clix: make code to check whether game is end or not to a separate function to reduce indents. make holding key keep moving cursor.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24938 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 83 additions and 76 deletions
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@ -186,7 +186,7 @@ PLUGIN_HEADER
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#define HIGHSCORE_FILE PLUGIN_GAMES_DIR "/clix.score"
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#define NUM_SCORES 5
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struct highscore highest[NUM_SCORES];
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struct highscore highscores[NUM_SCORES];
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#define NUM_LEVELS 9
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#define BLINK_TICKCOUNT 25
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@ -203,7 +203,7 @@ struct highscore highest[NUM_SCORES];
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#if (LCD_WIDTH>=480)
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#if (LCD_WIDTH/BOARD_WIDTH) > (LCD_HEIGHT/BOARD_HEIGHT)
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#define CELL_SIZE (LCD_HEIGHT/BOARD_HEIGHT)
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#else
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#else
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#define CELL_SIZE (LCD_WIDTH/BOARD_WIDTH)
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#endif
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@ -322,7 +322,7 @@ static void clix_init_new_level(struct clix_game_state_t* state)
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state->y = BOARD_HEIGHT / 2;
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state->x = BOARD_WIDTH / 2;
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rb->srand( *rb->current_tick);
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/* create a random colored board, according to the current level */
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for(i = 0; i < BOARD_HEIGHT * BOARD_WIDTH; ++i)
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@ -413,7 +413,7 @@ static void clix_draw(struct clix_game_state_t* state)
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/* Clear screen */
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rb->lcd_clear_display();
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rb->lcd_set_foreground( LCD_WHITE);
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rb->lcd_putsxy( MARGIN, MARGIN, "Score:");
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rb->snprintf( str, sizeof(str), "%d", state->score);
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rb->lcd_putsxy( 43, MARGIN, str);
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@ -482,6 +482,7 @@ static int clix_get_color(struct clix_game_state_t* state, const int x, const in
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static int clix_clear_selected(struct clix_game_state_t* state)
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{
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int i, j, x, y;
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bool found_move;
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state->status = CLIX_CLEARED;
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@ -546,9 +547,10 @@ static int clix_clear_selected(struct clix_game_state_t* state)
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tart from the left bottom, because there are the last fields
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at the end of the game.
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*/
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for( i = 0; i < BOARD_WIDTH; ++i)
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found_move = false;
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for( i = 0; !found_move && i < BOARD_WIDTH; ++i)
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{
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for( j = BOARD_HEIGHT - 1; j >= 0; --j)
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for( j = BOARD_HEIGHT - 1; !found_move && j >= 0; --j)
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{
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int color = state->board[ XYPOS( i, j)];
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if (color != CC_BLACK) {
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@ -558,15 +560,13 @@ static int clix_clear_selected(struct clix_game_state_t* state)
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color == clix_get_color( state, i, j + 1)
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)
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{
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/* end the loop, but in a diffrent way than usually*/
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i = BOARD_WIDTH + 1;
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j = -2;
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found_move = true;
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}
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}
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}
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}
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/* if the loops ended without a possible move, the game is over */
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if( i == BOARD_WIDTH && j == -1)
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if( !found_move)
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state->status = CLIX_GAMEOVER;
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/* set cursor to the right position */
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@ -621,7 +621,7 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
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int ret=0;
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_ingame = ingame;
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MENUITEM_STRINGLIST (main_menu, "Clix Menu", clix_menu_cb,
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"Resume Game",
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"Start New Game",
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@ -636,7 +636,7 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
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#endif
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while (!leave_menu) {
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switch (rb->do_menu(&main_menu, &choice, NULL, false)) {
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case 0:
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leave_menu=true;
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@ -654,7 +654,7 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
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}
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break;
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case 3:
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highscore_show(NUM_SCORES, highest, NUM_SCORES, true);
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highscore_show(-1, highscores, NUM_SCORES, true);
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break;
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case 4:
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playback_control(NULL);
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@ -668,30 +668,73 @@ static int clix_menu(struct clix_game_state_t* state, bool ingame)
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break;
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}
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}
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#ifdef HAVE_TOUCHSCREEN
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/* Leaving the menu, set back to pointer mode */
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rb->touchscreen_set_mode(TOUCHSCREEN_POINT);
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#endif
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return ret;
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}
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static int clix_click(struct clix_game_state_t* state)
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{
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int position;
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if (state->selected_count <= 1) {
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return 0;
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}
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switch( clix_clear_selected( state))
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{
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case CLIX_CLEARED:
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state->score += state->level * 100;
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clix_draw( state);
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if (state->level < NUM_LEVELS) {
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rb->splash(HZ*2, "Great! Next Level!");
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state->level++;
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clix_init_new_level( state);
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clix_update_selected( state);
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}
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else {
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rb->splash(HZ*2, "Congratulation!!!");
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rb->splash(HZ*2, "You have finished the game.");
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if(clix_menu(state, 0))
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return 1;
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}
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break;
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case CLIX_GAMEOVER:
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clix_draw( state);
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rb->splash(HZ*2, "Game Over!");
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rb->lcd_clear_display();
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position = highscore_update(state->score, state->level, "",
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highscores, NUM_SCORES);
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if (position != -1)
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{
