef APPEXTRA
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INCLUDES += $(patsubst %,-I$(APPSDIR)/%,$(subst :, ,$(APPEXTRA)))
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endif
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ifneq (,$(strip $(foreach tgt,IPOD_NANO IPOD_COLOR IPOD_VIDEO,$(findstring $(tgt),$(TARGET)))))
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# The arm code compiles too large for the plugin buffer when set to optimize for speed
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ifeq ($(CC), arm-elf-gcc)
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CFLAGS += -Os
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ifndef SIMVER
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CFLAGS += -mstructure-size-boundary=8
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endif
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else
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CFLAGS += -O2
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endif
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LINKFILE := $(OBJDIR)/link.lds
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@ -62,8 +69,10 @@ SRC = info.c doomdef.c doomstat.c dstrings.c tables.c \
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r_plane.c r_segs.c r_sky.c r_things.c wi_stuff.c v_video.c st_lib.c \
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st_stuff.c hu_stuff.c hu_lib.c s_sound.c z_zone.c z_bmalloc.c sounds.c \
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d_main.c m_misc.c m_bbox.c i_system.c i_sound.c i_video.c \
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w_wad.c rockdoom.c
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# fixmath2.S
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w_wad.c rockdoom.c d_deh.c ../../../firmware/common/sscanf.c
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# sscanf isn't built into the core right now - should remove from here if that
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# changes
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SOURCES = $(SRC)
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OBJS := $(SRC:%.c=$(OBJDIR)/%.o)
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@ -73,13 +82,8 @@ DIRS = .
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ifndef SIMVER
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ifneq (,$(findstring RECORDER,$(TARGET))) ## Archos recorder targets
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LDS := archos.lds
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OUTPUT = $(OUTDIR)/doom.ovl
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else ## iRiver target
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LDS := ../plugin.lds
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OUTPUT = $(OUTDIR)/doom.rock
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endif
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else ## simulators
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OUTPUT = $(OUTDIR)/doom.rock
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endif
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@ -41,7 +41,7 @@
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#include "p_spec.h"
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#include "am_map.h"
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#include "dstrings.h"
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//#include "d_deh.h" // Ty 03/27/98 - externalizations
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#include "d_deh.h" // Ty 03/27/98 - externalizations
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#include "g_game.h"
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#include "rockmacros.h"
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@ -72,7 +72,7 @@ int mapcolor_sngl; // single player arrow color
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int mapcolor_plyr[4] = { 112, 88, 64, 176 }; // colors for player arrows in multiplayer
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//jff 3/9/98 add option to not show secret sectors until entered
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int map_secret_after=0;
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int map_secret_after;
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//jff 4/3/98 add symbols for "no-color" for disable and "black color" for black
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#define NC 0
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#define BC 247
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@ -702,33 +702,33 @@ boolean AM_Responder
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automapmode ^= am_follow; // CPhipps - put all automap mode stuff into one enum
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f_oldloc.x = INT_MAX;
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// Ty 03/27/98 - externalized
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plr->message = (automapmode & am_follow) ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF;
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plr->message = (automapmode & am_follow) ? s_AMSTR_FOLLOWON : s_AMSTR_FOLLOWOFF;
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}
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else if (ch == key_map_grid)
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{
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automapmode ^= am_grid; // CPhipps
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// Ty 03/27/98 - *not* externalized
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plr->message = (automapmode & am_grid) ? AMSTR_GRIDON : AMSTR_GRIDOFF;
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plr->message = (automapmode & am_grid) ? s_AMSTR_GRIDON : s_AMSTR_GRIDOFF;
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}
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else if (ch == key_map_mark)
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{
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// Ty 03/27/98 - *not* externalized
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snprintf(buffer, sizeof(buffer), "%s %d", AMSTR_MARKEDSPOT, markpointnum);
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snprintf(buffer, sizeof(buffer), "%s %d", s_AMSTR_MARKEDSPOT, markpointnum);
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plr->message = buffer;
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AM_addMark();
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}
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else if (ch == key_map_clear)
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{
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AM_clearMarks(); // Ty 03/27/98 - *not* externalized
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plr->message = AMSTR_MARKSCLEARED; // ^
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plr->message = s_AMSTR_MARKSCLEARED; // ^
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} // |
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else if (ch == key_map_rotate) {
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automapmode ^= am_rotate;
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plr->message = (automapmode & am_rotate) ? AMSTR_ROTATEON : AMSTR_ROTATEOFF;
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plr->message = (automapmode & am_rotate) ? s_AMSTR_ROTATEON : s_AMSTR_ROTATEOFF;
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}
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else if (ch == key_map_overlay) {
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automapmode ^= am_overlay;
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plr->message = (automapmode & am_overlay) ? AMSTR_OVERLAYON : AMSTR_OVERLAYOFF;
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plr->message = (automapmode & am_overlay) ? s_AMSTR_OVERLAYON : s_AMSTR_OVERLAYOFF;
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}
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else // phares
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{
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@ -62,9 +62,13 @@
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#include "r_draw.h"
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#include "r_main.h"
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#include "d_main.h"
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#include "d_deh.h" // Ty 04/08/98 - Externalizations
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#include "am_map.h"
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#include "m_swap.h"
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// DEHacked support - Ty 03/09/97 // CPhipps - const char*'s
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void ProcessDehFile(const char *filename, const char *outfilename, int lumpnum);
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// CPhipps - removed wadfiles[] stuff
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boolean devparm; // started game with -devparm
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@ -78,6 +82,7 @@ boolean clfastparm; // checkparm of -fast
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boolean nomonsters; // working -nomonsters
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boolean respawnparm; // working -respawn
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boolean fastparm; // working -fast
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boolean dehout=false;
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boolean singletics = false; // debug flag to cancel adaptiveness
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printf ("W_Init: Init WADfiles.\n");
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W_Init();
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if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support
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ProcessDehFile(NULL, dehout ? NULL : "/dehlog.txt", p);
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V_InitColorTranslation(); //jff 4/24/98 load color translation lumps
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// Check for -file in shareware
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@ -26,7 +26,7 @@
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*
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* DESCRIPTION:
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* DOOM strings, by language.
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* Note: In BOOM, some new strings hav ebeen defined that are
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* Note: In BOOM, some new strings have been defined that are
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* not found in the French version. A better approach is
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* to create a BEX text-replacement file for other
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* languages since any language can be supported that way
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@ -32,13 +32,12 @@
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#include "doomstat.h"
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#include "d_event.h"
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#include "d_englsh.h"
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#include "m_swap.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "s_sound.h"
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#include "sounds.h"
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//#include "d_deh.h" // Ty 03/22/98 - externalizations
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#include "d_deh.h" // Ty 03/22/98 - externalizations
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#include "f_finale.h" // CPhipps - hmm...
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#include "rockmacros.h"
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switch (gameepisode)
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{
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case 1:
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finaleflat = "FLOOR4_8";
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finaletext = E1TEXT;
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finaleflat = bgflatE1; // Ty 03/30/98 - new externalized bg flats
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finaletext = s_E1TEXT; // Ty 03/23/98 - Was e1text variable.
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break;
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case 2:
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finaleflat = "SFLR6_1";
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finaletext = E2TEXT;
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finaleflat = bgflatE2;
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finaletext = s_E2TEXT; // Ty 03/23/98 - Same stuff for each
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break;
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case 3:
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finaleflat = "MFLR8_4";
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finaletext = E3TEXT;
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finaleflat = bgflatE3;
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finaletext = s_E3TEXT;
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break;
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case 4:
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finaleflat = "MFLR8_3";
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finaletext = E4TEXT;
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finaleflat = bgflatE4;
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finaletext = s_E4TEXT;
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break;
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default:
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// Ouch.
