Player full-line progress bar: No more separate character cell(s) for the colon(s) in the time display. Looks better, and takes less software-definable characters, allowing for up to 99:59:59 with the last progress bar character still working properly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13023 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2007-04-04 23:18:35 +00:00
parent 4d9c0012d4
commit 7b8767c093

View file

@ -613,39 +613,31 @@ static bool draw_player_progress(struct gui_wps *gwps)
return true;
}
static int map_fullbar_char(int ascii_val)
{
if (ascii_val >= '0' && ascii_val <= ':') /* 0123456789: */
return ascii_val - '0';
else
return -1; /* anything besides a number or ':' is blank */
}
static void draw_player_fullbar(struct gui_wps *gwps, char* buf, int buf_size)
{
static const unsigned char numbers[11][4] = {
{0x1c, 0x14, 0x14, 0x1c}, /* 0 */
{0x08, 0x18, 0x08, 0x08}, /* 1 */
{0x1c, 0x04, 0x08, 0x1c}, /* 2 */
{0x1c, 0x04, 0x0c, 0x1c}, /* 3 */
{0x10, 0x18, 0x1c, 0x08}, /* 4 */
{0x1c, 0x18, 0x04, 0x18}, /* 5 */
{0x1c, 0x10, 0x1c, 0x1c}, /* 6 */
{0x1c, 0x04, 0x08, 0x10}, /* 7 */
{0x1c, 0x1c, 0x14, 0x1c}, /* 8 */
{0x1c, 0x1c, 0x04, 0x1c}, /* 9 */
{0x00, 0x08, 0x00, 0x08}, /* : */
static const unsigned char numbers[10][4] = {
{0x0e, 0x0a, 0x0a, 0x0e}, /* 0 */
{0x04, 0x0c, 0x04, 0x04}, /* 1 */
{0x0e, 0x02, 0x04, 0x0e}, /* 2 */
{0x0e, 0x02, 0x06, 0x0e}, /* 3 */
{0x08, 0x0c, 0x0e, 0x04}, /* 4 */
{0x0e, 0x0c, 0x02, 0x0c}, /* 5 */
{0x0e, 0x08, 0x0e, 0x0e}, /* 6 */
{0x0e, 0x02, 0x04, 0x08}, /* 7 */
{0x0e, 0x0e, 0x0a, 0x0e}, /* 8 */
{0x0e, 0x0e, 0x02, 0x0e}, /* 9 */
};
struct wps_state *state = gwps->state;
struct screen *display = gwps->display;
struct wps_data *data = gwps->data;
unsigned char progress_pattern[7];
char timestr[12];
char timestr[10];
int time;
int time_idx = 0;
int pos = 0;
int pat_idx = 1;
int i, digit;
int digit, i, j;
bool softchar;
if (!state->id3 || buf_size < 34) /* worst case: 11x UTF-8 char + \0 */
@ -656,22 +648,41 @@ static void draw_player_fullbar(struct gui_wps *gwps, char* buf, int buf_size)
pos = 55 * time / state->id3->length;
memset(timestr, 0, sizeof(timestr));
format_time(timestr, sizeof(timestr), time);
format_time(timestr, sizeof(timestr)-2, time);
timestr[strlen(timestr)] = ':'; /* always safe */
for (i = 0; i < 11; i++, pos -= 5)
{
softchar = false;
memset(progress_pattern, 0, sizeof(progress_pattern));
digit = map_fullbar_char(timestr[i]);
if (digit >= 0)
if ((digit = timestr[time_idx]))
{
softchar = true;
digit -= '0';
if (timestr[time_idx + 1] == ':') /* ones, left aligned */
{
memcpy(progress_pattern, numbers[digit], 4);
time_idx += 2;
}
else /* tens, shifted right */
{
for (j = 0; j < 4; j++)
progress_pattern[j] = numbers[digit][j] >> 1;
if (time_idx > 0) /* not the first group, add colon in front */
{
progress_pattern[1] |= 0x10;
progress_pattern[3] |= 0x10;
}
time_idx++;
}
if (pos >= 5)
progress_pattern[5] = progress_pattern[6] = 0x1f;
}
if (pos > 0 && pos < 5)
{
softchar = true;
@ -687,10 +698,8 @@ static void draw_player_fullbar(struct gui_wps *gwps, char* buf, int buf_size)
}
else if (pos <= 0)
buf = utf8encode(' ', buf);
else if (pos >= 5)
else
buf = utf8encode(0xe115, buf); /* 2/7 _ */
else /* in between, but cannot map */
buf = utf8encode('_', buf); /* 1/7 _ */
}
*buf = '\0';
}