puzzles: various useless tweaks
Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
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d0c4ef4b78
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2 changed files with 17 additions and 1 deletions
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@ -26,3 +26,6 @@ original. Updating the upstream version is now as simple as copying a
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fresh set of sources to src/. Several hacks were used to accomplish
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this: a global include specified on the command line, and a directory
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of dummy header files.
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August 2017: Every game that can be played with only the cursor keys
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is now functional.
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@ -562,11 +562,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
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xlcd_filltriangle(x1, y1,
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x2, y2,
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x3, y3);
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#ifdef DEBUG_MENU
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if(settings.polyanim)
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{
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rb->lcd_update();
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rb->sleep(HZ/5);
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rb->sleep(HZ/4);
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}
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#endif
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#if 0
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/* debug code */
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rb->lcd_set_foreground(LCD_RGBPACK(255,0,0));
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@ -616,6 +619,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
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}
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else
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draw_antialiased_line(x1, y1, x2, y2);
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#ifdef DEBUG_MENU
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if(settings.polyanim)
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{
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rb->lcd_update();
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rb->sleep(HZ/4);
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}
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#endif
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}
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int x1, y1, x2, y2;
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@ -1117,6 +1128,8 @@ static bool config_menu(void)
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char *title;
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config_item *config = midend_get_config(me, CFG_SETTINGS, &title);
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rb->lcd_setfont(FONT_UI);
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bool success = false;
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if(!config)
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