sdl: use mutex in printf()
This prevents lines of output being overwritten by different threads. Change-Id: I24cee52238b53c8a4b2536e082bb4bcd103d8d60
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1 changed files with 17 additions and 1 deletions
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@ -333,11 +333,24 @@ int fscanf_wrapper(FILE *f, const char *fmt, ...)
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return 1;
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}
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/* stolen from doom */
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// Here is a hacked up printf command to get the output from the game.
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int printf_wrapper(const char *fmt, ...)
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{
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static int p_xtpt;
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static volatile struct mutex printf_mutex;
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static volatile int mutex_init = 0;
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if(!mutex_init)
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{
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rb->mutex_init(&printf_mutex);
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mutex_init = 1;
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}
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static volatile int p_xtpt;
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rb->mutex_lock(&printf_mutex);
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char p_buf[256];
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rb->yield();
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va_list ap;
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@ -362,6 +375,9 @@ int printf_wrapper(const char *fmt, ...)
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rb->lcd_clear_display();
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}
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}
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rb->mutex_unlock(&printf_mutex);
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return 1;
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}
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