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switch (gamemap)
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{
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case 6:
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finaleflat = "SLIME16";
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finaletext = (gamemission==pack_tnt) ? T1TEXT :
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(gamemission==pack_plut) ? P1TEXT : C1TEXT;
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finaleflat = bgflat06;
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finaletext = (gamemission==pack_tnt) ? s_T1TEXT :
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(gamemission==pack_plut) ? s_P1TEXT : s_C1TEXT;
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break;
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case 11:
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finaleflat = "RROCK14";
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finaletext = (gamemission==pack_tnt) ? T2TEXT :
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(gamemission==pack_plut) ? P2TEXT : C2TEXT;
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finaleflat = bgflat11;
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finaletext = (gamemission==pack_tnt) ? s_T2TEXT :
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(gamemission==pack_plut) ? s_P2TEXT : s_C2TEXT;
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break;
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case 20:
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finaleflat = "RROCK07";
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finaletext = (gamemission==pack_tnt) ? T3TEXT :
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(gamemission==pack_plut) ? P3TEXT : C3TEXT;
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finaleflat = bgflat20;
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finaletext = (gamemission==pack_tnt) ? s_T3TEXT :
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(gamemission==pack_plut) ? s_P3TEXT : s_C3TEXT;
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break;
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case 30:
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finaleflat = "RROCK17";
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finaletext = (gamemission==pack_tnt) ? T4TEXT :
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(gamemission==pack_plut) ? P4TEXT : C4TEXT;
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finaleflat = bgflat30;
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finaletext = (gamemission==pack_tnt) ? s_T4TEXT :
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(gamemission==pack_plut) ? s_P4TEXT : s_C4TEXT;
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break;
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case 15:
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finaleflat = "RROCK13";
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finaletext = (gamemission==pack_tnt) ? T5TEXT :
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(gamemission==pack_plut) ? P5TEXT : C5TEXT;
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finaleflat = bgflat15;
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finaletext = (gamemission==pack_tnt) ? s_T5TEXT :
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(gamemission==pack_plut) ? s_P5TEXT : s_C5TEXT;
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break;
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case 31:
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finaleflat = "RROCK19";
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finaletext = (gamemission==pack_tnt) ? T6TEXT :
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(gamemission==pack_plut) ? P6TEXT : C6TEXT;
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finaleflat = bgflat31;
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finaletext = (gamemission==pack_tnt) ? s_T6TEXT :
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(gamemission==pack_plut) ? s_P6TEXT : s_C6TEXT;
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break;
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default:
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// Ouch.
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break;
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}
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break;
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// Ty 08/27/98 - end gamemission logic
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}
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// Indeterminate.
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default:
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default: // Ty 03/30/98 - not externalized
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S_ChangeMusic(mus_read_m, true);
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finaleflat = "F_SKY1"; // Not used anywhere else.
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finaletext = C1TEXT; // FIXME - other text, music?
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finaletext = s_C1TEXT; // FIXME - other text, music?
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break;
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}
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@ -320,29 +319,29 @@ void F_TextWrite (void)
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//
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typedef struct
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{
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const char *name; // CPhipps - const**
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const char **name; // CPhipps - const**
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mobjtype_t type;
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} castinfo_t;
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#define MAX_CASTORDER 18 /* Ty - hard coded for now */
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static const castinfo_t castorder[] = { // CPhipps - static const, initialised here
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{ CC_ZOMBIE, MT_POSSESSED },
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{ CC_SHOTGUN, MT_SHOTGUY },
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{ CC_HEAVY, MT_CHAINGUY },
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{ CC_IMP, MT_TROOP },
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{ CC_DEMON, MT_SERGEANT },
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{ CC_LOST, MT_SKULL },
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{ CC_CACO, MT_HEAD },
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{ CC_HELL, MT_KNIGHT },
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{ CC_BARON, MT_BRUISER },
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{ CC_ARACH, MT_BABY },
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{ CC_PAIN, MT_PAIN },
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{ CC_REVEN, MT_UNDEAD },
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{ CC_MANCU, MT_FATSO },
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{ CC_ARCH, MT_VILE },
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{ CC_SPIDER, MT_SPIDER },
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{ CC_CYBER, MT_CYBORG },
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{ CC_HERO, MT_PLAYER },
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{ &s_CC_ZOMBIE, MT_POSSESSED },
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{ &s_CC_SHOTGUN, MT_SHOTGUY },
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{ &s_CC_HEAVY, MT_CHAINGUY },
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{ &s_CC_IMP, MT_TROOP },
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{ &s_CC_DEMON, MT_SERGEANT },
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{ &s_CC_LOST, MT_SKULL },
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{ &s_CC_CACO, MT_HEAD },
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{ &s_CC_HELL, MT_KNIGHT },
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{ &s_CC_BARON, MT_BRUISER },
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{ &s_CC_ARACH, MT_BABY },
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{ &s_CC_PAIN, MT_PAIN },
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{ &s_CC_REVEN, MT_UNDEAD },
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{ &s_CC_MANCU, MT_FATSO },
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{ &s_CC_ARCH, MT_VILE },
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{ &s_CC_SPIDER, MT_SPIDER },
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{ &s_CC_CYBER, MT_CYBORG },
