skin engine: Reduce scope of internal wps_data struct
A bunch of public API calls take a wps_data struct argument, but that's an internal type that doesn't have a direct getter. Instead the skin engine provides a gui_wps struct as a way to refer to a particular skin instance. Use that instead of wps_data in the public API. Change-Id: I13e1aa8df7f08ccfb789bb728d493ac8d7de1a9b
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45bd4c7220
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73b1e30bb0
8 changed files with 46 additions and 39 deletions
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@ -709,14 +709,14 @@ void draw_album_art(struct gui_wps *gwps, int handle_id, bool clear)
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}
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#endif
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bool skin_has_sbs(enum screen_type screen, struct wps_data *data)
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bool skin_has_sbs(struct gui_wps *gwps)
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{
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(void)screen;
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(void)data;
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struct wps_data *data = gwps->data;
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bool draw = false;
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if (data->wps_sb_tag)
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draw = data->show_sb_on_wps;
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else if (statusbar_position(screen) != STATUSBAR_OFF)
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else if (statusbar_position(gwps->display->screen_type) != STATUSBAR_OFF)
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draw = true;
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return draw;
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}
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@ -40,25 +40,18 @@ enum skinnable_screens {
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struct skin_stats;
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struct skin_viewport;
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struct wps_data;
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struct gui_wps;
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#ifdef HAVE_TOUCHSCREEN
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int skin_get_touchaction(struct wps_data *data, int* edge_offset);
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void skin_disarm_touchregions(struct wps_data *data);
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int skin_get_touchaction(struct gui_wps *gwps, int* edge_offset);
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void skin_disarm_touchregions(struct gui_wps *gwps);
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#endif
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/* Do a update_type update of the skinned screen */
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void skin_update(enum skinnable_screens skin, enum screen_type screen,
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unsigned int update_type);
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/*
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* setup up the skin-data from a format-buffer (isfile = false)
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* or from a skinfile (isfile = true)
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*/
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bool skin_data_load(enum screen_type screen, struct wps_data *wps_data,
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const char *buf, bool isfile, struct skin_stats *stats);
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bool skin_has_sbs(enum screen_type screen, struct wps_data *data);
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bool skin_has_sbs(struct gui_wps *gwps);
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/* load a backdrop into the skin buffer.
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@ -35,8 +35,9 @@
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#include "dsp_misc.h"
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/** Disarms all touchregions. */
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void skin_disarm_touchregions(struct wps_data *data)
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void skin_disarm_touchregions(struct gui_wps *gwps)
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{
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struct wps_data *data = gwps->data;
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char* skin_buffer = get_skin_buffer(data);
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struct skin_token_list *regions = SKINOFFSETTOPTR(skin_buffer, data->touchregions);
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while (regions)
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@ -52,8 +53,9 @@ void skin_disarm_touchregions(struct wps_data *data)
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* egde_offset is a percentage value for the position of the touch
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* inside the bar for regions which arnt WPS_TOUCHREGION_ACTION type.
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*/
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int skin_get_touchaction(struct wps_data *data, int* edge_offset)
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int skin_get_touchaction(struct gui_wps *gwps, int* edge_offset)
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{
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struct wps_data *data = gwps->data;
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int returncode = ACTION_NONE;
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short x,y;
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short vx, vy;
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@ -161,7 +163,7 @@ int skin_get_touchaction(struct wps_data *data, int* edge_offset)
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/* On release, all regions are disarmed. */
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if (released)
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skin_disarm_touchregions(data);
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skin_disarm_touchregions(gwps);
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if (temp && temp->press_length == LONG_PRESS)
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temp->armed = false;
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@ -31,6 +31,8 @@
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#include "core_alloc.h"
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#endif
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struct wps_data;
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struct skin_stats {
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size_t buflib_handles;
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size_t tree_size;
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@ -42,6 +44,13 @@ struct skin_stats *skin_get_stats(int number, int screen);
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#define skin_clear_stats(stats) memset(stats, 0, sizeof(struct skin_stats))
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bool skin_backdrop_get_debug(int index, char **path, int *ref_count, size_t *size);
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/*
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* setup up the skin-data from a format-buffer (isfile = false)
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* or from a skinfile (isfile = true)
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*/
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bool skin_data_load(enum screen_type screen, struct wps_data *wps_data,
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const char *buf, bool isfile, struct skin_stats *stats);
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/* Timeout unit expressed in HZ. In WPS, all timeouts are given in seconds
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(possibly with a decimal fraction) but stored as integer values.
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E.g. 2.5 is stored as 25. This means 25 tenth of a second, i.e. 25 units.