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if (position == 0)
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rb->splash(HZ*2, "New High Score");
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highscore_show(position, highscores, NUM_SCORES, true);
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}
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if(clix_menu(state, 0))
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return 1;
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break;
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default:
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rb->sleep(10); /* prevent repeating clicks */
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break;
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}
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return 0;
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}
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static int clix_handle_game(struct clix_game_state_t* state)
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{
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if (clix_menu(state, 0))
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return 1;
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int button;
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int blink_tick = *rb->current_tick + BLINK_TICKCOUNT;
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int position;
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int time;
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int start;
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int end;
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int oldx, oldy;
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int lastbutton = BUTTON_NONE;
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if (clix_menu(state, 0))
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return 1;
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while(true)
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{
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@ -744,6 +787,7 @@ static int clix_handle_game(struct clix_game_state_t* state)
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case CLIX_BUTTON_SCROLL_BACK|BUTTON_REPEAT:
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#endif
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case CLIX_BUTTON_UP:
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case CLIX_BUTTON_UP|BUTTON_REPEAT:
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if( state->y == 0 ||
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state->board[ XYPOS( state->x, state->y - 1)] ==
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CC_BLACK
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@ -754,19 +798,13 @@ static int clix_handle_game(struct clix_game_state_t* state)
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clix_move_cursor(state, true);
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break;
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case CLIX_BUTTON_RIGHT:
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if( state->x == (BOARD_WIDTH - 1))
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state->x = 0;
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else
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state->x++;
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clix_move_cursor(state, false);
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break;
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#ifdef CLIX_BUTTON_SCROLL_FWD
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case CLIX_BUTTON_SCROLL_FWD:
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case CLIX_BUTTON_SCROLL_FWD|BUTTON_REPEAT:
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#endif
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case CLIX_BUTTON_DOWN:
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case CLIX_BUTTON_DOWN|BUTTON_REPEAT:
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if( state->y == (BOARD_HEIGHT - 1))
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state->y = 0;
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else
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@ -774,60 +812,32 @@ static int clix_handle_game(struct clix_game_state_t* state)
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clix_move_cursor( state, true);
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break;
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case CLIX_BUTTON_RIGHT:
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case CLIX_BUTTON_RIGHT|BUTTON_REPEAT:
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if( state->x == (BOARD_WIDTH - 1))
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state->x = 0;
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else
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state->x++;
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clix_move_cursor(state, false);
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break;
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case CLIX_BUTTON_LEFT:
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case CLIX_BUTTON_LEFT|BUTTON_REPEAT:
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if( state->x == 0)
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state->x = BOARD_WIDTH - 1;
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else
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state->x--;
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clix_move_cursor(state, true);
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break;
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#endif
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case CLIX_BUTTON_CLICK:
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{
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if (state->selected_count > 1) {
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switch( clix_clear_selected( state))
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{
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case CLIX_CLEARED:
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state->score += state->level * 100;
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clix_draw( state);
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if (state->level < NUM_LEVELS) {
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rb->splash(HZ*2, "Great! Next Level!");
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state->level++;
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clix_init_new_level( state);
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clix_update_selected( state);
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}
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else {
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rb->splash(HZ*2, "Congratulation!!!");
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rb->lcd_clear_display();
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rb->splash(HZ*2, "You have finished the game.");
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if (clix_menu(state, 0))
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return 1;
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}
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break;
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case CLIX_GAMEOVER:
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clix_draw( state);
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rb->splash(HZ*2, "Game Over!");
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rb->lcd_clear_display();
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position=highscore_update(state->score,
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state->level, "",
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highest,NUM_SCORES);
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if (position == 0)
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rb->splash(HZ*2, "New High Score");
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if (position != -1)
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highscore_show(position, highest,
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NUM_SCORES, true);
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if (clix_menu(state, 0))
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return 1;
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break;
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default:
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rb->sleep(10); /* prevent repeating clicks */
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break;
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}
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}
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}
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if (clix_click(state) == 1)
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return 1;
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break;
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case CLIX_BUTTON_QUIT:
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if (clix_menu(state, 1) != 0) {
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rb->button_clear_queue();
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break;
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}
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if(button != BUTTON_NONE)
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lastbutton = button;
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if( (oldx != state->x || oldy != state->y) &&
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state->board_selected[ XYPOS( oldx, oldy)] !=
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rb->touchscreen_set_mode(TOUCHSCREEN_POINT);
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#endif
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highscore_load(HIGHSCORE_FILE, highest, NUM_SCORES);
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highscore_load(HIGHSCORE_FILE, highscores, NUM_SCORES);
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struct clix_game_state_t state;
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clix_handle_game( &state);
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highscore_save(HIGHSCORE_FILE, highest, NUM_SCORES);
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highscore_save(HIGHSCORE_FILE, highscores, NUM_SCORES);
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return PLUGIN_OK;
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}
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