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{ &s_CC_HERO, MT_PLAYER },
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{ NULL, 0}
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};
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@ -560,7 +559,6 @@ static void F_CastPrint (const char* text) // CPhipps - static, const char*
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//
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// F_CastDrawer
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//
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void V_DrawPatchFlipped (int x, int y, int scrn, patch_t *patch);
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void F_CastDrawer (void)
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{
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@ -570,9 +568,10 @@ void F_CastDrawer (void)
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boolean flip;
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// erase the entire screen to a background
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V_DrawNamePatch(0,0,0, "BOSSBACK", CR_DEFAULT, VPT_STRETCH); // Ty 03/30/98 bg texture extern
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// CPhipps - patch drawing updated
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V_DrawNamePatch(0,0,0, bgcastcall, CR_DEFAULT, VPT_STRETCH); // Ty 03/30/98 bg texture extern
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F_CastPrint (castorder[castnum].name);
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F_CastPrint (*(castorder[castnum].name));
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// draw the current frame in the middle of the screen
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sprdef = &sprites[caststate->sprite];
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|
|
|
@ -2771,7 +2771,7 @@ boolean G_CheckDemoStatus (void)
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// killough -- added fps information and made it work for longer demos:
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unsigned realtics = endtime-starttime;
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int fd=open("/games/doom/timedemo.txt",O_WRONLY | O_CREAT);
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fprintf (fd,"Timed %d gametics in %d realtics = %d frames per second",
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fdprintf (fd,"Timed %d gametics in %d realtics = %d frames per second",
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(unsigned) gametic, realtics,
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(unsigned) gametic * (double) TICRATE / realtics);
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||||
close(fd);
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||||
|
|
|
@ -56,10 +56,10 @@ int hud_graph_keys=1; //jff 3/7/98 display HUD keys as graphics
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|||
//
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||||
// Ty 03/28/98 -
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||||
// These four shortcuts modifed to reflect char ** of mapnamesx[]
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||||
#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
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#define HU_TITLE2 (mapnames2[gamemap-1])
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#define HU_TITLEP (mapnamesp[gamemap-1])
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#define HU_TITLET (mapnamest[gamemap-1])
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#define HU_TITLE (*mapnames[(gameepisode-1)*9+gamemap-1])
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#define HU_TITLE2 (*mapnames2[gamemap-1])
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#define HU_TITLEP (*mapnamesp[gamemap-1])
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#define HU_TITLET (*mapnamest[gamemap-1])
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#define HU_TITLEHEIGHT 1
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||||
#define HU_TITLEX 0
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||||
//jff 2/16/98 change 167 to ST_Y-1
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||||
|
@ -131,16 +131,16 @@ const char* chat_macros[] =
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// Ty 03/27/98 - *not* externalized
|
||||
// CPhipps - const char*
|
||||
{
|
||||
HUSTR_CHATMACRO0,
|
||||
HUSTR_CHATMACRO1,
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||||
HUSTR_CHATMACRO2,
|
||||
HUSTR_CHATMACRO3,
|
||||
HUSTR_CHATMACRO4,
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||||
HUSTR_CHATMACRO5,
|
||||
HUSTR_CHATMACRO6,
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||||
HUSTR_CHATMACRO7,
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||||
HUSTR_CHATMACRO8,
|
||||
HUSTR_CHATMACRO9
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||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
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||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1,
|
||||
HUSTR_CHATMACRO1
|
||||
};
|
||||
|
||||
const char* player_names[] =
|
||||
|
@ -206,16 +206,16 @@ int hudcolor_list; // list of messages color
|
|||
int hud_list_bgon; // enable for solid window background for message list
|
||||
|
||||
//jff 2/16/98 initialization strings for ammo, health, armor widgets
|
||||
static char hud_coordstrx[32];
|
||||
static char hud_coordstry[32];
|
||||
static char hud_coordstrz[32];
|
||||
static char hud_ammostr[80];
|
||||
static char hud_healthstr[80];
|
||||
static char hud_armorstr[80];
|
||||
static char hud_weapstr[80];
|
||||
static char hud_keysstr[80];
|
||||
static char hud_gkeysstr[80]; //jff 3/7/98 add support for graphic key display
|
||||
static char hud_monsecstr[80];
|
||||
static char *hud_coordstrx;
|
||||
static char *hud_coordstry;
|
||||
static char *hud_coordstrz;
|
||||
static char *hud_ammostr;
|
||||
static char *hud_healthstr;
|
||||
static char *hud_armorstr;
|
||||
static char *hud_weapstr;
|
||||
static char *hud_keysstr;
|
||||
static char *hud_gkeysstr; //jff 3/7/98 add support for graphic key display
|
||||
static char *hud_monsecstr;
|
||||
|
||||
//jff 2/16/98 declaration of color switch points
|
||||
extern int ammo_red;
|
||||
|
@ -234,175 +234,10 @@ extern int armor_green;
|
|||
// Ty 03/27/98 - externalized map name arrays - now in d_deh.c
|
||||
// and converted to arrays of pointers to char *
|
||||
// See modified HUTITLEx macros
|
||||
char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names.
|
||||
{
|
||||
|
||||
HUSTR_E1M1,
|
||||
HUSTR_E1M2,
|
||||
HUSTR_E1M3,
|
||||
HUSTR_E1M4,
|
||||
HUSTR_E1M5,
|
||||
HUSTR_E1M6,
|
||||
HUSTR_E1M7,
|
||||
HUSTR_E1M8,
|
||||
HUSTR_E1M9,
|
||||
|
||||
HUSTR_E2M1,
|
||||
HUSTR_E2M2,
|
||||
HUSTR_E2M3,
|
||||
HUSTR_E2M4,
|
||||
HUSTR_E2M5,
|
||||
HUSTR_E2M6,
|
||||
HUSTR_E2M7,
|
||||
HUSTR_E2M8,
|
||||
HUSTR_E2M9,
|
||||
|
||||
HUSTR_E3M1,
|
||||
HUSTR_E3M2,
|
||||
HUSTR_E3M3,
|
||||
HUSTR_E3M4,
|
||||
HUSTR_E3M5,
|
||||
HUSTR_E3M6,
|
||||
HUSTR_E3M7,
|
||||
HUSTR_E3M8,
|
||||
HUSTR_E3M9,
|
||||
|
||||
HUSTR_E4M1,
|
||||
HUSTR_E4M2,
|
||||
HUSTR_E4M3,
|
||||
HUSTR_E4M4,
|
||||
HUSTR_E4M5,
|
||||
HUSTR_E4M6,
|
||||
HUSTR_E4M7,
|
||||
HUSTR_E4M8,
|
||||
HUSTR_E4M9,
|
||||
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL",
|
||||
"NEWLEVEL"
|
||||
};
|
||||
|
||||
char* mapnames2[] = // DOOM 2 map names.
|
||||
{
|
||||
HUSTR_1,
|
||||
HUSTR_2,
|
||||
HUSTR_3,
|
||||
HUSTR_4,
|
||||
HUSTR_5,
|
||||
HUSTR_6,
|
||||
HUSTR_7,
|
||||
HUSTR_8,
|
||||
HUSTR_9,
|
||||
HUSTR_10,
|
||||
HUSTR_11,
|
||||
|
||||
HUSTR_12,
|
||||
HUSTR_13,
|
||||
HUSTR_14,
|
||||
HUSTR_15,
|
||||
HUSTR_16,
|
||||
HUSTR_17,
|
||||
HUSTR_18,
|
||||
HUSTR_19,
|
||||
HUSTR_20,
|
||||
|
||||
HUSTR_21,
|
||||
HUSTR_22,
|
||||
HUSTR_23,
|
||||
HUSTR_24,
|
||||
HUSTR_25,
|
||||
HUSTR_26,
|
||||
HUSTR_27,
|
||||
HUSTR_28,
|
||||
HUSTR_29,
|
||||
HUSTR_30,
|
||||
HUSTR_31,
|
||||
HUSTR_32
|
||||
};
|
||||
|
||||
|
||||
char* mapnamesp[] = // Plutonia WAD map names.
|
||||
{
|
||||
PHUSTR_1,
|
||||
PHUSTR_2,
|
||||
PHUSTR_3,
|
||||
PHUSTR_4,
|
||||
PHUSTR_5,
|
||||
PHUSTR_6,
|
||||
PHUSTR_7,
|
||||
PHUSTR_8,
|
||||
PHUSTR_9,
|
||||
PHUSTR_10,
|
||||
PHUSTR_11,
|
||||
|
||||
PHUSTR_12,
|
||||
PHUSTR_13,
|
||||
PHUSTR_14,
|
||||
PHUSTR_15,
|
||||
PHUSTR_16,
|
||||
PHUSTR_17,
|
||||
PHUSTR_18,
|
||||
PHUSTR_19,
|
||||
PHUSTR_20,
|
||||
|
||||
PHUSTR_21,
|
||||
PHUSTR_22,
|
||||
PHUSTR_23,
|
||||
PHUSTR_24,
|
||||
PHUSTR_25,
|
||||
PHUSTR_26,
|
||||
PHUSTR_27,
|
||||
PHUSTR_28,
|
||||
PHUSTR_29,
|
||||
PHUSTR_30,
|
||||
PHUSTR_31,
|
||||
PHUSTR_32
|
||||
};
|
||||
|
||||
|
||||
char *mapnamest[] = // TNT WAD map names.
