This is the new makefile for building the win32-simulator, cross-compiled
using mingw. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1520 a1c6a512-1295-4272-9138-f99709370657
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uisimulator/win32/Makefile
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205
uisimulator/win32/Makefile
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############################################################################
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# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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# Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
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#
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# All files in this archive are subject to the GNU General Public License.
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# See the file COPYING in the source tree root for full license agreement.
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#
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# This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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# KIND, either express or implied.
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#
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############################################################################
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APPDIR = ../../apps
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RECDIR = $(APPDIR)/recorder
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PREVAPPDIR= ..
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FIRMWAREDIR = ../../firmware
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DRIVERS = $(FIRMWAREDIR)/drivers
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COMMON = $(FIRMWAREDIR)/common
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LIBMADDIR = $(PREVAPPDIR)/common/libmad
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CC = i386-mingw32msvc-gcc
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WINDRES = i386-mingw32msvc-windres
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RM = rm -f
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DEBUG = -g
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# where to put all output files
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OBJDIR = .
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TARGET = $(OBJDIR)/rockboxui
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#DISPLAY = -DHAVE_LCD_CHARCELLS
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DISPLAY = -DHAVE_LCD_BITMAP
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#KEYPAD = -DHAVE_PLAYER_KEYPAD
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KEYPAD = -DHAVE_RECORDER_KEYPAD
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DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \
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$(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\"
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LDFLAGS = -lgdi32 -luser32
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# Use this for simulator-only files
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INCLUDES = -I. -I$(DRIVERS) -I$(COMMON) -I$(FIRMWAREDIR) -I$(APPDIR) -I$(RECDIR)
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# The true Rockbox Applications should use this include path:
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APPINCLUDES = -I$(FIRMWAREDIR)/include $(INCLUDES)
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DEFINES += -DWIN32
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CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall
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APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall
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FIRMSRCS = chartables.c lcd.c power.c sprintf.c id3.c backlight.c usb.c \
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mpeg.c
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APPS = main.c tree.c menu.c credits.c main_menu.c\
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playlist.c showtext.c wps.c settings.c status.c
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MENUS = games_menu.c screensavers_menu.c settings_menu.c sound_menu.c
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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APPS += tetris.c sokoban.c bounce.c boxes.c icons.c bmp.c
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endif
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SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \
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debug-win32.c kernel.c string-win32.c uisw32.c \
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$(APPS) $(MENUS) $(FIRMSRCS) strtok.c
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OBJS := $(SRCS:%.c=$(OBJDIR)/%.o)
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all: $(OBJDIR)/uisw32.exe
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$(OBJDIR)/uisw32.exe: $(OBJS) $(OBJDIR)/uisw32-res.o
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$(CC) $(OBJS) $(OBJDIR)/uisw32-res.o -o $(OBJDIR)/uisw32.exe $(LDFLAGS)
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$(OBJDIR)/uisw32-res.o: uisw32.rc
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$(WINDRES) -i $< -o $@
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clean:
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$(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS)
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$(RM) -r $(DEPS)
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distclean: clean
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$(RM) config.cache
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$(OBJDIR)/credits.o: $(APPDIR)/credits.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/menu.o: $(APPDIR)/menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/screensavers_menu.o: $(APPDIR)/screensavers_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/icons.o: $(RECDIR)/icons.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/tetris.o: $(RECDIR)/tetris.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/bounce.o: $(RECDIR)/bounce.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/boxes.o: $(RECDIR)/boxes.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/main.o: $(APPDIR)/main.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/wps.o: $(APPDIR)/wps.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/bmp.o: $(RECDIR)/bmp.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/tree.o: $(APPDIR)/tree.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/playlist.o: $(APPDIR)/playlist.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/showtext.o: $(APPDIR)/showtext.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/lcd.o: $(DRIVERS)/lcd.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/power.o: $(DRIVERS)/power.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/chartables.o: $(FIRMWAREDIR)/chartables.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/settings.o: $(APPDIR)/settings.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/status.o: $(APPDIR)/status.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/mpeg.o: $(FIRMWAREDIR)/mpeg.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/strtok.o: $(COMMON)/strtok.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/backlight.o: $(FIRMWAREDIR)/backlight.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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# these ones are simulator-specific
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$(OBJDIR)/%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(TARGET): $(OBJS)
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$(CC) -g -o $(TARGET) $(LIBDIRS) $(LDFLAGS) $(OBJS) $(LIBS)
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DEPS:=$(OBJDIR)/.deps
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$(DEPS)/%.d: %.c
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@$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \
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echo Creating the dependency directory: $(DEPS); \
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mkdir -p $(DEPS); fi'
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@echo "Updating Dependencies for $<"
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@$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \
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|sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $@; \
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[ -s $@ ] || rm -f $@'
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-include $(SRCS:%.c=$(DEPS)/%.d)
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