This is the new makefile for building the win32-simulator, cross-compiled

using mingw.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1520 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Daniel Stenberg 2002-08-02 12:17:10 +00:00
parent 7c928dc0b3
commit 75eeb11c1e

205
uisimulator/win32/Makefile Normal file
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############################################################################
# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
# Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
#
# All files in this archive are subject to the GNU General Public License.
# See the file COPYING in the source tree root for full license agreement.
#
# This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
# KIND, either express or implied.
#
############################################################################
APPDIR = ../../apps
RECDIR = $(APPDIR)/recorder
PREVAPPDIR= ..
FIRMWAREDIR = ../../firmware
DRIVERS = $(FIRMWAREDIR)/drivers
COMMON = $(FIRMWAREDIR)/common
LIBMADDIR = $(PREVAPPDIR)/common/libmad
CC = i386-mingw32msvc-gcc
WINDRES = i386-mingw32msvc-windres
RM = rm -f
DEBUG = -g
# where to put all output files
OBJDIR = .
TARGET = $(OBJDIR)/rockboxui
#DISPLAY = -DHAVE_LCD_CHARCELLS
DISPLAY = -DHAVE_LCD_BITMAP
#KEYPAD = -DHAVE_PLAYER_KEYPAD
KEYPAD = -DHAVE_RECORDER_KEYPAD
DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \
$(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\"
LDFLAGS = -lgdi32 -luser32
# Use this for simulator-only files
INCLUDES = -I. -I$(DRIVERS) -I$(COMMON) -I$(FIRMWAREDIR) -I$(APPDIR) -I$(RECDIR)
# The true Rockbox Applications should use this include path:
APPINCLUDES = -I$(FIRMWAREDIR)/include $(INCLUDES)
DEFINES += -DWIN32
CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall
APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall
FIRMSRCS = chartables.c lcd.c power.c sprintf.c id3.c backlight.c usb.c \
mpeg.c
APPS = main.c tree.c menu.c credits.c main_menu.c\
playlist.c showtext.c wps.c settings.c status.c
MENUS = games_menu.c screensavers_menu.c settings_menu.c sound_menu.c
ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
APPS += tetris.c sokoban.c bounce.c boxes.c icons.c bmp.c
endif
SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \
debug-win32.c kernel.c string-win32.c uisw32.c \
$(APPS) $(MENUS) $(FIRMSRCS) strtok.c
OBJS := $(SRCS:%.c=$(OBJDIR)/%.o)
all: $(OBJDIR)/uisw32.exe
$(OBJDIR)/uisw32.exe: $(OBJS) $(OBJDIR)/uisw32-res.o
$(CC) $(OBJS) $(OBJDIR)/uisw32-res.o -o $(OBJDIR)/uisw32.exe $(LDFLAGS)
$(OBJDIR)/uisw32-res.o: uisw32.rc
$(WINDRES) -i $< -o $@
clean:
$(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS)
$(RM) -r $(DEPS)
distclean: clean
$(RM) config.cache
$(OBJDIR)/credits.o: $(APPDIR)/credits.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/menu.o: $(APPDIR)/menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/screensavers_menu.o: $(APPDIR)/screensavers_menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/icons.o: $(RECDIR)/icons.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/tetris.o: $(RECDIR)/tetris.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/bounce.o: $(RECDIR)/bounce.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/boxes.o: $(RECDIR)/boxes.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/main.o: $(APPDIR)/main.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/wps.o: $(APPDIR)/wps.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/bmp.o: $(RECDIR)/bmp.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/tree.o: $(APPDIR)/tree.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/playlist.o: $(APPDIR)/playlist.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/showtext.o: $(APPDIR)/showtext.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/lcd.o: $(DRIVERS)/lcd.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/power.o: $(DRIVERS)/power.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/chartables.o: $(FIRMWAREDIR)/chartables.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/settings.o: $(APPDIR)/settings.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/status.o: $(APPDIR)/status.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c
$(CC) $(CFLAGS) -c $< -o $@
$(OBJDIR)/mpeg.o: $(FIRMWAREDIR)/mpeg.c
$(CC) $(CFLAGS) -c $< -o $@
$(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/strtok.o: $(COMMON)/strtok.c
$(CC) $(APPCFLAGS) -c $< -o $@
$(OBJDIR)/backlight.o: $(FIRMWAREDIR)/backlight.c
$(CC) $(APPCFLAGS) -c $< -o $@
# these ones are simulator-specific
$(OBJDIR)/%.o: %.c
$(CC) $(CFLAGS) -c $< -o $@
$(TARGET): $(OBJS)
$(CC) -g -o $(TARGET) $(LIBDIRS) $(LDFLAGS) $(OBJS) $(LIBS)
DEPS:=$(OBJDIR)/.deps
$(DEPS)/%.d: %.c
@$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \
echo Creating the dependency directory: $(DEPS); \
mkdir -p $(DEPS); fi'
@echo "Updating Dependencies for $<"
@$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \
|sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $@; \
[ -s $@ ] || rm -f $@'
-include $(SRCS:%.c=$(DEPS)/%.d)