|
||||
{
|
||||
THUSTR_1,
|
||||
THUSTR_2,
|
||||
THUSTR_3,
|
||||
THUSTR_4,
|
||||
THUSTR_5,
|
||||
THUSTR_6,
|
||||
THUSTR_7,
|
||||
THUSTR_8,
|
||||
THUSTR_9,
|
||||
THUSTR_10,
|
||||
THUSTR_11,
|
||||
|
||||
THUSTR_12,
|
||||
THUSTR_13,
|
||||
THUSTR_14,
|
||||
THUSTR_15,
|
||||
THUSTR_16,
|
||||
THUSTR_17,
|
||||
THUSTR_18,
|
||||
THUSTR_19,
|
||||
THUSTR_20,
|
||||
|
||||
THUSTR_21,
|
||||
THUSTR_22,
|
||||
THUSTR_23,
|
||||
THUSTR_24,
|
||||
THUSTR_25,
|
||||
THUSTR_26,
|
||||
THUSTR_27,
|
||||
THUSTR_28,
|
||||
THUSTR_29,
|
||||
THUSTR_30,
|
||||
THUSTR_31,
|
||||
THUSTR_32
|
||||
};
|
||||
extern char **mapnames[];
|
||||
extern char **mapnames2[];
|
||||
extern char **mapnamesp[];
|
||||
extern char **mapnamest[];
|
||||
|
||||
// key tables
|
||||
// jff 5/10/98 french support removed,
|
||||
|
@ -466,6 +301,18 @@ void HU_Init(void)
|
|||
|
||||
shiftxform = english_shiftxform;
|
||||
|
||||
// malloc all the strings, trying to get size down
|
||||
hud_ammostr=malloc(80*sizeof(char));
|
||||
hud_healthstr=malloc(80*sizeof(char));
|
||||
hud_armorstr=malloc(80*sizeof(char));
|
||||
hud_weapstr=malloc(80*sizeof(char));
|
||||
hud_keysstr=malloc(80*sizeof(char));
|
||||
hud_gkeysstr=malloc(80*sizeof(char));
|
||||
hud_monsecstr=malloc(80*sizeof(char));
|
||||
hud_coordstrx=malloc(32*sizeof(char));
|
||||
hud_coordstry=malloc(32*sizeof(char));
|
||||
hud_coordstrz=malloc(32*sizeof(char));
|
||||
|
||||
// load the heads-up font
|
||||
j = HU_FONTSTART;
|
||||
for (i=0;i<HU_FONTSIZE;i++,j++)
|
||||
|
@ -768,15 +615,15 @@ void HU_Start(void)
|
|||
|
||||
// initialize the automaps coordinate widget
|
||||
//jff 3/3/98 split coordstr widget into 3 parts
|
||||
snprintf(hud_coordstrx,sizeof(hud_coordstrx),"X: %d",0); //jff 2/22/98 added z
|
||||
snprintf(hud_coordstrx,32*sizeof(char),"X: %d",0); //jff 2/22/98 added z
|
||||
s = hud_coordstrx;
|
||||
while (*s)
|
||||
HUlib_addCharToTextLine(&w_coordx, *(s++));
|
||||
snprintf(hud_coordstry,sizeof(hud_coordstry),"Y: %d",0); //jff 3/3/98 split x,y,z
|
||||
snprintf(hud_coordstry,32*sizeof(char),"Y: %d",0); //jff 3/3/98 split x,y,z
|
||||
s = hud_coordstry;
|
||||
while (*s)
|
||||
HUlib_addCharToTextLine(&w_coordy, *(s++));
|
||||
snprintf(hud_coordstrz,sizeof(hud_coordstrz),"Z: %d",0); //jff 3/3/98 split x,y,z
|
||||
snprintf(hud_coordstrz,32*sizeof(char),"Z: %d",0); //jff 3/3/98 split x,y,z
|
||||
s = hud_coordstrz;
|
||||
while (*s)
|
||||
HUlib_addCharToTextLine(&w_coordz, *(s++));
|
||||
|
@ -915,7 +762,7 @@ void HU_Drawer(void)
|
|||
|
||||
//jff 2/16/98 output new coord display
|
||||
// x-coord
|
||||
snprintf(hud_coordstrx,sizeof(hud_coordstrx),"X: %d", (plr->mo->x)>>FRACBITS);
|
||||
snprintf(hud_coordstrx,32*sizeof(char),"X: %d", (plr->mo->x)>>FRACBITS);
|
||||
HUlib_clearTextLine(&w_coordx);
|
||||
s = hud_coordstrx;
|
||||
while (*s)
|
||||
|
@ -924,7 +771,7 @@ void HU_Drawer(void)
|
|||
|
||||
//jff 3/3/98 split coord display into x,y,z lines
|
||||
// y-coord
|
||||
snprintf(hud_coordstry,sizeof(hud_coordstry),"Y: %d", (plr->mo->y)>>FRACBITS);
|
||||
snprintf(hud_coordstry,32*sizeof(char),"Y: %d", (plr->mo->y)>>FRACBITS);
|
||||
HUlib_clearTextLine(&w_coordy);
|
||||
s = hud_coordstry;
|
||||
while (*s)
|
||||
|
@ -934,7 +781,7 @@ void HU_Drawer(void)
|
|||
//jff 3/3/98 split coord display into x,y,z lines
|
||||
//jff 2/22/98 added z
|
||||
// z-coord
|
||||
snprintf(hud_coordstrz,sizeof(hud_coordstrz),"Z: %d", (plr->mo->z)>>FRACBITS);
|
||||
snprintf(hud_coordstrz,32*sizeof(char),"Z: %d", (plr->mo->z)>>FRACBITS);
|
||||
HUlib_clearTextLine(&w_coordz);
|
||||
s = hud_coordstrz;
|
||||
while (*s)
|
||||
|
@ -1399,7 +1246,7 @@ void HU_Drawer(void)
|
|||
// build the init string with fixed colors
|
||||
snprintf
|
||||
(
|
||||
hud_monsecstr,sizeof(hud_monsecstr),
|
||||
hud_monsecstr,80*sizeof(char),
|
||||
"STS \x1b\x36K \x1b\x33%d \x1b\x36M \x1b\x33%d \x1b\x37I \x1b\x33%d/%d \x1b\x35S \x1b\x33%d/%d",
|
||||
plr->killcount,totallive,
|
||||
plr->itemcount,totalitems,
|
||||
|
|
|
@ -84,9 +84,9 @@ extern int hud_displayed; /* hud is displayed */
|
|||
extern int hud_active; /* hud mode 0=off, 1=small, 2=full */
|
||||
extern int hud_nosecrets; /* status does not list secrets/items/kills */
|
||||
|
||||
extern char* mapnames[];
|
||||
extern char* mapnames2[];
|
||||
extern char* mapnamesp[];
|
||||
extern char* mapnamest[];
|
||||
extern char **mapnames[];
|
||||
extern char **mapnames2[];
|
||||
extern char **mapnamesp[];
|
||||
extern char **mapnamest[];
|
||||
|
||||
#endif
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
// Needed for calling the actual sound output.
|
||||
#define SAMPLECOUNT 512
|
||||
|
||||
#define NUM_CHANNELS 16
|
||||
#define NUM_CHANNELS 24
|
||||
// It is 2 for 16bit, and 2 for two channels.
|
||||
#define BUFMUL 2
|
||||
#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
|
||||
|
@ -66,7 +66,7 @@
|
|||
// Basically, samples from all active internal channels
|
||||
// are modifed and added, and stored in the buffer
|
||||
// that is submitted to the audio device.
|
||||
signed short mixbuffer[MIXBUFFERSIZE];
|
||||
signed short *mixbuffer;
|
||||
/* Don't place this in IRAM!
|
||||
* Sound playback uses DMA, and not all IRAM is DMA capable on coldfire. */
|
||||
|
||||
|
@ -97,7 +97,7 @@ channel_info_t channelinfo[NUM_CHANNELS] IBSS_ATTR;
|
|||
|
||||
int *vol_lookup; // Volume lookups.
|
||||
|
||||
int steptable[256]; // Pitch to stepping lookup. (Not setup properly right now)
|
||||
int *steptable; // Pitch to stepping lookup. (Not setup properly right now)
|
||||
|
||||
//
|
||||
// This function loads the sound data from the WAD lump for single sound.
|
||||
|
@ -501,6 +501,9 @@ void I_InitSound()
|
|||
|
||||
vol_lookup=malloc(128*256*sizeof(int));
|
||||
|
||||
mixbuffer=malloc(MIXBUFFERSIZE*sizeof(short));
|
||||
steptable=malloc(256*sizeof(int));
|
||||
|
||||
for (i=1 ; i<NUMSFX ; i++)
|
||||
{
|
||||
if (!S_sfx[i].link) // Alias? Example is the chaingun sound linked to pistol.
