FS#8861 - More Rockbox friendly MazezaM (by Malcolm Tyrrell)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17068 a1c6a512-1295-4272-9138-f99709370657
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manual/plugins/images/ss-mazezam-112x64x1.png
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@ -34,6 +34,8 @@ text files, chip8 games), or from the \setting{Open with} option on the
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\opt{lcd_bitmap}{\input{plugins/jewels.tex}}
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\opt{lcd_bitmap}{\input{plugins/jewels.tex}}
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\opt{lcd_bitmap}{\input{plugins/mazezam.tex}}
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\opt{lcd_bitmap}{\input{plugins/minesweeper.tex}}
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\opt{lcd_bitmap}{\input{plugins/minesweeper.tex}}
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\opt{player}{\input{plugins/nim.tex}}
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\opt{player}{\input{plugins/nim.tex}}
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29
manual/plugins/mazezam.tex
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@ -0,0 +1,29 @@
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\subsection{MazezaM}
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\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
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The goal of this puzzle game is to escape a dungeon consisting of ten
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``mazezams''.
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These are rooms containing rows of blocks which can be shifted left or
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right.
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You can move the rows only by pushing them and if you move the rows
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carelessly, you will get stuck.
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You can have another go by selecting ``retry level'' from the menu,
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but this will cost you a life.
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You start the game with three lives.
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Luckily, there are checkpoints at levels four and eight.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
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\opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}
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{\ButtonUp, \ButtonDown,}%
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
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\ButtonLeft, \ButtonRight
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& Move Character\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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& Menu\\
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\end{btnmap}
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\end{table}
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