Use PLA in boomshine.lua instead of the awkward kbd_input context. This enables it on RaaA.
Change-Id: I616bb39c1e785e39e9369d2ccef45477911bb5a3
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3 changed files with 12 additions and 7 deletions
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@ -11,6 +11,10 @@ search.c
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sort.c
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theme_remove.c
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vbrfix.c
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#if PLUGIN_BUFFER_SIZE >= 0x80000
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boomshine.lua
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#endif
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#ifdef HAVE_TEST_PLUGINS /* enable in advanced build options */
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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@ -6,6 +6,7 @@
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/* For all targets with a bitmap display and a touchscreen
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* In fact, most of the plugins aren't supposed to be used on a touch(mouse) device
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*/
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lua
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#ifdef HAVE_LCD_BITMAP
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#if CONFIG_CODEC == SWCODEC && PLUGIN_BUFFER_SIZE > 0x20000
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@ -148,15 +148,15 @@ function Cursor:do_action(action)
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if action == rb.actions.ACTION_TOUCHSCREEN and HAS_TOUCHSCREEN then
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_, self.x, self.y = rb.action_get_touchscreen_press()
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return true
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elseif action == rb.actions.ACTION_KBD_SELECT then
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elseif action == rb.actions.PLA_SELECT then
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return true
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elseif (action == rb.actions.ACTION_KBD_RIGHT) then
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elseif (action == rb.actions.PLA_RIGHT) then
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self.x = self.x + self.size
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elseif (action == rb.actions.ACTION_KBD_LEFT) then
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elseif (action == rb.actions.PLA_LEFT) then
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self.x = self.x - self.size
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elseif (action == rb.actions.ACTION_KBD_UP) then
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elseif (action == rb.actions.PLA_UP) then
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self.y = self.y - self.size
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elseif (action == rb.actions.ACTION_KBD_DOWN) then
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elseif (action == rb.actions.PLA_DOWN) then
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self.y = self.y + self.size
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end
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@ -233,8 +233,8 @@ function start_round(level, goal, nrBalls, total)
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end
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-- Check for actions
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local action = rb.get_action(rb.contexts.CONTEXT_KEYBOARD, 0)
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if(action == rb.actions.ACTION_KBD_ABORT) then
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local action = rb.get_plugin_action(0)
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if action == rb.actions.PLA_EXIT or action == rb.actions.PLA_CANCEL then
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exit = true
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break
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end
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