|
||||
|
|
|
@ -16,7 +16,10 @@
|
|||
* GNU General Public License for more details.
|
||||
*
|
||||
* $Log$
|
||||
* Revision 1.25 2006/10/26 13:38:04 barrywardell
|
||||
* Revision 1.26 2006/12/13 04:44:17 kkurbjun
|
||||
* Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
|
||||
*
|
||||
* Revision 1.25 2006-10-26 13:38:04 barrywardell
|
||||
* Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
|
||||
*
|
||||
* Revision 1.24 2006-09-05 00:23:06 barrywardell
|
||||
|
@ -418,45 +421,45 @@ void I_FinishUpdate (void)
|
|||
#if (CONFIG_LCD == LCD_H300) && !defined(SIMULATOR)
|
||||
|
||||
#if 1
|
||||
/* ASM screen update (drops 600 tics (100 asm)) */
|
||||
/* ASM screen update (drops 200 tics (100 asm)) */
|
||||
asm (
|
||||
"move.w #33,(%[LCD]) \n" /* Setup the LCD controller */
|
||||
"clr.w (%[LCD2]) \n"
|
||||
"move.w #34,(%[LCD]) \n" /* End LCD controller setup */
|
||||
"move.l #220,%%d0 \n"
|
||||
"move.l #176,%%d1 \n"
|
||||
"clr.l %%d3 \n"
|
||||
"clr.l %%d2 \n"
|
||||
"clr.l %%d1 \n"
|
||||
"clr.l %%d0 \n"
|
||||
"widthloop: \n"
|
||||
"move.l (%[screenptr])+, %%d2 \n"
|
||||
"swap.w %%d2 \n"
|
||||
"move.w %%d2, %%d3 \n"
|
||||
"lsr.l #8,%%d3 \n"
|
||||
"move.w (%[palette], %%d3.l:2), (%[LCD2]) \n"
|
||||
"move.b %%d2,%%d3 \n"
|
||||
"move.w (%[palette], %%d3.l:2), (%[LCD2]) \n"
|
||||
"swap.w %%d2 \n"
|
||||
"move.w %%d2, %%d3 \n"
|
||||
"lsr.l #8,%%d3 \n"
|
||||
"move.w (%[palette], %%d3.l:2), (%[LCD2]) \n"
|
||||
"move.b %%d2,%%d3 \n"
|
||||
"move.w (%[palette], %%d3.l:2), (%[LCD2]) \n"
|
||||
"subq.l #4,%%d0 \n"
|
||||
"move.l (%[screenptr])+, %%d0 \n"
|
||||
"swap.w %%d0 \n"
|
||||
"move.w %%d0, %%d1 \n"
|
||||
"lsr.l #8,%%d1 \n"
|
||||
"move.w (%[palette], %%d1.l:2), (%[LCD2]) \n"
|
||||
"move.b %%d0,%%d1 \n"
|
||||
"move.w (%[palette], %%d1.l:2), (%[LCD2]) \n"
|
||||
"swap.w %%d0 \n"
|
||||
"move.w %%d0, %%d1 \n"
|
||||
"lsr.l #8,%%d1 \n"
|
||||
"move.w (%[palette], %%d1.l:2), (%[LCD2]) \n"
|
||||
"move.b %%d0,%%d1 \n"
|
||||
"move.w (%[palette], %%d1.l:2), (%[LCD2]) \n"
|
||||
"subq.l #4,%[WIDTH] \n"
|
||||
"bne widthloop \n"
|
||||
"move.w #220,%%d0 \n"
|
||||
"subq.l #1,%%d1 \n"
|
||||
"move.w #220,%[WIDTH] \n"
|
||||
"subq.l #1,%[HEIGHT] \n"
|
||||
"bne widthloop \n"
|
||||
: /* outputs */
|
||||
: /* inputs */
|
||||
[screenptr] "a" (d_screens[0]),
|
||||
[palette] "a" (palette),
|
||||
[LCD] "a" (0xf0000000),
|
||||
[LCD2] "a" (0xf0000002)
|
||||
[LCD2] "a" (0xf0000002),
|
||||
[WIDTH] "d" (220),
|
||||
[HEIGHT] "d" (176)
|
||||
: /* clobbers */
|
||||
"d0", "d1", "d2", "d3"
|
||||
"d0", "d1"
|
||||
);
|
||||
#else
|
||||
/* C version of above (drops 500 tics) */
|
||||
/* C version of above (drops 100 tics) */
|
||||
|
||||
// Start the write
|
||||
*(volatile unsigned short *) 0xf0000000 = 0x21; // register
|
||||
|
@ -464,37 +467,29 @@ void I_FinishUpdate (void)
|
|||
*(volatile unsigned short *) 0xf0000000 = 0x22; // GRAM
|
||||
|
||||
unsigned char *screenptr=d_screens[0];
|
||||
int wcnt=0, hcnt=0;
|
||||
int hcnt=LCD_HEIGHT*LCD_WIDTH;
|
||||
|
||||
while(hcnt<LCD_HEIGHT)
|
||||
while(hcnt--)
|
||||
{
|
||||
while(wcnt<LCD_WIDTH)
|
||||
{
|
||||
*(volatile unsigned short *)0xf0000002 = palette[*screenptr];
|
||||
screenptr++;
|
||||
wcnt++;
|
||||
}
|
||||
wcnt=0;
|
||||
hcnt++;
|
||||
*(volatile unsigned short *)0xf0000002 = palette[*screenptr];
|
||||
screenptr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
unsigned char paletteIndex;
|
||||
int x, y;
|
||||
int y;
|
||||
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
for (y = 0; y < LCD_HEIGHT; y++)
|
||||
|
||||
for (y = 0; y < LCD_HEIGHT*LCD_WIDTH; y++)
|
||||
{
|
||||
for (x = 0; x < LCD_WIDTH; x++)
|
||||
{
|
||||
paletteIndex = d_screens[0][y*SCREENWIDTH + x];
|
||||
rb->lcd_framebuffer[y * LCD_WIDTH + x] = palette[paletteIndex];
|
||||
}
|
||||
paletteIndex = d_screens[0][y];
|
||||
rb->lcd_framebuffer[y] = palette[paletteIndex];
|
||||
}
|
||||
rb->lcd_update();
|
||||
#else /* !HAVE_LCD_COLOR */
|
||||
int yd = 0;
|
||||
int x, yd = 0;
|
||||
|
||||
for (y = 0; y < LCD_HEIGHT; y++)
|
||||
{
|
||||
|
|
|
@ -16,7 +16,10 @@
|
|||
// GNU General Public License for more details.
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.6 2006/04/16 23:14:04 kkurbjun
|
||||
// Revision 1.7 2006/12/13 04:44:17 kkurbjun
|
||||
// Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
|
||||
//
|
||||
// Revision 1.6 2006-04-16 23:14:04 kkurbjun
|
||||
// Fix run so that it stays enabled across level loads. Removed some unused code and added some back in for hopeful future use.
|
||||
//
|
||||
// Revision 1.5 2006-04-04 23:58:37 kkurbjun
|
||||
|
@ -53,7 +56,7 @@
|
|||
#include "w_wad.h"
|
||||
|
||||
#include "r_main.h"
|
||||
|
||||
#include "d_deh.h"
|
||||
#include "hu_stuff.h"
|
||||
|
||||
#include "g_game.h"
|
||||
|
@ -96,7 +99,7 @@ int quickSaveSlot;
|
|||
// 1 = message to be printed
|
||||
int messageToPrint;
|
||||
// ...and here is the message string!
