Add UI Simulator for Eros Q / K series
Change-Id: I9ffc101bd904b3f0e2d6a86a43fb1ae3fda73a19
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4 changed files with 98 additions and 0 deletions
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@ -528,6 +528,13 @@
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#define UI_LCD_POSX 26
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#define UI_LCD_POSX 26
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#define UI_LCD_POSY 40
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#define UI_LCD_POSY 40
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#elif defined(EROS_Q)
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#define UI_TITLE "AIGO EROS Q"
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#define UI_WIDTH 400 /* width of GUI window */
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#define UI_HEIGHT 653 /* height of GUI window */
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#define UI_LCD_POSX 45
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#define UI_LCD_POSY 50
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#elif defined(SIMULATOR)
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#elif defined(SIMULATOR)
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#error no UI defines
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#error no UI defines
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#endif
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#endif
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BIN
uisimulator/bitmaps/UI-aigoerosq.bmp
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BIN
uisimulator/bitmaps/UI-aigoerosq.bmp
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After Width: | Height: | Size: 1,020 KiB |
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@ -85,5 +85,7 @@ xduoo-x3ii.c
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xduoo-x20.c
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xduoo-x20.c
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#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
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#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
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ihifi2.c
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ihifi2.c
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#elif CONFIG_KEYPAD == EROSQ_PAD
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erosq.c
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#endif
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#endif
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#endif /* SIMULATOR */
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#endif /* SIMULATOR */
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89
uisimulator/buttonmap/erosq.c
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89
uisimulator/buttonmap/erosq.c
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@ -0,0 +1,89 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2020 Solomon Peachy
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "config.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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new_btn = BUTTON_SCROLL_BACK;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_SCROLL_FWD;
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break;
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case SDLK_KP_ENTER:
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case SDLK_RETURN:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_BACKSPACE:
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new_btn = BUTTON_BACK;
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case SDLK_KP_PERIOD:
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case SDLK_INSERT:
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new_btn = BUTTON_MENU;
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break;
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case SDL_BUTTON_WHEELUP:
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new_btn = BUTTON_SCROLL_BACK;
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break;
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case SDL_BUTTON_WHEELDOWN:
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new_btn = BUTTON_SCROLL_FWD;
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break;
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case SDLK_KP_MINUS:
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case SDLK_PAGEUP:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_PLUS:
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case SDLK_PAGEDOWN:
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new_btn = BUTTON_VOL_DOWN;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP_PERIOD, 60, 599, 25, "Menu" },
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{ SDLK_KP8, 213, 473, 20, "Scroll Back" },
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{ SDLK_KP2, 50, 473, 20, "Scroll Fwd" },
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{ SDLK_KP4, 323, 384, 30, "Prev" },
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{ SDLK_KP6, 323, 465, 30, "Next" },
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{ SDLK_BACKSPACE, 323, 578, 25, "Back" },
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{ SDLK_KP_PLUS, 397, 91, 30, "Vol Up" },
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{ SDLK_KP_MINUS, 397, 185, 43, "Vol Dn" },
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{ SDLK_KP_ENTER, 134, 473, 40, "Play" },
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{ SDLK_ESCAPE, 338, 10, 25, "Power" },
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{ 0, 0, 0 , 0, "None" }
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};
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