Commit FS#10324 from Jeffrey Goode.

Close the debug audio stream in the simulator when playback is stopped
to allow the file to be opened by other programs. This would mostly have
been an issue on Windows.



git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21315 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dan Everton 2009-06-17 07:55:50 +00:00
parent f2a8dd3ce5
commit 72c65d7575
2 changed files with 13 additions and 1 deletions

View file

@ -471,6 +471,7 @@ Vytenis Sabelka
Nicolas Pitre
Benedikt Goos
Frederick Full
Jeffrey Goode
The libmad team
The wavpack team

View file

@ -96,6 +96,11 @@ void pcm_play_dma_start(const void *addr, size_t size)
void pcm_play_dma_stop(void)
{
SDL_PauseAudio(1);
if (udata.debug != NULL) {
fclose(udata.debug);
udata.debug = NULL;
DEBUGF("Audio debug file closed\n");
}
}
void pcm_play_dma_pause(bool pause)
@ -113,6 +118,11 @@ size_t pcm_get_bytes_waiting(void)
extern int sim_volume; /* in firmware/sound.c */
void write_to_soundcard(struct pcm_udata *udata) {
if (debug_audio && (udata->debug == NULL)) {
udata->debug = fopen("audiodebug.raw", "ab");
DEBUGF("Audio debug file open\n");
}
if (cvt.needed) {
Uint32 rd = udata->num_in;
Uint32 wr = (double)rd * cvt.len_ratio;
@ -292,6 +302,7 @@ void pcm_play_dma_init(void)
if (debug_audio) {
udata.debug = fopen("audiodebug.raw", "wb");
DEBUGF("Audio debug file open\n");
}
/* Set 16-bit stereo audio at 44Khz */