|
||||
char* messageString;
|
||||
const char* messageString;
|
||||
|
||||
// message x & y
|
||||
int messx;
|
||||
|
@ -110,15 +113,6 @@ void (*messageRoutine)(int response);
|
|||
|
||||
#define SAVESTRINGSIZE 24
|
||||
|
||||
char gammamsg[5][26] =
|
||||
{
|
||||
GAMMALVL0,
|
||||
GAMMALVL1,
|
||||
GAMMALVL2,
|
||||
GAMMALVL3,
|
||||
GAMMALVL4
|
||||
};
|
||||
|
||||
// we are going to be entering a savegame string
|
||||
int saveStringEnter;
|
||||
int saveSlot; // which slot to save in
|
||||
|
@ -233,7 +227,7 @@ void M_WriteText(int x, int y, char *string);
|
|||
int M_StringWidth(const char* string);
|
||||
int M_StringHeight(const char* string);
|
||||
void M_StartControlPanel(void);
|
||||
void M_StartMessage(char *string,void *routine,boolean input);
|
||||
void M_StartMessage(const char *string,void *routine,boolean input);
|
||||
void M_StopMessage(void);
|
||||
void M_ClearMenus (void);
|
||||
|
||||
|
@ -657,11 +651,11 @@ void M_SaveSelect(int choice)
|
|||
saveSlot = choice;
|
||||
snprintf(savegamestrings[choice], sizeof(savegamestrings[choice]),
|
||||
(gamemode==shareware||gamemode==registered||gamemode==retail) ?
|
||||
mapnames[(gameepisode-1)*9+gamemap-1] : (gamemission==doom2) ?
|
||||
mapnames2[gamemap-1] : (gamemission==pack_plut) ?
|
||||
mapnamesp[gamemap-1] : (gamemission==pack_tnt) ?
|
||||
mapnamest[gamemap-1] : "Unknown Location", choice);
|
||||
if (!strcmp(savegamestrings[choice],EMPTYSTRING))
|
||||
*mapnames[(gameepisode-1)*9+gamemap-1] : (gamemission==doom2) ?
|
||||
*mapnames2[gamemap-1] : (gamemission==pack_plut) ?
|
||||
*mapnamesp[gamemap-1] : (gamemission==pack_tnt) ?
|
||||
*mapnamest[gamemap-1] : "Unknown Location", choice);
|
||||
if (!strcmp(savegamestrings[choice],s_EMPTYSTRING))
|
||||
savegamestrings[choice][0] = 0;
|
||||
saveCharIndex = strlen(savegamestrings[choice]);
|
||||
}
|
||||
|
@ -674,7 +668,7 @@ void M_SaveGame (int choice)
|
|||
(void)choice;
|
||||
if (!usergame)
|
||||
{
|
||||
M_StartMessage(SAVEDEAD,NULL,false);
|
||||
M_StartMessage(s_SAVEDEAD,NULL,false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -722,7 +716,7 @@ void M_QuickSave(void)
|
|||
quickSaveSlot = -2; // means to pick a slot now
|
||||
return;
|
||||
}
|
||||
snprintf(tempstring,sizeof(tempstring),QSPROMPT,savegamestrings[quickSaveSlot]);
|
||||
snprintf(tempstring,sizeof(tempstring),s_QSPROMPT,savegamestrings[quickSaveSlot]);
|
||||
M_StartMessage(tempstring,M_QuickSaveResponse,true);
|
||||
}
|
||||
|
||||
|
@ -917,7 +911,7 @@ void M_NewGame(int choice)
|
|||
(void) choice;
|
||||
if (netgame && !demoplayback)
|
||||
{
|
||||
M_StartMessage(NEWGAME,NULL,false);
|
||||
M_StartMessage(s_NEWGAME,NULL,false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -952,7 +946,7 @@ void M_ChooseSkill(int choice)
|
|||
{
|
||||
if (choice == nightmare)
|
||||
{
|
||||
M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
|
||||
M_StartMessage(s_NIGHTMARE,M_VerifyNightmare,true);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -969,7 +963,7 @@ void M_Episode(int choice)
|
|||
if ( (gamemode == shareware)
|
||||
&& choice)
|
||||
{
|
||||
M_StartMessage(SWSTRING,NULL,false);
|
||||
M_StartMessage(s_SWSTRING,NULL,false); // Ty 03/27/98 - externalized
|
||||
M_SetupNextMenu(&ReadDef1);
|
||||
return;
|
||||
}
|
||||
|
@ -1030,9 +1024,9 @@ void M_ChangeMessages(int choice)
|
|||
showMessages = 1 - showMessages;
|
||||
|
||||
if (!showMessages)
|
||||
players[consoleplayer].message = MSGOFF;
|
||||
players[consoleplayer].message = s_MSGOFF;
|
||||
else
|
||||
players[consoleplayer].message = MSGON ;
|
||||
players[consoleplayer].message = s_MSGON ;
|
||||
|
||||
message_dontfuckwithme = true;
|
||||
}
|
||||
|
@ -1066,11 +1060,11 @@ void M_EndGame(int choice)
|
|||
|
||||
if (netgame)
|
||||
{
|
||||
M_StartMessage(NETEND,NULL,false);
|
||||
M_StartMessage(s_NETEND,NULL,false);
|
||||
return;
|
||||
}
|
||||
|
||||
M_StartMessage(ENDGAME,M_EndGameResponse,true);
|
||||
M_StartMessage(s_ENDGAME,M_EndGameResponse,true);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1153,9 +1147,9 @@ void M_QuitDOOM(int choice)
|
|||
// We pick index 0 which is language sensitive,
|
||||
// or one at random, between 1 and maximum number.
|
||||
if (language != english )
|
||||
snprintf(endstring,sizeof(endstring),"%s\n\n"DOSY, endmsg[0] );
|
||||
snprintf(endstring,sizeof(endstring),"%s\n\n%s",s_DOSY, endmsg[0] );
|
||||
else
|
||||
snprintf(endstring,sizeof(endstring),"%s\n\n%s", endmsg[gametic%(NUM_QUITMESSAGES-1)+1], DOSY);
|
||||
snprintf(endstring,sizeof(endstring),"%s\n\n%s", endmsg[gametic%(NUM_QUITMESSAGES-1)+1], s_DOSY);
|
||||
|
||||
M_StartMessage(endstring,M_QuitResponse,true);
|
||||
}
|
||||
|
@ -1256,7 +1250,7 @@ M_DrawSelCell
|
|||
|
||||
void
|
||||
M_StartMessage
|
||||
( char* string,
|
||||
( const char* string,
|
||||
void* routine,
|
||||
boolean input )
|
||||
{
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "sounds.h"
|
||||
#include "r_main.h"
|
||||
#include "dstrings.h"
|
||||
//#include "d_deh.h" // Ty 03/27/98 - externalized
|
||||
#include "d_deh.h" // Ty 03/27/98 - externalized
|
||||
|
||||
#include "rockmacros.h"
|
||||
|
||||
|
@ -295,7 +295,7 @@ int EV_DoLockedDoor
|
|||
case 133:
|
||||
if (!p->cards[it_bluecard] && !p->cards[it_blueskull])
|
||||
{
|
||||
p->message = PD_BLUEO; // Ty 03/27/98 - externalized
|
||||
p->message = s_PD_BLUEO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
@ -305,7 +305,7 @@ int EV_DoLockedDoor
|
|||
case 135:
|
||||
if (!p->cards[it_redcard] && !p->cards[it_redskull])
|
||||
{
|
||||
p->message = PD_REDO; // Ty 03/27/98 - externalized
|
||||
p->message = s_PD_REDO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
@ -315,7 +315,7 @@ int EV_DoLockedDoor
|
|||
case 137:
|
||||
if (!p->cards[it_yellowcard] && !p->cards[it_yellowskull])
|
||||
{
|
||||
p->message = PD_YELLOWO; // Ty 03/27/98 - externalized
|
||||
p->message = s_PD_YELLOWO; // Ty 03/27/98 - externalized
|
||||
S_StartSound(p->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
@ -449,7 +449,7 @@ int EV_VerticalDoor
|
|||
return 0;
|
||||
if (!player->cards[it_bluecard] && !player->cards[it_blueskull])
|
||||
{
|
||||
player->message = PD_BLUEK; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_BLUEK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
@ -461,7 +461,7 @@ int EV_VerticalDoor
|
|||
return 0;
|
||||
if (!player->cards[it_yellowcard] && !player->cards[it_yellowskull])
|
||||
{
|
||||
player->message = PD_YELLOWK; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_YELLOWK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
@ -473,7 +473,7 @@ int EV_VerticalDoor
|
|||
return 0;
|
||||
if (!player->cards[it_redcard] && !player->cards[it_redskull])
|
||||
{
|
||||
player->message = PD_REDK; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_REDK; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -36,9 +36,10 @@
|
|||
#include "r_main.h"
|
||||
#include "s_sound.h"
|
||||
#include "sounds.h"
|
||||
//#include "d_deh.h" // Ty 03/22/98 - externalized strings
|
||||
#include "d_deh.h" // Ty 03/22/98 - externalized strings
|
||||
#include "p_tick.h"
|
||||
#include "i_system.h"
|
||||
|
||||
#include "p_inter.h"
|
||||
#include "p_enemy.h"
|
||||
|
||||
|
@ -315,13 +316,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
case SPR_ARM1:
|
||||
if (!P_GiveArmor (player, green_armor_class))
|
||||
return;
|
||||
player->message = GOTARMOR; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTARMOR; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_ARM2:
|
||||
if (!P_GiveArmor (player, blue_armor_class))
|
||||
return;
|
||||
player->message = GOTMEGA; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTMEGA; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
// bonus items
|
||||
|
@ -330,7 +331,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
if (player->health > (maxhealth * 2))
|
||||
player->health = (maxhealth * 2);
|
||||
player->mo->health = player->health;
|
||||
player->message = GOTHTHBONUS; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTHTHBONUS; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_BON2:
|
||||
|
@ -339,7 +340,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
player->armorpoints = max_armor;
|
||||
if (!player->armortype)
|
||||
player->armortype = green_armor_class;
|
||||
player->message = GOTARMBONUS; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTARMBONUS; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_SOUL:
|
||||
|
@ -347,7 +348,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
if (player->health > max_soul)
|
||||
player->health = max_soul;
|
||||
player->mo->health = player->health;
|
||||
player->message = GOTSUPER; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSUPER; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
|
@ -357,7 +358,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
player->health = mega_health;
|
||||
player->mo->health = player->health;
|
||||
P_GiveArmor (player,blue_armor_class);
|
||||
player->message = GOTMSPHERE; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTMSPHERE; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
|
@ -365,7 +366,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
// leave cards for everyone
|
||||
case SPR_BKEY:
|
||||
if (!player->cards[it_bluecard])
|
||||
player->message = GOTBLUECARD; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTBLUECARD; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_bluecard);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -373,7 +374,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
|
||||
case SPR_YKEY:
|
||||
if (!player->cards[it_yellowcard])
|
||||
player->message = GOTYELWCARD; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTYELWCARD; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_yellowcard);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -381,7 +382,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
|
||||
case SPR_RKEY:
|
||||
if (!player->cards[it_redcard])
|
||||
player->message = GOTREDCARD; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTREDCARD; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_redcard);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -389,7 +390,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
|
||||
case SPR_BSKU:
|
||||
if (!player->cards[it_blueskull])
|
||||
player->message = GOTBLUESKUL; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTBLUESKUL; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_blueskull);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -397,7 +398,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
|
||||
case SPR_YSKU:
|
||||
if (!player->cards[it_yellowskull])
|
||||
player->message = GOTYELWSKUL; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTYELWSKUL; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_yellowskull);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -405,7 +406,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
|
||||
case SPR_RSKU:
|
||||
if (!player->cards[it_redskull])
|
||||
player->message = GOTREDSKULL; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTREDSKULL; // Ty 03/22/98 - externalized
|
||||
P_GiveCard (player, it_redskull);
|
||||
if (!netgame)
|
||||
break;
|
||||
|
@ -415,7 +416,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
case SPR_STIM:
|
||||
if (!P_GiveBody (player, 10))
|
||||
return;
|
||||
player->message = GOTSTIM; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSTIM; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_MEDI:
|
||||
|
@ -423,9 +424,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
return;
|
||||
|
||||
if (player->health < 50) // cph - 25 + the 25 just added, thanks to Quasar for reporting this bug
|
||||
player->message = GOTMEDINEED; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTMEDINEED; // Ty 03/22/98 - externalized
|
||||
else
|
||||
player->message = GOTMEDIKIT; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTMEDIKIT; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
|
||||
|
@ -433,14 +434,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
case SPR_PINV:
|
||||
if (!P_GivePower (player, pw_invulnerability))
|
||||
return;
|
||||
player->message = GOTINVUL; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTINVUL; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
case SPR_PSTR:
|
||||
if (!P_GivePower (player, pw_strength))
|
||||
return;
|
||||
player->message = GOTBERSERK; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTBERSERK; // Ty 03/22/98 - externalized
|
||||
if (player->readyweapon != wp_fist)
|
||||
player->pendingweapon = wp_fist;
|
||||
sound = sfx_getpow;
|
||||
|
@ -449,28 +450,28 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
case SPR_PINS:
|
||||
if (!P_GivePower (player, pw_invisibility))
|
||||
return;
|
||||
player->message = GOTINVIS; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTINVIS; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
case SPR_SUIT:
|
||||
if (!P_GivePower (player, pw_ironfeet))
|
||||
return;
|
||||
player->message = GOTSUIT; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSUIT; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
case SPR_PMAP:
|
||||
if (!P_GivePower (player, pw_allmap))
|
||||
return;
|
||||
player->message = GOTMAP; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTMAP; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
case SPR_PVIS:
|
||||
if (!P_GivePower (player, pw_infrared))
|
||||
return;
|
||||
player->message = GOTVISOR; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTVISOR; // Ty 03/22/98 - externalized
|
||||
sound = sfx_getpow;
|
||||
break;
|
||||
|
||||
|
@ -486,49 +487,49 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
if (!P_GiveAmmo (player,am_clip,1))
|
||||
return;
|
||||
}
|
||||
player->message = GOTCLIP; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCLIP; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_AMMO:
|
||||
if (!P_GiveAmmo (player, am_clip,5))
|
||||
return;
|
||||
player->message = GOTCLIPBOX; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCLIPBOX; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_ROCK:
|
||||
if (!P_GiveAmmo (player, am_misl,1))
|
||||
return;
|
||||
player->message = GOTROCKET; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTROCKET; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_BROK:
|
||||
if (!P_GiveAmmo (player, am_misl,5))
|
||||
return;
|
||||
player->message = GOTROCKBOX; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTROCKBOX; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_CELL:
|
||||
if (!P_GiveAmmo (player, am_cell,1))
|
||||
return;
|
||||
player->message = GOTCELL; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCELL; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_CELP:
|
||||
if (!P_GiveAmmo (player, am_cell,5))
|
||||
return;
|
||||
player->message = GOTCELLBOX; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCELLBOX; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_SHEL:
|
||||
if (!P_GiveAmmo (player, am_shell,1))
|
||||
return;
|
||||
player->message = GOTSHELLS; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSHELLS; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_SBOX:
|
||||
if (!P_GiveAmmo (player, am_shell,5))
|
||||
return;
|
||||
