The display is forced in to two row modes for player before showing the splash text
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5311 a1c6a512-1295-4272-9138-f99709370657
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@ -42,6 +42,7 @@
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#include "misc.h"
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#include "id3.h"
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#include "screens.h"
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#include "debug.h"
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#ifdef HAVE_LCD_BITMAP
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#define BMPHEIGHT_usb_logo 32
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@ -700,6 +701,9 @@ void splash(int ticks, /* how long the splash is displayed */
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int maxw=0;
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#endif
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#ifdef HAVE_LCD_CHARCELLS
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lcd_double_height (false);
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#endif
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va_start( ap, fmt );
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vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );
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