Use PLA in boomshine.lua instead of the awkward kbd_input context. This enables it on RaaA.

Change-Id: I616bb39c1e785e39e9369d2ccef45477911bb5a3
This commit is contained in:
Thomas Martitz 2012-01-27 00:06:51 +01:00
parent c406f94592
commit 7c623d577b
3 changed files with 12 additions and 7 deletions

View file

@ -11,6 +11,10 @@ search.c
sort.c
theme_remove.c
vbrfix.c
#if PLUGIN_BUFFER_SIZE >= 0x80000
boomshine.lua
#endif
#ifdef HAVE_TEST_PLUGINS /* enable in advanced build options */
#ifdef HAVE_ADJUSTABLE_CPU_FREQ

View file

@ -6,6 +6,7 @@
/* For all targets with a bitmap display and a touchscreen
* In fact, most of the plugins aren't supposed to be used on a touch(mouse) device
*/
lua
#ifdef HAVE_LCD_BITMAP
#if CONFIG_CODEC == SWCODEC && PLUGIN_BUFFER_SIZE > 0x20000

View file

@ -148,15 +148,15 @@ function Cursor:do_action(action)
if action == rb.actions.ACTION_TOUCHSCREEN and HAS_TOUCHSCREEN then
_, self.x, self.y = rb.action_get_touchscreen_press()
return true
elseif action == rb.actions.ACTION_KBD_SELECT then
elseif action == rb.actions.PLA_SELECT then
return true
elseif (action == rb.actions.ACTION_KBD_RIGHT) then
elseif (action == rb.actions.PLA_RIGHT) then
self.x = self.x + self.size
elseif (action == rb.actions.ACTION_KBD_LEFT) then
elseif (action == rb.actions.PLA_LEFT) then
self.x = self.x - self.size
elseif (action == rb.actions.ACTION_KBD_UP) then
elseif (action == rb.actions.PLA_UP) then
self.y = self.y - self.size
elseif (action == rb.actions.ACTION_KBD_DOWN) then
elseif (action == rb.actions.PLA_DOWN) then
self.y = self.y + self.size
end
@ -233,8 +233,8 @@ function start_round(level, goal, nrBalls, total)
end
-- Check for actions
local action = rb.get_action(rb.contexts.CONTEXT_KEYBOARD, 0)
if(action == rb.actions.ACTION_KBD_ABORT) then
local action = rb.get_plugin_action(0)
if action == rb.actions.PLA_EXIT or action == rb.actions.PLA_CANCEL then
exit = true
break
end