The display is forced in to two row modes for player before showing the splash text

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5311 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kjell Ericson 2004-10-19 16:17:35 +00:00
parent 77acab2089
commit 6c2fb55b7d

View file

@ -42,6 +42,7 @@
#include "misc.h"
#include "id3.h"
#include "screens.h"
#include "debug.h"
#ifdef HAVE_LCD_BITMAP
#define BMPHEIGHT_usb_logo 32
@ -700,6 +701,9 @@ void splash(int ticks, /* how long the splash is displayed */
int maxw=0;
#endif
#ifdef HAVE_LCD_CHARCELLS
lcd_double_height (false);
#endif
va_start( ap, fmt );
vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );