FS#8861 - More Rockbox friendly MazezaM (by Malcolm Tyrrell)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17068 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Robert Kukla 2008-04-10 23:28:19 +00:00
parent 9074a282a5
commit 7147e4791e
15 changed files with 627 additions and 884 deletions

File diff suppressed because it is too large Load diff

Binary file not shown.

After

Width:  |  Height:  |  Size: 401 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 541 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 451 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 327 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 323 B

After

Width:  |  Height:  |  Size: 287 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 562 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 341 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 565 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 809 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 752 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 991 B

View file

@ -34,6 +34,8 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{lcd_bitmap}{\input{plugins/jewels.tex}} \opt{lcd_bitmap}{\input{plugins/jewels.tex}}
\opt{lcd_bitmap}{\input{plugins/mazezam.tex}}
\opt{lcd_bitmap}{\input{plugins/minesweeper.tex}} \opt{lcd_bitmap}{\input{plugins/minesweeper.tex}}
\opt{player}{\input{plugins/nim.tex}} \opt{player}{\input{plugins/nim.tex}}

View file

@ -0,0 +1,29 @@
\subsection{MazezaM}
\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
The goal of this puzzle game is to escape a dungeon consisting of ten
``mazezams''.
These are rooms containing rows of blocks which can be shifted left or
right.
You can move the rows only by pushing them and if you move the rows
carelessly, you will get stuck.
You can have another go by selecting ``retry level'' from the menu,
but this will cost you a life.
You start the game with three lives.
Luckily, there are checkpoints at levels four and eight.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp, \ButtonDown,}%
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
\ButtonLeft, \ButtonRight
& Move Character\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
& Menu\\
\end{btnmap}
\end{table}