SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29016 a1c6a512-1295-4272-9138-f99709370657
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9cb4733193
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5 changed files with 17 additions and 7 deletions
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@ -10,7 +10,8 @@ bubbles_bubble.132x80x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
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bubbles_bubble.128x96x1.bmp
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#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
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((LCD_WIDTH == 128) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 128) && (LCD_HEIGHT == 160))
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bubbles_bubble.160x128x1.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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bubbles_bubble.160x128x1.bmp
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@ -381,6 +381,8 @@ jewels.112x64x1.bmp
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jewels.112x64x1.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
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jewels.128x128x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
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jewels.128x128x16.bmp
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#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
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jewels.132x80x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
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@ -490,7 +492,7 @@ rockblox_background.176x220x16.bmp
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rockblox_background.176x132x16.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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rockblox_background.160x128x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT >= 128)
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rockblox_background.128x128x16.bmp
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#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
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rockblox_background.132x80x16.bmp
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@ -720,7 +722,7 @@ sudoku_inverse.138x110x2.bmp
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sudoku_start.132x80x16.bmp
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sudoku_normal.132x80x16.bmp
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sudoku_inverse.132x80x16.bmp
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#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
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#elif ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) ||
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sudoku_start.128x128x16.bmp
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sudoku_normal.128x128x16.bmp
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sudoku_inverse.128x128x16.bmp
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@ -755,8 +757,12 @@ sudoku_start.640x480x16.bmp
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sudoku_normal.640x480x16.bmp
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sudoku_inverse.640x480x16.bmp
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#endif
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#else
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#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
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#else /* LCD_WIDTH < LCD_HEIGHT */
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#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH == 16))
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sudoku_start.128x128x16.bmp
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sudoku_normal.128x128x16.bmp
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sudoku_inverse.128x128x16.bmp
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#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
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sudoku_start.220x176x16.bmp
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sudoku_normal.220x176x16.bmp
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sudoku_inverse.220x176x16.bmp
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@ -205,7 +205,9 @@ enum {
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#define ROW_HEIGHT (BUBBLE_WIDTH-(BUBBLE_WIDTH-EMBLEM_WIDTH)/2)
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#endif
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#if !defined(ROW_INDENT)
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#define ROW_INDENT (BUBBLE_WIDTH/2)
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#endif
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#define TEXT_LINES (LCD_HEIGHT/8)
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@ -358,7 +358,8 @@ CONFIG_KEYPAD == MROBE500_PAD
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#define ARGH_SIZE 5
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#define SPEED 9
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#define MAX_WORM_SEGMENTS 128
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
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((LCD_WIDTH == 128) && (LCD_HEIGHT == 160))
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#define FOOD_SIZE 4
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#define ARGH_SIZE 5
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#define SPEED 8
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2
tools/configure
vendored
2
tools/configure
vendored
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@ -2346,7 +2346,7 @@ fi
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bmp2rb_native="$rootdir/tools/bmp2rb -f 4"
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output="rockbox.mi4"
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appextra="recorder:gui:radio"
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plugins=""
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plugins="yes"
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swcodec="yes"
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boottool="$rootdir/tools/scramble -mi4v3 -model=9200 -type=RBBL"
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bootoutput="FWImage.ebn"
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