player->message = GOTSHELLBOX; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSHELLBOX; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
case SPR_BPAK:
|
||||
|
@ -540,56 +541,56 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
|
|||
}
|
||||
for (i=0 ; i<NUMAMMO ; i++)
|
||||
P_GiveAmmo (player, i, 1);
|
||||
player->message = GOTBACKPACK; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTBACKPACK; // Ty 03/22/98 - externalized
|
||||
break;
|
||||
|
||||
// weapons
|
||||
case SPR_BFUG:
|
||||
if (!P_GiveWeapon (player, wp_bfg, false) )
|
||||
return;
|
||||
player->message = GOTBFG9000; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTBFG9000; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_MGUN:
|
||||
if (!P_GiveWeapon (player, wp_chaingun, (special->flags&MF_DROPPED)!=0) )
|
||||
return;
|
||||
player->message = GOTCHAINGUN; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCHAINGUN; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_CSAW:
|
||||
if (!P_GiveWeapon (player, wp_chainsaw, false) )
|
||||
return;
|
||||
player->message = GOTCHAINSAW; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTCHAINSAW; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_LAUN:
|
||||
if (!P_GiveWeapon (player, wp_missile, false) )
|
||||
return;
|
||||
player->message = GOTLAUNCHER; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTLAUNCHER; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_PLAS:
|
||||
if (!P_GiveWeapon (player, wp_plasma, false) )
|
||||
return;
|
||||
player->message = GOTPLASMA; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTPLASMA; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_SHOT:
|
||||
if (!P_GiveWeapon (player, wp_shotgun, (special->flags&MF_DROPPED)!=0 ) )
|
||||
return;
|
||||
player->message = GOTSHOTGUN; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSHOTGUN; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
case SPR_SGN2:
|
||||
if (!P_GiveWeapon(player, wp_supershotgun, (special->flags&MF_DROPPED)!=0))
|
||||
return;
|
||||
player->message = GOTSHOTGUN2; // Ty 03/22/98 - externalized
|
||||
player->message = s_GOTSHOTGUN2; // Ty 03/22/98 - externalized
|
||||
sound = sfx_wpnup;
|
||||
break;
|
||||
|
||||
|
|
|
@ -46,9 +46,7 @@
|
|||
#define WEAPONBOTTOM (FRACUNIT*128)
|
||||
#define WEAPONTOP (FRACUNIT*32)
|
||||
|
||||
// plasma cells for a bfg attack
|
||||
#define BFGCELLS 40
|
||||
//#define BFGCELLS bfgcells /* Ty 03/09/98 externalized in p_inter.c */
|
||||
#define BFGCELLS bfgcells /* Ty 03/09/98 externalized in p_inter.c */
|
||||
|
||||
extern void P_Thrust(player_t *, angle_t, fixed_t);
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "sounds.h"
|
||||
#include "m_bbox.h" // phares 3/20/98
|
||||
//#include "d_deh.h"
|
||||
#include "d_deh.h"
|
||||
#include "r_plane.h"
|
||||
#include "i_system.h"
|
||||
#include "rockmacros.h"
|
||||
|
@ -818,7 +818,7 @@ boolean P_CanUnlockGenDoor
|
|||
!player->cards[it_yellowskull]
|
||||
)
|
||||
{
|
||||
player->message = PD_ANY; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_ANY; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -830,7 +830,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_redskull])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_REDK : PD_REDC; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_REDK : s_PD_REDC; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -842,7 +842,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_blueskull])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_BLUEK : PD_BLUEC; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_BLUEK : s_PD_BLUEC; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -854,7 +854,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_yellowskull])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_YELLOWK : PD_YELLOWC; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_YELLOWK : s_PD_YELLOWC; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -866,7 +866,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_redcard])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_REDK : PD_REDS; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_REDK : s_PD_REDS; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -878,7 +878,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_bluecard])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_BLUEK : PD_BLUES; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_BLUEK : s_PD_BLUES; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -890,7 +890,7 @@ boolean P_CanUnlockGenDoor
|
|||
(!skulliscard || !player->cards[it_yellowcard])
|
||||
)
|
||||
{
|
||||
player->message = skulliscard? PD_YELLOWK : PD_YELLOWS; // Ty 03/27/98 - externalized
|
||||
player->message = skulliscard? s_PD_YELLOWK : s_PD_YELLOWS; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -909,7 +909,7 @@ boolean P_CanUnlockGenDoor
|
|||
)
|
||||
)
|
||||
{
|
||||
player->message = PD_ALL6; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_ALL6; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
@ -926,7 +926,7 @@ boolean P_CanUnlockGenDoor
|
|||
)
|
||||
)
|
||||
{
|
||||
player->message = PD_ALL3; // Ty 03/27/98 - externalized
|
||||
player->message = s_PD_ALL3; // Ty 03/27/98 - externalized
|
||||
S_StartSound(player->mo,sfx_oof); // killough 3/20/98
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -782,14 +782,6 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
|
||||
rb->lcd_setfont(0);
|
||||
|
||||
#ifdef FANCY_MENU
|
||||
/* TO FIX: Don't use load_main_backdrop() - use lcd_set_backdrop() */
|
||||
if(rb->load_main_backdrop(GAMEBASE"backdrop.bmp"))
|
||||
rb->lcd_set_foreground(LCD_RGBPACK(85,208,56));
|
||||
|
||||
rb->lcd_clear_display();
|
||||
#endif
|
||||
|
||||
// We're using doom's memory management since it implements a proper free (and re-uses the memory)
|
||||
// and now with prboom's code: realloc and calloc
|
||||
printf ("Z_Init: Init zone memory allocation daemon.\n");
|
||||
|
@ -798,15 +790,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
printf ("M_LoadDefaults: Load system defaults.\n");
|
||||
M_LoadDefaults (); // load before initing other systems
|
||||
|
||||
#ifdef FANCY_MENU
|
||||
rb->lcd_setfont(FONT_UI);
|
||||
rb->lcd_putsxy(5,LCD_HEIGHT-20, "Welcome to RockDoom");
|
||||
rb->lcd_update();
|
||||
rb->sleep(HZ*2);
|
||||
rb->lcd_setfont(0);
|
||||
#else
|
||||
rb->splash(HZ*2, true, "Welcome to RockDoom");
|
||||
#endif
|
||||
|
||||
myargv =0;
|
||||
myargc=0;
|
||||
|
|
|
@ -35,7 +35,7 @@ int my_open(const char *file, int flags);
|
|||
int my_close(int id);
|
||||
char *my_strtok( char * s, const char * delim );
|
||||
#define alloca __builtin_alloca
|
||||
#define fprintf(...) rb->fdprintf(__VA_ARGS__)
|
||||
#define fdprintf(...) rb->fdprintf(__VA_ARGS__)
|
||||
#define vsnprintf(...) rb->vsnprintf(__VA_ARGS__)
|
||||
|
||||
#ifdef SIMULATOR
|
||||
|
@ -61,6 +61,7 @@ char *my_strtok( char * s, const char * delim );
|
|||
#define lseek(a,b,c) rb->lseek((a),(b),(c))
|
||||
#endif /* !SIMULATOR */
|
||||
|
||||
#define strtok(a,b) my_strtok((a),(b))
|
||||
#define strcat(a,b) rb->strcat((a),(b))
|
||||
#define read(a,b,c) rb->read((a),(b),(c))
|
||||
#define write(a,b,c) rb->write((a),(b),(c))
|
||||
|
@ -91,7 +92,6 @@ inline void* memcpy(void* dst, const void* src, size_t size);
|
|||
//#define SIMPLECHECKS
|
||||
#define NO_PREDEFINED_LUMPS
|
||||
#define TABLES_AS_LUMPS // This frees up alot of space in the plugin buffer
|
||||
//#define FANCY_MENU // This is a call to allow load_main_backdrop to run in doom
|
||||
|
||||
#define MAKE_FOURCC(a,b,c,d) (uint32_t)((((a)<<24)|((b)<<16)|((c)<<8)|(d)))
|
||||
|
||||
|
|
Loading…
Reference in a new issue