puzzles: various useless tweaks

Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
This commit is contained in:
Franklin Wei 2017-08-16 11:39:34 -04:00
parent d0c4ef4b78
commit 71850e8e69
2 changed files with 17 additions and 1 deletions

View file

@ -26,3 +26,6 @@ original. Updating the upstream version is now as simple as copying a
fresh set of sources to src/. Several hacks were used to accomplish
this: a global include specified on the command line, and a directory
of dummy header files.
August 2017: Every game that can be played with only the cursor keys
is now functional.

View file

@ -562,11 +562,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
xlcd_filltriangle(x1, y1,
x2, y2,
x3, y3);
#ifdef DEBUG_MENU
if(settings.polyanim)
{
rb->lcd_update();
rb->sleep(HZ/5);
rb->sleep(HZ/4);
}
#endif
#if 0
/* debug code */
rb->lcd_set_foreground(LCD_RGBPACK(255,0,0));
@ -616,6 +619,14 @@ static void rb_draw_poly(void *handle, int *coords, int npoints,
}
else
draw_antialiased_line(x1, y1, x2, y2);
#ifdef DEBUG_MENU
if(settings.polyanim)
{
rb->lcd_update();
rb->sleep(HZ/4);
}
#endif
}
int x1, y1, x2, y2;
@ -1117,6 +1128,8 @@ static bool config_menu(void)
char *title;
config_item *config = midend_get_config(me, CFG_SETTINGS, &title);
rb->lcd_setfont(FONT_UI);
bool success = false;
if(!config)