Brickmania: Paddle selection needs to be done with the integer portion, not in fixed point.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23004 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-10-08 00:35:14 +00:00
parent f7a67625dc
commit 6317bef3ce

View file

@ -1576,7 +1576,7 @@ static int brickmania_game_loop(void)
{
rb->lcd_bitmap_part(
brickmania_pads,
0, pad_type*PAD_HEIGHT,
0, pad_type*INT3(PAD_HEIGHT),
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads,
BMPHEIGHT_brickmania_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
@ -1586,7 +1586,7 @@ static int brickmania_game_loop(void)
{
rb->lcd_bitmap_part(
brickmania_long_pads,
0,pad_type*PAD_HEIGHT,
0,pad_type*INT3(PAD_HEIGHT),
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads,
BMPHEIGHT_brickmania_long_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
@ -1596,7 +1596,7 @@ static int brickmania_game_loop(void)
{
rb->lcd_bitmap_part(
brickmania_short_pads,
0,pad_type*PAD_HEIGHT,
0,pad_type*INT3(PAD_HEIGHT),
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads,
BMPHEIGHT_brickmania_short_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),