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@ -311,12 +311,12 @@ int sb_touch_to_button(int context)
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if (bypass_sb_touchregions)
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return ACTION_TOUCHSCREEN;
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struct gui_wps *gwps = skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN);
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if (last_context != context)
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skin_disarm_touchregions(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data);
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skin_disarm_touchregions(gwps);
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last_context = context;
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button = skin_get_touchaction(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data,
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&offset);
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button = skin_get_touchaction(gwps, &offset);
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switch (button)
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{
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#ifdef HAVE_VOLUME_IN_LIST
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@ -30,6 +30,8 @@
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#include "icon.h"
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#include "skin_engine/skin_engine.h"
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struct wps_data;
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char* sb_create_from_settings(enum screen_type screen);
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void sb_skin_init(void) INIT_ATTR;
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struct viewport *sb_skin_get_info_vp(enum screen_type screen);
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@ -156,11 +156,12 @@ static bool update_onvol_change(enum screen_type screen)
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#ifdef HAVE_TOUCHSCREEN
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static int skintouch_to_wps(struct wps_data *data)
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static int skintouch_to_wps(void)
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{
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int offset = 0;
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struct wps_state *gstate = get_wps_state();
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int button = skin_get_touchaction(data, &offset);
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struct gui_wps *gwps = skin_get_gwps(WPS, SCREEN_MAIN);
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int button = skin_get_touchaction(gwps, &offset);
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switch (button)
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{
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case ACTION_STD_PREV:
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@ -327,7 +328,7 @@ static bool ffwd_rew(int button, bool seek_from_end)
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button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_BLOCK);
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#ifdef HAVE_TOUCHSCREEN
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if (button == ACTION_TOUCHSCREEN)
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button = skintouch_to_wps(skin_get_gwps(WPS, SCREEN_MAIN)->data);
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button = skintouch_to_wps();
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#endif
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if (button != ACTION_WPS_SEEKFWD
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&& button != ACTION_WPS_SEEKBACK
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@ -517,12 +518,12 @@ static void gwps_leave_wps(void)
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{
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FOR_NB_SCREENS(i)
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{
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skin_get_gwps(WPS, i)->display->scroll_stop();
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struct gui_wps *gwps = skin_get_gwps(WPS, i);
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gwps->display->scroll_stop();
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#ifdef HAVE_BACKDROP_IMAGE
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skin_backdrop_show(sb_get_backdrop(i));
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#endif
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viewportmanager_theme_undo(i, skin_has_sbs(i, skin_get_gwps(WPS, i)->data));
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viewportmanager_theme_undo(i, skin_has_sbs(gwps));
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}
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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@ -547,7 +548,7 @@ static void gwps_enter_wps(void)
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gwps = skin_get_gwps(WPS, i);
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display = gwps->display;
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display->scroll_stop();
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viewportmanager_theme_enable(i, skin_has_sbs(i, skin_get_gwps(WPS, i)->data), NULL);
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viewportmanager_theme_enable(i, skin_has_sbs(gwps), NULL);
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/* Update the values in the first (default) viewport - in case the user
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has modified the statusbar or colour settings */
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@ -574,7 +575,7 @@ static void gwps_enter_wps(void)
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}
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#ifdef HAVE_TOUCHSCREEN
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gwps = skin_get_gwps(WPS, SCREEN_MAIN);
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skin_disarm_touchregions(gwps->data);
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skin_disarm_touchregions(gwps);
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if (gwps->data->touchregions < 0)
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touchscreen_set_mode(TOUCHSCREEN_BUTTON);
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#endif
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@ -655,7 +656,7 @@ long gui_wps_show(void)
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exit = true;
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#ifdef HAVE_TOUCHSCREEN
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if (button == ACTION_TOUCHSCREEN)
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button = skintouch_to_wps(skin_get_gwps(WPS, SCREEN_MAIN)->data);
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button = skintouch_to_wps();
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#endif
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/* The iPods/X5/M5 use a single button for the A-B mode markers,
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defined as ACTION_WPSAB_SINGLE in their config files. */
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@ -63,12 +63,12 @@ void fms_fix_displays(enum fms_exiting toggle_state)
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{
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FOR_NB_SCREENS(i)
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{
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struct wps_data *data = skin_get_gwps(FM_SCREEN, i)->data;
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struct gui_wps *gwps = skin_get_gwps(FM_SCREEN, i);
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if (toggle_state == FMS_ENTER)
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{
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viewportmanager_theme_enable(i, skin_has_sbs(i, data), NULL);
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viewportmanager_theme_enable(i, skin_has_sbs(gwps), NULL);
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#ifdef HAVE_BACKDROP_IMAGE
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skin_backdrop_show(data->backdrop_id);
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skin_backdrop_show(gwps->data->backdrop_id);
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#endif
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screens[i].clear_display();
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/* force statusbar/skin update since we just cleared the whole screen */
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@ -80,10 +80,10 @@ void fms_fix_displays(enum fms_exiting toggle_state)
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#ifdef HAVE_BACKDROP_IMAGE
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skin_backdrop_show(sb_get_backdrop(i));
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#endif
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viewportmanager_theme_undo(i, skin_has_sbs(i, data));
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viewportmanager_theme_undo(i, skin_has_sbs(gwps));
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}
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#ifdef HAVE_TOUCHSCREEN
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if (i==SCREEN_MAIN && !data->touchregions)
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if (i==SCREEN_MAIN && !gwps->data->touchregions)
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touchscreen_set_mode(toggle_state == FMS_ENTER ?
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TOUCHSCREEN_BUTTON : global_settings.touch_mode);
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#endif
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@ -96,10 +96,10 @@ int fms_do_button_loop(bool update_screen)
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int button = skin_wait_for_action(FM_SCREEN, CONTEXT_FM|ALLOW_SOFTLOCK,
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update_screen ? TIMEOUT_NOBLOCK : HZ/5);
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#ifdef HAVE_TOUCHSCREEN
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struct gui_wps *gwps = skin_get_gwps(FM_SCREEN, SCREEN_MAIN);
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int offset;
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if (button == ACTION_TOUCHSCREEN)
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button = skin_get_touchaction(skin_get_gwps(FM_SCREEN, SCREEN_MAIN)->data,
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&offset);
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button = skin_get_touchaction(gwps, &offset);
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switch (button)
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{
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case ACTION_WPS_STOP:
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